To lunchboxxx19:
Are you talking about the dev version? for the summon command. . . I believe its the modid with the block name. Mod id for MC+ BerryBush is MCP_BerryBush. And for the block name: blueberry_bush. the others are similar. hope this helps!
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Hello, I make a mod pack for Terrafirmacraft distributed via the FTB launcher, and I would like to add your mods MC+ Cart and MC+ Wheel, may I have permission to do so?
Also, as a side note, when will it be possible for you to add integration with terrafirmacraft into MC+ Ice Box? i.e. would it be possible for it to prevent/slow terrafirmacraft's food decay?
Um, how does this thread seem dead? I reply to everything I can, and the dev builds are recent.
And it's finals week for me right now, so I am a little busy.
Yea, you are using the "stable" version right? The Development versions have that fixed :3. Though, they also have other new/experimental features. Sorry about that. But they will get released in the near future!
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Really? Do you have an error log for the server crash? (I've tested them myself, they were fine. . . )
- Bamboo block will be fixed.
- And I will check the soul extractor. I think that is what it was suppose to do. You can get them all back by extracting.
- The Saw can be powered by redstone, just hook it up to a redstone clock.
And thank you so much for reporting all this. I really appreciate the help!
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
To Roldha:
Thanks for the reply! And welcome to the forums!
As for the crash, it is because you used 1.4 AND 1.2 MC+ API versions (FirePit being 1.2 and Cart being 1.4). As much as the newer version is enticing to download, please stick to one. All mods will eventually get updated, but for the time being, you cannot mix and match them. Thank you for understanding!
And for the future, try putting the code in spoiler tags. Its the red exclamation mark button on the top right. That way, the post would not be so long. Thanks!
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
To Roldha:
Thanks for the reply! And welcome to the forums!
As for the crash, it is because you used 1.4 AND 1.2 MC+ API versions (FirePit being 1.2 and Cart being 1.4). As much as the newer version is enticing to download, please stick to one. All mods will eventually get updated, but for the time being, you cannot mix and match them. Thank you for understanding!
And for the future, try putting the code in spoiler tags. Its the red exclamation mark button on the top right. That way, the post would not be so long. Thanks!
I have the same problem with the cart and wheel mods (http://pastebin.com/ivEa6vvT). I even tried removing the [1.7.10] prefix to see if it was a load order error. It also occurs with just the wheel mod installed. Is there any fix for this, or is my client just being silly?
I tried matching both, and it still occurred, even with only MC+ Wheel installed, it crashes with a missing file. Is there a separate API for these that is also required?
Ahh, ok. That fixed it. May I suggest that you mention the need for the API in the installation instructions? The way it is now, it appears that you do not need anything other than the mod and it's listed dependency.
i dunno if this has been said yet or not and can't be bothered reading back through pages but will you make the cart compatible with iron chests and compact chests?
for a future update in regards to the loom, can you make it so that it can turn entire cobwebs into string, right now when i break it i get one or two strings but put through the loom it could yield 5
i really like the mod and like the fact that you can pick and choose them rather than being forced to download all of them and then have the challenge of trying to separate certain parts, anyways I'm thinking for suggestions for what to add next would be something with the vanilla boat possibly make it a little better, also maybe add a second cart to the cart mod to allow it to carry passengers perhaps, possibly some storage ideas like barrel's and crates that function like chests but don't make them work like what we see in things like just a better barrel attempt mod, and possibly new tools of some kind like a hatchet or something that's entirely up to you which ones would be beneficial, and finally do something with the bows I know you have the quiver mod but what about like adding stuff in like the better archery mod did, I'm not saying remake the mod but like add in the bows that they did and maybe a few new arrows that you guys could come up with like put in the long bow recurve bow the yumi and composite bow d possibly the restring ability and then some simple arrows they don't have to be super fancy, if you want a good look at the better archery mod check out a mod review by wipper179 he lays a lot of it out kind of step by step, thanks for the mod guys and hopefully you like the suggestions
I love all of these mods, they have alot of features I used from other mods and a ton of awesome new things AND idea I had always wanted in the game already. Just awesome ! Great work once again... Now...
Some of the mods and in the Dev tree, you have some new experimental WIP mods related to survival and what some may call "hardcore". I like the rotting mechanic, I wish there was a way to have food still stack despite the decay, but obviously thats impossible. I was wondering if you could add config options with the ice box to allow us to add other blocks which slow/stop decay, like the refrigerator from Mr Crayfish' Furniture mod or Jammy furniture. Along the same thought process, I was wondering about the survivor mod, and was looking at the Better Beginnings mod, which I like, but it is almost like adventure mode in which each block requires the right tool, however you must add them one by one to the config in that mod, and as I use TiCon with vanilla tools nerfed to 2 uses, um %#@ that...Here's my hopes/ideas:
No stone/wood tools.Flint is a must for the first tools. Sticks are gained from leaves or saplings. trees REQUIRE an axe, no punching. Planks REQUIRE the saw. Firepits JUST like you already have which need to be lit and not instant lighting either. Require constant fuel, can only cook food. BUT I either want vanilla stoves to somehow be higher in the progression, or unable to smelt ore. Some things I could try with minetweaker, but then i usually run into dead ends with no fix.
Enjoying all the mods. Was hoping there was a way to alter Battlehearts to not require sleep. I use the Somnia mod and it doesnt seem to give me my hearts if I sleep with it installed.
Are you talking about the dev version? for the summon command. . . I believe its the modid with the block name. Mod id for MC+ BerryBush is MCP_BerryBush. And for the block name: blueberry_bush. the others are similar. hope this helps!
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Also, as a side note, when will it be possible for you to add integration with terrafirmacraft into MC+ Ice Box? i.e. would it be possible for it to prevent/slow terrafirmacraft's food decay?
Um, because there are multiple threads that's why I posted in the other thread (MC+ Mods : Wheel Edition - Carts, Looms, Wheels, and More! - Minecraft Mods - Mapping and Modding - Minecraft Forum - Minecraft Forum ) to tell you to check this one. Ok so you're busy, No body's hating on you for being in school and getting an education. I was just unaware if you were still posting in this thread or not.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
- Bamboo block will be fixed.
- And I will check the soul extractor. I think that is what it was suppose to do. You can get them all back by extracting.
- The Saw can be powered by redstone, just hook it up to a redstone clock.
And thank you so much for reporting all this. I really appreciate the help!
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Thanks for the reply! And welcome to the forums!
As for the crash, it is because you used 1.4 AND 1.2 MC+ API versions (FirePit being 1.2 and Cart being 1.4). As much as the newer version is enticing to download, please stick to one. All mods will eventually get updated, but for the time being, you cannot mix and match them. Thank you for understanding!
And for the future, try putting the code in spoiler tags. Its the red exclamation mark button on the top right. That way, the post would not be so long. Thanks!
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
I have the same problem with the cart and wheel mods (http://pastebin.com/ivEa6vvT). I even tried removing the [1.7.10] prefix to see if it was a load order error. It also occurs with just the wheel mod installed. Is there any fix for this, or is my client just being silly?
Did you attempt to do the solution I have provided in that post? Or is it still reoccurring?
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
1.2 has its own api. And so does 1.4
To Roldha:
Merry Christmas to you too!
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Happy Holidays to everyone out there
They get destroyed when they touch water. You should go pick it up :P.
To lunchboxxx9:
Yea, I think I will do that, though not 5 strings.
On my todo list.
To Seworian:
Thank you for testing and reporting! Definitely fixing those!
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Some of the mods and in the Dev tree, you have some new experimental WIP mods related to survival and what some may call "hardcore". I like the rotting mechanic, I wish there was a way to have food still stack despite the decay, but obviously thats impossible. I was wondering if you could add config options with the ice box to allow us to add other blocks which slow/stop decay, like the refrigerator from Mr Crayfish' Furniture mod or Jammy furniture. Along the same thought process, I was wondering about the survivor mod, and was looking at the Better Beginnings mod, which I like, but it is almost like adventure mode in which each block requires the right tool, however you must add them one by one to the config in that mod, and as I use TiCon with vanilla tools nerfed to 2 uses, um %#@ that...Here's my hopes/ideas:
No stone/wood tools.Flint is a must for the first tools. Sticks are gained from leaves or saplings. trees REQUIRE an axe, no punching. Planks REQUIRE the saw. Firepits JUST like you already have which need to be lit and not instant lighting either. Require constant fuel, can only cook food. BUT I either want vanilla stoves to somehow be higher in the progression, or unable to smelt ore. Some things I could try with minetweaker, but then i usually run into dead ends with no fix.
Thanks!