any way for me to download version 1.05 since v1.06 wont work for me i have some sort of error message pop up saying it failed to delete code chicken from universal or something
I am not sure why you would be getting any sort of error like that. The pack is working fine for others...
Ok... First do a complete reinstall of the pack, meaning delete it totally and reinstall it. Then follow the installation instructions step by step again.
If it still isn't working. Post back here with these 3 pieces of information.
1. What version of Java are you using.
2. How much RAM does your computer have altogether.
3. How much RAM did you allocate to Technic.
I was playing around with tinkers construct and I noticed that I couldn't use cactus to make parts. Is it a bug, or was it disabled on purpose? :/ I still seem to be able to make cactus gear from villager chest loot, but they won't accept cactus for repair.
Something I KNOW is a bug is the tendency for food-based treasure to simply vanish when I attempt to eat it. Has anyone else had this problem? Food I craft myself never seems to do that, only things taken from chests.
As for the dungeon spawn rate, I'm glad structures no longer seem to appear in such density that it feels like a coast-to-coast ruined metropolis. However, for chocolate quest dungeons in particular, the generation rate seems far too low now. I am currently on a large biomes world type, so I haven't ruled out that as a possibility for the few and far between dungeons, but they're fairly scarce in standard sized worlds as well. Assuming it's a result of an altered config file and not just a biome incompatibility, would you consider upping the spawn rate a bit? If I wanted to adjust things myself in the meantime, what file would I go to and what would I alter? Hopefully some of this info helps
Hi mine_my_own_bizz, I try to play this modpack but it always crashes on startup (after that the technic launcher disappears). My mac has 8 GB Ram and the launcher has 3 GB. I'm using mavericks with java 8. I see the log file and it says that it is unble to launch ForgeModLoader and it give me ConcurrentModificationException. I hope I was clear, my english is not so good! thanks for any help
I am not knowledgeable about macs, sorry.I would imagine you need to be using Java 7 though instead of 8.
I was playing around with tinkers construct and I noticed that I couldn't use cactus to make parts. Is it a bug, or was it disabled on purpose? :/ I still seem to be able to make cactus gear from villager chest loot, but they won't accept cactus for repair.
Something I KNOW is a bug is the tendency for food-based treasure to simply vanish when I attempt to eat it. Has anyone else had this problem? Food I craft myself never seems to do that, only things taken from chests.
As for the dungeon spawn rate, I'm glad structures no longer seem to appear in such density that it feels like a coast-to-coast ruined metropolis. However, for chocolate quest dungeons in particular, the generation rate seems far too low now. I am currently on a large biomes world type, so I haven't ruled out that as a possibility for the few and far between dungeons, but they're fairly scarce in standard sized worlds as well. Assuming it's a result of an altered config file and not just a biome incompatibility, would you consider upping the spawn rate a bit? If I wanted to adjust things myself in the meantime, what file would I go to and what would I alter? Hopefully some of this info helps
I will have to check into that, it isn't purposeful.
I haven't had food disappear but I will keep testing.
You can find the configs to adjust chocolate quest/better dungeon spawning here C:\Users\Bizz\Documents\Minecraft Schtuff\TechnicLauncher\modpacks\hexplore-it\Chocolate\DungeonConfig
***FYI Everyone***
I spilled about 16oz of coffee on my laptop that I use for everything, so I will be sending it in for repair (glad I bought that accident warranty, WOOT!)
I won't be able to respond as much and as promptly as usual, so please bare with me.
I want to start out with Thank You the first time i played minecraft it was new and difficult and fun to explore then suddenly it was... boring. there was nothing new to explore. then I found hexxit it was just what i was looking for it gave me that feeling i had when i started playing vanilla. hexxit still lacked something so i tried to add mods but i couldn't get the mods to work together when making my own or adding to hexxit so i understand the frustration that happens when making a mod pack. then looking for a mod on google i found this. Hexplore-it just what i was looking for. dungeons and exploring like i found in hexxit but didn't venture to far off like tekkit. Finally someone understood the mod pack i was looking for. sorry for writing a story on my minecraft history but this mod pack deserved it.
I Strongly Recommend This Pack To Anyone That Likes Hexxit
I am going to add mods and if you want i can tell you witch ones i add as i add them.
Hi mine_my_own_bizz, I try to play this modpack but it always crashes on startup (after that the technic launcher disappears). My mac has 8 GB Ram and the launcher has 3 GB. I'm using mavericks with java 8. I see the log file and it says that it is unble to launch ForgeModLoader and it give me ConcurrentModificationException. I hope I was clear, my english is not so good! thanks for any help
mac's just don't have what it takes to run so many mods i recommend taking out the mods
extrabioms
bioms o plenty
highlands
just run it on a plain vanilla world
I was playing around with tinkers construct and I noticed that I couldn't use cactus to make parts. Is it a bug, or was it disabled on purpose? :/ I still seem to be able to make cactus gear from villager chest loot, but they won't accept cactus for repair.
Something I KNOW is a bug is the tendency for food-based treasure to simply vanish when I attempt to eat it. Has anyone else had this problem? Food I craft myself never seems to do that, only things taken from chests.
As for the dungeon spawn rate, I'm glad structures no longer seem to appear in such density that it feels like a coast-to-coast ruined metropolis. However, for chocolate quest dungeons in particular, the generation rate seems far too low now. I am currently on a large biomes world type, so I haven't ruled out that as a possibility for the few and far between dungeons, but they're fairly scarce in standard sized worlds as well. Assuming it's a result of an altered config file and not just a biome incompatibility, would you consider upping the spawn rate a bit? If I wanted to adjust things myself in the meantime, what file would I go to and what would I alter? Hopefully some of this info helps
Tconstruct has always had cactus parts that is not a bug.
I havent experienced the "goast food" bug
and by default chocolate dungeons don't have a high spawn rate
this modpack is amazing. only problem is whenever I created a new single player world whenever it loads, it freezes at the Mincraft Comes Alive Setup. I try and click next and my game freezes up and wont go anywhere. Id love to play your modpack it looks awesome. I alllocated 4Gig memory to the launcher and still nothing.
this modpack is amazing. only problem is whenever I created a new single player world whenever it loads, it freezes at the Mincraft Comes Alive Setup. I try and click next and my game freezes up and wont go anywhere. Id love to play your modpack it looks awesome. I alllocated 4Gig memory to the launcher and still nothing.
this modpack is amazing. only problem is whenever I created a new single player world whenever it loads, it freezes at the Mincraft Comes Alive Setup. I try and click next and my game freezes up and wont go anywhere. Id love to play your modpack it looks awesome. I alllocated 4Gig memory to the launcher and still nothing.
4gb may be too much... How much do you have available on your PC altogether?
So I played a couple other mod packs that also have tinkers construct, and it looks like for some reason the versions being used lately have cactus disabled. The parts still show up in NEI and function when I find them as loot, as I said before, but just FYI you can probably rule that out as something you need to fix personally.
Oh yeah, a few mod suggestions: Balkons weapon mod, for its expanded range of weapon options utilizing vanilla materials. I added it and it fits great Even late-game with high-end materials like sanguinite or tartarite, I find myself whipping out my diamond katana or halberd because they have unique abilities more interesting than just a sword that deals high damage. Mine and blade: battle gear has a similar advantage of adding shields, arrow types, and dual wielding. It's comparable with most of the weapons in the pack, from what I've seen.
I suggest removing Spice of life. I know the purpose was to encourage delving into the various food mods and to make gameplay more immersive by simulating the need for diverse nutrition, but personally I far too often find it more of an exercise in tedium and frustration that severely inhibits my ability or desire to explore anything. The addition of enviromine and hunger overhaul were awesome, and having somewhat of a more realistic risk to cave exploration or walking around armored in the desert makes me think strategically about my "quests" rather than wandering aimlessly until I bump into something cool. It's just that the need to become Gordon Ramsey before I can safely walk to the next biome doesn't make sense to me. If I can travel to hostile dimensions, slay horrific monsters, and build a small stone house in a day, I shouldn't starve to death with an inventory full of food just because I've eaten them recently. For single player, for me its a simple issue of removing or editing the configs of the mod, which I try to do before addressing it on a forum. But my opinion is that this mod, on its own, degrades the good quality of the rest of the pack, and especially now that hexplore-it servers are finally appearing, I think it would be to the benefit of everyone to officially take it out. No offense to you or the original mod creator, but that's just my two cents.
>Added NEI stuffs I forgot last update to Server files.
>Removed the Plant Mega Pack blueberry muffin recipe due to client crash.
>Removed Brown Crystal stuffs recipes.
>Gravestones can now spawn anywhere to stop loss of items on snow.
>Environmine configs edited to add cooling, heating, better modded item support, etc... Basically all leaves clean air, all flowers help insanity, hot things, i.e... furnaces, crushers, etc... affect body temperature. Smoothies, ice cream etc... cool you.
>No more of that craptastic stacking food.
>Disabled various vanity blocks due to duplicate recipes.
>Tripling ores is now possible.
>Added Lycanites mobs to Doom-like Dungeons..
>Added 32x coral reefs
>Added Chisel Design Pack by Wreckage to Carpenter Blocks.
>Added Kaevator Wallpaper Tile Design Pack to Carpenter Blocks.
>Can't smelt steel dust without the smeltery, if modtweaker was working with Minetweaker3 TiC's Smeltery would be the only way. lolol
>Added new wubz to the title screen.
>Radio stations added.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Very fun only after I played it a bit the game crashed, seems to work for others not sure why mine is crashing, maybe my computer is not strong enough, but I can play hexxit fine. I have the same issue with the Mad pack.
LiteLoader.
it is this mod indeed, but there's the add-on for it with the music.
The music in question (music on the Minecraft menu) can be added using only the "mod_voxelmenu_3.0.7_mc1.6.4.litemod" referenced. However don't forget that it is dependent on "lib_voxellib_2.1.0_mc1.6.4.litemod"
Also there is some tweaking you will have to play with to add the custom music files.
The other mod that adds music IN game that I believe jon is referring to is "MAtmos_r25_1.6.4.litemod" I have also added a couple mods to extend the default Matmos sounds and added custom in game music tracks as well.
I am not sure why you would be getting any sort of error like that. The pack is working fine for others...
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Something I KNOW is a bug is the tendency for food-based treasure to simply vanish when I attempt to eat it. Has anyone else had this problem? Food I craft myself never seems to do that, only things taken from chests.
As for the dungeon spawn rate, I'm glad structures no longer seem to appear in such density that it feels like a coast-to-coast ruined metropolis. However, for chocolate quest dungeons in particular, the generation rate seems far too low now. I am currently on a large biomes world type, so I haven't ruled out that as a possibility for the few and far between dungeons, but they're fairly scarce in standard sized worlds as well. Assuming it's a result of an altered config file and not just a biome incompatibility, would you consider upping the spawn rate a bit? If I wanted to adjust things myself in the meantime, what file would I go to and what would I alter? Hopefully some of this info helps
I am not knowledgeable about macs, sorry.I would imagine you need to be using Java 7 though instead of 8.
I will have to check into that, it isn't purposeful.
I haven't had food disappear but I will keep testing.
You can find the configs to adjust chocolate quest/better dungeon spawning here C:\Users\Bizz\Documents\Minecraft Schtuff\TechnicLauncher\modpacks\hexplore-it\Chocolate\DungeonConfig
Good luck and thanks for thefeedback!
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I spilled about 16oz of coffee on my laptop that I use for everything, so I will be sending it in for repair (glad I bought that accident warranty, WOOT!)
I won't be able to respond as much and as promptly as usual, so please bare with me.
•Hexplore-It Information Here•
•Hexplore-It on the Technic Forums•
•Hexplore-It on the Minecraft Forums•
•Hexplore-It on Reddit•
•Hexplore-It on Twitter•
I Strongly Recommend This Pack To Anyone That Likes Hexxit
I am going to add mods and if you want i can tell you witch ones i add as i add them.
does anyone know how to delete a post
mac's just don't have what it takes to run so many mods i recommend taking out the mods
extrabioms
bioms o plenty
highlands
just run it on a plain vanilla world
Tconstruct has always had cactus parts that is not a bug.
I havent experienced the "goast food" bug
and by default chocolate dungeons don't have a high spawn rate
i hope i helped
try updating your java
and are you using a mac
4gb may be too much... How much do you have available on your PC altogether?
•Hexplore-It Information Here•
•Hexplore-It on the Technic Forums•
•Hexplore-It on the Minecraft Forums•
•Hexplore-It on Reddit•
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Oh yeah, a few mod suggestions: Balkons weapon mod, for its expanded range of weapon options utilizing vanilla materials. I added it and it fits great Even late-game with high-end materials like sanguinite or tartarite, I find myself whipping out my diamond katana or halberd because they have unique abilities more interesting than just a sword that deals high damage. Mine and blade: battle gear has a similar advantage of adding shields, arrow types, and dual wielding. It's comparable with most of the weapons in the pack, from what I've seen.
I suggest removing Spice of life. I know the purpose was to encourage delving into the various food mods and to make gameplay more immersive by simulating the need for diverse nutrition, but personally I far too often find it more of an exercise in tedium and frustration that severely inhibits my ability or desire to explore anything. The addition of enviromine and hunger overhaul were awesome, and having somewhat of a more realistic risk to cave exploration or walking around armored in the desert makes me think strategically about my "quests" rather than wandering aimlessly until I bump into something cool. It's just that the need to become Gordon Ramsey before I can safely walk to the next biome doesn't make sense to me. If I can travel to hostile dimensions, slay horrific monsters, and build a small stone house in a day, I shouldn't starve to death with an inventory full of food just because I've eaten them recently. For single player, for me its a simple issue of removing or editing the configs of the mod, which I try to do before addressing it on a forum. But my opinion is that this mod, on its own, degrades the good quality of the rest of the pack, and especially now that hexplore-it servers are finally appearing, I think it would be to the benefit of everyone to officially take it out. No offense to you or the original mod creator, but that's just my two cents.
VERSION 1.07
>Added NEI stuffs I forgot last update to Server files.
>Removed the Plant Mega Pack blueberry muffin recipe due to client crash.
>Removed Brown Crystal stuffs recipes.
>Gravestones can now spawn anywhere to stop loss of items on snow.
>Environmine configs edited to add cooling, heating, better modded item support, etc... Basically all leaves clean air, all flowers help insanity, hot things, i.e... furnaces, crushers, etc... affect body temperature. Smoothies, ice cream etc... cool you.
>No more of that craptastic stacking food.
>Disabled various vanity blocks due to duplicate recipes.
>Tripling ores is now possible.
>Added Lycanites mobs to Doom-like Dungeons..
>Added 32x coral reefs
>Added Chisel Design Pack by Wreckage to Carpenter Blocks.
>Added Kaevator Wallpaper Tile Design Pack to Carpenter Blocks.
>Can't smelt steel dust without the smeltery, if modtweaker was working with Minetweaker3 TiC's Smeltery would be the only way. lolol
>Added new wubz to the title screen.
>Radio stations added.
^BetterAnvil 3.0.10
^Carpenter'sBlocks v3.2.8
^DoomlikeDungeon 1.4.0
^DragonAPI v25z
^DyeTrees v25z
^EnviroMine v1.1.88
^GeoStrata v25z
^MagicalCrops 3.2.0_BETA_23
^MineTweaker3 3.0.8B
^SpiceOfLife 1.1.1
^TiCTooltips 1.1.10
^WailaHarvestability 1.1.0
+DynamicLights 1.6.4
+ExpandedRedstone v25z
+JAMI 1.0.13.122
+NotEnoughCodecs-0.1
+RedstonePaste 1.5.1
-NetherX 1.3
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How did you put music on the mine craft menu?
Thank you so much! The music is added to the main menu via the VoxelMenu mod.
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Thanks for replying!
Is the mod this? mod_voxelmenu_3.0.7_mc1.6.4.litemod
Another question, how do u put forge and lite loader in a same mod pack?
LiteLoader.
it is this mod indeed, but there's the add-on for it with the music.
The music in question (music on the Minecraft menu) can be added using only the "mod_voxelmenu_3.0.7_mc1.6.4.litemod" referenced. However don't forget that it is dependent on "lib_voxellib_2.1.0_mc1.6.4.litemod"
Also there is some tweaking you will have to play with to add the custom music files.
The other mod that adds music IN game that I believe jon is referring to is "MAtmos_r25_1.6.4.litemod" I have also added a couple mods to extend the default Matmos sounds and added custom in game music tracks as well.
•Hexplore-It Information Here•
•Hexplore-It on the Technic Forums•
•Hexplore-It on the Minecraft Forums•
•Hexplore-It on Reddit•
•Hexplore-It on Twitter•