Hey Great Mod. Just wanted to ask 3 Questions quickly, first of all why do we have golden hearts related to armor value seems a bit OP to me.
Secondly once I suddenly got about every single debuff in the game (at least to many for me to count :P) including blindness, heatstroke, slowness etc. and neither milk or going into creative would cure me. In the end i just used /kill and it worked.
Lastly is or are you ever going to release a custom texturepack, Map, Or Server for the mod.
Hey Great Mod. Just wanted to ask 3 Questions quickly, first of all why do we have golden hearts related to armor value seems a bit OP to me.
Secondly once I suddenly got about every single debuff in the game (at least to many for me to count :P) including blindness, heatstroke, slowness etc. and neither milk or going into creative would cure me. In the end i just used /kill and it worked.
Lastly is or are you ever going to release a custom texturepack, Map, Or Server for the mod.
Thanks
Its supposed to be that way.You dont get actual armor though to make it balanced
Hey Great Mod. Just wanted to ask 3 Questions quickly, first of all why do we have golden hearts related to armor value seems a bit OP to me.
Secondly once I suddenly got about every single debuff in the game (at least to many for me to count :P) including blindness, heatstroke, slowness etc. and neither milk or going into creative would cure me. In the end i just used /kill and it worked.
Lastly is or are you ever going to release a custom texturepack, Map, Or Server for the mod.
Thanks
Thanks very much! To answer your questions:
The golden hearts are from a mod called natural absorption. It basically just acts like the absorption potion in game, BUT it's permanent. It can only recover once you are out of battle for 30 seconds (or that's the idea at least..) They are a little tricky to balance, so if they are too OP or if you think you start with too many, feel free to let me know!
To add: Every piece of armor you wear gives you armor AND a SMALL amount of absorption. I'm still tweaking the armor/absorption ratio. It is also added as an enchantment possible for armor (either random, or you can craft the book that you can use in an anvil with the armor)
About the debuffs.. I'm really not sure what happened there. Were you in a particular biome? A nether one perhaps? Let me know what the circumstances were surrounding this so I can take a look at it ASAP.
As for the texture pack- I would LOVE to make one, but sadly I have an 18 month old that I take care of all day from 6am to 8pm, so I really have no time to do -anything-. Maybe at some point I will, but I don't see this happening until my daughter starts going to school. There was a map at one point in time, but due to some major updates to the pack, its now damaged and it can't be recovered. I would like to work on a map for it soon as well as adding HQM back, but again, due to small child, that's a ways off. There was a server using the map at one point in time, but since I'm currently unemployed, I had no way to pay for it, so it was being hosted at my home. Due to the increase in my bandwidth and general abuse of the server I closed it down- I would love to re-open it someday once I have some people who are trustworthy to help me staff it. Feel free to download the server zip file (located on the technic page) and set one up for fun
I don't know if this has been mentioned before but I couldn't find it when I searched.
I have an issue where one of the mods seems to be in debug mode. In the top left corner I have some debug stats as seen in screenshot below and when I press the "F" button everything lights up bright as day even in middle of night and changes "Base Light" value to 1.0.
Have not been able to figure out which mod it is but I would like to disable this debug mode if possible. It is present both in SMP and singleplayer.
Huh. That's very odd- It's probably a key conflict. I would find out what key is set to F, cause I'll bet that it's mapped to multiple mods.
I've checked the key mappings from the Minecraft options and there were several bindings for the "F" key. However after changing all of them I still have the "F" key still triggers same thing so that didn't help me find the mod with the debug mode on.
I also checked all the mod options available in-game and none of them have a debug mode enabled. Have not gone through all the config files yet though.
This is totally unplayable, I get a framerate of about 0-5 fps, when I get 100+ normally. Something seems very wrong with the optimisation of this pack.
I've checked the key mappings from the Minecraft options and there were several bindings for the "F" key. However after changing all of them I still have the "F" key still triggers same thing so that didn't help me find the mod with the debug mode on.
I also checked all the mod options available in-game and none of them have a debug mode enabled. Have not gone through all the config files yet though.
That's VERY odd. I'll have to boot it up tonight and check it out. I'm not even sure which mod would be doing that.
This is totally unplayable, I get a framerate of about 0-5 fps, when I get 100+ normally. Something seems very wrong with the optimisation of this pack.
This is a very large pack- did you check the system requirements and also make sure you gave it the correct amount of ram in the launcher settings (see the help section on the technic page for more info)? Please check your settings and post your computer specs so you have some info to backup that claim, because it works well for most people (myself included).
you should add blood magic and all those mods to it I love blood magic
Blood Magic is in the pack, per my signature and the modlist ^^;
If anyone else needs to know what mods are in the pack, please be sure to check the technic pages' modlist- I keep that one up to date more than this one. That being said, I know this one is out of date, so I will try and make some time this weekend to update it and sync it with the one on the technic page.
Edit: It has been synced. The OP should now contain an updated modlist.
Hi. I've been looking for a mod pack with a strong rpg feel to it and after seeing this forum for your pack I figured I'd try it out. However, the game keeps crashing while loading. Don't even make it to the first menu screen. I've installed it on my Technic Launcher. Was wondering if anyone else has been having any issues or if anyone has any advice or ideas to help me out. It always crashes at the same point, right after finishing the second of the 7 loading steps on the Mojang loading screen. Thanks.
Hi. I've been looking for a mod pack with a strong rpg feel to it and after seeing this forum for your pack I figured I'd try it out. However, the game keeps crashing while loading. Don't even make it to the first menu screen. I've installed it on my Technic Launcher. Was wondering if anyone else has been having any issues or if anyone has any advice or ideas to help me out. It always crashes at the same point, right after finishing the second of the 7 loading steps on the Mojang loading screen. Thanks.
Hello there! Have you checked to make sure you have setup the pack correctly? You NEED:
-Java 8 64bit
-At least 3GB of ram allocated to the technic launcher
If you need help setting that up, please feel free to check the help page for the modpack which has instructions on how to check and make sure you meet those requirements If it still doesn't work, please provide a crashlog (.techcnic/modpacks/MysticBlade/crash-reports folder) and I'll have a look ASAP! http://www.technicpack.net/modpack/mysticblade.423019/help
Also, I need some feedback! Please vote here! Your opinion matters, and will help me make the pack more enjoyable for everyone :D! http://strawpoll.me/5301414
Thanks for the help. Hadn't thought about my Java version being the issue. Was still running Java 7. I'll let you know if I run into any other issues or come up with any ideas to try with you mod pack. I'm looking forward to the experience you've worked to create
Thanks for the help. Hadn't thought about my Java version being the issue. Was still running Java 7. I'll let you know if I run into any other issues or come up with any ideas to try with you mod pack. I'm looking forward to the experience you've worked to create
It's not included due to the current restrictions on placing it in modpacks by the mod author. Long story short, it's not allowed in packs : /
By any chance, is the server back? If so, I'm super excited
No, sadly not. I'll post here when I'm working on it again, but I don't think it will be anytime soon
Sorry about that D: I hope to add it back once I update Jewelrycraft 2. I'll be snagging the update to test it today :3
Hey Great Mod. Just wanted to ask 3 Questions quickly, first of all why do we have golden hearts related to armor value seems a bit OP to me.
Secondly once I suddenly got about every single debuff in the game (at least to many for me to count :P) including blindness, heatstroke, slowness etc. and neither milk or going into creative would cure me. In the end i just used /kill and it worked.
Lastly is or are you ever going to release a custom texturepack, Map, Or Server for the mod.
Thanks
Is there a texture/resource pack for this modpack available?
Its supposed to be that way.You dont get actual armor though to make it balanced
Thanks very much! To answer your questions:
The golden hearts are from a mod called natural absorption. It basically just acts like the absorption potion in game, BUT it's permanent. It can only recover once you are out of battle for 30 seconds (or that's the idea at least..) They are a little tricky to balance, so if they are too OP or if you think you start with too many, feel free to let me know!
To add: Every piece of armor you wear gives you armor AND a SMALL amount of absorption. I'm still tweaking the armor/absorption ratio. It is also added as an enchantment possible for armor (either random, or you can craft the book that you can use in an anvil with the armor)
About the debuffs.. I'm really not sure what happened there. Were you in a particular biome? A nether one perhaps? Let me know what the circumstances were surrounding this so I can take a look at it ASAP.
As for the texture pack- I would LOVE to make one, but sadly I have an 18 month old that I take care of all day from 6am to 8pm, so I really have no time to do -anything-. Maybe at some point I will, but I don't see this happening until my daughter starts going to school. There was a map at one point in time, but due to some major updates to the pack, its now damaged and it can't be recovered. I would like to work on a map for it soon as well as adding HQM back, but again, due to small child, that's a ways off. There was a server using the map at one point in time, but since I'm currently unemployed, I had no way to pay for it, so it was being hosted at my home. Due to the increase in my bandwidth and general abuse of the server I closed it down- I would love to re-open it someday once I have some people who are trustworthy to help me staff it. Feel free to download the server zip file (located on the technic page) and set one up for fun
There's not a -specific- one, but I tend to use Wayukian pack with mod addon textures.
Texture Pack: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1226074-16x-1-7-2-wayukian-pack-magma-slime-blaze
Unofficial Mod Support (I've added a lot of textures I matched to the pack in this thread, feel free to grab them and toss the folders in the Wayukian zip under assets): http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1245755-16x-1-7-unofficial-wayukian-pack-mod-support
Enjoy! It's my absolute favorite texture pack ever. I really hope she updates it soon ^^
I don't know if this has been mentioned before but I couldn't find it when I searched.
I have an issue where one of the mods seems to be in debug mode. In the top left corner I have some debug stats as seen in screenshot below and when I press the "F" button everything lights up bright as day even in middle of night and changes "Base Light" value to 1.0.
Have not been able to figure out which mod it is but I would like to disable this debug mode if possible. It is present both in SMP and singleplayer.
Huh. That's very odd- It's probably a key conflict. I would find out what key is set to F, cause I'll bet that it's mapped to multiple mods.
I've checked the key mappings from the Minecraft options and there were several bindings for the "F" key. However after changing all of them I still have the "F" key still triggers same thing so that didn't help me find the mod with the debug mode on.
I also checked all the mod options available in-game and none of them have a debug mode enabled. Have not gone through all the config files yet though.
This is totally unplayable, I get a framerate of about 0-5 fps, when I get 100+ normally. Something seems very wrong with the optimisation of this pack.
That's VERY odd. I'll have to boot it up tonight and check it out. I'm not even sure which mod would be doing that.
This is a very large pack- did you check the system requirements and also make sure you gave it the correct amount of ram in the launcher settings (see the help section on the technic page for more info)? Please check your settings and post your computer specs so you have some info to backup that claim, because it works well for most people (myself included).
I recommend checking out the thaumic horizons mod and thaumic exploration.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361575-thaumic-horizons-v1-1-6-thaumcraft-4-addon
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445786-1-6-4-1-7-10-thaumic-exploration-0-6-0-thaumcraft
you should add blood magic and all those mods to it I love blood magic
Thaumic Horizons is in the pack And Thaumic Exploration is more fluff really that other mods in the pack already kind of add
Blood Magic is in the pack, per my signature and the modlist ^^;
If anyone else needs to know what mods are in the pack, please be sure to check the technic pages' modlist- I keep that one up to date more than this one. That being said, I know this one is out of date, so I will try and make some time this weekend to update it and sync it with the one on the technic page.
Edit: It has been synced. The OP should now contain an updated modlist.
Hi. I've been looking for a mod pack with a strong rpg feel to it and after seeing this forum for your pack I figured I'd try it out. However, the game keeps crashing while loading. Don't even make it to the first menu screen. I've installed it on my Technic Launcher. Was wondering if anyone else has been having any issues or if anyone has any advice or ideas to help me out. It always crashes at the same point, right after finishing the second of the 7 loading steps on the Mojang loading screen. Thanks.
Hello there! Have you checked to make sure you have setup the pack correctly? You NEED:
-Java 8 64bit
-At least 3GB of ram allocated to the technic launcher
If you need help setting that up, please feel free to check the help page for the modpack which has instructions on how to check and make sure you meet those requirements If it still doesn't work, please provide a crashlog (.techcnic/modpacks/MysticBlade/crash-reports folder) and I'll have a look ASAP! http://www.technicpack.net/modpack/mysticblade.423019/help
Also, I need some feedback! Please vote here! Your opinion matters, and will help me make the pack more enjoyable for everyone :D! http://strawpoll.me/5301414
Thanks for the help. Hadn't thought about my Java version being the issue. Was still running Java 7. I'll let you know if I run into any other issues or come up with any ideas to try with you mod pack. I'm looking forward to the experience you've worked to create
No problem! Lemme know how it goes!
Still need more votes on that strawpoll btw ;3 http://strawpoll.me/5301414