1.9 is fine with me, but please put 1.10.2 as well in the Mod annotation above the main class - simple mods like yours will surely work with both versions.
while being a happy user of your mods for quite a while, i only used a few (because i'm picky) - wooden bucket, loom and turtles. and the loom was always pulling at me to remove it because the 2d wheel spinning in a 3d machine bothered me a lot.
turtles mod wasn't that good either - (just as vanilla tamed animals aren't) - i couldn't have turtles be cute turtles in my pond, either they follow me everywhere (and i don't want them in the mines or when exploring distant areas), or they stay next to the ponds motionless like green rocks. and if i get them to the pond without taming them (which i could do), they'd despawn after i move away. so - no way to have them just frolic there and be cute; i just kept the mod to have some decoration in the swamps. now on 1.10.2, i'm using a mod called Pet Behaviour and it works great - lets me have tamed wolves run around instead of sitting like garden dwarves. if you update the turtles mod, please make it work with that one.
i don't know why you're looking at 1.9 as your target, 1.10 appeared so soon after and didn't bring anything people would object against. but since most mods can work on both, it doesn't really matter. i'm on 1.10.2 and will be staying on it long-term. i have a bucket and turtles already (it's a mature version, after all), but i'd be glad to see you back.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
I'm trying to update on 1.7.10 from the 1.2 version to the 1.4 version but I can not get my server to run after removing the 1.2 versions adding in the api and wheel and cart versions of 1.4 version. My server just goes through a loop and or just stops loading.
I've just made up a modpack (private one), and I just dont know, why I only have 4 hearts. (I have added an image down below)
So my question: IS THIS YOUR FAULT???
If so, please tell me how to remove some of those """"""helpful"""""" mods.
(some of them are helpful. Not all.)
Pretty late on the response, as I don't come to this thread much, but..... just read the OP. Each mod is detailed there with what it does and also tells you how to remove the ones you don't want. Both of the things you're pointing out are "caused" by this pack of mods.
I loved the carts and looms modules most, battlehearts was also awesome, but I think those were the only 3 I regularly used.
1.9 is fine with me, but please put 1.10.2 as well in the Mod annotation above the main class - simple mods like yours will surely work with both versions.
while being a happy user of your mods for quite a while, i only used a few (because i'm picky) - wooden bucket, loom and turtles. and the loom was always pulling at me to remove it because the 2d wheel spinning in a 3d machine bothered me a lot.
turtles mod wasn't that good either - (just as vanilla tamed animals aren't) - i couldn't have turtles be cute turtles in my pond, either they follow me everywhere (and i don't want them in the mines or when exploring distant areas), or they stay next to the ponds motionless like green rocks. and if i get them to the pond without taming them (which i could do), they'd despawn after i move away. so - no way to have them just frolic there and be cute; i just kept the mod to have some decoration in the swamps. now on 1.10.2, i'm using a mod called Pet Behaviour and it works great - lets me have tamed wolves run around instead of sitting like garden dwarves. if you update the turtles mod, please make it work with that one.
i don't know why you're looking at 1.9 as your target, 1.10 appeared so soon after and didn't bring anything people would object against. but since most mods can work on both, it doesn't really matter. i'm on 1.10.2 and will be staying on it long-term. i have a bucket and turtles already (it's a mature version, after all), but i'd be glad to see you back.
1.11.2 update?
Has anything happened with this mod recently? The main page is exactly as I remember it.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
It'd be neat if when you mine a fossil ore, there's a chance an unarmed skeleton spawns and attacks you.
I'm trying to update on 1.7.10 from the 1.2 version to the 1.4 version but I can not get my server to run after removing the 1.2 versions adding in the api and wheel and cart versions of 1.4 version. My server just goes through a loop and or just stops loading.
Come over and check out Wulf Hollow Server!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2723091-wulf-hollow-v1-0-1-custom-recipes-friendly-players
Aaand thats why i wish minecraft only had one version, that is updated of course but this happens everytime with mods
Pretty late on the response, as I don't come to this thread much, but..... just read the OP. Each mod is detailed there with what it does and also tells you how to remove the ones you don't want. Both of the things you're pointing out are "caused" by this pack of mods.