Factory Tech is a tech mod that I've been working on for the past four months, the main mechanic being that instead of power, machines require parts to run. These parts will wear out over time and need replacing; however, many of them can be salvaged and either refurbished or broken back down into base components.
To get started, craft a Blueprint Collection using the recipe shown below; it will explain everything in the mod.
Here is a simple setup for turning logs into planks more efficiently than in Vanilla, also showing a few of the decorative blocks that Factory Tech adds.
One of the main goals I had while designing this mod is that the process of automation should be challenging and enjoyable, similar to Botania. For that reason, while Factory Tech adds a lot of automation components, all of them can be considered "dumb" blocks; it is the player's job to put them together in a way that achieves the desired function.
Factory Tech also adds a variety of sheet metal blocks, as well as smokestacks and new brick types, for use in building industrial-styled bases.
Right now, the mod is functionally complete. However, some of the numbers for part consumption may be unbalanced. I'd really appreciate any feedback people can give, as well as suggestions for new content or improvements. Also, I am fully aware that I will not win any awards for visual assets anytime soon, so if someone could help me out with that it would be greatly appreciated.
Download and more information can be found on Curseforge.