Minecraft has changed a lot since it's initial beta period in 2011 and a lot of long-time players attribute this shift as starting with beta 1.8 and release 1.0 or "The adventure update" as they were titled. These two updates changed the game's fundemental mechanics and progression significantly by adding a hunger bar, sprinting, enchantments, an XP system and many more changes to the game's fundemental mechanics
While this is all well and good, many fans such as myself feel these updates took away from something special the previous versions had, while also not expanding enough on the core gameplay to keep things interesting. The classic versions of Minecraft were simpler, more relaxed games with a larger focus on building and mining over exploration and combat. Personally, I saw immense untapped appeal in this type of gameplay which is what I aim to fulfil with "BTA". The name being a play on FlowerChild's old "Better than Wolves" mod for beta 1.5, a mod made as a response to frustration over Notch's wasted time adding of wolves that instead focuses on features that actually expand on the game's existing functionality and gameplay value. This is the mindset I'd like to capture with BTA - refining the game's core mechanics, instead of overloading it with new features.
This mod aims to continually update the game, starting from beta 1.7.3, with new features, refinements, blocks and mechanics that aim to hopefully stay true to Minecraft while expanding the game into something less "beta" and more complete. Check back for more updates!
On top of that, this update includes a plethora of bug fixes ported from modern versions, as well as full (but potentially buggy!) online multiplayer support. (Check out the change log for a more in-depth list of changes!)
added a variety of new brick types: stone bricks, sandstone bricks and gold and lapis bricks
added 3 new stone types: found in new "rock layer" formations that are generated around the world. granite and limestone generate from y128 to y60, while basalt generates from y30 under. Also includes cobbled and brick varients!
added spike traps: can be activated with redstone. on contact enemies and players will get stuck to them and continually take damage.
added mesh blocks. a grate-like block that allows items to pass through, but not players or other entities. good for item sorters/mob grinders!
added cobblestone pressure plate: only activates for players. keeps creepers out your base!
added a new nether-exclusive ore type: nether coal. can be used as a fuel source, and also to craft the new blast furnaces.
added the blast furnace: will smelt ores significantly quicker than a regular furnace, but requires nether coal to fuel due to the intense heat needed to power the furnace.
added a new tool and armour type 'steel': steel can be created by smelting iron in a blast furnace. has the exact same mining properties of iron, but has nearly twice the durability of diamond. Say goodbye to crafting spare picks!
added fence gates
added dirt paths: right click dirt or grass with a shovel to carve a path
added moss: spreads on stone in darkness, can be found in caverns. (also may have a seecret functionality!)
reimplemented sponges: they work as they do in the modern game, placing one in a body of water will soak up all water in a 2x radius around the sponge. Requires being smelted to use again. Can be found rarely at the bottom of the ocean.
added new music discs (all missing tracks except where are we now and 11): can be found as rare dungeon loot.
added a "simplified" debug screen that shows only your coordinates and FPS counter. activated by pressing "F4".
Bug fixes and small changes:
reworked fence logic: can now be placed on any surface, will attach to wooden blocks, and can have pressure plates placed on top of them to create tables
rebalanced tool stats: diamond is now significantly less durable, but mines a lot quicker. (now matches gold's mining speed). This has been done to make each tool more balanced and unique, and create more of a branching tech tree as opposed to each step being a straight upgrade over the last. allows the player to choose between greater efficiency or higher durability through the use of diamond and steel tools. (this concept will be expanded further via later updates!)
fixed certain blocks looking too large when dropped
fixed certain blocks not being able to be mined efficiently with the correct tool (e.g. furnaces can now be mined faster with picks, doors, crafting tables, doors, fences etc.. can be mined with axes, etc..)
changed sound download server to a working proxy. this means all classic sounds will load properly again.
fixed outdated login authentication. servers no longer need to be run in offline mode for players to be able to connect. also means unauthenticated (cracked) accounts can no-longer connect to random servers.
fixed stairs not dropping themselves
...and probably a ton more fixes I forgot about
Very quick hotfix to fix a critical bug where diamonds won't work in crafting recipes. Has been fixed for all future diamonds generated in your world but old ones will still be useless. Sorry!
Added an FOV Slider due to being highly requested
Nerfed steel tools slightly: smelting iron now yields 1 'crude steel' - 3 of which in a line in a crafting table now craft 1 steel ingot. Durability has also been slightly reduced
Changed Ghast fireball texture and slightly changed the particle trail behind it: now no-longer flaming snowballs! (Thanks to Mc Willow on the Discord for the fireball texture)
Fixed bricks, redstone ore, spikes and dirt paths not breaking efficiently with the correct tool
Fixed tooltips for cobblestone and lapis lazuli bricks
Beta 1.7.4_02_3 (Server-side only - clients do not need to update!)
Added death messages! Show off your skills to your friends
Added an /online command that prints out all online players, and their score
Added chat colours for readability. Currently random per logon but may be custom later on.
Fixed a bug where the console would spam you with strings
Fixed a bug where the blast furnace could not be crafted
World: - Labyrinths! These sprawling dungeons feature greater challenge in exchange for unbelievable treasures. - Slimy caves! Below a certain level, slime chunks will be literally dripping with ooze to help identify them more easily. - Re-worked monster spawning! Hostile spawning light level is now tied to difficulty, with them spawning much more frequently at night on hard and normal. They also spawn at a lower light level in general (max 4 instead of 8).
Blocks: - Motion sensors! These new blocks emit a redstone signal when they spot someone - or something - move past. - New and improved slabs! Notch's old slabs have undergone a complete rewrite, now supporting more blocks, improving behaviour, and adding the ability to be placed upside down. - Brick slabs! - Piston crushing! Putting a block between a piston and a block of obsidian will break it, dropping the block.
Mobs: - Armoured zombies! These fearsome opponents, clad in rusted chainmail, will prove a challenging fight for even the most prepared players. - Changed Cow leather droprate from 0-3 to 1-5
Items: - Hand cannons! What happens when you fire a pellet packed with gunpowder out of a high-powered slingshot? At long last, we have an answer. - Quivers! Store up to 3 stacks of arrows in this handy wearable item! - Golden arrows! Channel your inner Robin Hood with these new projectiles that can fire right through enemies. - Chainmail! Deep in the heart of labyrinths, the boldest players will be able to find chainmail gear, which has the unique property of being repairable. - Cloth! Replacing feathers as the traditional zombie drop, cloth is now a vital component in crafting beds. - Golden Quivers! These extremely rare items provide a seemingly bottomless supply of arrows. - Better boats! Tougher and more controllable boats for getting around the world easier.
Other: - New achievements! Finally, be rewarded for your exploits. - Bigger portals! Nether portals can now be as big (or as small) as you like. - Skins! Flex your cool unique skin you paid some stranger $5 to make. - Shift click! It's now possible to transfer fuel and items into furnaces by shift-clicking, as well as equipping armour via the same method. - HD textures! You can now use 32x32 textures and beyond, so you can finally port that texture pack you like without the bricks being on fire. - Safer crops! Wearing leather boots will stop crops being trampled underfoot. - New logo! Show off the fact you're playing Better than Adventure. - New splashes! The game now features over 100 community-written splashes on the main menu. - Dirt paths now have a side texture! at long last! - Doors can be stacked to 64! - Axes break leaves fast as lightning! Good for cutting down those pesky big trees. - Slightly altered item-in-hand placement for Bow - Reworked spikes, they now default to the up-position and need to be powered to retract.
- Changed the game's home directory from ".minecraft" to ".minecraft-bta"
Bug fixes: - Ore overlays and dirt paths now render properly in old lighting - Sugarcane can now be placed on sand - Nerfed moss - Blocks can be placed on tall grass - Bit depth fix - Fixed door redstone behaviour - Slabs can now be placed on slabs without the block above being empty - Bookshelves now drop themselves - Mob spawners now render the correct entity in their cage - Mobs should be less janky in multiplayer.
Golden quiver arrows now deal slightly less damage than regular arrows
Golden quiver arrows now break on impact with the ground
Chests below other chests can now be opened
Shift clicking on a block now avoids interacting with it
Changed Flint and Steel's name to "Fire Striker" to avoid confusion
Crafting mesh blocks now yields 8
Items can pass through spikes
Legacy slabs are now labelled "steps" to distinguish them from the new ones
Steel item textures now match better
Slabs no longer suffocate mobs and players in multiplayer
Simply drag and drop the MultiMC instance zip file into your MultiMC and it should appear on your instances screen. Alternatively, click "add instance" and "import from zip" then locate the file and click "OK"
Create a new instance, call it whatever you like, and click OK.
Click "versions" and choose b1.7.3 and run. As soon as the game loads, exit out.
In your directory, navigate to %appdata%/Roaming/.betacraft/versions and copy/paste the b1.7.3.jar file and rename it to 'BTA'
right click on the newly created BTA jar and open with winrar or any other zip opening tool.
Open the downloaded "add_to_jar" zip and highlight everything in the folder and drag it into the BTA jar you just opened. Delete METAINF!
Finally, take the 'BTA.info' file from the downloaded zip and paste it into the "jsons" folder.
Reload Betacraft launcher and click play!
How to run the server jar
Simply run it like you would an exe. Warning, it will use the server.jar's host directory as a local directory meaning all the files it creates will be placed in whatever folder your jar is in! So try to put it in its own folder somewhere!
Why is this mod made for such an old version? Will there be plans for a 1.17 release and above?
The aim of this mod is to completely reconceptualize and refine minecraft's progression system and core gameplay loop - think of it more like a fork or "alternate development branch" than just a simple game mod. The reason I'm starting from beta 1.7.3 is because that was the last version to still contain that simple minecraft gameplay this mod is designed around expanding on, it makes a great springboard for new ideas since at that point in development, it felt like the game could go anywhere. Almost like starting from a blank slate again. Because of this, the mod will stay exclusive to b1.7.3, however I will be continually updating with new features and refinements as time goes on, so please check back for more!
Is this mod compatible with other mods from around the same era?
Currently this mod does not use an external API such as forge or modloader, meaning all the changes to the codebase are base class edits.This might change but it has partially been done because an awful lot of refactoring has and will be done under the surface to make workflow easier, and maybe to improve optimisation and efficiency of the game also, however because of this, the unfortunate downside is a complete lack of compatibility with almost any mod made for the game back then, which is regrettable, but due to the vast scope I have planned for this mod, compataibility issues are going to be unavoidable anyway in the long run. People are still welcome to make mods for 1.7.4 and beyond, and will be encouraged! I plan to package modloader into later versions which will make developing mods specifically for BTA a lot easier!
Why isn't this mod compatible with the default minecraft launcher?
Currently there's an issue with the minecraft launcher not liking the mod, likely due to making changes to the Minecraft.class file. For now its recommended you use MultiMC or the Betacraft launcher for loading this mod.
For any other assistance or suggestions/feedback feel free to leave a comment below. Alternatively join our Discord server for more frequent updates on the project.
Special thanks to Jonkadelic#4422 for being a very helpful collaborator! This mod wouldn't be the same without him!
Fantastic work. It's really great to see that people are still giving love to older versions of the game, because really, it deserves it. The additions you've already brought in are really neat, and I can't wait to see where it goes next.
1.7.4_02_3 has been released! - This update is a server-side hotfix only. Client users do not need to update!
+ Added death messages! Show off your skills to your friends
+ Added an /online command that prints out all online players, and their score
+ Added chat colours for readability. Currently random per logon but may be custom later on.
* Fixed a bug where the console would spam you with strings
* Fixed a bug where the blast furnace could not be crafted
Explore the dangerous new labyrinths, shoot arrows from your quiver to your heart's content, create redstone traps using the new Motion Sensor blocks, and more!
Download from the links above, or use our new dedicated BTA launcher linked below! (This launcher will automatically pull the latest release from our Github, meaning no more checking forum posts for updates!)
I started playing Minecraft in 2013, when 1.5 was current, so I never knew what it was like to play the game back in the Beta days. I thought it would be cool to try this out "blind" (meaning I don't know what features there are beforehand), so here's my thoughts so far after several hours of gameplay:
- Using bone meal to convert dirt to grass is a very good feature and ought to be in vanilla.
- Cows dropping lots of leather (at least right now, not knowing how it plays into the added tech progression/balance) appears to be a great decision. It makes leather armor actually worth crafting since it's so cheap.
- Is it just me or do leaves decay faster? It certainly feels that way, and I like it.
- Leaves breaking faster with an axe is a good quality of life change.
- Clay always dropping 4 balls is a good change considering there's no silk touch (that I know of).
- Moss being basically an all-sides grass cube is cool, and I like the touch of color it adds to the caves.
- I like that the score is shown in the pause screen. It gives a subtle sense of progression, and it never made sense that you only saw your score after you already died.
- The stone variants are nice. I like that each one has a different brick texture.
- I'm noticing slime particles drip from the ceiling in some areas. I'm going to take a guess and say that's a slime chunk indicator. If so, that's great and ought to be in vanilla.
- The lack of item entity grouping makes collecting items feel a lot more satisfying. I know that's just a Beta 1.7 thing, but I wanted to point it out anyway.
- Thanks for backporting path blocks.
- Thanks for backporting that 1.12 feature where items in your crafting grid get moved back into your inventory if you exit the UI. I see it only works with the 2x2 grid and not the crafting table, but still, an improvement is an improvement.
- Breaking moss with a pickaxe feels wrong. Maybe make hoes do that instead, just like in vanilla? Or maybe just make shovels do it.
- Some of the stone variant textures feel a little too pale/bland, but maybe I'm just not used to them yet.
- I like the consistency with stone slabs and stone bricks, but I prefer the way vanilla stone bricks tile.
- I really miss all the modern mouse/keyboard shortcuts in the inventory. If it's not too difficult to backport some of the modern functionality, please do so. I prefer to spend as little time as possible in inventory screens.
- Screenshots appear to not work when in fullscreen. I'm using the provided MultiMC instance, Java 8, and KDE Neon Linux.
- 3D anaglyph seems to be a bit broken, with things not lining up the way they should? Also, it seems like moving into an area doesn't render it properly? Then again, I have no clue if this was also broken in Beta 1.7.3.
- When harvesting wheat, it seems to drop zero seeds surprisingly often. I'm not sure if this was already part of Beta 1.7 or not, but I don't like it. I think you should always at least get back 1 seed when it's fully grown.
- I see that zombies drop cloth. I have no clue what that's used for, and I haven't been able to guess any recipes yet. It definitely makes more sense than feathers, though.
- No way to craft beds? Or has the recipe changed? I assume there must at least still be some way to set your spawnpoint, though?
- Diamonds are either super rare or non-existent, which makes me wonder what the next step is beyond iron tools.
- Apparently I can't light a nether portal either. I've heard something about nether coal, though, so I assume the Nether must be accessible somehow...
Would you say it's possible to discover most of the features without any outside help, or do I have to read the patch notes? Maybe you could provide an alternative changelog in the style of NSSS that hints at the features without giving everything away?
Things I miss from vanilla (in order of importance):
- Inventory shortcuts.
- Recipe book. Or even just some way to find recipes without having to look them up. In hindsight, it's truly ridiculous that Java Edition lacked a recipe guide for so long.
- Advancements to guide players into finding stuff. This goes hand in hand with the recipe book. If you've ever seen PiroPito's Minecraft series, you'll know how crucial the advancements and recipe book are to figuring stuff out without having to resort to a wiki or tutorial.
- The ability to put more than one porkchop in a furnace. Maybe there's an upgrade or something I haven't discovered yet that provides a solution, but it's really boring to have to swap porkchops in and out of a furnace.
- Beta 1.8 Bow mechanics. Machine gun bows are alright, but they have very limited range and don't feel very skillful.
- Sprinting. It's not just the speed I miss, but also the ability to do 3-4 block jumps. Parkour almost can't exist without it. But how to implement it in a Beta 1.7 style? Here's my idea: instead of being hunger-based, it could be armor-based. Players with leather (or no) armor could sprint just like in modern MC, but players with heavier armor like iron could not. Perhaps each piece of iron armor would reduce your sprinting speed by 25%, with a full set removing your ability to sprint entirely. That could add some strategy to armor selection and keep leather armor relevant in the later stages of the game.
- Horizontal logs.
- 1.9+ boat controls.
- 1.9+ rain sounds. Seriously, I forgot how obnoxious rain sounds used to be, and without separate volume sliders, all you can do to escape the noise is run inside/underground.
- The ability to rebind the change-camera control to something other than F5. I typically use the C key (which is way easier to reach), so it's annoying every time I try to press it and nothing happens.
- I wanna be able to bonemeal sugar cane. For some reason this still isn't a thing in vanilla.
- You should be able to craft moss with cobblestone to make mossy cobblestone... or is that already implemented and I just haven't been able to guess the recipe?