And last thing: Since I am busy fixing / waiting for the new Forge, should I continue releasing versions for 1.6.4? Do you guys like the "pack" downloads, or the old file per mod? Or both?
I for one would prefer an individual download-per-mod, as I only want the loom and the turtles. Also, I don't like having to install mods when I have no idea what they are or what they do.
Speaking of, what the heck is "MC Region"? It makes me nervous having some mysterious mod installed that may have to do with UI tweaks or region saves, especially since those kinds of mods can have major stability/corruption issues.
EDIT: Oh BTW, do these mods even have configs? Because it doesn't look like one generated for me, and I need one to change IDs and resolve ID conflicts.
Shearing the skin off cows may or may not be a non-applicable idea. Cause, you know, you can pluck a chicken and it'll grow new feathers, but skinning a cow normally kills it.
What on earth?
Your turtle mod seems to brick my Minecraft whenever I try to run it with the mod!
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 3/26/14 11:24 AM
Description: Initializing game
java.lang.VerifyError: Bad type on operand stack
Exception Details:
Location:
net/minecraftPlus/src/modTurtle/ClientProxy.registerRenderInformation()V @29: invokestatic
Reason:
Type 'net/minecraftPlus/src/modTurtle/RenderTurtle' (current frame, stack[1]) is not assignable to 'net/minecraft/client/renderer/entity/RenderDragon'
Current Frame:
bci: @29
flags: { }
locals: { 'net/minecraftPlus/src/modTurtle/ClientProxy' }
stack: { 'java/lang/Class', 'net/minecraftPlus/src/modTurtle/RenderTurtle' }
Bytecode:
0000000: b800 1257 1214 bb00 1659 bb00 1859 b700
0000010: 19bb 001b 59b7 001c 121d b700 20b8 0024
0000020: b1
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 28706416 bytes (27 MB) / 132919296 bytes (126 MB) up to 518979584 bytes (494 MB)
Mod Pack: ~~ERROR~~ NullPointerException: null
LiteLoader Mods: ~~ERROR~~ NullPointerException: null
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed
mod_Turtle{1.1.0} [MC+ Turtle Mod] ([1.6.2] MC+ Turtle Mod - v1.1.0.zip) Unloaded
MLCore{0.7.24.74} [Matchlighter Core] (MLCore-1.6.4-0.7.24.74.jar) Unloaded
Boxes{0.7.22.117} [Boxes] (Boxes-1.6.4-0.7.22.117.jar) Unloaded
It only bricks me when I'm in 1.6.4 however.
It's very odd how a 1.6.4 mod doesn't work for 1.6.4. Please fix this.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Hey guys. I apologize for my absence on the forums.
In truth, life has been very persistent in keeping me busy. Because of this, I was unable to give the time these mods and all of you deserve.
The Good News: I AM BACK! Things here are cooling down, and I am glad to finally get some progress going on again on fixing those disastrous bugs.
Here is a list of bug fixes I have addressed for the new version(not yet in the downloads):
Pixelstar1234 - Flickering Day Counter Text
GamerDaily92 - Fixed Quartz Armor random positioning (Thx to Pixelstar1234 for the picture)
bastie2606 - Fixed animation (hopefully, I can only stare at the animation for so long.... )
FriendlyCreeper4 - Fixed turtle calling (for some weird reason) RenderEnderDragon. Possibly you are using a newer forge.
As for the crafting recipe for MC+ Loom (the latest version): WillisDoering
It requires a wheel from the MC+ Wheel mod.
I am releasing to 1.7.2. in a few weeks, (a month max).
THE FUTURE
All mods will be organized into several modpacks defined by play-types:
Adventurer (for the general Steve)
Farmer (for the hungry Steve)
Craftsman (for the handy Steve)
Enchanter (for the mystical Steve)
And more . . . ?
However, you can go into each file and delete any mod/feature you do not want. It is as simple as going into "MC+ Adventurer", then "minecraftplus" and deleting "nakedChicken" if you don't want naked chickens.
I will also post an option to download all mods in one super modpack(-pack?).
I hope this is sufficient balance between individual, and one-chunk downloads. It took some time figuring it out.
A lot has changed since the last version (rebuilt entirely from the ground in fact). Definitely old versions will not play nicely with the new ones.
I am also not planning to add shearable cows.
Nor config files to change id, since I believe that is already resolved by the new forge. Please correct me if I am mistaken.
Anyways, it is good to be back.
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Would it not be easier to offer each mod as an individual download, and then the other option be the Complete Modpack? Because then if someone wants just one of the mods, they don't have to delete everything else from the pack. And all the individual mods would have a space for you to provide a description for what it does.
And yeah, most mods do not have ID conflicts in 1.7.2.
If I establish each mod as an individual, I will have to require you guys to download a seperate core file, which I am trying to avoid.
Due to the nature of many of my mods (and the way I have built them), they will require a few common files, which would come in the same package if I group them in modpacks.
Because I feel frustrated when, to get a single mod, I need to grab something else from another download link. Rather, I would like to just download one file, and delete other mods I do not want, or give the other ones a try at the same time. That's how I thought of it.
If you are okay with a separate core download, I then may change the mod structure.
And thank you, Contramundi, for your suggestions and confirmation on ID conflicts :).
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Ah, I see where you're coming from. Your way makes sense, too, so it's really just a matter of personal preference. But a list of a dozen separate downloads might be confusing to some people, so I guess the less downloads the better.
Alternatively, and I honestly have no idea if that would be easier or harder for ya, but you could just make it one huge download and then have a config file where you could enable or disable each mod one-by-one. I know some mods that include several features do that.
Wow, this mod is dead. I find it very interesting as an aspiring programmer, and just love these mods in general, if I was anywhere good enough at Java I could possibly help.
Hey guys! MC+ Mods for 1.7.2 is up! I will be fleshing out the mod page later, since it is a bit bare, but nonetheless, most of the necessary components are working.
If you find any bugs please let me know!
(The development build has new mods that are still very much in progress, but you can try them out if you like.)
Rollback Post to RevisionRollBack
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
I thought of something that would fit in your MC+ mods, is it possible to be able to use dye or something externally on a stained clay block and color it differently on one side, so you can have painted walls in rooms instead of having to do an ugly 2 block thick thing just for colour?
If it helps the process, instead of doing two block thick walls, I use facades from buildcraft, but they are ultimately take too many materials and very annoying to craft and change. As you need diamonds to get the resources to build these and alot more annoying stuff.
Facade Code for buildcraft: https://github.com/BuildCraft/BuildCraft/blob/6.0.x/common/buildcraft/transport/ItemFacade.java
Woah man! he's right! Tested this in a superflat overworld and got this!
Burn in hell you mumbling abomination
I for one would prefer an individual download-per-mod, as I only want the loom and the turtles. Also, I don't like having to install mods when I have no idea what they are or what they do.
Speaking of, what the heck is "MC Region"? It makes me nervous having some mysterious mod installed that may have to do with UI tweaks or region saves, especially since those kinds of mods can have major stability/corruption issues.
EDIT: Oh BTW, do these mods even have configs? Because it doesn't look like one generated for me, and I need one to change IDs and resolve ID conflicts.
Shearing the skin off cows may or may not be a non-applicable idea. Cause, you know, you can pluck a chicken and it'll grow new feathers, but skinning a cow normally kills it.
Your turtle mod seems to brick my Minecraft whenever I try to run it with the mod!
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 3/26/14 11:24 AM
Description: Initializing game
java.lang.VerifyError: Bad type on operand stack
Exception Details:
Location:
net/minecraftPlus/src/modTurtle/ClientProxy.registerRenderInformation()V @29: invokestatic
Reason:
Type 'net/minecraftPlus/src/modTurtle/RenderTurtle' (current frame, stack[1]) is not assignable to 'net/minecraft/client/renderer/entity/RenderDragon'
Current Frame:
bci: @29
flags: { }
locals: { 'net/minecraftPlus/src/modTurtle/ClientProxy' }
stack: { 'java/lang/Class', 'net/minecraftPlus/src/modTurtle/RenderTurtle' }
Bytecode:
0000000: b800 1257 1214 bb00 1659 bb00 1859 b700
0000010: 19bb 001b 59b7 001c 121d b700 20b8 0024
0000020: b1
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 28706416 bytes (27 MB) / 132919296 bytes (126 MB) up to 518979584 bytes (494 MB)
Mod Pack: ~~ERROR~~ NullPointerException: null
LiteLoader Mods: ~~ERROR~~ NullPointerException: null
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed
mod_Turtle{1.1.0} [MC+ Turtle Mod] ([1.6.2] MC+ Turtle Mod - v1.1.0.zip) Unloaded
MLCore{0.7.24.74} [Matchlighter Core] (MLCore-1.6.4-0.7.24.74.jar) Unloaded
Boxes{0.7.22.117} [Boxes] (Boxes-1.6.4-0.7.22.117.jar) Unloaded
It's very odd how a 1.6.4 mod doesn't work for 1.6.4. Please fix this.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Youtube Channel
Clay Soldiers Mod
BiblioCraft Mod (also on the forums)
Flans Mod (many locations)
In truth, life has been very persistent in keeping me busy. Because of this, I was unable to give the time these mods and all of you deserve.
The Good News: I AM BACK! Things here are cooling down, and I am glad to finally get some progress going on again on fixing those disastrous bugs.
Here is a list of bug fixes I have addressed for the new version(not yet in the downloads):
Pixelstar1234 - Flickering Day Counter Text
GamerDaily92 - Fixed Quartz Armor random positioning (Thx to Pixelstar1234 for the picture)
bastie2606 - Fixed animation (hopefully, I can only stare at the animation for so long.... )
FriendlyCreeper4 - Fixed turtle calling (for some weird reason) RenderEnderDragon. Possibly you are using a newer forge.
As for the crafting recipe for MC+ Loom (the latest version): WillisDoering
It requires a wheel from the MC+ Wheel mod.
I am releasing to 1.7.2. in a few weeks, (a month max).
THE FUTURE
All mods will be organized into several modpacks defined by play-types:
Adventurer (for the general Steve)
Farmer (for the hungry Steve)
Craftsman (for the handy Steve)
Enchanter (for the mystical Steve)
And more . . . ?
However, you can go into each file and delete any mod/feature you do not want. It is as simple as going into "MC+ Adventurer", then "minecraftplus" and deleting "nakedChicken" if you don't want naked chickens.
I will also post an option to download all mods in one super modpack(-pack?).
I hope this is sufficient balance between individual, and one-chunk downloads. It took some time figuring it out.
A lot has changed since the last version (rebuilt entirely from the ground in fact). Definitely old versions will not play nicely with the new ones.
I am also not planning to add shearable cows.
Nor config files to change id, since I believe that is already resolved by the new forge. Please correct me if I am mistaken.
Anyways, it is good to be back.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Would it not be easier to offer each mod as an individual download, and then the other option be the Complete Modpack? Because then if someone wants just one of the mods, they don't have to delete everything else from the pack. And all the individual mods would have a space for you to provide a description for what it does.
And yeah, most mods do not have ID conflicts in 1.7.2.
Keep up the good work!
Due to the nature of many of my mods (and the way I have built them), they will require a few common files, which would come in the same package if I group them in modpacks.
Because I feel frustrated when, to get a single mod, I need to grab something else from another download link. Rather, I would like to just download one file, and delete other mods I do not want, or give the other ones a try at the same time. That's how I thought of it.
If you are okay with a separate core download, I then may change the mod structure.
And thank you, Contramundi, for your suggestions and confirmation on ID conflicts :).
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Alternatively, and I honestly have no idea if that would be easier or harder for ya, but you could just make it one huge download and then have a config file where you could enable or disable each mod one-by-one. I know some mods that include several features do that.
Keep up the good work, can't wait for 1.7.2!
If you find any bugs please let me know!
(The development build has new mods that are still very much in progress, but you can try them out if you like.)
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Quivers are expandable using leather all around.
As for the clay tools, you need hardened clay blocks. The colorful kind.
Quiver Expand:
L = Leather
Q = Quiver
L, L, L,
L, Q, L,
L, L, L
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Thanks for the great idea! I will dig into it, it seems like a really cool idea.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Facade Code for buildcraft:
https://github.com/BuildCraft/BuildCraft/blob/6.0.x/common/buildcraft/transport/ItemFacade.java
Overall Source code for buildcraft if not too helpful alone:
https://github.com/BuildCraft/BuildCraft