After Dev my last Shader (LexShino Shaders Remade : LexShino Thread) I decided with the permission of Capt Tatsu (BSL) and EminGT (Complementary) to make my BSL Edit shader with options and modifications of Lexshino shader.
This shader is for Minecraft 1.13.x -> 1.19.X. Use the lastest version of Optifine/Iris.
PLEASE GO TO SHADER OPTIONS TO SELECT PRESET OR CHANGE OPTION MANUALLY
Please do not Upload this shader. Just give this link. Do not recover code without my permission.
You are allowed to modify the code for your personnal use. Thank you.
Now This shader is Multi Language (French-English)
-The ressource pack is Vanillaccurate Modded by Me-
Based on Latest Dev Shader of BSL with all BSL Options
-Add Distance Blur (work with DOF at same time)
-Add Fresnel Option
-Modify the Bloom
-Add DirtyIMG with 6 .png for Bloom Overlay
-Add Caustics (Credits EminGT)
-Change the default BSL Dirt.png
-Increase a bit lighting
-Add Rapid Clouds, and Dither in END dimension
-Disable LensFlare in water
-Add new Portal for Ender
-Add SHOW LIGHT LEVELS (for see the dark area)
-Add Option for opacity for SHOW LIGHT LEVEL
-COLORED_EYES for color Spider, Enderman, Dragon Eyes
-Increase Stars luminosity
-Add many levels for MotionBlur
-Removing drag on the hands with the MotionBlur
-Cinema mod with distortion of optional tapes
-2 grains film style with settings ( do not choose both at the same time)
-Berserk mod with setting (just red vignette or red vignette + red hand) with a weapon equipped
-Possibility to choose 6 color for bloc selection
-Rainbow with settings (I used the idea of Builderb0y)
-2x Raindrop on the screen
-Water blur with blur adjustment
-Hand movement (2 options)
-Mod Flash Victim for see Mobs in dark
-Cel-Shading with settings
-Add Cel Strenght
-Add Heat Haze for Nether !!
-Add Heat Haze Refraction slide for adjust strenght
-Fix Thunderbolt with shader!
-Add DISTANT_FADE Spherical or Cylindrical effect
-Ultra Vignette with settings
-Possibility to remove blocking texture from blocks
-AIM for the bow, snowball, trident ...etc
-LensFlare (2 Modes, Normal and Double Rainbows)
-Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu)
-Modify dither bayer for DiSTANCE_FADE
-Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY/EXTREME)
-BOTW tonemap only for OVERWORLD
-Add CRT/Scanline Mod
-Add CRT Border Credit to Seishin
-Add CRT_BORDER_STRENGHT for adjust
-Add New Movement for Hand with possibility of using the 2 movements options at the same time for a better effect
-Added AMBIANT for tint a bit the world with Worldtime
(For the full changelog go to shaders.zip. Thank you)
-Reflection of sun/moon on water is is a bit more colorful.
-Fixed compilation error on gbuffers_skytextured on certain hardware.
-Fixed weird reflection on water.
-Increase a bit Smoothness Multiplier by default.
-Fixed compilation errors with the new OpenGL version with older MC versions. (Thanks Emin)
-Delete Shadows Close dithering cause problem with Mesa driver.
-Now SSS quality option is disable and is set to High.
-Others little adjustments
-Change version of OpenGL to 1.30.
-Clamping water color.
-Work on M1 but little artifacts when Advanced Materials is enable.
-Rename Default Mode for water to Realistic Water.
-Rework Vanilla Tinted Water Mode.
-Delete Flat Vanilla Mode for water.
-Deacrease a bit Reflection of Planet/Nebula/Galaxy on water.
-Increase a bit the quality of Nebula reflection on water.
-Denoise a bit LightShaft.
-Enable Stars reflection on Ultra Profile and ShiningStars for LEX Profile.
-Fix Compilation error when you turn OFF Moon phase Influence and when you have NEW Moon Stuff Disabler ON.