Karnaugh diagram (gray-code) for minecraft chunk loading.
One step offset to access all 1024 (32 x 32) chunks for Minecraft use.
All chunks get connected this way. Only one step to next chunk for all 32 x 32 chunks.
Create Minecraft region files (.mca) from scratch/textures. Use (very) large canvas with 2d textures and graphics as a source for creating 3d minecraft region files. (512x256x512 blocks).
Demo files:
pacman mceditor (from current level in level.txt) or GEN_MAZE.BAT (from level/100x200/013) for creating 3600 region files with maze with rails + tnt!
pacman mceditor 1 (from current level in level.txt) or GEN_MAZE_ADD_1.BAT
(from level/100x200/013) for adding more smaller mazes to existing region files
pacman mceditor 2 (from current level in level.txt) or GEN_MAZE_ADD_2.BAT (from level/100x200/014) for adding more smaller mazes at higher y to existing region files
Program in src/MCEditor/test.cpp. Install codeblocks ide first. Set codeblocks->Settings->Compiler->Toolchain executables to mingw seh version binaries. Check source, batch files, directories etc for usage…..
/Saves/Leeg (worlddir)(empty level dir 1.12.2, with one region file as base, r.0.0.mca)
/Saves/Test (worlddir)(copy of /Saves/Leeg, where new created files are placed)
(See INSTALL_SAVES.bat for support)
Then make copy of /Saves/Test, like /Saves/Test.copy, for usage with minecraft, because level might change due to playing it…..
Edit level.dat (with NBTExplorer.exe) and change doTileDrops and doEntityDrops to false, or in game:
/gamerule dotiledrops false
And
/gamerule doentitydrops false
Otherwise explosions from tnt from hallways create lots of junk. (-> lag) Train: Place cart with right mouse button, step in, right mouse button, move press forware (w) out: shift.
Karnaugh diagram (gray-code) for minecraft chunk loading.
One step offset to access all 1024 (32 x 32) chunks for Minecraft use.
All chunks get connected this way. Only one step to next chunk for all 32 x 32 chunks.
https://drive.google.com/open?id=1pzCi7dhhoUodeGwPtNdy_nGTqJKaS78d
https://www.facebook.com/Minecraft-Worldeditor-110607880303634/
https://drive.google.com/open?id=12TwAJk4L6kch_bv6_96yDbOMX_gp0IfU
MWC
Minecraft World Creator C++
https://drive.google.com/open?id=12TwAJk4L6kch_bv6_96yDbOMX_gp0IfU
Complete program with source level data, seh mingw compiler, ffmpeg, cuberite server, internal video player, recording, etc.:
PACMAN_GRAPHICS_MINECRAFT_WORLD_GENERATOR_WITH_DEMO_DATA.zip
https://drive.google.com/open?id=1I1y0TCHsG_bSNw6p-0jIVnojcscWJDYv
Demo world created with program:
Test
https://drive.google.com/open?id=1uxZ1Zt-xY-vHV15u9dTZs0ZLmrt4MWiT
Create Minecraft region files (.mca) from scratch/textures. Use (very) large canvas with 2d textures and graphics as a source for creating 3d minecraft region files. (512x256x512 blocks).
Demo files:
pacman mceditor (from current level in level.txt) or GEN_MAZE.BAT (from level/100x200/013) for creating 3600 region files with maze with rails + tnt!
pacman mceditor 1 (from current level in level.txt) or GEN_MAZE_ADD_1.BAT
(from level/100x200/013) for adding more smaller mazes to existing region files
pacman mceditor 2 (from current level in level.txt) or GEN_MAZE_ADD_2.BAT (from level/100x200/014) for adding more smaller mazes at higher y to existing region files
Program in src/MCEditor/test.cpp. Install codeblocks ide first. Set codeblocks->Settings->Compiler->Toolchain executables to mingw seh version binaries. Check source, batch files, directories etc for usage…..
Support:
gerardwensink@gmail.com
https://www.facebook.com/gerard.wensink
https://www.facebook.com/Pacman-Graphics-1601114056700700/
Set up directories:
/Saves/Leeg (worlddir)(empty level dir 1.12.2, with one region file as base, r.0.0.mca)
/Saves/Test (worlddir)(copy of /Saves/Leeg, where new created files are placed)
(See INSTALL_SAVES.bat for support)
Then make copy of /Saves/Test, like /Saves/Test.copy, for usage with minecraft, because level might change due to playing it…..
Edit level.dat (with NBTExplorer.exe) and change doTileDrops and doEntityDrops to false, or in game:
/gamerule dotiledrops false
And
/gamerule doentitydrops false
Otherwise explosions from tnt from hallways create lots of junk. (-> lag) Train: Place cart with right mouse button, step in, right mouse button, move press forware (w) out: shift.
Demo(s):
Minder weergeven
BEANTWOORDEN
Full length video