This is a continuation of FlowerChild's Better than Wolves total conversion Minecraft mod. Its aim is to both recapture the feeling of that first time you played Minecraft, hiding in a dark hole on your first night with monsters all around, as well as extending gameplay by creating a deep tech tree that lets you slowly master your surroundings, as you craft windmills, kilns and crucibles and eventually reach steel production.
Better Than Wolves is trying to keep that old survival feel of versions past and therefore uses an old version of Minecraft: 1.5.2. This means that the installation is a bit different from most mods. Check out the wiki for installation instructions.
The Community Edition team would like to express its gratitude to all the people that have kept this community alive all these years:
FlowerChild, for making BTW
Dawnraider, for spreadheading the Community Edition effort
Sargunster, for keeping the forums and wiki online all these years
Sarudak, for moderating the forums
Zhil, for organizing the extended community and creating many of the build tools for CE
Arminias, for contributing architectural upgrades such as moving to fabric
Hiracho, for contributing significant work on design, features, and bugfixes
As well as a thanks the following people who have contributed time and effort to the community edition:
yany
IssaMe
rockoutwill
ExpHP
AnaRchX
Sockthing
cocona20xx
Furthermore, thanks to the following people who have provided translations for BTW:
Quanteus: Russian
Peakstep: Simplified Chinese
Sockthing: German
slzei: Turkish
Code and/or assets have also been used from the following sources:
MCPatcher by Kahr: Public Domain
πΊ What is Better Than Wolves?
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Minecraft could have been, designed by very serious players, for other like minded individuals.
π What Does Community Edition Mean?
Community Edition is the successor to FlowerChild's original mod. It is a direct continuation using FC's source code, developed by the community, and following FC's original vision for the mod. The primary focuses of CE are fixing some of the features and systems FlowerChild left incomplete when he left the mod, as well as providing bugfixes and quality of life improvements.
πΌοΈ Screenshots
π License
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.
ποΈ How do I obtain the source code?
- Download Minecraft Coder Pack (MCP) for 1.5.2
- Download the source code for a specific version from the releases page
- Unpack the source code in a folder
- Put mcp751.zip in this folder
- Run gradlew.bat (Windows) or ./gradlew (Shell)
This will take a few minutes and place the source code in the mcp/src folder.
π A Note About Compatibility
Because of the extremely large scope of Better than Wolves, it is monumentally unlikely for any mods not explicitly designed for Better than Wolves to be compatible. Due to the polished and self-contained design of BTW though, I personally don't think that's a bad thing as it creates a more curated experience for the player.
However, for those looking to expand their options beyond just BTW, there is a lively community of addon creators over on discord and the forums. These addons are designed to work with BTW and enhance the experience.
Anyone wishing to create an addon for BTW is free to do so. BTW CE has a built in addon API which will continue to be expanded in future releases.
π FlowerChild's Final Message to the Community
With today being the 10th anniversary of the first release of Better Than Wolves, and with the release of the source code, I feel it is a good time for me to say goodbye to the mod and its fans.
It's been a wild ride this last decade with plenty of highs and lows along the way, but it's clear to me this is a chapter I wish to bring to a close in my life. If I ask anything of the community in leaving, it is that you let me do so in peace and let me make a clean break with the mod and FlowerChild. After all this time, effort, and conflict, it is not something I wish to carry any longer and I hope you all will respect that.
Version 1.0.1 of Better than Wolves: Community Edition has been released! Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho
/--General--/
-Fixed an issue where MCPatcher's Better Grass did not function, and added a config option to enable it (it is disabled by default).
/--Gameplay--/
- Fixed an issue where endermen aggro was calculated incorrectly and could aggro from behind 2 high walls even without line of sight.
- Fixed an issue where mining a piston in the same tick as it extended would cause the game to crash.
/-Addon API--/
- Added hooks to define how many babies should spawn when breeding.
- Fixed an issue where the FCBlockDirectional template was absent.
Version 1.1.0 of Better than Wolves: Community Edition has been released! Download here
This release will cause issues with craftguide. It will definitely no longer be able to display kiln and saw recipes, but may cause bigger issues than that. I am unfamiliar with the craftguide codebase but I am definitely willing to work with anyone who is to get it functional again. Once it is fixed though, it should have increased functionality due to how a lot of the BTW-specific recipes are now handled.
Also, apologies to addon authors for breaking things so soon again, this will also break any addons which use custom recipe classes or which add recipes for the saw, kiln, piston packing, or secondary output recipes.
Thanks to the following people who contributed to this release!
- Dawnraider
- Zhil
- Hiracho
- rockoutwill
/--General--/
- Refactored the code for the skin fix to be less janky.
- Removed the config option for skin URLs since it is no longer necessary with the integration of Zhil's skin fix.
/--Gameplay--/
- Added diamond shears, crafted in the same manner as iron shears. Diamond shears do not take durability damage when used in crafting. This and the chisel below use the same id as deco's item, so they will be counted as the same item for those using deco (once deco is updated for CE).
- Added diamond chisels, crafted with a single diamond ingot. Diamond chisels do not take durability damage when used in crafting.
- Added the ability to filter wheat through a wicker filter in a hopper to separate out seeds and straw, allowing for automated farming of wheat once again.
- Added the ability to create chicken feed in a cauldron.
- Added the ability to apply mortar using a vanilla dispenser facing a block which can accept mortar.
- Added a config option to disable nausea from grinding netherrack in the millstone.
- Added a config option to enable hardcore soulmating after the nether has been accessed. If this is enabled, players will always spawn together after dying, regardless of progression.
- Added the ability to craft the comparator, using the same recipe as the repeater but with a redstone eye in place of the clock, and a third redstone torch above the middle.
- Added the ability for the comparator to read the contents of the hopper. This replaces the previous functionality where the hopper would output power when full, which has been removed. This also fixes an issue where a full hopper would permanently lock a dispenser placed below it.
- Changed the redstone eye to be crafted using only a single row of lapis, and moved it to be craftable on a normal crafting table.
- Changed regular and detector rails to be crafted with 6 iron nuggets instead of ingots. Regular rails now produce 12 instead of 16, while detector rails still produce 6.
- Changed powered rails to be crafted with 6 iron nuggets for the rails, a stick in the center, and a redstone latch in the bottom center, still producing 6.
- Changed wolves to be bred using mystery meat, and removed all restrictions on wolves entering breeding mode, including allowing wild wolves to breed.
- Changed wolves to get extra excited after killing a player.
- Changed the player to drop less mystery meat from being fat, but increased the minimum slightly (from 1-11 to 2-4).
- Changed the player to drop rotten flesh when bound to a soulforged steel beacon. The previous behavior was encouraging the player to construct suicide booths in order to obtain large quantities of mystery meat. Sacrificing villagers (preferably with a looting weapon or beacon) is the intended way to do so.
- Changed (increased) the amount of mystery meat dropped by villagers from 1-2 to 1-3.
- Changed (increased) the amount of leather dropped by cows from 0-2 to 1-3 to make investing the effort to kill a cow feel a little more rewarding.
- Changed (increased) the number of feathers dropped by chickens from 0-2 to 1-3. This, along with the arrow change, should hopefully make feathers feel like less of a restrictive resource.
- Changed arrows to once again craft 4. Arrows felt far too costly to the point of feeling prohibitive, and it was discouraging players from using bows even into late game.
- Changed the recipe for steel broadheads to produce 2 arrowheads instead of 6 to maintain a similar steel cost for broadhead arrows.
- Changed the number of items traded for the priest's skull trade and several raw meat trades for the butcher to make them consistent with other similar trades.
- Changed (reduced) the price of saddles from the butcher.
- Changed (rebalanced) a few of the outlier librarian trades to be less obnoxious.
- Changed (reduced) the spawn rate of ghasts in the nether. It is still considerably higher than vanilla, but the old spawn rate would spam ghasts and make tunneling the only viable strategy, which was not particularly enjoyable. The nether will still continue to be quite dangerous, but surface travel will at least be possible now. A config option has been provided for those who wish to maintain the old spawn rate.
- Changed blaze powder to be crafted by grinding blaze rods in a millstone. Blaze powder may no longer be crafted by hand.
- Changed vanilla stair recipes to produce 6 instead of 4 to match the stair recipes in BTW.
- Changed rough stone which has been chiseled beyond the first stage to explode into items when picked up by a block dispenser to fix a stone duplication exploit.
- Fixed an issue where burning villagers still dropped cooked meat instead of burned.
- Fixed an issue where sugar cane could be placed inside water.
- Fixed an issue where endermen would forget their aggro status on reloading the world.
/--Creative Mode--/
- Added water and lava source blocks to the creative menu.
- Added powered axles to the creative menu. This allows testing mechanical devices without having to worry about constructing something to generate mechanical power.
- Fixed an issue where jungle spiders were missing spawn eggs.
- Fixed an issue where villager spawn eggs were missing translation entries.
/--Addon API--/
- Rewrote how entity creation is handled. Entities now must go through EntityList.createEntityOfType() in order to be created, which allows for much smoother entity class replacement for addons.
- Added hooks to save global data to level.dat.
- Added the ability to define piston packing recipes which combine multiple items into a single block.
- Changed recipes for hopper filtering, piston packing, the saw, and the kiln to use crafting managers, allowing recipes to be added or modified without overrides.
- Changed secondary recipe outputs to store their secondary outputs in the crafting manager when assigned instead of relying on hardcoded info.
- Changed the kiln cooking overlay to be automatically rendered for blocks which have a kiln recipe so that it no longer needs to be hardcoded in RenderBlockSecondPass()
- Changed the config file handler to regenerate the config file (with the selected options) every time the game is loaded in order to preserve the options order defined by the addon instead of appending any new options to the end of the file
- Changed (refactored) block and item replacement to be a bit more robust. There should not be any addon-facing changes, however.
Version 1.1.1 of Better than Wolves Community Edition has been released! Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- rockoutwill
/--Gameplay--/
- Fixed an issue where the game would crash when attempting to spill items out from a mod inventory which was broken.
/--Addon API--/
- Changed how reflective constructor calls are handled to be less strict about primitives which can normally be passed as arguments.
- Fixed an issue where the game would crash on load when trying to reflectively use a block or item constructor that was not the first constructor defined for that type.
Version 1.1.3 of Better than Wovles: Community Edition has been released! Download here
/--Gameplay--/
- Fixed an issue where diamond chisels were unable to split stone into stone bricks.
- Fixed an issue where the game would crash when trying to spawn a lightning bolt.
Version 1.1.5 of Better than Wolves: Community Edition has been released! Download here
/--Gameplay--/
- Fixed an issue where diamond shears could not be used to cut leather.
- Fixed an issue where hemp could not be harvested using shears.
- Fixed an issue where placing a brick in multiplayer would crash the server.
- Fixed an issue where the game would crash upon entering the end.
- Fixed an issue where throwing an egg would crash the game.
- Fixed an issue where throwing a snowball would crash the game.
- Fixed an issue where lighting a powder keg would crash the game.
- Fixed an issue where casting a fishing rod would crash the game.
/--Creative Mode--/
- Fixed an issue where an unimplemented item could be obtained through the creative menu.
/--Addon API--/
- Fixed an issue where addons with no config options defined would display an error to the console.
Iβm sorry, but is there any reason for this mod to be made for 1.5.2? in 2021 no less? I donβt even know anyone who still plays 1.5.2 for mods. 1.6.4 or 1.7.10, yes. But 1.5.2?
Version 1.1.7 of Better than Wolves: Community Edition has been released! Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Zhil
/--General--/
- Fixed an issue where falling sand would generate an error on chunk generation.
/--Gameplay--/
- Fixed an issue where comparators had the wrong recipe.
- Fixed an issue where the game would crash when a platform began moving.
- Fixed an issue where the game could crash when a max level villager tried to refresh its trades.
Iβm sorry, but is there any reason for this mod to be made for 1.5.2? in 2021 no less? I donβt even know anyone who still plays 1.5.2 for mods. 1.6.4 or 1.7.10, yes. But 1.5.2?
Yeah 1.5.2 is a weird version to be on admittedly. It is the version on which FlowerChild stopped updating to modern versions of Minecraft due to divergence in design directions and to have a stable codebase to work from. Because of the extensive edits to the codebase, updating to a more recent version would be incredibly difficult to do. Not impossible, and there has been some discussion among the dev team about how to do it, but it is not something planned in the immediate future.
Because it is a total conversion, however, it's not feasible to use Better than Wolves with any other mods anyways, so I am not particularly concerned with updating for any reason besides engine upgrades.
/--Gameplay--/
- Changed (increased) the chance of breeding villagers producing a villager of a different profession than the parents.
- Fixed an issue where TNT exploding could still cause a crash in some instances.
- Fixed an issue where chopping logs with a stone axe always produced oak bark.
/--Addon API--/
- Added the ability for addons to add custom villagers to existing castes in order to allow addon villagers to be bred from vanilla ones.
- Added the ability for addons to define their own castes for villager breeding.
- Fixed an issue where defining villager professions with non-consecutive ids would cause the game to crash when a villager of that profession was created.
Version 1.1.7 of Better than Wolves: Community Edition has been released! Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Zhil
/--General--/
- Fixed an issue where falling sand would generate an error on chunk generation.
/--Gameplay--/
- Fixed an issue where comparators had the wrong recipe.
- Fixed an issue where the game would crash when a platform began moving.
- Fixed an issue where the game could crash when a max level villager tried to refresh its trades.
Yeah 1.5.2 is a weird version to be on admittedly. It is the version on which FlowerChild stopped updating to modern versions of Minecraft due to divergence in design directions and to have a stable codebase to work from. Because of the extensive edits to the codebase, updating to a more recent version would be incredibly difficult to do. Not impossible, and there has been some discussion among the dev team about how to do it, but it is not something planned in the immediate future.
Because it is a total conversion, however, it's not feasible to use Better than Wolves with any other mods anyways, so I am not particularly concerned with updating for any reason besides engine upgrades.
Nice. The comparator wrong recipe is annoying
Rollback Post to RevisionRollBack
hi Iβm older and slightly more mature ignore my old posts pls
Version 1.2X of Better than Wolves: Community Edition has been released! Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho
- Sockthing
/--General--/
- Updated the title splashes.
- Fixed an issue where config options were not being properly saved.
- Fixed an issue where better grass did not work for mycelium.
- Fixed an issue where better grass did not work for grass slabs.
/--Gameplay--/
- Added several new systems to update more crops to vegehenna. These changes are detailed individually further below. Note that this will be expanded upon in future releases to eventually update all crops to vegehenna standards.
- Added the ability to silk touch clay ore, and removed the ability to convert old vanilla clay into unfired clay (as that was done by using clay ore's item id). It has been long enough since the original clay change that I find it very unlikely people still have clay that has not been converted.
- Added the ability to use fortune on clay ore to increase the amount of clay dropped.
- Added the diamond armor plate, and renamed the steel one to differentiate it. It may be crafted with 2 leather straps with a diamond ingot in the middle, and padding below the diamond ingot. The steel armor plate recipe has also been tweaked to match for consistency.
- Changed diamond armor to require diamond armor plates in a similar manner to steel armor (straps replacing the shoulders and legs, and added on the chin, for 7 total), though the recipes still use the 3x3 anvil. This should hopefully allow iron armor a bit of room to breathe by making diamond armor a tad more expensive and slightly lossy when melted down.
- Changed sheep to display their original wool color when shorn.
- Changed wicker baskets to return all the wicker used in crafting them instead of only 1 to make the transition to hampers less frustrating given the sugar cane changes below.
- Changed hamper's selection and hit boxes to better match their model.
- Changed sails to be crafted with 3 fabric instead of 6 to reduce the amount of time spent early game waiting for hemp to grow. This should also make hardcore spawns across oceans slightly less punishing.
- Changed (reduced) the maximum hardcore spawn range after entering the end to scale linearly with the other range increases instead of being dramatically higher.
- Changed (reduced) the lockout timer on being assigned a new spawn location after dying. Now if you die after night falls you should be assigned a new location instead of simply death looping until morning. This should hopefully reduce some of the frustration of dying again immediately after a hardcore spawn.
- Changed (increased) the minimum food value for the player on rapid respawns within the same day so that the player should no longer respawn unable to jump.
- Removed the scaling minimum distance for hardcore spawn. The minimum is now fixed with only the maximum scaling in order to increase the chances of landing on old bases to generally make HCS reward overworld infrastructure more.
- Removed the water bucket from the bread dough recipe as it made bread a pain to craft.
- Fixed an issue where wolves would eat loose food on the ground even when not hungry.
Vegehenna:
- Added sugar cane roots, which are now required to grow sugar cane as the sugar cane item may no longer be planted (though it may still be placed on top of plants with roots). New roots can be bought from the farmer or found by exploring, as newly generated sugar cane plants will generate with roots which can be picked up and moved. The growth rate of sugar cane has been increased to offset new plants being much more rare. Old sugarcane plants will continue to function as normal so as to not break builds. Old plants will also drop roots when their base block is broken to make conversion easier.
- Added a new carrot item, which is used for the new carrot crops. Old carrots will function as they used to so as to not break old builds. A crafting recipe has been provided to convert old carrots to new carrots.
- Added a new flowering carrot plant, which can be obtained by planting a whole carrot. Flowering carrots drop carrot seeds when harvested.
- Added a new carrot plant grown from carrot seeds, which drops a single carrot when harvested. Both kinds of carrot plants use daily growth like wheat.
- Changed the textures for carrots and wheat crops.
- Changed (increased) the chance of villages to have carrots or potatoes slightly to make explorating for them a little less frustrating.
- Changed (increased) the base growth level of crops in villages to reduce the amount of waiting necessary to be able to harvest the crops.
- Changed saplings to drop their current growth stage when broken instead of reverting to base.
- Changed saplings to grow faster when fertilized.
- Changed saplings to not grow into trees when placed in unfertilized planters. Be careful though, as fertilized saplings may find planters too restrictive for their growing root system.
- Removed the ability to craft melons into slices by hand, making the saw now the only way to do so. This makes melons less effective as a source of food while travelling by decreasing their efficiency in inventory. Note that seeds may still be obtained without a saw by dropping the melon from a sufficiently high location.
- Fixed an issue where pumpkins or melons exploding could cause seeds to get stuck in neighboring blocks.
/--Creative Mode--/
- Fixed an issue where farmland returned loose dirt when using pick block.
/--Addon API--/
- Added hooks to define custom tile entity renderers without a base class edit.
- Added hooks to define valid biomes for biome-specific generators: pumpkins, sugar cane, villages
- Added hooks to determine whether a particular addon is installed.
- Added hooks to allow for mutual replacement of blocks and items between addons by allowing one addon to define its replacement as able to override the replacement of another addon.
- Fixed an issue where addons with no config options defined would display an error to the console.
Nice post. I learn something totally new and challenging on blogs I stumbleupon everyday. Itβs always useful to read through content from other authors and use something from other sites
π· Better Than Wolves - Community Edition π·
This is a continuation of FlowerChild's Better than Wolves total conversion Minecraft mod. Its aim is to both recapture the feeling of that first time you played Minecraft, hiding in a dark hole on your first night with monsters all around, as well as extending gameplay by creating a deep tech tree that lets you slowly master your surroundings, as you craft windmills, kilns and crucibles and eventually reach steel production.
Better Than Wolves is trying to keep that old survival feel of versions past and therefore uses an old version of Minecraft: 1.5.2. This means that the installation is a bit different from most mods. Check out the wiki for installation instructions.
π Links
* Download β Installation
* Github Repository
* Report a bug
* Forums β Wiki β Discord
* Original Wolves Are a Bad Idea Thread
* Original Better Than Wolves Thread
π A word of gratitude
The Community Edition team would like to express its gratitude to all the people that have kept this community alive all these years:
As well as a thanks the following people who have contributed time and effort to the community edition:
Furthermore, thanks to the following people who have provided translations for BTW:
Code and/or assets have also been used from the following sources:
πΊ What is Better Than Wolves?
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Minecraft could have been, designed by very serious players, for other like minded individuals.
π What Does Community Edition Mean?
Community Edition is the successor to FlowerChild's original mod. It is a direct continuation using FC's source code, developed by the community, and following FC's original vision for the mod. The primary focuses of CE are fixing some of the features and systems FlowerChild left incomplete when he left the mod, as well as providing bugfixes and quality of life improvements.
πΌοΈ Screenshots
π License
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
Attribution 4.0 International (CC BY 4.0)
A note from FlowerChild about licensing:
ποΈ How do I obtain the source code?
- Download Minecraft Coder Pack (MCP) for 1.5.2
- Download the source code for a specific version from the releases page
- Unpack the source code in a folder
- Put mcp751.zip in this folder
- Run gradlew.bat (Windows) or ./gradlew (Shell)
This will take a few minutes and place the source code in the mcp/src folder.
π A Note About Compatibility
Because of the extremely large scope of Better than Wolves, it is monumentally unlikely for any mods not explicitly designed for Better than Wolves to be compatible. Due to the polished and self-contained design of BTW though, I personally don't think that's a bad thing as it creates a more curated experience for the player.
However, for those looking to expand their options beyond just BTW, there is a lively community of addon creators over on discord and the forums. These addons are designed to work with BTW and enhance the experience.
Anyone wishing to create an addon for BTW is free to do so. BTW CE has a built in addon API which will continue to be expanded in future releases.
π FlowerChild's Final Message to the Community
Hahaha, love it Magik
Edit: Whoops the timeline broke
\o/
What, not even mod-loader compatible?! What is this, 2011?!
Also, you should totally rename it, wolves barely have anything to do with it.
-Unknown
Good content.I really appreciate your hard work.Thank so much for this post. and hope you will be provide this type of content in future
Version 1.0.1 of Better than Wolves: Community Edition has been released!
Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho
/--General--/
-Fixed an issue where MCPatcher's Better Grass did not function, and added a config option to enable it (it is disabled by default).
/--Gameplay--/
- Fixed an issue where endermen aggro was calculated incorrectly and could aggro from behind 2 high walls even without line of sight.
- Fixed an issue where mining a piston in the same tick as it extended would cause the game to crash.
/-Addon API--/
- Added hooks to define how many babies should spawn when breeding.
- Fixed an issue where the FCBlockDirectional template was absent.
Version 1.1.0 of Better than Wolves: Community Edition has been released!
Download here
This release will cause issues with craftguide. It will definitely no longer be able to display kiln and saw recipes, but may cause bigger issues than that. I am unfamiliar with the craftguide codebase but I am definitely willing to work with anyone who is to get it functional again. Once it is fixed though, it should have increased functionality due to how a lot of the BTW-specific recipes are now handled.
Also, apologies to addon authors for breaking things so soon again, this will also break any addons which use custom recipe classes or which add recipes for the saw, kiln, piston packing, or secondary output recipes.
Thanks to the following people who contributed to this release!
- Dawnraider
- Zhil
- Hiracho
- rockoutwill
/--General--/
- Refactored the code for the skin fix to be less janky.
- Removed the config option for skin URLs since it is no longer necessary with the integration of Zhil's skin fix.
/--Gameplay--/
- Added diamond shears, crafted in the same manner as iron shears. Diamond shears do not take durability damage when used in crafting. This and the chisel below use the same id as deco's item, so they will be counted as the same item for those using deco (once deco is updated for CE).
- Added diamond chisels, crafted with a single diamond ingot. Diamond chisels do not take durability damage when used in crafting.
- Added the ability to filter wheat through a wicker filter in a hopper to separate out seeds and straw, allowing for automated farming of wheat once again.
- Added the ability to create chicken feed in a cauldron.
- Added the ability to apply mortar using a vanilla dispenser facing a block which can accept mortar.
- Added a config option to disable nausea from grinding netherrack in the millstone.
- Added a config option to enable hardcore soulmating after the nether has been accessed. If this is enabled, players will always spawn together after dying, regardless of progression.
- Added the ability to craft the comparator, using the same recipe as the repeater but with a redstone eye in place of the clock, and a third redstone torch above the middle.
- Added the ability for the comparator to read the contents of the hopper. This replaces the previous functionality where the hopper would output power when full, which has been removed. This also fixes an issue where a full hopper would permanently lock a dispenser placed below it.
- Changed the redstone eye to be crafted using only a single row of lapis, and moved it to be craftable on a normal crafting table.
- Changed regular and detector rails to be crafted with 6 iron nuggets instead of ingots. Regular rails now produce 12 instead of 16, while detector rails still produce 6.
- Changed powered rails to be crafted with 6 iron nuggets for the rails, a stick in the center, and a redstone latch in the bottom center, still producing 6.
- Changed wolves to be bred using mystery meat, and removed all restrictions on wolves entering breeding mode, including allowing wild wolves to breed.
- Changed wolves to get extra excited after killing a player.
- Changed the player to drop less mystery meat from being fat, but increased the minimum slightly (from 1-11 to 2-4).
- Changed the player to drop rotten flesh when bound to a soulforged steel beacon. The previous behavior was encouraging the player to construct suicide booths in order to obtain large quantities of mystery meat. Sacrificing villagers (preferably with a looting weapon or beacon) is the intended way to do so.
- Changed (increased) the amount of mystery meat dropped by villagers from 1-2 to 1-3.
- Changed (increased) the amount of leather dropped by cows from 0-2 to 1-3 to make investing the effort to kill a cow feel a little more rewarding.
- Changed (increased) the number of feathers dropped by chickens from 0-2 to 1-3. This, along with the arrow change, should hopefully make feathers feel like less of a restrictive resource.
- Changed arrows to once again craft 4. Arrows felt far too costly to the point of feeling prohibitive, and it was discouraging players from using bows even into late game.
- Changed the recipe for steel broadheads to produce 2 arrowheads instead of 6 to maintain a similar steel cost for broadhead arrows.
- Changed the number of items traded for the priest's skull trade and several raw meat trades for the butcher to make them consistent with other similar trades.
- Changed (reduced) the price of saddles from the butcher.
- Changed (rebalanced) a few of the outlier librarian trades to be less obnoxious.
- Changed (reduced) the spawn rate of ghasts in the nether. It is still considerably higher than vanilla, but the old spawn rate would spam ghasts and make tunneling the only viable strategy, which was not particularly enjoyable. The nether will still continue to be quite dangerous, but surface travel will at least be possible now. A config option has been provided for those who wish to maintain the old spawn rate.
- Changed blaze powder to be crafted by grinding blaze rods in a millstone. Blaze powder may no longer be crafted by hand.
- Changed vanilla stair recipes to produce 6 instead of 4 to match the stair recipes in BTW.
- Changed rough stone which has been chiseled beyond the first stage to explode into items when picked up by a block dispenser to fix a stone duplication exploit.
- Fixed an issue where burning villagers still dropped cooked meat instead of burned.
- Fixed an issue where sugar cane could be placed inside water.
- Fixed an issue where endermen would forget their aggro status on reloading the world.
/--Creative Mode--/
- Added water and lava source blocks to the creative menu.
- Added powered axles to the creative menu. This allows testing mechanical devices without having to worry about constructing something to generate mechanical power.
- Fixed an issue where jungle spiders were missing spawn eggs.
- Fixed an issue where villager spawn eggs were missing translation entries.
/--Addon API--/
- Rewrote how entity creation is handled. Entities now must go through EntityList.createEntityOfType() in order to be created, which allows for much smoother entity class replacement for addons.
- Added hooks to save global data to level.dat.
- Added the ability to define piston packing recipes which combine multiple items into a single block.
- Changed recipes for hopper filtering, piston packing, the saw, and the kiln to use crafting managers, allowing recipes to be added or modified without overrides.
- Changed secondary recipe outputs to store their secondary outputs in the crafting manager when assigned instead of relying on hardcoded info.
- Changed the kiln cooking overlay to be automatically rendered for blocks which have a kiln recipe so that it no longer needs to be hardcoded in RenderBlockSecondPass()
- Changed the config file handler to regenerate the config file (with the selected options) every time the game is loaded in order to preserve the options order defined by the addon instead of appending any new options to the end of the file
- Changed (refactored) block and item replacement to be a bit more robust. There should not be any addon-facing changes, however.
Version 1.1.1 of Better than Wolves Community Edition has been released!
Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- rockoutwill
/--Gameplay--/
- Fixed an issue where the game would crash when attempting to spill items out from a mod inventory which was broken.
/--Addon API--/
- Changed how reflective constructor calls are handled to be less strict about primitives which can normally be passed as arguments.
- Fixed an issue where the game would crash on load when trying to reflectively use a block or item constructor that was not the first constructor defined for that type.
Version 1.1.2 of Better than Wolves: Community Edition has been released!
Download here
/--General--/
- Fixed an issue where clients would crash in multiplayer when more than one person joined the server.
Version 1.1.3 of Better than Wovles: Community Edition has been released!
Download here
/--Gameplay--/
- Fixed an issue where diamond chisels were unable to split stone into stone bricks.
- Fixed an issue where the game would crash when trying to spawn a lightning bolt.
Version 1.1.4 of Better than Wolves: Community Edition has been released!
Download here
Sorry to keep spamming releases, the new entity spawning code touched a lot of places and I was bound to miss a few while testing.
/--Gameplay--/
- Fixed an issue where the game would crash when throwing a splash potion.
Version 1.1.5 of Better than Wolves: Community Edition has been released!
Download here
/--Gameplay--/
- Fixed an issue where diamond shears could not be used to cut leather.
- Fixed an issue where hemp could not be harvested using shears.
- Fixed an issue where placing a brick in multiplayer would crash the server.
- Fixed an issue where the game would crash upon entering the end.
- Fixed an issue where throwing an egg would crash the game.
- Fixed an issue where throwing a snowball would crash the game.
- Fixed an issue where lighting a powder keg would crash the game.
- Fixed an issue where casting a fishing rod would crash the game.
/--Creative Mode--/
- Fixed an issue where an unimplemented item could be obtained through the creative menu.
/--Addon API--/
- Fixed an issue where addons with no config options defined would display an error to the console.
Version 1.1.6 of Better than Wolves: Community Edition has been released!
Download here
/--Gameplay--/
-Fixed an issue where the saw and kiln could output items with 0 stack size.
Iβm sorry, but is there any reason for this mod to be made for 1.5.2? in 2021 no less? I donβt even know anyone who still plays 1.5.2 for mods. 1.6.4 or 1.7.10, yes. But 1.5.2?
mmm
Version 1.1.7 of Better than Wolves: Community Edition has been released!
Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Zhil
/--General--/
- Fixed an issue where falling sand would generate an error on chunk generation.
/--Gameplay--/
- Fixed an issue where comparators had the wrong recipe.
- Fixed an issue where the game would crash when a platform began moving.
- Fixed an issue where the game could crash when a max level villager tried to refresh its trades.
Yeah 1.5.2 is a weird version to be on admittedly. It is the version on which FlowerChild stopped updating to modern versions of Minecraft due to divergence in design directions and to have a stable codebase to work from. Because of the extensive edits to the codebase, updating to a more recent version would be incredibly difficult to do. Not impossible, and there has been some discussion among the dev team about how to do it, but it is not something planned in the immediate future.
Because it is a total conversion, however, it's not feasible to use Better than Wolves with any other mods anyways, so I am not particularly concerned with updating for any reason besides engine upgrades.
Version 1.1.8 has been released!
Download here
/--Gameplay--/
- Changed (increased) the chance of breeding villagers producing a villager of a different profession than the parents.
- Fixed an issue where TNT exploding could still cause a crash in some instances.
- Fixed an issue where chopping logs with a stone axe always produced oak bark.
/--Addon API--/
- Added the ability for addons to add custom villagers to existing castes in order to allow addon villagers to be bred from vanilla ones.
- Added the ability for addons to define their own castes for villager breeding.
- Fixed an issue where defining villager professions with non-consecutive ids would cause the game to crash when a villager of that profession was created.
Added a number of screenshots to the OP as those were sorely lacking. Thanks to A^2 for providing screenshots of his world!
Nice. The comparator wrong recipe is annoying
hi Iβm older and slightly more mature ignore my old posts pls
Version 1.2X of Better than Wolves: Community Edition has been released!
Download here
Thanks to the following people who contributed to this release!
- Dawnraider
- Hiracho
- Sockthing
/--General--/
- Updated the title splashes.
- Fixed an issue where config options were not being properly saved.
- Fixed an issue where better grass did not work for mycelium.
- Fixed an issue where better grass did not work for grass slabs.
/--Gameplay--/
- Added several new systems to update more crops to vegehenna. These changes are detailed individually further below. Note that this will be expanded upon in future releases to eventually update all crops to vegehenna standards.
- Added the ability to silk touch clay ore, and removed the ability to convert old vanilla clay into unfired clay (as that was done by using clay ore's item id). It has been long enough since the original clay change that I find it very unlikely people still have clay that has not been converted.
- Added the ability to use fortune on clay ore to increase the amount of clay dropped.
- Added the diamond armor plate, and renamed the steel one to differentiate it. It may be crafted with 2 leather straps with a diamond ingot in the middle, and padding below the diamond ingot. The steel armor plate recipe has also been tweaked to match for consistency.
- Changed diamond armor to require diamond armor plates in a similar manner to steel armor (straps replacing the shoulders and legs, and added on the chin, for 7 total), though the recipes still use the 3x3 anvil. This should hopefully allow iron armor a bit of room to breathe by making diamond armor a tad more expensive and slightly lossy when melted down.
- Changed sheep to display their original wool color when shorn.
- Changed wicker baskets to return all the wicker used in crafting them instead of only 1 to make the transition to hampers less frustrating given the sugar cane changes below.
- Changed hamper's selection and hit boxes to better match their model.
- Changed sails to be crafted with 3 fabric instead of 6 to reduce the amount of time spent early game waiting for hemp to grow. This should also make hardcore spawns across oceans slightly less punishing.
- Changed (reduced) the maximum hardcore spawn range after entering the end to scale linearly with the other range increases instead of being dramatically higher.
- Changed (reduced) the lockout timer on being assigned a new spawn location after dying. Now if you die after night falls you should be assigned a new location instead of simply death looping until morning. This should hopefully reduce some of the frustration of dying again immediately after a hardcore spawn.
- Changed (increased) the minimum food value for the player on rapid respawns within the same day so that the player should no longer respawn unable to jump.
- Removed the scaling minimum distance for hardcore spawn. The minimum is now fixed with only the maximum scaling in order to increase the chances of landing on old bases to generally make HCS reward overworld infrastructure more.
- Removed the water bucket from the bread dough recipe as it made bread a pain to craft.
- Fixed an issue where wolves would eat loose food on the ground even when not hungry.
Vegehenna:
- Added sugar cane roots, which are now required to grow sugar cane as the sugar cane item may no longer be planted (though it may still be placed on top of plants with roots). New roots can be bought from the farmer or found by exploring, as newly generated sugar cane plants will generate with roots which can be picked up and moved. The growth rate of sugar cane has been increased to offset new plants being much more rare. Old sugarcane plants will continue to function as normal so as to not break builds. Old plants will also drop roots when their base block is broken to make conversion easier.
- Added a new carrot item, which is used for the new carrot crops. Old carrots will function as they used to so as to not break old builds. A crafting recipe has been provided to convert old carrots to new carrots.
- Added a new flowering carrot plant, which can be obtained by planting a whole carrot. Flowering carrots drop carrot seeds when harvested.
- Added a new carrot plant grown from carrot seeds, which drops a single carrot when harvested. Both kinds of carrot plants use daily growth like wheat.
- Changed the textures for carrots and wheat crops.
- Changed (increased) the chance of villages to have carrots or potatoes slightly to make explorating for them a little less frustrating.
- Changed (increased) the base growth level of crops in villages to reduce the amount of waiting necessary to be able to harvest the crops.
- Changed saplings to drop their current growth stage when broken instead of reverting to base.
- Changed saplings to grow faster when fertilized.
- Changed saplings to not grow into trees when placed in unfertilized planters. Be careful though, as fertilized saplings may find planters too restrictive for their growing root system.
- Removed the ability to craft melons into slices by hand, making the saw now the only way to do so. This makes melons less effective as a source of food while travelling by decreasing their efficiency in inventory. Note that seeds may still be obtained without a saw by dropping the melon from a sufficiently high location.
- Fixed an issue where pumpkins or melons exploding could cause seeds to get stuck in neighboring blocks.
/--Creative Mode--/
- Fixed an issue where farmland returned loose dirt when using pick block.
/--Addon API--/
- Added hooks to define custom tile entity renderers without a base class edit.
- Added hooks to define valid biomes for biome-specific generators: pumpkins, sugar cane, villages
- Added hooks to determine whether a particular addon is installed.
- Added hooks to allow for mutual replacement of blocks and items between addons by allowing one addon to define its replacement as able to override the replacement of another addon.
- Fixed an issue where addons with no config options defined would display an error to the console.
Nice post. I learn something totally new and challenging on blogs I stumbleupon everyday. Itβs always useful to read through content from other authors and use something from other sites