1.15
Fabric
Multiplayer
Food
Blocks
Items
Biomes
SMP
SSP
Tools
Armor
Java
Mobs
It would be cool to see some nether mooshrooms or something to spawn in this biome. This mod is like the nether Biomes O' Plenty we always needed.
Dynominecast, it is included in the latest version
Well this is a really cool gem that I hadn't seen. Is there any chance we can get a configuration file that lets us tone down (Or ramp up) the frequency of your biomes spawning? When mixing a number of other mods plus yours, the Nether ends up a little bit too busy. However, Better Nether goes -surprisingly- well with these other mods, to the point of my Nether actually creeping me out.
Regardless, this is really cool and I definitely want to agree with other posters about getting this onto Curseforge when you get a chance. I entirely missed it for quite a while, and it's definitely not a mod I would have wanted to miss.
Configuration will be added, may be in next release. I will publish this mod on Curseforge when I fix some weird bugs and finish recipes and translation.
New release, now on Curseforge (is in approving process)
Direct download: betternether-0.1.5-1.12.2
Changes:
- Added new material - cincinnasite
- Config support
- Fixed bug with cacti
- Fixed all recipes
- Fixed slabs
- Fixed cactus density in deserts
Also, new logo:
some suggestions:
condensed netherrack as a stone equivalent(made with a 2x2 of netherrack)
Harbenite as an iron substitute/intermediate between iron and diamond(has more durability than iron, but requires 2 ore for one ingot)
Stygian Iron as an iron sidegrade with higher damage, but lower durability
and Hematite as a Diamond equivalent(less durability(not by much), but full armor set gives resistance 2 and strength 2)
I have no plans to add more ores at this moment, "condensed netherrack" already exists as nether bricks
Mod was finally published on Curseforge.
another suggestion:
compat with tinker's construct
like, say, being able to use the smeltery to process cinncinnasite
or being able to use cinncinnasite for casts?
Work in progress - more cincinnasite blocks, light sources, "soft" nether bricks and "soft" bone block
New Cincinnasite Blocks:
- Carved Cincinnasite (with big spiral on it)
- Cincinnasite tiles (large & small)
- Cincinnasite wall (decorated)
- Cincinnasite Lantern (soft-lightining block)
- Cincinnasite Fire Bowl (can be turned on with Flint and Steel, and turned off with bare hand)
New Soft Bricks:
- Nether Brick Tiles (large & small)
New Soft Bone Block:
- Has repeating texture (similar to bone block) on all sides
- Has stairs, buttons, slabs, etc.
Some textures will be repainted later.
Screenshots:
Have you thought on making an End Counterpart to this mod? End dimension feels empty once again xD
Suggestion for the configuration file: an option to increase or decrease the actual frequency of the biomes occurring. I assume the current configuration options allow to increase or decrease the size of the generated biomes. However, I quite like the default overall size of the biomes, but wish that I could tone down how often they spawn in.
I'd much rather have a large, but rare biome than very small, but common biomes.
vos6434, maybe yes, but later
Ariannae, my generation system does not support biome frequency yet and size of individual biomes. I will think about it a bit later, it's a complex task.
This mod is cool, I played another mod called Nether EX, It also has similar biomes like nether mushroom forest (along with some hostile mobs), But this one was way better then that, Especially the Nether Jungle , It's significantly better then other mod such like BoP or Nether EX....
Perhaps you can make it even better such as add some mobs (neutral or hostile) to make it better and more challenging...
Say no to those "Low-quality MCreator Mods" !!!

Violet_Wyvern, mobs are also in my plan, but I can't promise that they will be soon (in some new releases).
This mod looks fantastic! I can't wait to try it out! Well done!
Work in progress - plant density (global & per-biome, bone wall & texture repainting
Plant Density:
- Can be controlled for all biomes or for individual biomes (multiplied)
- Range from 0.0 to 1.0
Example for global value with 1.0, 0.5 and 0.125 (screenshot):
Bone Wall
- New decorative wall from bones
Screenshot:
Bone Blocks Retexture
- New textures for buttons, slabs and plates
Screenshot:
New release
Changelog:
- Fix for slabs
- Plant damage config vaue
- Plant density (global & per-biome) value
- Cincinnasite ore confix fix
- Subbiomes and edge biome implemented
* Mushroom Forest Edge (with lower mushroom density)
* WartForest Edge (with lower wart trees density)
* Bone Reef Biome (subbiome for Grasslands)
* Poor Grasslands (subbiome for Grasslands with lower grass density)
- Bone block (with custom "soft" texture)
- Bone wall, slabs, stairs, plate and button
- Nether brick tile wall, slabs, stairs
- Cincinnasite fire bowl, lantern and carved cincinnasite
- New Crafting recipes
- Small structure - cincinnasite altar
- Bone reef structures (bones 1-3)
- New plant - bone mushroom
* Has 3 stages
* Grows on bone blocks
- Logo in mod list
- First tool - cincinnasite pickaxe
* speed of gold pickaxe
* can break 512 blocks
* power of iron pickaxe
- Modified version - cincinnasite-diamond pickaxe
* speed of gold pickaxe
* can break 1024 blocks
* power of diamond pickaxe
- Reeds ladder
Screenshots:
Downloads
New Small Release
Changelog:
- Retextured cincinnasite bricks and cincinnasite tile
- New pillar block - cincinnasite bricks pillar
- Fixes for walls (torch can be placed on them now)
- New bone block - Bone Tile
- Some names fixes
- More structures added to worldgen
- Implemented subterranean structures
- Decreased density of Wart Trees
- New recipes
Screenshots:
Download