Sorry im new to this website, just making a better reply, im unsure as to why the mod will not start. i keep getting "exit code 2" even though ive done everything right
posting the log would help, click edit, and stay on the minecraft log tab, launch the game, once it throws an exit code click upload and post the link it gives you
I forgot to update but strangely enough, i actually managed to get it to work and i dont really know what i did wrong, but i still appreciate the offer to help >w<
I love that it's mostly still Beta 1.7.3 at it's core. A mod that builds around that and adds optional content such as coral reefs is a really nice change of pace in the beta modding scene!
Do they all only work with b1.7.3 or does the b1.7.5 correspond to the actual MC beta version?
Ah, b1.7.4, b1.7.5 and so on aren't real minecraft versions. The mod version numbers are just incrementing from the last version of beta 1.7. (beta 1.7.3)
So yes, the mod will work with b1.7.3 because that's the only version the mod is built from. Sorry for the confusion!
Hi! Really enjoying the mod so far! I think it is honestly one of the best versions of these b1.7.3 small fixes/new feature mods without straying too far from the simplicity of beta. I was wondering how to change the texture of cobble back to the pre b1.7 version, I noticed this was in an earlier version of the mod. Using a texture pack with the old cobble causes the new blocks to have missing textures. Where can I find the default terrain.png so I can make the change myself? Great work with this!
Hi! Really enjoying the mod so far! I think it is honestly one of the best versions of these b1.7.3 small fixes/new feature mods without straying too far from the simplicity of beta. I was wondering how to change the texture of cobble back to the pre b1.7 version, I noticed this was in an earlier version of the mod. Using a texture pack with the old cobble causes the new blocks to have missing textures. Where can I find the default terrain.png so I can make the change myself? Great work with this!
thanks for commenting! here's how you get the terrain.png:
1: convert the .jar file into a .zip file (you can just change the name if you have file name extensions visible)
or, if you have a program like 7zip or winrar, you can just extract the jar without zip conversion
2: extract the zip and find terrain.png (there will be many .class files in the same directory so you can use the search function)
I managed to place it in betacraft and it lasted 1 hour and in the image of the items I found the magma item. I even have a YouTube video.
The magma item you found is actually the texture for the ghast fireball! Ghasts used to have snowball textured fireballs before, so i made a unique texture for it!
Its been a few weeks, so its update time! This update is most notable for having shift-clicking in furnaces. Ohhh yeah.
also, grenades got an update! They will now split into 8 grenade fragments as it explodes and deal damage to any mob that gets in the way, much like grenades in the real world. What's that? Grenades aren't minecrafty? Erm.. how about you address the TNT shaped elephant in the room.
+Added pick block with middle click
+Added ability in creative mode where it is possible to set the mob type for spawners using a corresponding item, see list:
+Added front-face third person view
+Added shift-clicking in furnaces
+Rewritten slab placement code (credits to the Back2Beta mod)
+Added Show Version Title option
+Armor protection display will show percentage of protection when hovered over
+Improved milk functionality
+Grenades split into 8 flint fragments when blown up, if a mob is hit by the fragment it deals 1 heart of damage
*Monster Spawners have no mob type when they are placed
*Flowing water creates source blocks if there is another source block below (fixed whirlpool bug)
*Fixed giant being listed twice in the /summon list command
*Renamed "Visuals" to "Extra Settings"
*Slightly altered pinecone texture
*Slightly altered gold and iron armor protection values
*Changed criteria for an achievement (again)
*Buffed poached egg healing from 1 heart to 2 hearts
I have been enjoying this mod like crazy! I have to say, it feels like a more polished Beta version, with some small QOL features that are enjoyable
I do have some suggestions and some bugs to rerport as of 10/4/25
QOL suggestions: Fix Trapdoor Recipe to make 12 trapdoors instead of 2.
Allow shift click craft stacks of items (Reference BTA's ability to do so)
Make coordinates less messy (Its weird seeing the + and decimal coords when they are absolutely not needed in any case scenario) as a setting.
Full bright setting: There isa mod out there that does this too!
Bugs: Boats can insta kill you for no reason. Died three times so far, and its often when the boat is against a block. It can happen when crashing into blocks, or just getting inside a boat next to a block. Lowkey irritating when it happens
Bugs: Boats can insta kill you for no reason. Died three times so far, and its often when the boat is against a block. It can happen when crashing into blocks, or just getting inside a boat next to a block. Lowkey irritating when it happens
I don't know if this is the same issue but even much more recently (fixed in 1.9) you could die in a boat due to fall damage (death messages were only added in Beta 1.8 and available in singleplayer in 1.3.1 so the exact source of damage may not be apparent without code analysis, e.g. add a line that dumps a stack trace if the player receives fatal damage, which can be traced back to the source):
The easiest way to fix this is to set fall distance to 0 if the boat is in water (if you want to be consistent with how water reduced fall damage in older versions halve the amount, thus a high fall may still inflict damage but just bobbing on the surface won't accumulate distance):
public void onUpdate()
{
super.onUpdate();
// Ensures that boats do not accumulate fall distance when in water (MC-881)
if (this.fallDistance > 1.0F && this.worldObj.getBlockMaterial(x, y - 1, z) == Material.water)
{
this.fallDistance = 0.0F;
}
(x, y, z are the coordinates of the boat as block coordinates, I omitted the conversions for clarity)
I have been enjoying this mod like crazy! I have to say, it feels like a more polished Beta version, with some small QOL features that are enjoyable
I do have some suggestions and some bugs to rerport as of 10/4/25
QOL suggestions: Fix Trapdoor Recipe to make 12 trapdoors instead of 2.
Allow shift click craft stacks of items (Reference BTA's ability to do so)
Make coordinates less messy (Its weird seeing the + and decimal coords when they are absolutely not needed in any case scenario) as a setting.
Full bright setting: There isa mod out there that does this too!
Bugs: Boats can insta kill you for no reason. Died three times so far, and its often when the boat is against a block. It can happen when crashing into blocks, or just getting inside a boat next to a block. Lowkey irritating when it happens
Spiders still target you in creative
Implemented and fixed some things you listed so far, thanks for commenting!
BTW, i saw your builds on reddit and theyre really good! nice work
Last version of .5, any future updates will be Beta 1.7.6! If there will be a Beta 1.7.6..
Honestly, the mod is in a pretty complete state now, aside from the server version which i've been putting off for a while.
This update adds some neat stuff, check it out!
Most notably, a painting selection screen, coloring text on signs, and a fancier armor stat display.
You may notice that the brown text color.. is not brown..? I'll explain this briefly.
So text can be colored in 2 ways, you either set the hex value, or apply a color code before the text (example: putting \u00A7a before text makes it lime) A full list can be seen here: https://minecraft.tools/en/color-code.php
Color codes are useful because they're easier to access without modding the game (servers use chat colors and have colored signs this way) This also means if you load a world with colored signs in a vanilla beta 1.7.3 world, it will keep the colors.
There's no brown color code available, and i don't want to add/change one because of compatibility's sake
+Added more splash texts
+Added painting selector (port by farnfarn02, original by Davidee)
+Added unique fall damage sound when falling from 9 blocks or more
+Dead bushes have a chance of dropping 1-2 sticks
+Added an abbreviation for /gamemode, /gm
+Sheep that are fed 64 times will die
+Signs can be colored with dye (cocoa beans will make blue text due to limitations)
*Changed middle click pickup sound
*Pistons are slightly quieter
*Changed coordinate decimal place from 2 to 1
*Fixed 4x2 custom paintings being unplaceable
*Fixed boats applying fall damage when not falling
*Spiders won't target the player in creative mode
*Slimes won't target the player in creative mode
*Softened brick and mossy brick textures to resemble b1.7 bricks
*Slightly changed netherstove texture
*Score value in menu and game over screen is tinted yellow as intended
*Renamed chainlinks to chainmail
*Rearranged buttons in options menu
*Armor stat display change
*Changed iron armor protection stats
*Coral generates less often (frequency 6 to 4)
Sorry im new to this website, just making a better reply, im unsure as to why the mod will not start. i keep getting "exit code 2" even though ive done everything right
posting the log would help, click edit, and stay on the minecraft log tab, launch the game, once it throws an exit code click upload and post the link it gives you
I forgot to update but strangely enough, i actually managed to get it to work and i dont really know what i did wrong, but i still appreciate the offer to help >w<
Do they all only work with b1.7.3 or does the b1.7.5 correspond to the actual MC beta version?
Ah, b1.7.4, b1.7.5 and so on aren't real minecraft versions. The mod version numbers are just incrementing from the last version of beta 1.7. (beta 1.7.3)
So yes, the mod will work with b1.7.3 because that's the only version the mod is built from. Sorry for the confusion!
watch out for the little monkeys
Hi! Really enjoying the mod so far! I think it is honestly one of the best versions of these b1.7.3 small fixes/new feature mods without straying too far from the simplicity of beta. I was wondering how to change the texture of cobble back to the pre b1.7 version, I noticed this was in an earlier version of the mod. Using a texture pack with the old cobble causes the new blocks to have missing textures. Where can I find the default terrain.png so I can make the change myself? Great work with this!
thanks for commenting! here's how you get the terrain.png:
1: convert the .jar file into a .zip file (you can just change the name if you have file name extensions visible)
or, if you have a program like 7zip or winrar, you can just extract the jar without zip conversion
2: extract the zip and find terrain.png (there will be many .class files in the same directory so you can use the search function)
watch out for the little monkeys
The magma item you found is actually the texture for the ghast fireball! Ghasts used to have snowball textured fireballs before, so i made a unique texture for it!
watch out for the little monkeys
Minecraft Beta 1.7.5_03 has released!
Its been a few weeks, so its update time! This update is most notable for having shift-clicking in furnaces. Ohhh yeah.
also, grenades got an update! They will now split into 8 grenade fragments as it explodes and deal damage to any mob that gets in the way, much like grenades in the real world. What's that? Grenades aren't minecrafty? Erm.. how about you address the TNT shaped elephant in the room.
the TNT shaped elephant in question:
(???????)
Okay. have fun!
Download b1.7.5_03
Full changelog:
+Added pick block with middle click
+Added ability in creative mode where it is possible to set the mob type for spawners using a corresponding item, see list:
+Added front-face third person view
+Added shift-clicking in furnaces
+Rewritten slab placement code (credits to the Back2Beta mod)
+Added Show Version Title option
+Armor protection display will show percentage of protection when hovered over
+Improved milk functionality
+Grenades split into 8 flint fragments when blown up, if a mob is hit by the fragment it deals 1 heart of damage
*Monster Spawners have no mob type when they are placed
*Flowing water creates source blocks if there is another source block below (fixed whirlpool bug)
*Fixed giant being listed twice in the /summon list command
*Renamed "Visuals" to "Extra Settings"
*Slightly altered pinecone texture
*Slightly altered gold and iron armor protection values
*Changed criteria for an achievement (again)
*Buffed poached egg healing from 1 heart to 2 hearts
watch out for the little monkeys
It's That for Beta 1.7.3 or not
yes It's That for Beta 1.7.3
I have been enjoying this mod like crazy! I have to say, it feels like a more polished Beta version, with some small QOL features that are enjoyable
I do have some suggestions and some bugs to rerport as of 10/4/25
QOL suggestions: Fix Trapdoor Recipe to make 12 trapdoors instead of 2.
Allow shift click craft stacks of items (Reference BTA's ability to do so)
Make coordinates less messy (Its weird seeing the + and decimal coords when they are absolutely not needed in any case scenario) as a setting.
Full bright setting: There isa mod out there that does this too!
Bugs: Boats can insta kill you for no reason. Died three times so far, and its often when the boat is against a block. It can happen when crashing into blocks, or just getting inside a boat next to a block. Lowkey irritating when it happens
Spiders still target you in creative
I don't know if this is the same issue but even much more recently (fixed in 1.9) you could die in a boat due to fall damage (death messages were only added in Beta 1.8 and available in singleplayer in 1.3.1 so the exact source of damage may not be apparent without code analysis, e.g. add a line that dumps a stack trace if the player receives fatal damage, which can be traced back to the source):
MC-881 Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
The easiest way to fix this is to set fall distance to 0 if the boat is in water (if you want to be consistent with how water reduced fall damage in older versions halve the amount, thus a high fall may still inflict damage but just bobbing on the surface won't accumulate distance):
public void onUpdate() { super.onUpdate(); // Ensures that boats do not accumulate fall distance when in water (MC-881) if (this.fallDistance > 1.0F && this.worldObj.getBlockMaterial(x, y - 1, z) == Material.water) { this.fallDistance = 0.0F; }(x, y, z are the coordinates of the boat as block coordinates, I omitted the conversions for clarity)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
How can I play on Beta 1.7.5 on a server with friends? Server.jar anywhere?
Sadly, the current version of this mod is singleplayer only
Implemented and fixed some things you listed so far, thanks for commenting!
BTW, i saw your builds on reddit and theyre really good! nice work
watch out for the little monkeys
Minecraft Beta 1.7.5_04 has released!
Last version of .5, any future updates will be Beta 1.7.6! If there will be a Beta 1.7.6..
Honestly, the mod is in a pretty complete state now, aside from the server version which i've been putting off for a while.
This update adds some neat stuff, check it out!
Most notably, a painting selection screen, coloring text on signs, and a fancier armor stat display.
You may notice that the brown text color.. is not brown..? I'll explain this briefly.
So text can be colored in 2 ways, you either set the hex value, or apply a color code before the text (example: putting \u00A7a before text makes it lime) A full list can be seen here: https://minecraft.tools/en/color-code.php
Color codes are useful because they're easier to access without modding the game (servers use chat colors and have colored signs this way) This also means if you load a world with colored signs in a vanilla beta 1.7.3 world, it will keep the colors.
There's no brown color code available, and i don't want to add/change one because of compatibility's sake
Sorry for nerding out
Download: b1.7.5_04
Full changelog:
+Added more splash texts
+Added painting selector (port by farnfarn02, original by Davidee)
+Added unique fall damage sound when falling from 9 blocks or more
+Dead bushes have a chance of dropping 1-2 sticks
+Added an abbreviation for /gamemode, /gm
+Sheep that are fed 64 times will die
+Signs can be colored with dye (cocoa beans will make blue text due to limitations)
*Changed middle click pickup sound
*Pistons are slightly quieter
*Changed coordinate decimal place from 2 to 1
*Fixed 4x2 custom paintings being unplaceable
*Fixed boats applying fall damage when not falling
*Spiders won't target the player in creative mode
*Slimes won't target the player in creative mode
*Softened brick and mossy brick textures to resemble b1.7 bricks
*Slightly changed netherstove texture
*Score value in menu and game over screen is tinted yellow as intended
*Renamed chainlinks to chainmail
*Rearranged buttons in options menu
*Armor stat display change
*Changed iron armor protection stats
*Coral generates less often (frequency 6 to 4)
watch out for the little monkeys