Downloads will remain but the mod will no longer be updated.
Watch this video for info on what's next and the successor to BetterBeta (coming soon)
[If you're here from the YouTube trailer -- scroll down for downloads and instructions]
If you enjoy playing old Minecraft, like I do, you might know that Beta 1.7.3 is one of the most popular versions of old Minecraft. Why? Because it was the last version before the absolutely enormous Beta 1.8 came out. Beta 1.8 added lots of features that make Minecraft what it is today, like mineshafts, creative mode, strongholds, hunger, and a completely overhauled world generator.
However, since pre-Beta 1.8 versions will no longer be updated, this left those who enjoyed and regularly play those versions deal with an absolute barrage of bugs, unwanted features, and missing features. For example, the lack of creative mode before Beta 1.8 made it hard to actually unleash your imagination and build something exactly as you wanted, which is supposed to be the whole point of Minecraft! There's also a couple of features hated by the community, such as the almost 100% chance of a zombie/skeleton spawning when you try to sleep, or food not stacking at all.
All in all, bugs should not stop those who truly like the simplicity of Beta 1.7, where there was no sprinting, no hunger, and not a mess of randomly generated underground structures.
BetterBeta aims to fix those bugs, add the missing features, remove the unwanted, and improve the quality of life without making it incompatible with regular Beta 1.7.3 or taking away the Beta feeling. In a way, BetterBeta is an addon to Beta 1.7.3.
Several key features BetterBeta has (or may have in the future) are:
- Creative mode
- Singleplayer commands
- Better item stacking
- Better tool durability
- Change or remove disliked features (e.g. farm trampling by walking)
Snapshots are experimental versions to test out features that might be added in the future. Note: always remember to back up your worlds before loading it in snapshots!
No snapshots released yet!
1.0.2-hotfix
Mar 4, 2023
This hotfix requires 1.0.2 to be installed already!
Note: The zip file is NOT a MultiMC Instance! MultiMC: Select the Minecraft version as b1.7.3, then click on "Add to Minecraft.jar" and select the BetterBeta zip file. Note: The BetterBeta zip file is NOT a MultiMC Instance! Betacraft Launcher: You can get the mod from the Mods Repository. Sound not working? Try running regular b1.7.3, waiting for a bit until the sounds download, and then switch back to betterbeta JAR File Modify: Use a zip extractor to open the betterbeta zip file and the b1.7.3 jar file, and drag all the files of the betterbeta zip to b1.7.3.jar, and delete the "META-INF" folder
Notice! This mod is NOT compatible with the vanilla Minecraft Launcher yet! We are working on a solution.
The Creation and History of BetterBeta
The history of BetterBeta starts in... wait, no... the IDEA of BetterBeta started all the way back in November 2021, where I started working on the predecessor of this mod, Continued Beta, which was a mod that had a simple goal: to add new features, blocks, and items as if Notch never decided to work on the Adventure Update (Beta 1.8). Continued Beta was never compatible with regular Beta 1.7.3, but there was one part of its foundation that is also seen in BetterBeta: to fix the many bugs of Beta 1.7.3.
However, one month into Continued Beta's development, a bizzare bug emerged where the inventory was completely unplayable, probably caused by my failed attempt to implement the creative mode inventory. The bug was never fixed, and the project was scrapped. I had also recently started the mod Continued Indev, which was basically the same as Continued Beta, but, well... Indev.
Anyways, I soon lost interest in modding and stopped as a whole until October 9, 2022, almost one year after Continued Beta was created, I decided to resume modding. This time, I entirely took out the extra blocks/items and focused on the things that would be compatible with Beta 1.7.3. I decided to try once more to implement the creative inventory into Beta, and it worked!
However, my "luck" never lasted for long. Right when it was about to be released in November, crippling bugs hit the mod, to the point where dying would result in your world being corrupted if you went near your death location. I decided to entirely recreate the mod in November 2022, and re-implement everything I had lost.
This forum page was posted on Dec 17, 2022, when the first public experimental version, BetterBeta 0.9.0, was released. Several days later, the trailer was uploaded to my Youtube channel. It blew up instantly, with about 1370 new viewers on Dec 30, 2022.
On Jan 2, 2023, the first full version of BetterBeta was released. A few days later, the Discord server was created to celebrate the trailer reaching a whopping 8000 views over the course of just 2 weeks. I consider this to be my channel's "jackpot" since I've never had success on this scale over my 2 years of having this channel.
All in all, it's been a blast developing this mod, and I appreciate all the support (and criticism) you have given me. Thank you for choosing (even though there's not really any other option) BetterBeta.
Psst... ignore the "1.7.4" tag in the title. Minecraft forum tags don't support versions before 1.4.6...
I've said on the YT video but it would be nice if some of these features in nature were more modular, I expected this to be a MultiMC/Prism instance since that's the norm for a lot of altered Minecraft versions lately; all namely because I like most features aside from some of the stack size changes (really just the food). But they work as jarmods you can individually disable, I think you should look into this.
Other than that though this is something I've much wanted from beta having been some of the first versions I've played with and it's just kind of hard to go back to it with the jank. Some packs fix this but not as in depth as this one like the stairs dropping themselves or break speeds on certain blocks. Big fan of those. I'll be following this project, so thank you for creating it.
Played around with the new release; it's very QoL really, I wasn't sure about the 8 food stack at first, however it does make cooking food in a furnace not waste anything, and you don't need to be as vigilant, which is something that bothered me. Plus it's not as imbalanced as I'd thought. I'm very much enjoying it!
For any future suggestions I hope you can consider some things like some of the missing modern recipe outputs (6 slabs instead of 3), FOV slider... It would really streamline things much more. There are a few existing mods for Beta that do these things, but they're not compatible. Or maybe there's a way?
Edit: Also just some one personal suggestion, but could rail recipes be cheaper or give you more rails you think? I've felt like iron was kind of too great a sink for rails to allow them to be commonplace, same with gold for the boosters. I like making them but it's too much of a chore to get the iron for them plus everything else you need to worry about that uses iron.
just use a zip extractor to open the betterbeta zip file and the b1.7.3 jar file, and drag all the files of the betterbeta zip to b1.7.3.jar, and delete the "META-INF" folder
deleted meta inf, dumped all the files into the .jar file, kissed the files on the forehead, but the minecraft launcher just refuses to even lauch the game, ive been trying for like an hour, i give up. im sure its a wonderful mod, if it worked that is...
deleted meta inf, dumped all the files into the .jar file, kissed the files on the forehead, but the minecraft launcher just refuses to even lauch the game, ive been trying for like an hour, i give up. im sure its a wonderful mod, if it worked that is...
This is because you are not supposed to directly modify the game files - at least, not without creating a custom version (this is how newer mod installers work); actually, I'd have expected you to report that the launcher was simply launching vanilla (unless that is what you meant, otherwise you need to post the error log, and not just an "exit code" or "launching the game failed") as it checks the integrity of every game file on every launch and redownloads anything that has been modified as an anti-corruption measure.
In order to install "jar" mods on the official launcher (which means since the launcher for 1.6 in 2013, so it is surprising that almost nobody knows this or just assumes that 10+ year old tutorials still work) you must first make a copy of the version that you want to mod, e.g. ".minecraft\versions\b1.7.3" and rename it and the jar and json files, all the to same name (e.g. "BetterBeta"). Then, open the json file and change "id": "b1.7.3" to the new name you gave to the version (e.g. "id": "BetterBeta"), and look for "client.jar" (no quotes) and delete the entire "downloads (with quotes) section that includes the URL and checksum for client.jar (should be right before the "id").
Example (using my own mod for 1.6.4, the json for Beta 1.7.3 is virtually identical):
Better yet, here is a pre-modified version json for Beta 1.7.3 (note that you must name the version "b1.7.3_mods" unless you edit the id inside the json file):
Also, I Include pre-modified json files with my own mods so you just need to replace the original file, no need to edit it, which is the most common source of errors. Otherwise, the process of installing mods is the same (add mod files to jar and delete META-INF; note that it is preferred to use a zip utility like 7Zip or WinRar (I've only had success with the latter, I get this error when I try to add files with 7Zip); some instructions tell you to rename the jar to zip, extract, then recompress and rename to jar but there can be obfuscated class names like "aux", which break the game when this is done on Windows because it doesn't allow such filenames and simply skips them when extracting).
Be sure to make a custom installation with its own game directory - a leading cause of crashes when using old versions is running them in the same directory as newer versions (I even went so far as to make the game use its own custom filenames for options.txt and statistics, and only see worlds it created; however, vanilla can still see/load them so I still recommend using separate directories). Note that versions prior to release 1.6 were not written to use custom directories so they should use the original, while newer versions should be moved (e.g. ".minecraft\new").
yep, did all that too, spent 2 more hours of my free time, doesnt work. thatll teach me to try modded minecraft because im never touching mods ever again
yep, did all that too, spent 2 more hours of my free time, doesnt work. thatll teach me to try modded minecraft because im never touching mods ever again
What exactly is the problem? "Doesn't work" is not a valid crash report/error message (nor is "exit code 1" or the like, only an actual crash report/launcher log). Also, did you make sure to close the launcher while modifying the game files? I believe it only loads versions on startup; the following are the instructions I give for installing my own mod (which I've rewritten several times to try to make them clearer; it only takes me a minute to perform these steps without looking at a guide, less when it comes to updating the modded jar (either just adding new/changed files or resetting the jar to keep it clean of classes that were renamed/removed; as noted before, the most important part is making the launcher see a custom version):
1. Create a new installation named TMCWv5 with 1.6.4 as the version and click Play to download 1.6.4 (if you don't already have it), then close the launcher.
2. Go to the versions folder in .minecraft (%appdata% on Windows) and copy the 1.6.4 folder and rename it and the jar inside to TMCWv5.
3. Replace 1.6.4.json with the TMCWv5.json file in this download.
4. Using a zip utility like 7Zip or WinRar, add the contents of the "Mod" folder to TMCWv5.jar (https://i.imgur.com/7GdgbBp.png), and delete the META-INF folder (https://i.imgur.com/k5lmSqA.png) (note that the contents of the "Mod" folder were merged into the jar, don't add the folder itself, or anything else in this download).
5. Open the launcher and edit the installation you made to choose TMCWv5 from the versions list; select it and you should be able to launch the game; successful installation is easy to confirm since the title of the game window will be "TheMasterCaver's World (version 5)".
6. If the game fails to launch you may have misspelled something (e.g. "Failed to download file ... Exists: Nonexistent") or added files incorrectly (e.g. "NoClassDefFoundError") or forgot the delete META-INF (e.g. "SHA-256 digest error for aab.class", or similar). Newer Java versions (e.g. Java 17) have not been tested but if vanilla 1.6.4 runs then so should TMCWv5, but it is usually recommended to use e.g. Java 8 to run older versions.
Otherwise, somebody really should make a basic installer (like what Optifine/Forge use) that you can just add your mod's files to and edit a config file to specify the base vanilla version and a custom installation name; I mean, it shouldn't be that difficult (not that I've tried) but no such installers have come up over the years, at least, that I've seen; instead we are just stuck trying to manually mod the game, or have to write out own installer (I've decompiled Optifine before but it isn't open-source so I can't just rip its installer out, though the basic operations it performs can be replicated).
pretty sure i did the whole process with the game and launcher closed, but just in case, i did it again and nothing changed. it doesnt show any error messages or anything, when i click play the launcher loads a little bit then closes itself, as if the game shouldve launched, but it just doesnt (thats what i talked about in my first post)
pretty sure i did the whole process with the game and launcher closed, but just in case, i did it again and nothing changed. it doesnt show any error messages or anything, when i click play the launcher loads a little bit then closes itself, as if the game shouldve launched, but it just doesnt (thats what i talked about in my first post)
What does ".minecraft\launcher_log.txt" contain (not necessarily the entire log, the stuff near the end should be enough, especially any "error" / "warning" lines)?
I wouldn't suggest using the vanilla Minecraft Launcher, as you need a custom JSON file to go with it. MultiMC or Betacraft are recommended.
I don't see how this makes it so hard though, especially since you can just supply the json file with the mod and literally all you do is drop it into the versions folder:
As of March 27, 2024, this mod has been
discontinued.
Downloads will remain but the mod will no longer be updated.
Watch this video for info on what's next and the successor to BetterBeta (coming soon)
[If you're here from the YouTube trailer -- scroll down for downloads and instructions]
If you enjoy playing old Minecraft, like I do, you might know that Beta 1.7.3 is one of the most popular versions of old Minecraft. Why? Because it was the last version before the absolutely enormous Beta 1.8 came out. Beta 1.8 added lots of features that make Minecraft what it is today, like mineshafts, creative mode, strongholds, hunger, and a completely overhauled world generator.
However, since pre-Beta 1.8 versions will no longer be updated, this left those who enjoyed and regularly play those versions deal with an absolute barrage of bugs, unwanted features, and missing features. For example, the lack of creative mode before Beta 1.8 made it hard to actually unleash your imagination and build something exactly as you wanted, which is supposed to be the whole point of Minecraft! There's also a couple of features hated by the community, such as the almost 100% chance of a zombie/skeleton spawning when you try to sleep, or food not stacking at all.
All in all, bugs should not stop those who truly like the simplicity of Beta 1.7, where there was no sprinting, no hunger, and not a mess of randomly generated underground structures.
BetterBeta aims to fix those bugs, add the missing features, remove the unwanted, and improve the quality of life without making it incompatible with regular Beta 1.7.3 or taking away the Beta feeling. In a way, BetterBeta is an addon to Beta 1.7.3.
Several key features BetterBeta has (or may have in the future) are:
- Creative mode
- Singleplayer commands
- Better item stacking
- Better tool durability
- Change or remove disliked features (e.g. farm trampling by walking)
- (Planned) Multiplayer server
- (Planned) Customizable themes/other stuff (like dark/light mode, different tooltip looks)
- (Planned) World types
Want to see the mod in action? Watch this video:
Want to suggest something for the mod, report a bug, or just chat about the mod in general?
Here's our discord server!
Join it for exclusive preview builds, devlogs/spoilers, early access to versions, and official events!
Mod made with: RetroMCP
Thanks to the Modification Station discord community for giving me some modding help!
Per-Version Patch Notes/Download
Latest Mod Version: 1.0.2
Red indicates snapshots.
Green indicates prereleases/previews.
Snapshots
Snapshots are experimental versions to test out features that might be added in the future. Note: always remember to back up your worlds before loading it in snapshots!
No snapshots released yet!
1.0.2-hotfix
Mar 4, 2023
This hotfix requires 1.0.2 to be installed already!
Patch Notes:
Downloads:
Hotfix 1.0.2 (CLASS)
Note: Drag this class file into the BETTERBETA 1.0.2 jar file!
1.0.2
Feb 17, 2023
Patch Notes:
Downloads:
BetterBeta 1.0.2 Client (ZIP)
No server exists for BetterBeta 1.0.2
1.0.1
Jan 15, 2023
Patch Notes:
Downloads:
BetterBeta 1.0.1 Client (ZIP)
No server exists for BetterBeta 1.0.1
1.0
Jan 2, 2023
Patch Notes:
1.0 is finally here! Here are the changes:
Changes in 1.0 compared to Beta 1.7.3
Changes in 1.0 compared to 0.9.2
Downloads:
BetterBeta 1.0 Client (ZIP)
No server exists for BetterBeta 1.0
0.9.2 (1.0 Prerelease 3)
Dec 23, 2022
Patch Notes:
Downloads:
BetterBeta 0.9.2 Client (ZIP)
No server exists for BetterBeta 0.9.2
0.9.1 (1.0 Prerelease 2)
Dec 17, 2022
Patch Notes:
Downloads:
BetterBeta 0.9.1 Client (ZIP)
No server exists for BetterBeta 0.9.1
Installation Instructions
Note: The zip file is NOT a MultiMC Instance!
MultiMC: Select the Minecraft version as b1.7.3, then click on "Add to Minecraft.jar" and select the BetterBeta zip file. Note: The BetterBeta zip file is NOT a MultiMC Instance!
Betacraft Launcher: You can get the mod from the Mods Repository. Sound not working? Try running regular b1.7.3, waiting for a bit until the sounds download, and then switch back to betterbeta
JAR File Modify: Use a zip extractor to open the betterbeta zip file and the b1.7.3 jar file, and drag all the files of the betterbeta zip to b1.7.3.jar, and delete the "META-INF" folder
Notice! This mod is NOT compatible with the vanilla Minecraft Launcher yet! We are working on a solution.
The Creation and History of BetterBeta
The history of BetterBeta starts in... wait, no... the IDEA of BetterBeta started all the way back in November 2021, where I started working on the predecessor of this mod, Continued Beta, which was a mod that had a simple goal: to add new features, blocks, and items as if Notch never decided to work on the Adventure Update (Beta 1.8). Continued Beta was never compatible with regular Beta 1.7.3, but there was one part of its foundation that is also seen in BetterBeta: to fix the many bugs of Beta 1.7.3.
However, one month into Continued Beta's development, a bizzare bug emerged where the inventory was completely unplayable, probably caused by my failed attempt to implement the creative mode inventory. The bug was never fixed, and the project was scrapped. I had also recently started the mod Continued Indev, which was basically the same as Continued Beta, but, well... Indev.
Anyways, I soon lost interest in modding and stopped as a whole until October 9, 2022, almost one year after Continued Beta was created, I decided to resume modding. This time, I entirely took out the extra blocks/items and focused on the things that would be compatible with Beta 1.7.3. I decided to try once more to implement the creative inventory into Beta, and it worked!
However, my "luck" never lasted for long. Right when it was about to be released in November, crippling bugs hit the mod, to the point where dying would result in your world being corrupted if you went near your death location. I decided to entirely recreate the mod in November 2022, and re-implement everything I had lost.
This forum page was posted on Dec 17, 2022, when the first public experimental version, BetterBeta 0.9.0, was released. Several days later, the trailer was uploaded to my Youtube channel. It blew up instantly, with about 1370 new viewers on Dec 30, 2022.
On Jan 2, 2023, the first full version of BetterBeta was released. A few days later, the Discord server was created to celebrate the trailer reaching a whopping 8000 views over the course of just 2 weeks. I consider this to be my channel's "jackpot" since I've never had success on this scale over my 2 years of having this channel.
All in all, it's been a blast developing this mod, and I appreciate all the support (and criticism) you have given me. Thank you for choosing (even though there's not really any other option) BetterBeta.
Psst... ignore the "1.7.4" tag in the title. Minecraft forum tags don't support versions before 1.4.6...
Well I'd say this certainly has potential!
I've said on the YT video but it would be nice if some of these features in nature were more modular, I expected this to be a MultiMC/Prism instance since that's the norm for a lot of altered Minecraft versions lately; all namely because I like most features aside from some of the stack size changes (really just the food). But they work as jarmods you can individually disable, I think you should look into this.
Other than that though this is something I've much wanted from beta having been some of the first versions I've played with and it's just kind of hard to go back to it with the jank. Some packs fix this but not as in depth as this one like the stairs dropping themselves or break speeds on certain blocks. Big fan of those. I'll be following this project, so thank you for creating it.
Adventure Update should have never happened!
Progress Update:
It's almost here...
BetterBeta 1.0 is finally out! Check the original post for download and patch notes!
Played around with the new release; it's very QoL really, I wasn't sure about the 8 food stack at first, however it does make cooking food in a furnace not waste anything, and you don't need to be as vigilant, which is something that bothered me. Plus it's not as imbalanced as I'd thought. I'm very much enjoying it!
For any future suggestions I hope you can consider some things like some of the missing modern recipe outputs (6 slabs instead of 3), FOV slider... It would really streamline things much more. There are a few existing mods for Beta that do these things, but they're not compatible. Or maybe there's a way?
Edit: Also just some one personal suggestion, but could rail recipes be cheaper or give you more rails you think? I've felt like iron was kind of too great a sink for rails to allow them to be commonplace, same with gold for the boosters. I like making them but it's too much of a chore to get the iron for them plus everything else you need to worry about that uses iron.
Adventure Update should have never happened!
We now have a Discord server, to celebrate the trailer reaching 8000 views in 2 weeks!
(It's still pretty under construction at this point)
How do you actually install it on minecraft tho
PLS HOW DO U INSTALL ON MINECRAFT
just use a zip extractor to open the betterbeta zip file and the b1.7.3 jar file, and drag all the files of the betterbeta zip to b1.7.3.jar, and delete the "META-INF" folder
1.0.1 is out now! Check the OP for patch notes and download!
deleted meta inf, dumped all the files into the .jar file, kissed the files on the forehead, but the minecraft launcher just refuses to even lauch the game, ive been trying for like an hour, i give up. im sure its a wonderful mod, if it worked that is...
This is because you are not supposed to directly modify the game files - at least, not without creating a custom version (this is how newer mod installers work); actually, I'd have expected you to report that the launcher was simply launching vanilla (unless that is what you meant, otherwise you need to post the error log, and not just an "exit code" or "launching the game failed") as it checks the integrity of every game file on every launch and redownloads anything that has been modified as an anti-corruption measure.
In order to install "jar" mods on the official launcher (which means since the launcher for 1.6 in 2013, so it is surprising that almost nobody knows this or just assumes that 10+ year old tutorials still work) you must first make a copy of the version that you want to mod, e.g. ".minecraft\versions\b1.7.3" and rename it and the jar and json files, all the to same name (e.g. "BetterBeta"). Then, open the json file and change "id": "b1.7.3" to the new name you gave to the version (e.g. "id": "BetterBeta"), and look for "client.jar" (no quotes) and delete the entire "downloads (with quotes) section that includes the URL and checksum for client.jar (should be right before the "id").
Example (using my own mod for 1.6.4, the json for Beta 1.7.3 is virtually identical):
Better yet, here is a pre-modified version json for Beta 1.7.3 (note that you must name the version "b1.7.3_mods" unless you edit the id inside the json file):
https://www.dropbox.com/s/xz9bd31xovn1owh/b1.7.3_mods.json?dl=0
Also, I Include pre-modified json files with my own mods so you just need to replace the original file, no need to edit it, which is the most common source of errors. Otherwise, the process of installing mods is the same (add mod files to jar and delete META-INF; note that it is preferred to use a zip utility like 7Zip or WinRar (I've only had success with the latter, I get this error when I try to add files with 7Zip); some instructions tell you to rename the jar to zip, extract, then recompress and rename to jar but there can be obfuscated class names like "aux", which break the game when this is done on Windows because it doesn't allow such filenames and simply skips them when extracting).
Be sure to make a custom installation with its own game directory - a leading cause of crashes when using old versions is running them in the same directory as newer versions (I even went so far as to make the game use its own custom filenames for options.txt and statistics, and only see worlds it created; however, vanilla can still see/load them so I still recommend using separate directories). Note that versions prior to release 1.6 were not written to use custom directories so they should use the original, while newer versions should be moved (e.g. ".minecraft\new").
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
yep, did all that too, spent 2 more hours of my free time, doesnt work. thatll teach me to try modded minecraft because im never touching mods ever again
What exactly is the problem? "Doesn't work" is not a valid crash report/error message (nor is "exit code 1" or the like, only an actual crash report/launcher log). Also, did you make sure to close the launcher while modifying the game files? I believe it only loads versions on startup; the following are the instructions I give for installing my own mod (which I've rewritten several times to try to make them clearer; it only takes me a minute to perform these steps without looking at a guide, less when it comes to updating the modded jar (either just adding new/changed files or resetting the jar to keep it clean of classes that were renamed/removed; as noted before, the most important part is making the launcher see a custom version):
Otherwise, somebody really should make a basic installer (like what Optifine/Forge use) that you can just add your mod's files to and edit a config file to specify the base vanilla version and a custom installation name; I mean, it shouldn't be that difficult (not that I've tried) but no such installers have come up over the years, at least, that I've seen; instead we are just stuck trying to manually mod the game, or have to write out own installer (I've decompiled Optifine before but it isn't open-source so I can't just rip its installer out, though the basic operations it performs can be replicated).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
pretty sure i did the whole process with the game and launcher closed, but just in case, i did it again and nothing changed. it doesnt show any error messages or anything, when i click play the launcher loads a little bit then closes itself, as if the game shouldve launched, but it just doesnt (thats what i talked about in my first post)
What does ".minecraft\launcher_log.txt" contain (not necessarily the entire log, the stuff near the end should be enough, especially any "error" / "warning" lines)?
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
[Warning: 2023-01-24 19:34:17.5117216: ProductInstance.cpp(62)] Product was not informed of shutdown prior to deconstruction
[Info: 2023-01-24 19:34:17.5283154: NetQueue.cpp(212)] NetQueue: Initiating shutdown.
[Info: 2023-01-24 19:34:17.5284085: NetQueue.cpp(226)] NetQueue: Waiting for worker thread to finish...
[Info: 2023-01-24 19:34:17.5284734: NetQueue.cpp(834)] NetQueue: Worker thread shutting down.
[Info: 2023-01-24 19:34:17.5366737: NetQueue.cpp(229)] NetQueue: Done.
[Info: 2023-01-24 19:34:18.6341939: StartLibrary.cpp(104)] Launcher ended with 0
I wouldn't suggest using the vanilla Minecraft Launcher, as you need a custom JSON file to go with it. MultiMC or Betacraft are recommended.
I don't see how this makes it so hard though, especially since you can just supply the json file with the mod and literally all you do is drop it into the versions folder:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The first 1.1 Multiplayer Test is here! Join my Discord server for downloads.