i really like the look of this mod but there are a few things i don't entirely want from it, is it configurable at all?
You have to either download the mods individually, or open the mod and delete the unwanted files. Here's hoping the unwanted parts don't share mods with wanted parts.
To lunchboxxx19:
That's the dev version. It has the latest updates. But if you want the more "stable" versions, the links are under each mod, or you can download the modpack at the top of the page.
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Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
cheers mate, i'm using it now. i just opened it up with winrar then deleted the mods i didn't want. it seems to be running good. no known bugs as of yet. question though, what is the bamboo mod for?
also can you make your copper and sulfur cross compatible with railcrafts? this way i don't end up with stacks upon stacks of multiple ores, thanks
I don't know if you had seen it already, but I created a suggestion for vanilla similar to the pigeon mod you are working on. I can't help code-wise, but if you like any of the ideas/models presented in the thread, you can use them. Really pumped to see something similar to my suggestion in the game.
Hey Andy, your wooden bucket doesn't add water to (or scoop water out of) Ex Nihilo water barrels. Is that incompatibility on their side or yours?
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
TL;DR
Ask the author(s) of Ex Nihilio if they can make the water barrels extend the vanilla cauldron. If not due to mod functionality, then I can make a separate addon just to be compatible with Ex Nihilio. Thanks for reporting!
I believe Ex Nihilo water barrels do not "extend" the cauldrons of vanilla minecraft therefore I have no way of making it compatible (since the game treats modded blocks as a generic block(code-wise) unless the block is specified to "extend" a certain vanilla block with similar interactions that it is expected to have). This should be an easy fix by asking the authors of Ex Nihilio to make their water barrels "extend" the vanilla cauldron, but I am not sure if that will conflict with whatever they are modifying, which may have driven them away from making such modifications in the first place. However on my side, I am not able to make this compatible due to non-standardized modding techniques. There is no way to recognize modded blocks as cauldrons if the modder hard-coded the feature in.
Though for those who did, or are able to, "extend" to their respective vanilla counterparts, I have taken advantage of that aspect and applied it to all the mods on the mod page. Therefore, if a modder were to make a variation of a sword through "extending", then my mods should play nicely. Unless there is another way I have yet to discover on "communicating" with other modded blocks, this is the best method there is. Since the distinction between a furnace and a cauldron is indistinguishable, let alone new modded blocks. Sure they have different names, textures, models, etc., but the computer does not understand the difference between the two blocks that to them, only holds "items" (in other words, their executable function). "extending" not only separates the blocks by function, but allows human subjectivity to sort the objects. And not only does "extending" allows the game, and other modders, to recognize your custom sword as a type of sword, but as well saves much of the code that would
have just been "copy/paste"-ed, further bloating the file size. So it's a win-win. The only problem is when your functionality conflicts with vanilla code, which forces you to abandon this technique, which happens often for more complex mods.
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
the no more recipe conflicts mod allows me to choose between recipes that are the same and the recipe doesn't even appear in the craftguide mod. i don't have a clue what can be breaking it if its appearing for you
I think I already suggested this, but I want a mod that just has fish. Fish as mobs. Nothing else. Just Fish. I couldn't find any mod like this and I hope you can make one like this. All the ones I could find had to many mobs I really didm;t want or need like Mo' Creatures or OceanCraft. I love the mods! Keep up the great work! They are all very useful mods, which I think most should be added to Vanilla Minecraft.
Alright, after using the Extra Carts mod, (it lets you place ender chests and all Iron Chest's chests in minecarts. I wan wondering if you thought maybe you could implement something similar with your carts in the future. I doubt you would want a single mod dependent on another (Iron Chests). But I find using the carts with chests is just pointless with so many mods that add a multitude of backpacks, including your satchel. Adventure Backpack, Tinkers Construct, Backpacks, Better Storage, Minefactory Reloaded, Forestry, well you get the idea.
A cart with a much larger inventory like the ones Iron Chests' provide would actually be useful. And for my ultra hardcore pack, it would make carts the perfect tool I have been looking for. I want "realistic" mining. As in no one is going to mine out a massive ore deposit in one trip, stick it all in their pocket and walk home to build an entire industrial revolution from said deposit. With custom ore gen, and some hardcore mods that make stack sizes tiny on ore (4) and limited carry weight, before your carts, minecarts were a must. But they require ore in the first place. And building an entire track system for each mine is almost silly, not every single vein is worth laying track to. A general central track mixed with your much more mobile carts is exactly what I wanted, but again, its far too tempting to just grab a backpack or box or whatever.
I feel I have over explained myself once again. Anyhow, if you could perhaps find a way to make either an Iron Chests addon for your carts, or make your own larger chests for carts, I'd be very grateful. If not, trust that I will still be using them anyway. And good job on ALL of these mods. WIsh I had found them sooner. Many are small idea I had myself, thus you've fulfilled very many "ooh, I wish that I could..."s for us all
You have to either download the mods individually, or open the mod and delete the unwanted files. Here's hoping the unwanted parts don't share mods with wanted parts.
just to confirm i click this link don't i? - [1.7.10][1.4] MC+ ModPack - Dev I
That's the dev version. It has the latest updates. But if you want the more "stable" versions, the links are under each mod, or you can download the modpack at the top of the page.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
also can you make your copper and sulfur cross compatible with railcrafts? this way i don't end up with stacks upon stacks of multiple ores, thanks
[] [obsidian] [obsidian] []
[obsidian] [Violet] [Violet] [obsidian]
[obsidian] [Violet] [Violet] [obsidian]
[obsidian] [Violet] [Violet] [obsidian]
[] [obsidian] [obsidian] []
(Link to the suggestion: http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/90010-pigeons-a-tameable-mob-with-a-purpose-youll-dove? )
I have a new account called "Mushroomsock" now, so please do not send me PMs.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
TL;DR
Ask the author(s) of Ex Nihilio if they can make the water barrels extend the vanilla cauldron. If not due to mod functionality, then I can make a separate addon just to be compatible with Ex Nihilio. Thanks for reporting!
I believe Ex Nihilo water barrels do not "extend" the cauldrons of vanilla minecraft therefore I have no way of making it compatible (since the game treats modded blocks as a generic block(code-wise) unless the block is specified to "extend" a certain vanilla block with similar interactions that it is expected to have). This should be an easy fix by asking the authors of Ex Nihilio to make their water barrels "extend" the vanilla cauldron, but I am not sure if that will conflict with whatever they are modifying, which may have driven them away from making such modifications in the first place. However on my side, I am not able to make this compatible due to non-standardized modding techniques. There is no way to recognize modded blocks as cauldrons if the modder hard-coded the feature in.
Though for those who did, or are able to, "extend" to their respective vanilla counterparts, I have taken advantage of that aspect and applied it to all the mods on the mod page. Therefore, if a modder were to make a variation of a sword through "extending", then my mods should play nicely. Unless there is another way I have yet to discover on "communicating" with other modded blocks, this is the best method there is. Since the distinction between a furnace and a cauldron is indistinguishable, let alone new modded blocks. Sure they have different names, textures, models, etc., but the computer does not understand the difference between the two blocks that to them, only holds "items" (in other words, their executable function). "extending" not only separates the blocks by function, but allows human subjectivity to sort the objects. And not only does "extending" allows the game, and other modders, to recognize your custom sword as a type of sword, but as well saves much of the code that would
have just been "copy/paste"-ed, further bloating the file size. So it's a win-win. The only problem is when your functionality conflicts with vanilla code, which forces you to abandon this technique, which happens often for more complex mods.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Try the dev version.
And bamboo is just for display and storage.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
What do you mean the mod itself?
If you want to get only the MC+ Wheel mod, its the >, next to MC+ Wheel section.
The dev version is further down. close to the Upcoming section.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
What mods do you have installed? Is there a mod conflict? I've tested the recipes, they do work, on dev and standalone and modpack.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
the no more recipe conflicts mod allows me to choose between recipes that are the same and the recipe doesn't even appear in the craftguide mod. i don't have a clue what can be breaking it if its appearing for you
Keep Being Awesome!
-Frenchfries318
A cart with a much larger inventory like the ones Iron Chests' provide would actually be useful. And for my ultra hardcore pack, it would make carts the perfect tool I have been looking for. I want "realistic" mining. As in no one is going to mine out a massive ore deposit in one trip, stick it all in their pocket and walk home to build an entire industrial revolution from said deposit. With custom ore gen, and some hardcore mods that make stack sizes tiny on ore (4) and limited carry weight, before your carts, minecarts were a must. But they require ore in the first place. And building an entire track system for each mine is almost silly, not every single vein is worth laying track to. A general central track mixed with your much more mobile carts is exactly what I wanted, but again, its far too tempting to just grab a backpack or box or whatever.
I feel I have over explained myself once again. Anyhow, if you could perhaps find a way to make either an Iron Chests addon for your carts, or make your own larger chests for carts, I'd be very grateful. If not, trust that I will still be using them anyway. And good job on ALL of these mods. WIsh I had found them sooner. Many are small idea I had myself, thus you've fulfilled very many "ooh, I wish that I could..."s for us all