for an optional fix, I can recommend you guys to put your world in the server files. it should work for the server (and then you can bring it back to the client)
ok i downloaded it and put it in my pack folder and im kinda of confused again
You need to urar the server files to an empty folder. affter that, copy your singel-player world to the folder, and launch the server. (remember to set EULA true) after you lunch the server with the world you'll be able to type /fml confirm in the server console and all the missing blocks will be deleted from your world.
This is a great pack! I'm kinda stuck however. Got a server running, and I was getting along nicely. Did some few basic stuff, and had just build a Ignious Extruder for making some Obsidian. I put in 2 buckets of water, and 2 buckets of lava. Then I right clicked the extruder en BAM, server shutdown.
When I start the server again, it shuts down after a while generating a crash report which I paste below. It's all like chinese or matrix code to me, so hopefully someone can help me out? I'd love to continue playing this cool pack.
---- Minecraft Crash Report ----
// Sorry
Time: 10/24/14 8:28 AM Description: Ticking block entity
java.lang.ArrayIndexOutOfBoundsException: 10 at mantle.blocks.abstracts.InventoryLogic.func_70301_a(InventoryLogic.java:43) at cofh.lib.util.helpers.InventoryHelper.insertItemStackIntoInventory(InventoryHelper.java:132) at cofh.lib.util.helpers.InventoryHelper.addToInsertion(InventoryHelper.java:318) at thermalexpansion.util.Utils.addToInventory(Utils.java:65) at thermalexpansion.block.TileInventory.transferItem(TileInventory.java:60) at thermalexpansion.block.machine.TileExtruder.transferProducts(TileExtruder.java:184) at thermalexpansion.block.machine.TileExtruder.func_145845_h(TileExtruder.java:104) at net.minecraft.world.World.func_72939_s(World.java:1939) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- Head -- Stacktrace: at mantle.blocks.abstracts.InventoryLogic.func_70301_a(InventoryLogic.java:43) at cofh.lib.util.helpers.InventoryHelper.insertItemStackIntoInventory(InventoryHelper.java:132) at cofh.lib.util.helpers.InventoryHelper.addToInsertion(InventoryHelper.java:318) at thermalexpansion.util.Utils.addToInventory(Utils.java:65) at thermalexpansion.block.TileInventory.transferItem(TileInventory.java:60) at thermalexpansion.block.machine.TileExtruder.transferProducts(TileExtruder.java:184) at thermalexpansion.block.machine.TileExtruder.func_145845_h(TileExtruder.java:104)
-- Block entity being ticked -- Details: Name: thermalexpansion.Extruder // thermalexpansion.block.machine.TileExtruder Block type: ID #2072 (tile.thermalexpansion.machine // thermalexpansion.block.machine.BlockMachine) Block data value: 7 / 0x7 / 0b0111 Block location: World: (-130,75,528), Chunk: (at 14,4,0 in -9,33; contains blocks -144,0,528 to -129,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023) Actual block type: ID #2072 (tile.thermalexpansion.machine // thermalexpansion.block.machine.BlockMachine) Actual block data value: 7 / 0x7 / 0b0111 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1939) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level -- Details: Level name: world All players: 0 total; [] Chunk stats: ServerChunkCache: 625 Drop: 0 Level seed: -9087404513533682006 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (-105,64,539), Chunk: (at 7,4,11 in -7,33; contains blocks -112,0,528 to -97,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023) Level time: 341887 game time, 341887 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 93996 (now: false), thunder time: 92744 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
This is looks like a crash oh Thermal Expansions and Mantle. hmm.
as you probably know, Thermal Expansions is still beta and this is probably one of the bugs it has.
as you can see, Thermal Expansions's Extruder is a ticking block entity, and it broke your map.
the only thing I can tell you to do is - don't use the Extruder, and try to delete it from your map with NBTExplorer.
in the crash report you know where's the block, so you just need to delete it. if you want, there's a guide on youtube how to delete a ticking entity (not block), but it may help you anyway.
Good luck, and tell me if you got it!
So I changed my Thaumcraft configs and I disabled taint generation, speard, and nodes.
I flew about 5 to 10 minutes in creative mod and nope, no tait, just nothing. I guess it can be a problem with your setup, maybe you didn't save the configs? tell me if you got it right :]
No you're right, I must have missed something, or as was suggested maybe a modpack update blew out my config changes before I could generate the new map. Just tried a new one from scratch, all looks good from here. Thanks for such an awesome modpack Jon!
No you're right, I must have missed something, or as was suggested maybe a modpack update blew out my config changes before I could generate the new map. Just tried a new one from scratch, all looks good from here. Thanks for such an awesome modpack Jon!
This is a great pack! I'm kinda stuck however. Got a server running, and I was getting along nicely. Did some few basic stuff, and had just build a Ignious Extruder for making some Obsidian. I put in 2 buckets of water, and 2 buckets of lava. Then I right clicked the extruder en BAM, server shutdown.
When I start the server again, it shuts down after a while generating a crash report which I paste below. It's all like chinese or matrix code to me, so hopefully someone can help me out? I'd love to continue playing this cool pack.
---- Minecraft Crash Report ----
// Sorry
Time: 10/24/14 8:28 AM Description: Ticking block entity
java.lang.ArrayIndexOutOfBoundsException: 10 at mantle.blocks.abstracts.InventoryLogic.func_70301_a(InventoryLogic.java:43) at cofh.lib.util.helpers.InventoryHelper.insertItemStackIntoInventory(InventoryHelper.java:132) at cofh.lib.util.helpers.InventoryHelper.addToInsertion(InventoryHelper.java:318) at thermalexpansion.util.Utils.addToInventory(Utils.java:65) at thermalexpansion.block.TileInventory.transferItem(TileInventory.java:60) at thermalexpansion.block.machine.TileExtruder.transferProducts(TileExtruder.java:184) at thermalexpansion.block.machine.TileExtruder.func_145845_h(TileExtruder.java:104) at net.minecraft.world.World.func_72939_s(World.java:1939) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- Head -- Stacktrace: at mantle.blocks.abstracts.InventoryLogic.func_70301_a(InventoryLogic.java:43) at cofh.lib.util.helpers.InventoryHelper.insertItemStackIntoInventory(InventoryHelper.java:132) at cofh.lib.util.helpers.InventoryHelper.addToInsertion(InventoryHelper.java:318) at thermalexpansion.util.Utils.addToInventory(Utils.java:65) at thermalexpansion.block.TileInventory.transferItem(TileInventory.java:60) at thermalexpansion.block.machine.TileExtruder.transferProducts(TileExtruder.java:184) at thermalexpansion.block.machine.TileExtruder.func_145845_h(TileExtruder.java:104)
-- Block entity being ticked -- Details: Name: thermalexpansion.Extruder // thermalexpansion.block.machine.TileExtruder Block type: ID #2072 (tile.thermalexpansion.machine // thermalexpansion.block.machine.BlockMachine) Block data value: 7 / 0x7 / 0b0111 Block location: World: (-130,75,528), Chunk: (at 14,4,0 in -9,33; contains blocks -144,0,528 to -129,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023) Actual block type: ID #2072 (tile.thermalexpansion.machine // thermalexpansion.block.machine.BlockMachine) Actual block data value: 7 / 0x7 / 0b0111 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1939) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level -- Details: Level name: world All players: 0 total; [] Chunk stats: ServerChunkCache: 625 Drop: 0 Level seed: -9087404513533682006 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (-105,64,539), Chunk: (at 7,4,11 in -7,33; contains blocks -112,0,528 to -97,255,543), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023) Level time: 341887 game time, 341887 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 93996 (now: false), thunder time: 92744 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I think the first thing you should do is delete the mods from the Voxel Mod pack until you get permissions for them, I know some of them you do but... quoting from the one guy that said that a long time ago. And there seems to be a glitch with that minecraft selfies however, I think it's a glitch with the mod, not with the modpack. Where when you're in the selfie F5 thing, and if you leave the game, and rejoin. It does some wierd glitching out with the camera. Just letting you know.
Also, if you have permissions for the mod, and no one has any objections to it (unless it has incompatibilities, or changes the gameplay greatly), you should go ahead and add it, or of course, if it makes fps changes.
I think I was also going to make an offer. I'll offer you a little help with the Mod pack development. Such as being an actual beta tester, giving info on fixing bugs, and maybe if I'm feeling nice... I'll put that HQM mod to use for you. I have somewhat good experience when it comes to mod packs. It's just an offer! ^.^
(I also have some... streamer friends... who've stared at this mod pack blankly for about an hour... lol)
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
I think the first thing you should do is delete the mods from the Voxel Mod pack until you get permissions for them, I know some of them you do but... quoting from the one guy that said that a long time ago. And there seems to be a glitch with that minecraft selfies however, I think it's a glitch with the mod, not with the modpack. Where when you're in the selfie F5 thing, and if you leave the game, and rejoin. It does some wierd glitching out with the camera. Just letting you know.
Also, if you have permissions for the mod, and no one has any objections to it (unless it has incompatibilities, or changes the gameplay greatly), you should go ahead and add it, or of course, if it makes fps changes.
I think I was also going to make an offer. I'll offer you a little help with the Mod pack development. Such as being an actual beta tester, giving info on fixing bugs, and maybe if I'm feeling nice... I'll put that HQM mod to use for you. I have somewhat good experience when it comes to mod packs. It's just an offer! ^.^
(I also have some... streamer friends... who've stared at this mod pack blankly for about an hour... lol)
I actually talked with all the makers of the Voxel Mods in the pack in the MCF already, so I just need the permissions from the maker of the VoxelPack (:
about the glitch, I know. there's also a crash with f5 selfie when you try to scroll the mouse. i'm really not sure i'm going to keep this mod in my modpack. I reported all the bugs but nothing yet. I also told the mod creator if he can make a config option to disable f5, so it'll fix both problems easy, but still no respond, lol. I guess it's the waiting game for now.
about Ars Magica 2, you should read my comment with Reality693 below \/.
about your offer - great! i'll contact you in private for beta testing before some big updates (but I don't see any soon. only mod-update-updates).
giving info on fixing bugs is just great. I really need someone that'll tell me things like the Selfie Mod, i'll appreciate any report!
about the HQM quests - this is really big. I have the mod in the pack and it's really has no use for now. I disabled the books through config. a nice guy in reddit talked with me that he may do some quest lines for me, but it's taking some time. I guess after he finishes I can maybe sent the quests to you, to make some more (if you wish!)
about the streamers - I actually really need a good way to publish the pack, to make people enjoy my hard work. a lot of people. if anyone is intrested in helping - me, and a lot of new people will appreciate it.
everything from youtube let's plays or trailers (that I can link in this thread) to just publishing in any other way.
thank you for your comment and I think we can work together.
Great. the only this is, if you know it or not - the creator of Ars Magica is no longer supporting his mods unfortunately. well, I can't blame him. everything has it end in some point. but with that being said, Ars Magica 2 may not be so stable with the mod not going to update anywhere soon.
more opinions?
Yea, I'm going to try and play around with the configs to see if I can figure out the problem with selfie, I'll tell you if I find anything. Also, I'd be glad to help make HQM quests, I don't necessarily think we need to make a custom map, but custom quests just to lead the player in the right direction I believe is a great idea. (And I might use that idea for my own mod-pack in development.) I was also going to say... The Voxel Mod-pack creator IS the authors to the voxel mods. They all work in a team see, but also, if you got the mod permissions for the mods in the Voxel Mod-Pack, then that's basically having the voxel mod-pack itself, unless your using the mod-pack's config files, you shouldn't need to ask the Voxel Mod-Pack's core owner.
The recorders - I wont make any promises, but Ramwich MIGHT record the mod-pack if he likes it, and if he stops being a lazy dope all the time. Like I said, Ramwich starred at this mod for a long time, but he never actually did anything after I showed it to him, and I doubt he will.
Beta Testing - I'd be glad to beta test anything, I know how to read most crash reports, and I know what to do when I find one. I was also thinking, if your mod-pack gets 95% of bugs and permissions cleaned up, and it becomes popular, I might work to figure out how one goes about adding a mod-pack(yours specifically), into FTB. Once again, I'm not going to make any promises, as I don't even know the process of how this works.
If you like, you can go ahead and add me on Skype live:a.baranet
Rollback Post to RevisionRollBack
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
I would absolutely love to play with AM2, but the fact is that the creator is quitting MC, and most likely not going to open source the mod or hand it over. If that's the case 1.7.10 would be the last version for the mod, and it wouldn't even get any more bug fixes. It pains me to say it, but it should stay out unless it gets taken over by someone else.
Yea, I'm going to try and play around with the configs to see if I can figure out the problem with selfie, I'll tell you if I find anything. Also, I'd be glad to help make HQM quests, I don't necessarily think we need to make a custom map, but custom quests just to lead the player in the right direction I believe is a great idea. (And I might use that idea for my own mod-pack in development.) I was also going to say... The Voxel Mod-pack creator IS the authors to the voxel mods. They all work in a team see, but also, if you got the mod permissions for the mods in the Voxel Mod-Pack, then that's basically having the voxel mod-pack itself, unless your using the mod-pack's config files, you shouldn't need to ask the Voxel Mod-Pack's core owner.
The recorders - I wont make any promises, but Ramwich MIGHT record the mod-pack if he likes it, and if he stops being a lazy dope all the time. Like I said, Ramwich starred at this mod for a long time, but he never actually did anything after I showed it to him, and I doubt he will.
Beta Testing - I'd be glad to beta test anything, I know how to read most crash reports, and I know what to do when I find one. I was also thinking, if your mod-pack gets 95% of bugs and permissions cleaned up, and it becomes popular, I might work to figure out how one goes about adding a mod-pack(yours specifically), into FTB. Once again, I'm not going to make any promises, as I don't even know the process of how this works.
If you like, you can go ahead and add me on Skype live:a.baranet
I would absolutely love to play with AM2, but the fact is that the creator is quitting MC, and most likely not going to open source the mod or hand it over. If that's the case 1.7.10 would be the last version for the mod, and it wouldn't even get any more bug fixes. It pains me to say it, but it should stay out unless it gets taken over by someone else.
Gonna miss the soulbound enchantment for sure.
Indeed. that's very sad..
one of the best mods for minecraft.
Try this fix:
You can download the server files from the Technic Platform Modpack Page
http://www.technicpack.net/modpack/details/the-1710-pack.453902
You need to urar the server files to an empty folder. affter that, copy your singel-player world to the folder, and launch the server. (remember to set EULA true) after you lunch the server with the world you'll be able to type /fml confirm in the server console and all the missing blocks will be deleted from your world.
This is looks like a crash oh Thermal Expansions and Mantle. hmm.
as you probably know, Thermal Expansions is still beta and this is probably one of the bugs it has.
as you can see, Thermal Expansions's Extruder is a ticking block entity, and it broke your map.
the only thing I can tell you to do is - don't use the Extruder, and try to delete it from your map with NBTExplorer.
in the crash report you know where's the block, so you just need to delete it. if you want, there's a guide on youtube how to delete a ticking entity (not block), but it may help you anyway.
Good luck, and tell me if you got it!
it may be just unlucky block placing, you cannot know!
No you're right, I must have missed something, or as was suggested maybe a modpack update blew out my config changes before I could generate the new map. Just tried a new one from scratch, all looks good from here. Thanks for such an awesome modpack Jon!
Thank you! :]
You got it working? if not, send me a p.m. I want to help you. :]
Also, if you have permissions for the mod, and no one has any objections to it (unless it has incompatibilities, or changes the gameplay greatly), you should go ahead and add it, or of course, if it makes fps changes.
I think I was also going to make an offer. I'll offer you a little help with the Mod pack development. Such as being an actual beta tester, giving info on fixing bugs, and maybe if I'm feeling nice... I'll put that HQM mod to use for you. I have somewhat good experience when it comes to mod packs. It's just an offer! ^.^
(I also have some... streamer friends... who've stared at this mod pack blankly for about an hour... lol)
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
I actually talked with all the makers of the Voxel Mods in the pack in the MCF already, so I just need the permissions from the maker of the VoxelPack (:
about the glitch, I know. there's also a crash with f5 selfie when you try to scroll the mouse. i'm really not sure i'm going to keep this mod in my modpack. I reported all the bugs but nothing yet. I also told the mod creator if he can make a config option to disable f5, so it'll fix both problems easy, but still no respond, lol. I guess it's the waiting game for now.
about Ars Magica 2, you should read my comment with Reality693 below \/.
about your offer - great! i'll contact you in private for beta testing before some big updates (but I don't see any soon. only mod-update-updates).
giving info on fixing bugs is just great. I really need someone that'll tell me things like the Selfie Mod, i'll appreciate any report!
about the HQM quests - this is really big. I have the mod in the pack and it's really has no use for now. I disabled the books through config. a nice guy in reddit talked with me that he may do some quest lines for me, but it's taking some time. I guess after he finishes I can maybe sent the quests to you, to make some more (if you wish!)
about the streamers - I actually really need a good way to publish the pack, to make people enjoy my hard work. a lot of people. if anyone is intrested in helping - me, and a lot of new people will appreciate it.
everything from youtube let's plays or trailers (that I can link in this thread) to just publishing in any other way.
thank you for your comment and I think we can work together.
Great. the only this is, if you know it or not - the creator of Ars Magica is no longer supporting his mods unfortunately. well, I can't blame him. everything has it end in some point. but with that being said, Ars Magica 2 may not be so stable with the mod not going to update anywhere soon.
more opinions?
The recorders - I wont make any promises, but Ramwich MIGHT record the mod-pack if he likes it, and if he stops being a lazy dope all the time. Like I said, Ramwich starred at this mod for a long time, but he never actually did anything after I showed it to him, and I doubt he will.
Beta Testing - I'd be glad to beta test anything, I know how to read most crash reports, and I know what to do when I find one. I was also thinking, if your mod-pack gets 95% of bugs and permissions cleaned up, and it becomes popular, I might work to figure out how one goes about adding a mod-pack(yours specifically), into FTB. Once again, I'm not going to make any promises, as I don't even know the process of how this works.
If you like, you can go ahead and add me on Skype live:a.baranet
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
Gonna miss the soulbound enchantment for sure.
Sure. we'll keep the conversation in private
Indeed. that's very sad..
one of the best mods for minecraft.
for any problem or request, comment here and i'll help you!
and thanks again for over 1,000 downloads!!!
remember that for any question, you can comment here and i'll help.
also HQM quests are coming soon..