SCP: Lockdown is an update and remake of the original SCPCraft mod created by Yu_tu. Now reborn in 1.12, Lockdown contains updates to the blocks, items and entities of its predecessor, and goes further to grant the SCPs their true abilities. But beyond even that, new objects have been located...
• 120+ facility blocks
• 50+ items including night vision goggles. • 63 SCPs with revised designs, including functional items. Do not request new ones. • A document crafting system to spawn containment chambers. • A tiredness system that steadily worsens the more time is spent without sleep. • New effects. • Chinese, Swedish, French, Ukrainian, Italian, German and Russian supported.
The Document system:
As of release 2.1, the method of creating SCP documents has been considerably revamped and now incorporates the original token-based system of SCPCraft. For those of you who want to know how it works, simply follow the steps given below:
1. In the overworld can now be found abandoned Facilities, left over from when the original Foundation was still active. The first component of the system is found inside, but be wary of what is no longer contained.
2. The object you will need to find is called a Data Bank. Right clicking a Data Bank with paper will cause the paper to be imprinted with the data required to construct a document, turning it into a Blank Document.
3. Your next objective is to craft the Official SCP Catalogue, or SCP-000-J. As the mod's own in-game recipe book, you will be able to view all craftable items and blocks. The item in the centre of the below recipe is an ingot of SCP-148, Telekill Alloy. This metal will appear underground as a rare ore.
4. Locate the recipe for and craft the Document Crafter. Like the Data Bank, this block is essential for Lockdown's main functionality.
5. Using SCP-000-J for a final time, craft the respective token of your chosen SCP. Combining this with a Blank Document will produce an SCP Document. Right click the ground with the document to spawn the respective structure, and contained SCP. Shift-right clicking the ground will also temporarily generate an outline of the structure itself.
As a final point, those of you who have used Lockdown since its initial release will be aware of the Scrap of Paper item, and may very well have large stockpiles of these that you planned to use to purchase SCP Documents. To avoid you're work going to waste, Scraps of Paper can be used to craft Paper. This only applies to release 2.1, and as such Scraps of Paper will be removed from Lockdown entirely in all future releases.
How to change or add recipes of Clockworks:
game launch, a file named "SCP-914 recipes.cfg" will be created in
config directory. To add custom recipes you open it and write entries in
the format mentioned in the file (1 line for 1 recipe). You can disable
original Clockworks recipes in the config file. Example of a valid
Recipes can be viewed in JEI.
Shift+right click the ground with a document to create a temporary grid showing where the associated structure will appear. Right click to spawn the structure itself.
The screwdriver can edit computers, key card slots, ceiling lights and damaged ceiling lights.
fixed crash with Command baton and D-class p.;
fixed inability to play when there are missing Clockworks recipes;
made 594 immune to fire;
removed builder bear's attack task;
fixed Slowness affecting all players on the server when the Pocket dimension is active;
added recipes for labels;
added recipe for magnetized block and door;
changed recipes of Heavy button and Ceiling Lamp;
fixed text going out of bounds in Info Tablet UI;
made D-class not despawn;
config has been changed;
made inanimate entities immune to "kill" command;
set correct size of white chair;
fixed pickaxes not damaging the Sculpture;
added 2 block-chairs;
made an abandoned facility generate in the world;
changed keycard recipes;
changed 472 chamber;
added Siren block;
made Fertile soil less OP;
added abandoned facility to world generation with configurable rarity;
improved AI of Swamp woman;
added chamber for 160;
added an ability for Clockworks to transform tokens (turned off by default);
added recipe for D-class Spawn egg;
added Command Baton (used on SCP staff);
made Mouse and Rat spawnable in village biomes;
updated Information Tablet with more info;
added SCPs 594, 718, 811, 843;
reduced the rate of Flamingo multiplication;
made 008 work properly on Humans;
implemented "Disorienting" arrows;
increased speed of Absent shark and tweaked its AI;
made scp knowledge unlockable by right-clicking the token;
fixed syringe replacement bug;
made Panacea to cure Sleep deprivation; made it to cure other creatures, too;
Changed Sleep deprivation implementation; made Deprivation to force the player sleep in final stage;
fixed Shadow spiders not infesting aggressors;
added Swamp woman;
fixed Pterodactyl's animations; changed AI;
made Shyguy trigger only when someone's looking at his face;
increased damage of Sleep killer; tweaked AI;
disabled Builder bear teleportation;
changed Pterodactyl models;
added indicators of Zombie plague and Shadow spider infestation;
changes to AI of flying creatures;
added an option to disable Coffee Machine;
fixed Observation glass and panes rendering unneeded sides;
fixed 106 being unable to walk through open Magnetized door;
added Electric Sheep and wool;
implemented 106's pocket dimension;
made a Data Bank;
Sculpture can move if the watcher is blinded and it is out of visible range;
hostile SCPs can attack Custom NPCs;
added swamp water;
fixed entities not crystallizing by Contagious Crystal;
pocket dimension generates 3 room stack in a chunk (configurable);
replaced 106 chamber;
added swamp grass;
replaced ceiling lamp models;
improved recipe sorting in SCP-000-J UI;
removed paper scrap drop;
changed Document Crafter to use tokens and blank documents in crafting;
added recipe for converting paper scraps into paper;
catching exceptions caused by SCP-914 recipes file;
fixed flashlight crash;
fixed 008 infecting armour stands;
fixed keycard reader sending message on using a keycard of higher level;
added conditions on which player can leash an SCP;
fixed SCP-096 opening doors while not enraged;
temporary fix for CME in common events;
fixed block raytrace function (fixes "haunter" triggering when behind blocks);
added an ability for 106 to corrode the blocks he's walking on (turned off in config by default);
added a block and a door ("Magnetized") which prevent 106 movement;
added blue preview block which represents doors;
changed navigation AI of Butterflies;
increased damage of Butterflies;
document preview places green outline on clicked position;
added info about telekill alloy;
made a Ceiling Lamp and a Damaged Ceiling Lamp;
fixed crash occurring with Ironchests and ZAWA mods;
added general information about certain objects to Info tablet;
added more translation keys;
added Ukrainian translation;
fixed crash when a player attempts to place the block at position which is occupied with another block;
added a structure outline function to SCP documents;
added a simple research system (work in progress);
added more translation keys and made document names translatable;
fixed server crashes;
replaced Big button with Heavy Button;
fixed Sliding door dropping two doors when broken by Shyguy;
decreased time before Builder bear starts making others to 20 minutes;
made chambers spawn with the entrance facing the placer;
more translation work;
Shyguy reacts to D-class guys;
removed paper drops from creatures without attack damage;
decreased view range which triggers Shyguy;
added Observation Panes and Blocks;
added a setting to change Shyguy block breaking behaviour;
Fixed crash caused by v1.3 SCP 939s being present on a world that was updated to v2.0.0.
Added SCP 354 structure.
Added big button to work with sliding doors.
Satako library is no longer needed.
Delete the configuration file before updating to this version.
Existing sliding doors will be broken (with incorrect orientation).
It is now possible to add custom recipes to Clockworks (will be explained in the description); vanilla recipes can be disabled.
If the game crashes, update the Forge to at least 126.96.36.19968.
If you have used v1.3 previously on a world, kill all instances of 939 before updating to v2.0 as the 2.0 versions are not compatible with the 1.3 versions.
updated to Forge 188.8.131.5268;
added Painting chamber;
scps will be replaced with fresh instances when spawned in chambers;
covered exposed interior of Young girl's chamber;
increased most scps health;
split blocks in 2 tabs: "building" and "functional";
added/replaced more structures;
set default movement speed of hostile scps to player's walking speed;
made scps start attack instantly;
most SCPs with hands can open doors;
added search bar to document tab;
made various tweaks to scps;
optimized code (performance);
added an option to disable original clockworks recipes;
hid the gasmask and blue key;
made sliding doors passable for mobs;
added French translation;
added D class personnel;
added sorted SCP spawn eggs to item tab;
changed cactus model;
added butterfly nest;
added SCPs 151, 553, 1057;
added a way to make arbitrary 914 recipes;
implemented Chef's knife;
added Spanish support;
removed dependency on Satako;
fixed light block connecting to fences and alike;
fixed 914 ignoring item's repair stack metadata;
fixed thrown dragon eggs being invisible;
added pterodactyl (346);
added chambers for fountain of youth, monster pot and fertile soil;
updated chambers for builder bear, infinite canteen, shadow spiders and with many voices;
added broken telekill sword;
changed zombie plague to euclid;
builder bears are now killable;
changed what mobs can be imitated by 939;
rats and mice spawn in the wild;
added vermin god functionality and mob;
added pink flamingoes;
added monster pot;
added fertile soil;
panacea pills now fully heal the consumer;
fixed some cases were panacea pills would not remove negative potion effects;
fixed laceration ghosts not spawning at the correct positions;
the plague doctor can now speak Swedish;
syringes will now properly be filled when used on the zombie virus samples;
added recipes for Telekill armor;
added hydrochloric acid;
added options to toggle abandoned facility and data bank cell generation;
added chamber for SCP-1000;
added sounds for Pterry and Most of an Allosaurus;
added 7 of suggested recipes to Clockworks;
added option to set what blocks Shyguy can break;
added sounds to Sliding doors;
updated Forge to 184.108.40.20646;
updated the config (its version is 2.2 now);
D-Class personnel is able to pick up equipment items now; has proper animations now; fixed several AI bugs; implemented Bow attack and shield usage;
slightly changed generation algorithms of the facility and data bank cells;
Telekill armor helps against 151, 472 and 718, at the cost of dizziness and speech impairment as side effects;
implemented a search function in the SCP catalogue;
made 143's leaves damage entities;
removed Crystalline Butterfly document from Shyguy's chamber;
increased default rarity of facility and Data banks;
made swamp grass able to sustain plants;
removed natural spawning of mob SCPs;
updated some in-game info;
fixed milk healing our potion effects;
fixed double item drops from Black Shuck's effect;
fixed Black Shuck affecting non-survival player;
fixed Shyguy not breaking sliding doors in "ON" mode;
fixed Shyguy's chamber placement rotation;
fixed flying mobs going too high;
fixed Sliding doors not saving opening/closing progress;
- To spawn an entity type '/summon scp:' and press tab in chat to see the full list of available spawns. Copy the command for the entity given.
- To despawn an entity type '/kill @e[type=scp:scp]', substituting the entity name given in '/summon scp:' in place of 'scp' .
(I would have given a link to a curseforge version of the file, but curseforge doesn't want it on their site.)
1. Download the en_us.lang file.
2. Open with any text editor.
3. Change anything after the equal sign to your language.
4. Message That Martin Guy (That Martin Guy#5199) on discord with the file and what language you have translated to, as well the country.
People who have translated
Warning:For an unknown reason clicking on the banner will send you to the clay soldiers mod. If you know why the banner links you to an unrelated mod please direct message me about it.
• Alexiy [Coder]
• That Martin Guy [Coder]
• commander_wasp [Modeller, block maker and builder]
It might help to put the version the mod is for in the title, but other than that i genuinely can't understand why this mod isn't getting more traction- it's great! It's a very genuine and successful attempt to transfer SCPs into minecraft in a more faithful way than the original mod, that's still just really fun to play with.
My only gripe is that there's no in-game documentation on what the scps are/do, though. There's some that're easy to figure out, mostly things like the eye-pods ect where their functionality is exactly as described in the scp article, but more abstract things (particularly the clockworks, which i still haven't figured out how to make do something, and the mine cactus that i can't get to explode) would be nice to have a guide for, maybe just to understand how it's properties have been changed in the translation from fiction to video game.
Either way this is great and i'd really advise people to download it just to mess around with
Well we came out very recently and people probably aren't looking for any new scp mods. Still thanks a bunch for all this positive feedback, and also for giving a well thought out and non-generic answer like "this i the best mod ever!". I'm not sure myself how the clockworks works, but the coder who made it's going to put something together and that will be added to the "getting started" tab. If your approaching the cactus in survival and are getting within three blocks of it I can't think of why its not exploding. As for an overview on scps we started brainstorming after I read this.
OMG! been waiting so long for this mod, i have searching up minecraft scp lockdown everyday for the past decade to see if the thread has come out yet. It's finally out i'm so happy!. It would be nice if you could put the spoilers in categories or put a label on them, and show some more pictures.
The Meaning of Life, the Universe, and Everything.
After testing some scps, got some reaction for those: (Warning! spoiler!)
Original: Strange water fountain that give super-unnatural cure effect
In game: An normal water puddle, can pick-up with bucket, when inside it gives you infinity Regeneration and Absorption potion effects.
Original: Deadly zombie virus can turn men into zombie.
In game: Can inject yourself, gives you Weakness, Slowness and Hunger, When player dies, Spawn a zombie at the death point.
Original: Strange red ice can infect with other creature.
In game: An red ice block can damage any players, animals and mobs when step on it, Can pick-up with silk-touch tools , If the mobs die when step on it, It will spawn more red ice block on the death point
Original: A wolf-like creature can mess-up your laboratory
In game: A black big wolf (as large as cow), Hostile and hard to take it down...(It will put an debuff on you, sometime will instantly kill the player, remove it as soon as posable)
Original: A maniac who wants to "cure"(poison) you...
In game: Same as original, Hostile and hard to kill (Gives player poison effect on attack)
Original: a little girl that will turn others crazy and die...
In game: Same as original, You will seeing strange illusion when stay too long with her, When trying to harm her you will receive heavy reflect-damage
Original: A toothbrush can sometime turn things into ashes...
In game: An item can pick up, Right-click on block can dissolving it (Sometimes drop ashes)
Original: An endless staircase, dark and sometimes has 087-1 to kill you...
In game: A long staircase dungeon towered to the bedrock, Cause player anxiety , 087-1 will spawn inside, Is a tough mob and hard to kill... (At the bottom, there's a chest with good loots for your surviving)
Orginal: An dark-skin men will kill you in seconds...
In game: An dark-skin mob, Hostile and noclip like Vex, Hard to kill...
Orginal: A old water canteen can pour almost infinite water...
In game: Works like an infinite bonemeal, Can fertilized grass or crops...
Orginal: Strange snail-dragon hybrid creature...
In game: A small animal can be tamed, Comes with many variant, Sometimes cause fire spread)
Orginal: Small one-eye creature, Harmless...
In game: A small animal can be tamed, Comes with many variants...
Original: A room fill of strange cherry-like trees...
In game: A small greenhouse with these trees, Can be chop down by axe, These woods and leaves are studly and can been used as a good tool materiel...
Original: A strange metal ingots can cause weird effects...
In game: A storage room, full of these ingots, These ingot can been used as a good tool and armor materiel...
Original: An eerie sculpture can kill you in one blink...
In game: A tough mob, Can teleporting like enderman when player doesn't look at it, Deal lots of damage, Can only be harmed by pickaxes...
Original: A 3D goggles can cause psychology problems...
In game: A wearable item you can wear...
Original: A strange vending machine can sell strange things...
In game: Can insert gold ingots, gives you random food items.
Original: An eerie shadow-like creature in the dark...
In game: A strange hostile mob in the dark room, Can be stun by using flashlight, Hard to kill...
Original: A coffee maker can extract any kind of liquids...
In game: It can loading all liquids registered by forge-api, Can use a bucket to pour in...
(It's a little-bit too OP, Because you can easily gets rare liquids such as liquid UU manner form IndustrialCraft, or molten manyullyn from tinkers construct)
Original: A bowl full on candy, When you try take more then two candies you will been amputated...
In game: Same as original, When you try take more then two, you will receive heavy reflect-damage...
Original: Strange crystal can infect with other creature.
In game: Similar to red ice, Can damage any players, animals and mobs when step on it, Can pick-up with silk-touch tools , If the mobs die when step on it, It will crystallize the mob...
Original: A pizza box can taking out infinite pizza slices...
In game: Acting as an infinite food supplies, Can take away the box with you, Now you won't worried about starving!...
Original: A strange gemstone can cause psychology problems...
In game: In game: Similar to 178, Is not recommended to stay too long to it...
Original: Some pills can cure almost all diseases...
In game: When used, instantly removes all debuffs form you... (Works as an strong antidote)
Original: A cowbell can attracting strange creature near you...
In game: Spawn 513-1 around you, Can order them as minions, Very good for blocking the projectile attacks...
Original: A small invisable spiders can infect creatures...
In game: A small spider, hard to hit...
Original: A strange cactus full of explosive, Will explode when creature near close...
In game: Act like proximity bomb, When any mobs include players near this with 6 blocks, Will explode like TNT
Original: A machine full of gears, Can insert materials to processing into different products...
In game: Act as Item recycling machine, Can insert unwanted items to processing into materials...
Original: An eerie zombie-wolf-like creature, very hostile...
In game: Same as original, Hard to kill...
Original: An eerie zombie-like creature, Always stay invisible, hostile...
In game: Same as original, Hard to kill...
Original: An ape-like creature...
In game: Just like an ape (Or yeti in this case), It's neutral..
Original: A book which will make reader sickness...
In game: Gives you random negatives debuffs
Original: A teddy bear-like creature, Hostile and doing same as FNAF characters...
In game:A small hostile bear wants to kick your ass...
Original: A hole in the wall, When you put your hand inside it , it will give you what you wants, And one of your personal things will disappeared...
In game: Same as original...
Original: A bottomless hole toward to the earth, Sometimes erupt some strange things...
In game: A very high and deep hole, Will randomly spited out some blocks or items...
Original: A gas mask that will cause wearer some psychology problems...
In game: When wearing, Player will teleport into aberrant dimension, With strange structure and 1499-1 will spawn in this dimension
Is this meant to be a sort of tutorial for players? If it is thank you. The ones that stand out to me are that you can pick up red ice with a shovel, and contagious crystal with a pickaxe. I'll assume you've left other things deliberately vague.
Time: 2018-06-30 15:46:11 CDT
Description: Initializing game
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from SCP: Lockdown (scp)
Caused by: java.lang.IllegalArgumentException: Failed to register dimension for id -3, One is already registered
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
I crashed, apparently has something to do with dimensions