This is fantastic! however in some ways this is worse than the original, example: can't walk up blocks on multiplayer (which worked originally). The easy fix would be to disable auto-jump for multiplayer. Also it would be cool if tree leaves were rounded. Another thing: sometimes blocks are unfortunately invisible. I wish this worked for 1.5 because that is my fav version.
I'm a dev & I'm now working on a port of NoCubes for 1.12.2. I've already got it working and fully compatible with Optifine & BetterFoliage. I’m currently working on optimisations and fixing a couple small bugs yet so I haven’t done a full release yet. I’ve made quite a few 95% perfect pre-releases though. Join the discord server if you want to help with the mod/ask questions/view the progress on it.
Any compatibility planned in the future? Like biomes o' plenty or terrafirmacraft?
For themodpackmaker’s 1.7.10 or my 1.12.2+ version? I think it was talked about and might be planned for themodpackmaker’s version, and it’s already implemented and going to be enhanced soon in my version.
I haven’t looked at 1.7.10 OptiFine code, but if it’s anything like the 1.12.2/1.13.2 code then shaders compatibility is added in to the vanilla rendering code. If you’re not using the vanilla rendering code shaders compatibility needs to be manually added. It seems as though themodpackmaker’s 1.7.10 version renders liquids normally with the vanilla renderer (so it should be 100% compatible with shaders). However the “ghost liquids” are not rendered with shaders compatibility.
Cadiboo is it possible to port the mod to Windows 10 edition? Using virtual glasses and the performance (of the java version) with vivecraft is horrible, while with Windows 10 edition I can have the maximum 36 chunks without any performance issues but the "no cubes" mod in the mcpe websites is slanted/curved blocks only.