I just realized i never made a thread here Time to do that!
(Mod Idea based on the Magnum Torch [Extra Utilties 1] by RWTema)
It's always nice to have a few hundred (thousand?) torches placed around your base and you still get those unexpected visits from unwanted neighbors, just because you forgot to light up that dark little corner in the cellar. Right? Yeah, probably not.
Torchmaster adds 3 new blocks to the game, that help you control spawns in an area around your buildings.
This magical torch emits light just as strong as a glowstone block (15). But the Mega Torch is not just another expensive light source, it will also prevent spawning of hostile entities due to low light levels in a decently big radius (32 blocks by default) around the torch. So you can finally start building those dark cellars or barely lit villages without fearing an invasion of zombies at night.
Keep in mind, this torch only prevents spawns from low light levels - the natural spawns.
Spawns from artificial sources like monster spawners are NOT blocked. This allows using the torch near your monster farm and also prevents players from trivializing dungeon mods like Rougelike Dungeons. For this I've added special support for vanilla and extra utilities spawners. Other spawners, like from EnderIO work just fine. If you find any spawner that does not work properly, report it on my github
The Mega Torch also offers the ability to burn out. This feature is disabled by default. If enabled, the torch will burn out after a configurable amount of time. You can define items, that can re-light those burned torches in the configs or via some special NBT magic.
Ever tried to build in a jungle or underwater and got permanently invaded by pesky bats, cats and squids? This dreadful light source will prevent spawning of any passive entity in a large area around it (64 blocks radius by default). Existing animals are not affected by this lamp and breeding them works as well.
Minecrafts earlygame can be pretty daunting, especially at night. Lighting up a fairly big area around your base in the first few days of playing a new world is not only annoying, but time consuming as well. Put down this little fella, feed him some torches, any furnace fuel (like coal or just wood) and give him a redstone signal and he will light up the area around with torches. He is not perfect, but he gets the job done well enough
Torchmaster is available for the following versions of Minecraft
1.12 Fully Supported
1.11.2 Only Bugfixes
1.11 Not supported, upgrade to 1.11.2
1.10.2 Only Bugfixes
There is currently a known issue related to chunk loading. If the torch is not chunkloaded, it is not able to block any spawning in sourrounding chunks!
This will be fixed in an upcoming release.
I do not intend on overloading this mod with features, so its more or less "complete". There are a few minor things i still want to change tho:
Improved Terrain Lighter: Add configuration options like torch placement and distance to the Block GUI
Forge Energy Support for the Terrain Lighter?
Volume Renderer for Mega Torcha and Dread Lamp to show the area of effect
Amazing mod. question about the mega torch, is it a true radius of 32 blocks so only at the 4 compass points it would be 32 blocks, simulating (best as possible) a circle. or would it be a 64x64 square?
Also is it a sphere or is it like a loaded chunk, so from 0 to 256 height?
Isn't there a 1.14.4 version for this mod? because every time i try to load it, it crashes every time. It says something about it trying to load config files that are missing. Idk, maybe it's because i'm on mac, since i've seen people on 1.14.4 using this mod, so ye.