That's actually exactly what my plan is! I've deviated slightly from the plan as written at the bottom of the post, mainly because I found a few extra vanilla bugs I wanted to fix, and I wanted to get multiplayer working (which it now is!)
Basically, I've been taking my time and will actually be releasing 1.7.6 before 1.8 because I want to make sure 1.7 as an "update" is as fully developed and polished as it can be. But yes, any additional vanilla fixes I make once moving onto B2B1.8 or later will be backported to 1.7 as patches (eg "1.7.6_01" or something similar). LTS is a great way of thinking about it!
If you plan on touching anything biome or worldgen related an idea I've had is adding decorations to some biomes, the biomes Swampland, Savanna, and Shrubland all generate completely identically to each other. It would be nice if the Shrubland biome had shrubs, the Savanna had acaica-shaped trees in it, and the swampland had hanging leaf blocks (similar to vines). Would fit well with the vanilla vibe this mod seems to be going for while also adding some variation.
I like that idea a lot! I'm not quite to that point yet, but more decorated/differentiated biomes are definitely going on my list of plans to eventually be added!
This is like my 3rd comment on this thread, but I noticed this mod seemingly fixes the colour issues on the M1 Macs. (Apple for whatever reason swapped red-green which messes with apps that use old LWJGL like Minecraft. A fix i've found is going in fullscreen with f11 but it's still not very convenient everytime you want to leave Minecraft. Do you think you could ever release that as a standalone mod? I like this mod but it's incompatible with OptiFine and I don't like playing without mipmapping.
Oh sure! I haven't released one since the original code to fix it isn't mine, but here's a link to the standalone fix originally created by Dereku. I have no idea if it's Optifine compatible, but it's probably worth a shot! https://www.mediafire.com/file/k3pextx6zfdx0vg/M1Fix.zip/file
Oh sure! I haven't released one since the original code to fix it isn't mine, but here's a link to the standalone fix originally created by Dereku. I have no idea if it's Optifine compatible, but it's probably worth a shot! https://www.mediafire.com/file/k3pextx6zfdx0vg/M1Fix.zip/file
I'm curious if anybody has tried making a fix, including source code (I'd want to integrate it into my own mod), for the Intel drivers issue that breaks textures on versions older than release 1.8 (blocks may appear as a single color, mobs/entities are black, holding an item completely breaks rendering with the entire screen turning a single color); the only solution that I've seen so far is to downgrade the drivers to about a year ago but this is obviously not a long-term solution and may cause issues in other games, and the lack of any official fix for nearly a year makes it less likely that there will be one (it could even be a bug in the game itself, sort of like how Forge versions up to to 1.7.2 crash on Java 8 due to a bug in Java itself being fixed, which in turn exposed a bug in Forge; in this case a patch was made that fixes the issue in Forge itself).
Now that I have no idea about, unfortunately. I'm most familiar with beta 1.7.3, and I'm a bit active in the community from alpha to release 1.2.5, but not much knowledge beyond that. I found Dereku's M1 fix from the Modification Station Discord server, but I'm not sure they'd have anything up to that version.
Now that I have no idea about, unfortunately. I'm most familiar with beta 1.7.3, and I'm a bit active in the community from alpha to release 1.2.5, but not much knowledge beyond that. I found Dereku's M1 fix from the Modification Station Discord server, but I'm not sure they'd have anything up to that version.
The version is likely not an issue given how similar the game's code is up to release 1.8, when Mojang started making major refactors (and is likely why it is not an issue since then as they rewrote rendering); in fact, even the source for early Beta (which I found here) is remarkably similar to release 1.6.4, even identical in many cases, plus the actual changes are all I'd need to implement it (though I have no means to test it as I don't have an Intel GPU, or a working one, my CPU does have one but it isn't enabled/supported by the motherboard).
Ah, I see what you mean. That'll unfortunately be tough for me to test too, as I use an AMD Ryzen CPU and AMD Radeon GPU, but I'll look into it a bit at least, and I'll let you know if I find a long-term solution anywhere too.
Just downloaded this mod today, and moved my world file over to try it out. I love how it's all QoL changes, it really enhances the experience and is exactly what I'm looking for. You did a great job on it! One thing I've noticed is that when shift clicking items into a a full inventory or full chest, the game crashes.
Thanks for checking it out, and I'm glad you enjoy it! I've had a couple people mention that problem, and I think I found the source of the issue, so I'll be publishing a new update or patch soon.
Anyway to remove the "Minecraft Back2Beta 1.7.9" text in the top left corner? It makes me always realize its a mod and kind of decreases the immersion and vanilla / polished feel.
Edit: This is a great mod and i've been playing on it for the past few weeks, keep up the amazing work.
There is! That beta text in the corner is optionally shown or disabled by pressing F6 by default. Also, Alt+F6 will instead enable a "Minecraft Beta 1.7.3" message if you prefer that.
@vinnyfan666
That's actually exactly what my plan is! I've deviated slightly from the plan as written at the bottom of the post, mainly because I found a few extra vanilla bugs I wanted to fix, and I wanted to get multiplayer working (which it now is!)
Basically, I've been taking my time and will actually be releasing 1.7.6 before 1.8 because I want to make sure 1.7 as an "update" is as fully developed and polished as it can be. But yes, any additional vanilla fixes I make once moving onto B2B1.8 or later will be backported to 1.7 as patches (eg "1.7.6_01" or something similar). LTS is a great way of thinking about it!
And I'll totally look into adding a frame cap
If you plan on touching anything biome or worldgen related an idea I've had is adding decorations to some biomes, the biomes Swampland, Savanna, and Shrubland all generate completely identically to each other. It would be nice if the Shrubland biome had shrubs, the Savanna had acaica-shaped trees in it, and the swampland had hanging leaf blocks (similar to vines). Would fit well with the vanilla vibe this mod seems to be going for while also adding some variation.
I like that idea a lot! I'm not quite to that point yet, but more decorated/differentiated biomes are definitely going on my list of plans to eventually be added!
Do you have any plans on adding hardcore mode? Not many retro mods have it and as far as I know there's no standalone beta hardcore mods.
Ooh great idea! I'll definitely add that in an upcoming update!
In the meantime, it was actually pretty simple to throw together a basic implementation of Hardcore in beta, so here's a mod just for that for b1.7.3:
https://www.mediafire.com/file/0s68mwievbgojfc/H%2Ardc%2Ar%2A_b1.7.3.zip/file
This is like my 3rd comment on this thread, but I noticed this mod seemingly fixes the colour issues on the M1 Macs. (Apple for whatever reason swapped red-green which messes with apps that use old LWJGL like Minecraft. A fix i've found is going in fullscreen with f11 but it's still not very convenient everytime you want to leave Minecraft. Do you think you could ever release that as a standalone mod? I like this mod but it's incompatible with OptiFine and I don't like playing without mipmapping.
Oh sure! I haven't released one since the original code to fix it isn't mine, but here's a link to the standalone fix originally created by Dereku. I have no idea if it's Optifine compatible, but it's probably worth a shot!
https://www.mediafire.com/file/k3pextx6zfdx0vg/M1Fix.zip/file
I'm curious if anybody has tried making a fix, including source code (I'd want to integrate it into my own mod), for the Intel drivers issue that breaks textures on versions older than release 1.8 (blocks may appear as a single color, mobs/entities are black, holding an item completely breaks rendering with the entire screen turning a single color); the only solution that I've seen so far is to downgrade the drivers to about a year ago but this is obviously not a long-term solution and may cause issues in other games, and the lack of any official fix for nearly a year makes it less likely that there will be one (it could even be a bug in the game itself, sort of like how Forge versions up to to 1.7.2 crash on Java 8 due to a bug in Java itself being fixed, which in turn exposed a bug in Forge; in this case a patch was made that fixes the issue in Forge itself).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Now that I have no idea about, unfortunately. I'm most familiar with beta 1.7.3, and I'm a bit active in the community from alpha to release 1.2.5, but not much knowledge beyond that. I found Dereku's M1 fix from the Modification Station Discord server, but I'm not sure they'd have anything up to that version.
The version is likely not an issue given how similar the game's code is up to release 1.8, when Mojang started making major refactors (and is likely why it is not an issue since then as they rewrote rendering); in fact, even the source for early Beta (which I found here) is remarkably similar to release 1.6.4, even identical in many cases, plus the actual changes are all I'd need to implement it (though I have no means to test it as I don't have an Intel GPU, or a working one, my CPU does have one but it isn't enabled/supported by the motherboard).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Ah, I see what you mean. That'll unfortunately be tough for me to test too, as I use an AMD Ryzen CPU and AMD Radeon GPU, but I'll look into it a bit at least, and I'll let you know if I find a long-term solution anywhere too.
Just downloaded this mod today, and moved my world file over to try it out. I love how it's all QoL changes, it really enhances the experience and is exactly what I'm looking for. You did a great job on it! One thing I've noticed is that when shift clicking items into a a full inventory or full chest, the game crashes.
Thanks for checking it out, and I'm glad you enjoy it! I've had a couple people mention that problem, and I think I found the source of the issue, so I'll be publishing a new update or patch soon.
Nvm
Anyway to remove the "Minecraft Back2Beta 1.7.9" text in the top left corner? It makes me always realize its a mod and kind of decreases the immersion and vanilla / polished feel.
Edit: This is a great mod and i've been playing on it for the past few weeks, keep up the amazing work.
Will you add to the game animal breeding?
There is! That beta text in the corner is optionally shown or disabled by pressing F6 by default. Also, Alt+F6 will instead enable a "Minecraft Beta 1.7.3" message if you prefer that.
I probably will add animal breeding at some point. It might be a while before it gets added though...