Project: Vibrant Journeys is a Minecraft mod that aims to add some spice to survival without changing its core aspects. Instead of adding tons of new content in one direction, this mod focuses on adding content that overlays the current style of survival. Here, you will not find complex machinery, or magical spells, or a billion biomes, or too many dimensions to remember. You will find new building materials, new places to explore, and new monsters to slay. It does not aim to revamp or change the focus of survival, but rather to enhance it.
Project: Vibrant Journeys is currently in the early stages of development and is my return into the modding scene. Take a look at the screenshots below and find all the information in the wiki linked above!
Added goon mob
Added mob sounds for all mobs (except snails)
Hostile mobs can now be found in dungeon spawners
Fallen leaves now requires shears to be picked up
Added support for Lost Cities that changes fallen tree generation
Fixed crash when disabling BoP biomes
Lowered spawn rate of hostile mobs
Fixed massive cascading worldgen lag from dungeons (hopefully)
Fixed ghosts crashing servers
Fixed servers not generating stuff from the mod
Fixed seeds still dropping from tall grass
Fixed this mod generating things in other mods' dimensions
Fixed this mod spawning mobs in other mods' dimensions
Bones are less frequent in dungeons now
Flies now only spawn above sea level
Lots of code clean up
From build v1.1.2 - 4
Added mystical grill
Added grilling mechanic
Added goon bile
Added unstable essence
Added mystical foods
Changed entity ids to have modid to prevent conflicts with other mods
Fixed goons not saving how many silverfish were spawned
Skeletal knights have a higher chance to drop bones
Goons have a higher chance to drop rotten flesh
Goons now drop goon bile in addition to rotten flesh
Added short grass (7 different models)
Added 2 floating plants: frogbit, duckweed
Added weeds: chickweed, clovers, crabgrass
Added cattails
Added bracket fungus to trees and fallen trees
Added 3 mushrooms: waxcap, jack o' lantern mushroom, deathcap
Added small cactus
Added stalactites and stalagmites
Added frozen, overgrown, and sandstone caves
Added grizzly bears
Added small spiders
Added log to charcoal smelting recipes for the mod's logs
Added localized names to config options to make it easier to read
Moved snails from the "animal" category to the "ambient" category so it does not interfere with the animal spawn cap
Snails now drop 1-2 slime droplets instead of being mostly useless
Skeletal knights drop more bones
Coconuts are now throwable
Upgraded the config to allow users to disable large sections of the mod with one click
The base of the trunks of redwood trees now extend to the ground and have a new bark model
Redesigned pine trees
Changed how groundcover behaves (again)
Rivers now have lots of grass
Increased rarity of bloodnettle
Willow Swamp has more grass, sugarcane, and mushrooms
Silverleaf is now more common
More randomness - things are more spread out
Fixed willow trees generating without the trunk in water
Fixed ice cubes only spawning in slime chunks
This thread will only be updated for major versions. MinecraftForum is dead, move to CurseForge.
Added basalt and basalt bricks
Added marble and marble bricks
Added limestone
Added siltstone
Added wet adobe
Added adobe and adobe bricks
Added cottonwood trees
Added wild potatoes, wild carrots, and wild beetroot
Added icicles to frozen caves
Added mangrove and palm fallen trees
Increased rarity of baobabs
Flies no longer have the default death sound because it was annoying
Twigs now sometimes drop sticks
Massive internal rewrite for trees
Fixed small critters using wheat as a breeding item
Fixed crashes when holding maps
Fixed shelf fungus still generating on fallen trees when disabled
Fixed biomes still showing up when their weight is set to 0
Fixed crafting errors during loading when disabling certain blocks
Fixed small spiders and snails spawning everywhere
Fixed wood/plant type blocks not being flammable
Fixed fir, pine, aspen, maple, and baobab boats dropping willow boats when destroyed
Fixed boats dropping apples instead of itself when broken hehe
Oops - sorry I did not see your comment until today. Looks like I forgot to add a check for the baobab sapling part because the default is set to the redwood tree. I completely forgot beetroot seeds were a thing and just thought it worked like carrots and potatoes. That will be fixed soon.
I was going to have purple, blue, and light blue wood added in the recent update, even had the textures finished and all that, but I decided to scrap it for a more vanilla friendly style. More variation will come soon - the next few updates will target vanilla biomes and this will include more trees.
Not sure what you mean with the double doors, are they not behaving like vanilla doors? I'll have a look - and will also check the trapdoors.
Plants are useless right now, because I didn't know what to do with them. I'll at least add the dye part.
PROJECT: VIBRANT JOURNEYS
Project: Vibrant Journeys is a Minecraft mod that aims to add some spice to survival without changing its core aspects. Instead of adding tons of new content in one direction, this mod focuses on adding content that overlays the current style of survival. Here, you will not find complex machinery, or magical spells, or a billion biomes, or too many dimensions to remember. You will find new building materials, new places to explore, and new monsters to slay. It does not aim to revamp or change the focus of survival, but rather to enhance it.
Supports Biomes O' Plenty and Traverse!
DOWNLOAD:
All downloads can also be found HERE.
Information
Find all the info on this mod in the GitHub wiki.
Project: Vibrant Journeys is currently in the early stages of development and is my return into the modding scene. Take a look at the screenshots below and find all the information in the wiki linked above!
Source Code can be found in my GitHub repo
Project: Vibrant Journeys is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Build v1.0.1 Released!
Fixed fallen leaves rendering issue
Added framework for basic chimneys
Build v1.1.0 Released!
Build v1.1.1 Released!
Added goon mob
Added mob sounds for all mobs (except snails)
Hostile mobs can now be found in dungeon spawners
Fallen leaves now requires shears to be picked up
Added support for Lost Cities that changes fallen tree generation
Fixed crash when disabling BoP biomes
Lowered spawn rate of hostile mobs
Build v1.1.5 Released!
Fixed massive cascading worldgen lag from dungeons (hopefully)
Fixed ghosts crashing servers
Fixed servers not generating stuff from the mod
Fixed seeds still dropping from tall grass
Fixed this mod generating things in other mods' dimensions
Fixed this mod spawning mobs in other mods' dimensions
Bones are less frequent in dungeons now
Flies now only spawn above sea level
Lots of code clean up
From build v1.1.2 - 4
Added mystical grill
Added grilling mechanic
Added goon bile
Added unstable essence
Added mystical foods
Changed entity ids to have modid to prevent conflicts with other mods
Fixed goons not saving how many silverfish were spawned
Skeletal knights have a higher chance to drop bones
Goons have a higher chance to drop rotten flesh
Goons now drop goon bile in addition to rotten flesh
Fixed crashes
Build v1.3.0 Released!
Added short grass (7 different models)
Added 2 floating plants: frogbit, duckweed
Added weeds: chickweed, clovers, crabgrass
Added cattails
Added bracket fungus to trees and fallen trees
Added 3 mushrooms: waxcap, jack o' lantern mushroom, deathcap
Added small cactus
Added stalactites and stalagmites
Added frozen, overgrown, and sandstone caves
Added grizzly bears
Added small spiders
Added log to charcoal smelting recipes for the mod's logs
Added localized names to config options to make it easier to read
Moved snails from the "animal" category to the "ambient" category so it does not interfere with the animal spawn cap
Snails now drop 1-2 slime droplets instead of being mostly useless
Skeletal knights drop more bones
Coconuts are now throwable
Upgraded the config to allow users to disable large sections of the mod with one click
The base of the trunks of redwood trees now extend to the ground and have a new bark model
Redesigned pine trees
Changed how groundcover behaves (again)
Rivers now have lots of grass
Increased rarity of bloodnettle
Willow Swamp has more grass, sugarcane, and mushrooms
Silverleaf is now more common
More randomness - things are more spread out
Fixed willow trees generating without the trunk in water
Fixed ice cubes only spawning in slime chunks
This thread will only be updated for major versions. MinecraftForum is dead, move to CurseForge.
Mod looks cool man! Nice work.
Nice mod, great work.
> Dragões de gelo e fogo Mod ♡
> Fósseis e Arqueologia Revival Mod ♡
> JurassicCraft Mod ♡
> Animania ♡
Thanks
BTW have you ever tried running your mod alongside Roguelike Dungeons? Just curious if there are any compatibility issues or not.
No, but I know it should be compatible. The config is very flexible so there should be minimal conflict with others mods.
Build v1.4.0 Released
Added basalt and basalt bricks
Added marble and marble bricks
Added limestone
Added siltstone
Added wet adobe
Added adobe and adobe bricks
Added cottonwood trees
Added wild potatoes, wild carrots, and wild beetroot
Added icicles to frozen caves
Added mangrove and palm fallen trees
Increased rarity of baobabs
Flies no longer have the default death sound because it was annoying
Twigs now sometimes drop sticks
Massive internal rewrite for trees
Fixed small critters using wheat as a breeding item
Fixed crashes when holding maps
Fixed shelf fungus still generating on fallen trees when disabled
Fixed biomes still showing up when their weight is set to 0
Fixed crafting errors during loading when disabling certain blocks
Fixed small spiders and snails spawning everywhere
Fixed wood/plant type blocks not being flammable
Fixed fir, pine, aspen, maple, and baobab boats dropping willow boats when destroyed
Fixed boats dropping apples instead of itself when broken hehe
Oops - sorry I did not see your comment until today. Looks like I forgot to add a check for the baobab sapling part because the default is set to the redwood tree. I completely forgot beetroot seeds were a thing and just thought it worked like carrots and potatoes. That will be fixed soon.
I was going to have purple, blue, and light blue wood added in the recent update, even had the textures finished and all that, but I decided to scrap it for a more vanilla friendly style. More variation will come soon - the next few updates will target vanilla biomes and this will include more trees.
Not sure what you mean with the double doors, are they not behaving like vanilla doors? I'll have a look - and will also check the trapdoors.
Plants are useless right now, because I didn't know what to do with them. I'll at least add the dye part.
Thanks for your feedback! Appreciate it.
will you be adding Dynamic Trees compat?
No, sorry.
bloody shame