The Meaning of Life, the Universe, and Everything.
I'm looking for a person who loves the Misty World and is ready to do music (ambient) and sounds (mobs etc.)
This new dimension that seems quite normal at first glance. However, one detail stands out clearly against the general background. In the distant past, this world something terrible had happened, leaving the world was divided into two parts. One part remained habitable, while the second turned out to be shrouded in a toxic atmosphere deadly to humans. For thousands of years an acrid fog gnawed deep canyons in the earth's crust, at the bottom of which a strange and dangerous life has arisen.
You will to contemplate the seas of the milky haze that enveloped the world, and meet dawns on the lonely islands of life that hold their ground in this long war.
To get to the dimension, you have to pass a small quest. Look into the achievements and, following step by step, you will finally open the portal to the Misty World.
The goal was to create a living, self-developing ecosystem, each element of which has its own life cycle and is closely related to the environment.
New dimension (2 in 1)
5 climatic zones, plus a pair of special
Realistic tree growth
Moisturized and fertilized soil
Unusual flora and fauna (at work)
In the plans:
Dungeons and other structures
There may be conflicts with other mods that add biomes or change the time.
Due to the nature of generation and the need to remove large amounts of water, some areas may be loaded for a long time. It is recommended not to turn off the game until the process is complete. Otherwise, the terrain can be generated incorrectly.
Recommended allocated RAM 2GB or more.
Recommended range of visibility is 12-16 chunks. At smaller distances due to the change in the type of fog, the picture on the screen may not be as beautiful as it was intended )))
The picture was not tested with external shaders! Please disconnect them when you first get to know the world )
Work fine with Optifine )
Also, you can try mixing different types of soil, humus, sand, gravel or clay and see what happens.
Further there are rigid spoilers!!! If you do not want to spoil the first impression of the world, do not read the text below!
Questions and answers:
Q. I will receive the achievement "Full Set", but I lost the stones. What to do?
A. Stones can be obtained again, but only during a thunderstorm and with a 1/10 chance.
Q. I can't understand how to build a portal.
A. Read the description of the stones in the inventory.
Q. I received the achievement "The Right Choice!". What should I do next?
A. Congratulations! And I'm sorry ... You have two choices: 1 - go back and try to open the portal in another place at a distance of about 500 blocks from the first. 2 - go back, delete the folder with the world, change the world seed in the configuration file and re-enter the portal.
Q. I do not understand how to accomplish the achievement of "Night Walk".
A. What you are looking for is at the bottom ... Walk along the edge, and sooner or later you will find )
Q. How to accomplish the "One Important Thing" achievement?
A. To open the inventory of the mask, shift-click the right mouse button. But what filter to use you will find out only having received the achievement "More Expensive than Gold " )
Q. I can't create a compost heap.
A. To do this, hold Shift and press the RMB on the block of soil with any biomaterial in hand. However, pay attention to the fact that two or more sides of the heap should be full blocks. As a biomaterial, vegetables, grass, leaves, or compost are suitable.
Q. Judging by the description of the achievements "You Can Live" in the world there are more absorbent?
A. Yeah! But their search I leave on you )))
Q. How do I get saplings of trees?
A. In order to obtain a tree seedling, you need to cut thin branches with leaves. The more leaves on the branch, the higher the chance of sapling.
126.96.36.199 (Update of Life and Death)
A long time ago there was no news from the Misty World, but this does not mean that the development was abandoned. All this long time I painstakingly put in place new elements, line by line, pixel by pixel. Finally it's time to introduce you another update!
Update of Life and Death.
I will not write any introductory words, the list of the changes will say everything for me. But I will make a reservation that this update affected only the upper areas. So!
Added version control from forge
Added in-game mod settings from forge
A search box has been added to the creative tab. If desired, you can disable it
The fog damage system has been completely rewritten
Two effects that can be obtained in fog are added: Chemical Pollution and Intoxication
Improved fog rendering: now it can be lit with a torch and falling shadows fall on it
Two skills added: Taming and Cutting. The system of loot and taming is configured for them, so at first it will be hard
Effects and skills can be seen by pressing a special button, the default is "I"
Added some ambient sounds and the amazing track "Echolocation" by Redgalaxysw, which you can hear in the dark depths of the Misty World
The advancements branch has lengthened slightly
I dug caves and canyons for you. Now the area has become more diverse
Rubber tree added
Small structures added: wells, old foundations, altars, tombs
Under the fog you can now find single-block acid pockets. Be careful
Added several plants: Desert Cotton, Nightberry, Tinder Fungus
Sulfur and Saltpeter ore added
Blocks and Items:
Respirators are divided into two types: closed and open. Closed respirators interfere with food intake
Added Foggy Stone Furnace and Niobium Chest
Ceramic Urns and Old Paintings added
Added seeds of all available trees. Some of them are edible. Can be planted in a Flower Pot
Added Latex Pot
Many new materials added: Remains, Tallow, Soap, Latex and Rubber
Protective Suit added. Can be combined with regular armor
Added Gas Analyzer
Glass Container added
Added a lot of animal food
Added a lot of new mobs:
Mobs vary by gender. The process of bearing takes a certain time.
In general, a huge number of minor changes have been made...
Old bugs fixed, new bugs added
Happy survival to everyone! I hope this update helps you not to get bored during this difficult time of self-isolation
!!! SPOILERS !!!
Further I will tell more detailed information.
Here is a list of mobs indicating the required level of Taming, what to tame and some other parameters:
Mossling (II, Pink and Marsh mushrooms, can be sheared and saddled)
Forest Runner (II, Forest Deceiver sapling, can be milked)
Momo (I, Cup mushroom, can be saddled)
Barvog (III, Sand and Tan mushrooms, can be saddled)
Prickler (II, Lilac mushroom)
Caravan (II, Sand and Tan mushrooms, can be milked, drops Tallow)
Wulder (III, Snow Tree sapling, can be sheared, milked and saddled)
Horb (II, Red and Orange mushrooms)
Snuff (III, Purple mushroom, drops Tallow, according to the idea it should help to look for mycelium, but this has not yet been implemented)
Sloth (III, saplings of the Swampy Poplar and the Weeping Tree, drops Tallow)
Monk (VI, any meat, drops Tallow, can be saddled)
Galaga (V, any meat, can be saddled)
Halter (IV, any meat)
Brachiodon (IV, Black and Spotted mushrooms, drops Tallow)
Breeding mobs, like many of the above actions, are available only after taming them, so I recommend not to neglect this skill!
In addition, mobs have short-term memory. If you hit or killed one, other mobs can temporarily change their attitude towards you, even if they were tamed.
I also recommend not to go past the old foundations. There you can find a lot of interesting things, for example, local detoxicants.
Speaking of intoxication, this will help you in the fight against it: raw Silver and Gold mushrooms, Tinder Fungus, Stone Tree seeds, Nightberry (an extremely rare berry that can be picked only at night in swamps), Swim Bladder of Desert Fish that can be found in clay lakes of the savanna.
I also want to talk a little about the urns. They can be painted independently in two approaches. At the same time, in the second approach, you can add additional ingredients, such as: mulch, paper, stick, feather, string, bone or saltpeter, to get a specific pattern.
I almost forgot! The new furnace can be automated. This can be achieved using two of its features: the outgoing signal of the furnace corresponds to the value of its heating. In this case, the furnace automatically closes if its temperature is greater than or equal to the incoming signal of red stone.
alpha_c (Simple Food Update):
Added Niobium Nugget
Added 25 kinds of mushrooms and mycelium blocks
Added Campfire, Ash and Pottage
Fixed tree multiplication
The mechanism of realistic blooming of trees is introduced
Added stones on the ground
Added Flint and Stone )))
The ban on the growth of vanilla trees is made in the configuration file
Tall Grass can be grown with Bone Meal
The Working Portal Stone can now be obtained
Stones and mushrooms can be picked up by right-clicking
Saplings and mushrooms can be planted in a flower pot
Many other minor fixes
Wait a second... Campfire?!
Yes! The world now has a real working campfire!
To begin with, we need stones... Any stones. It can be ordinary rocks, cobblestone, flint, brick, etc. You can see (and change) the complete list in the configuration file.
Shift + right click on the ground and we have the base of the campfire... Inside, we put some wood. Voila! The Campfire are ready!
But is this all? No!
Near the campfire we can install a stick and put a piece of meat or mushroom on it )
Hmm... Did not you have an Iron Bars?
Put it on top and we have a grill! Right-click to put food on top, Shift + right click to take it.
Did you want something liquid?
This is not a problem, Shift + right click, we remove the grid and put the Cauldron on top!
Pour water and you can safely throw in it all that your heart desires )
Everything is lit up by an ordinary Flint and Steel or Flint and Stone )))
alpha_b (Ground Update):
Slightly rewritten mechanism of wetting/drying blocks
Sand made wettable block
Added blocks of red and acidic sand, clay, peat and sapropel (humus analog), as well as the generation of these blocks
Generation of swamp and dunes changed
Edges of canyons now look smoother
Changed the colors of many blocks on the map
The map now adequately shows the fog layer
The map created above the fog is different from the map created in the fog
Added generation of boulders and fallen trees
Tons of other minor fixes
Further development of the mod will be conducted for the latest versions of Minecraft!
Misty World Tutorial and Spotlight:
Mod Pack Policy:
You have permission to include the Mysty World in any mod pack, as long as the following conditions are met:
Provide a link to this forum post
Properly credit the author, Liahim85
You cannot make any money off of the mod pack
Remove the mod from your pack if I specifically request it
P.S. I will be pleased to see screenshots of the structures built by you in a Misty World )))
I want to thank people without whom the development of this update would have been much more difficult:
The Meaning of Life, the Universe, and Everything.
Everything is possible, but it will require a lot of effort, since the growth of trees depends too much on the ecosystem of the world.
At the moment I'm working on the development of other mod features and there is simply no time to port trees.
Anyway, my goal is the development of the world as a whole, and not just the addition of realistic tree growth.
The Meaning of Life, the Universe, and Everything.
Thanks for the feedback and suggestion.
Yes, you are right, in the modification at the moment there are no mobs, no items, and so on. But this is due to the lack of time, not ideas, however sad it may sound.
There are a lot in the plans, from food, to mobs, structures and bosses, but realization is slow, because I want to think over every detail.
Nevertheless, I'm ready to listen to ideas, suggestions and see the concept art )
Perhaps in the future, I will need help with the models of mobs, textures and so on ...