Originally an entry for Modjam 5, the Weeping Angels Mod introduces one of Doctor Who's most fearsome enemies.
The Weeping Angels are creatures from before time itself. Otherwise known as The Lonely Assassins, these creatures have evolved to possess the universe’s best self defence mechanism. When observed by any creature, the creature becomes quantum locked and is frozen in stone. Whilst some may call this a curse, one cannot kill a stone and a stone cannot kill you. But if you turn your back, even for just a second… it can.
Of course, you can take a swing at stone with a pickaxe…
Reviews and Showcases:
The Angels will attempt to distinguish any light source around them. They currently destroy torches and turn off redstone lamps. This can be toggled on and off with the “mobGriefing” gamerule.
In hard mode, Weeping angels can only be killed with a diamond pickaxe
Hands in the Snow. Angels have a chance of spawning in snow which is indicated with an arm emerging from the ground.
Catacombs generate randomly like mineshafts
Angel Paintings can be crafted that have the chance of spawning a Weeping Angel.
When attacked the player has a 50/50 chance of being teleported randomly within the overworld/to other dimensions (toggleable).
# Configuration file
# If this is enabled there is a chance of you being infected by a weeping angel [default: true]
# If this is enabled there is a chance of you being teleported by a weeping angel [default: true]
# The maximum range a user can be teleported by the Angels [range: 0 ~ 2147483647, default: 450]
# The maximum amount of angels per biome [range: 0 ~ 2147483647, default: 6]
# The minimum amount of angels per biome [range: 0 ~ 2147483647, default: 2]