It brings back all of the original creatures and expands upon them with new, mobs designed to enrich and challenge the gameplay experience.
The main goal of the mod is to make exploration more engaging and dangerous, especially during the early stages of the game. New enemies, behaviors, and encounters turn the world into a more hostile and unpredictable place, encouraging players to adapt, prepare, and survive rather than rush through progression.
At the moment, the mod includes next creatures:
Slimes(all of them applies hunger on attack):
Verdant slime - just a simple "plains\forest" slime. Spawns everywhere even at a daytime.
Sandy slime - Spawns everywhere in desert even at a daytime.
Frozen slime - Spawns in cold biomes even at a daytime. It applies freeze on attack.
Mud slime - It applies nausea effect on attack.
Jungle slime - Spawns in jungles. It applies poison on attack.
Cave slime - Spawns in the caves.It applies weakness on attack.
Abyssal slime - Spawns deep in the caves. It applies darkness on attack.
Molten slime - Nether slime. It applies burning on attack. Also big slimes split lava on death.
Bats(All of them applies bleeding effect on attack):
Cave Bat - hostile bat which spawns everywhere in the Overwold in the dark below 30 level. It applies nauseaeffect on attack.
Vampire Bat - undead bat which spawns everywhere in the Overwold in the dark.
Ice Bat - hostile bat which spawns in cold biomes in the dark. It freez enemies.
Flying Fox - gian flying bat which spawns in the jungles in the dark.
Blazing Bat - hostile bat which spawns in the Nether. It sets enemies on fire when attacking.
Withered Bat - hostile bat which spawns in the Nether. It applies wither effect on attack.
Volatile Bat - hostile bat which spawns in the Nether. It explodes on death.
Chorus Bat - hostile bat which spawns in the End. It teleport enemies on attack(like chorus fruit).
Skull Crawlers(can be spawned at zombie\skeleton death):
Skeleton Skull Crawler
Stray Skull Crawler
Bogged Skull Crawler
Parched Skull Crawler
Wither Skull Crawler
Zombie Skull Crawler
Husk Skull Crawler
Drowned Skull Crawler
Zombified Piglin Skull Crawler
Undead wolves:
Barghest - huge ghost like wolf. It applies blindness effect on attack.
Skeleton dog
Zombie dog
Undead Cats:
Skeleton cat
Zombie cat
Undead horses:
Skeleton Horse
Zombie horse
Water mobs:
Minnow
Piranha. It applies bleeding effect on attack.
Pike
Other mobs:
Drowned Sailor - ocean unded monster. It applies "Call of the Abbys" effect on attack.
Phantom Diver - ocean unded monster. It applies "Call of the Abbys" effect on attack.
Swamp Thing - hostile swamp monster. It applies slowness effect on attack.
Giant Frog - hostile giant frog. Can be found in swamps.
Mummy - desert unded monster. It applies weakness effect on attack.
Possessed Armor - undead ghostlike armor, fully covered with armor.
Snoman - vanilla like hostile snowman. It applies freezing effect on attack.
Frozen Giant - a huge frozen giant. It applies freezing effect on attack. Spawns in cold mountains.
Hill Giant - a huge giant. Spawns in hills and mountains.
Items:
Bat wing - used to craft leather, as a food and as a fuel
Gel - used to craft torch, as fuel and as a food
Mobs effects:
Bleeding - prevent healing
Call of the Abbys - you drowning even on surface
Curse Enchantment:
Curse of Starvation - item owner are starving
Additionally this mod prevent sleeping under opened sky and when you hungry(it can be disabled in configs).
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Curse PremiumThis mod is a spiritual successor to Gravestone Mod – Extended.
It brings back all of the original creatures and expands upon them with new, mobs designed to enrich and challenge the gameplay experience.
The main goal of the mod is to make exploration more engaging and dangerous, especially during the early stages of the game. New enemies, behaviors, and encounters turn the world into a more hostile and unpredictable place, encouraging players to adapt, prepare, and survive rather than rush through progression.
At the moment, the mod includes next creatures:
Slimes(all of them applies hunger on attack):
Bats(All of them applies bleeding effect on attack):
Skull Crawlers(can be spawned at zombie\skeleton death):
Undead wolves:
Undead Cats:
Undead horses:
Water mobs:
Other mobs:
Items:
Mobs effects:
Curse Enchantment:
Additionally this mod prevent sleeping under opened sky and when you hungry(it can be disabled in configs).