Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
was that in reference to my issue? if so, where do i put brackets? around every individual biome? i tried putting it around the whole thing and it just errored out the file and created a new default. i'm not trying to add my own assets in, i'm changing the values in the default generation profile and it's not behaving as expected.
I really love this mod and plan to include it into the next pack for our server. The pack is themed, so i am using BiomeTweaker to realize a worldgen that follows the vision, alongside your mod.
As i make heavy use of custom biomes, theres one question running through my head: How are biome-names in the configs determined? Are they based on their Resource-Location-entry? Or could i even reference to biome-ids?
Oh, and did i mention how much i love this mod?
They should be 'biome names' as they are used internally
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
was that in reference to my issue? if so, where do i put brackets? around every individual biome? i tried putting it around the whole thing and it just errored out the file and created a new default. i'm not trying to add my own assets in, i'm changing the values in the default generation profile and it's not behaving as expected.
Show me the full json that is erroring
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Hi like the look of the mod, My friends and i i currently trying to set a server up running this Mod with "All the MOds 3". We were wondering how to lessen the generation of the cities so the whole world is not covered in a city, We are having difficulty undering/altering the config files to achieve this, Any help / instruction on how to lessen the generation would be appreciated. thanks
1.7.10 is a thing of the past. I have no time to work on 1.7.10 mods anymore
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Hi like the look of the mod, My friends and i i currently trying to set a server up running this Mod with "All the MOds 3". We were wondering how to lessen the generation of the cities so the whole world is not covered in a city, We are having difficulty undering/altering the config files to achieve this, Any help / instruction on how to lessen the generation would be appreciated. thanks
In 'general.cfg' you can change the default generation type from 'default' to 'rarecities'. That should do the trick
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
If maybe someone could help me, I am working on a Post-Apocalyptic survival modpack for a LAN world, I was trying to see if their was a way to make a lost cities world that is like rare cities and wasteland, I'm not very good at editing the configs for them, I get confused really easy, anyhow I was wondering if someone could help me accomplish this. I'm looking for a barren world with the opportunity to find a few abandoned old cities we could explore, while still having the open world to "re-build" the world using minecolonies.
wait, did that screenshot say lavender fields? DUN DUN DUNNN
and also, why are there so many download links? are some required for the mod to work?
The first post explains (with every download link) which ones are required and when they are required
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
My friend i and I are wanting to do a series using this mod, but would like cities to more rare than what they are in the "rare cities" configuration. In my opinion they are still quite common, but are rare compared to full world generation.
Maybe cities being as rare as normal village spawn or maybe slightly less.
My friend i and I are wanting to do a series using this mod, but would like cities to more rare than what they are in the "rare cities" configuration. In my opinion they are still quite common, but are rare compared to full world generation.
Maybe cities being as rare as normal village spawn or maybe slightly less.
You can create or modify a profile for this
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Is there any way to configure BOP and use this mod? For example I would like to turn off the BOP dirt but if I select to use "The Lost Cities" world type I am not given an option to configure BOP. Now I noticed I can configure the biomes in the config, so are there any other BOP settings I can configure there as well?
Is there any way to configure BOP and use this mod? For example I would like to turn off the BOP dirt but if I select to use "The Lost Cities" world type I am not given an option to configure BOP. Now I noticed I can configure the biomes in the config, so are there any other BOP settings I can configure there as well?
Can't you do this from the BOP config itself?
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Unfortunately settings like "disable BOP soil" or "disable thorns" is not controlled within the BOP config files. Instead most of the options to disable aspects of BOP world generation are controlled by the "customize" options when you select a BOP world. When I select a Lost Cities/BOP world and customize it I just get to select which Lost City config I want to use but there are no options to configure the BOP settings I want to disable.
First off I love the mod, been using it for a while now
I'm finally trying to do custom buildings and cities and I'm wondering about a few things as I try and make things work.
1. Is there some doc on the different /lc functions? I've been able to do /lc_buildpart <custom part> and have it work, but I have yet to get /lc_exportpart or /lc_exportbuilding to work. Also it doesn't seem like /lc_debug is doing anything, or I'm using it wrong.
2. Can I use blocks from other mods in my buildings? As an example I'm trying to build a garage building which uses the asphalt and workshop blocks from "The Ultimate Cars" mod (e.g. "car:tar" and "car:car_workshop_outer") as blocks. When I add them to the palette in my custom json, within the specific part I've made for the ground floor, all I get is empty air where I use any of them. I was also wanting to build a power plant building with some parts out of Extreme Reactors like casing and fuel rods scattered around.
Ok so ignore the part about not getting the lc_exportxxx functions to work, I figured that out by examining the code.
/lc_exportpart <jsonfilename> <# of slices>
/lc_exportbuilding <jsonfilename <# of floors>
Seems to be what those were. So I built a simple garage by reusing a few parts from existing assets and just replacing the floor with the car:tar block and exported the building. The final json I came up with, mostly from those exports, is here:
Put [] around it
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
was that in reference to my issue? if so, where do i put brackets? around every individual biome? i tried putting it around the whole thing and it just errored out the file and created a new default. i'm not trying to add my own assets in, i'm changing the values in the default generation profile and it's not behaving as expected.
They should be 'biome names' as they are used internally
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Show me the full json that is erroring
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Hi like the look of the mod, My friends and i i currently trying to set a server up running this Mod with "All the MOds 3". We were wondering how to lessen the generation of the cities so the whole world is not covered in a city, We are having difficulty undering/altering the config files to achieve this, Any help / instruction on how to lessen the generation would be appreciated. thanks
1.7.10 is a thing of the past. I have no time to work on 1.7.10 mods anymore
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
In 'general.cfg' you can change the default generation type from 'default' to 'rarecities'. That should do the trick
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
If maybe someone could help me, I am working on a Post-Apocalyptic survival modpack for a LAN world, I was trying to see if their was a way to make a lost cities world that is like rare cities and wasteland, I'm not very good at editing the configs for them, I get confused really easy, anyhow I was wondering if someone could help me accomplish this. I'm looking for a barren world with the opportunity to find a few abandoned old cities we could explore, while still having the open world to "re-build" the world using minecolonies.
wait, did that screenshot say lavender fields? DUN DUN DUNNN
and also, why are there so many download links? are some required for the mod to work?
The first post explains (with every download link) which ones are required and when they are required
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Please make a 1.8.9 version
My friend i and I are wanting to do a series using this mod, but would like cities to more rare than what they are in the "rare cities" configuration. In my opinion they are still quite common, but are rare compared to full world generation.
Maybe cities being as rare as normal village spawn or maybe slightly less.
You can create or modify a profile for this
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Is there any way to configure BOP and use this mod? For example I would like to turn off the BOP dirt but if I select to use "The Lost Cities" world type I am not given an option to configure BOP. Now I noticed I can configure the biomes in the config, so are there any other BOP settings I can configure there as well?
Can't you do this from the BOP config itself?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Unfortunately settings like "disable BOP soil" or "disable thorns" is not controlled within the BOP config files. Instead most of the options to disable aspects of BOP world generation are controlled by the "customize" options when you select a BOP world. When I select a Lost Cities/BOP world and customize it I just get to select which Lost City config I want to use but there are no options to configure the BOP settings I want to disable.
Is there any way to add my own structures to the mod?
will there be a 1.10 version for lost cities and lost souls? or is there already one and i havent found it?
Hi!
First off I love the mod, been using it for a while now
I'm finally trying to do custom buildings and cities and I'm wondering about a few things as I try and make things work.
1. Is there some doc on the different /lc functions? I've been able to do /lc_buildpart <custom part> and have it work, but I have yet to get /lc_exportpart or /lc_exportbuilding to work. Also it doesn't seem like /lc_debug is doing anything, or I'm using it wrong.
2. Can I use blocks from other mods in my buildings? As an example I'm trying to build a garage building which uses the asphalt and workshop blocks from "The Ultimate Cars" mod (e.g. "car:tar" and "car:car_workshop_outer") as blocks. When I add them to the palette in my custom json, within the specific part I've made for the ground floor, all I get is empty air where I use any of them. I was also wanting to build a power plant building with some parts out of Extreme Reactors like casing and fuel rods scattered around.
Thanks!
--tensor
Ok so ignore the part about not getting the lc_exportxxx functions to work, I figured that out by examining the code.
/lc_exportpart <jsonfilename> <# of slices>
/lc_exportbuilding <jsonfilename <# of floors>
Seems to be what those were. So I built a simple garage by reusing a few parts from existing assets and just replacing the floor with the car:tar block and exported the building. The final json I came up with, mostly from those exports, is here:
https://pastebin.com/MQhh2akQ
When I try to /lc_buildpart garage_floor I get a ton of null pointer exceptions in the log, and the floor is air blocks. Here is the error: