The Lost Cities is a mod for Minecraft 1.10.2, 1.11.2, and 1.12 that allows the player to play in an old abandoned city instead of the normal overworld. When you create your world you can select 'Lost Cities' as your worldtype. You spawn in an old and partially destroyed city that takes over the entire overworld.
This mod is very configurable and in future versions it will be even more so. You will be able to add custom buildings and use modded building blocks.
This mod can be used server-side only (so vanilla clients can connect). To use it server side you have to use 'lostcities' as the worldtype.
If Biomes O Plenty is present there is also a Lost Cities (BoP) variant (or 'lostcities_bop' for servers) which will use Biomes O Plenty biomes.
Download:
Required Dependency (only for 1.10.2/1.11.2):
Optional Companion Mod:
Screenshots:
Modpack policy: Feel free to use this mod in any modpack you want.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
There is a new release fixing some bugs and also a version for MC 1.12
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Join Date:
12/11/2012
Posts:
115
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whoa its awesome, entire world? can you just make it to be some biome so it also can spawn in overworld and also is there any loot in there? like gold block or some chest its kinda pointless if just some random building,maybe add monster spawner too for the challenge
whoa its awesome, entire world? can you just make it to be some biome so it also can spawn in overworld and also is there any loot in there? like gold block or some chest its kinda pointless if just some random building,maybe add monster spawner too for the challenge
This *is* the overworld already. It replaces the overworld. And yes, you can disable generation of cities per biome or make them less common in certain biomes. In addition you can also change the city style depending on biome. Yes there is loot and spawners already.
Preview video of the upcoming version of this mod:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New profile system that you can select when creating a world. Different standard profiles are provided but you can also make your own. This completely changes the config file structure (everything in the directory) so your old configs are no longer going to be used
Fixed a bug that caused info from the previous world to leak in the next world if you reload worlds without exiting MC
Support for world and city styles. Cities in deserts now have a different look
Much more customisability in the json files
Chisel palette works
New highways!
Big chunk generation optimization
Implemented 'safe' mode (limited lighting and no spawners)
Worked around a bug in BoP with redwood forest handling
Lots of other small tweaks and changes
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
This *is* the overworld already. It replaces the overworld. And yes, you can disable generation of cities per biome or make them less common in certain biomes. In addition you can also change the city style depending on biome. Yes there is loot and spawners already.
Preview video of the upcoming version of this mod:
Wait so this is normal overworld with buildings on top of it... Does this mean that other terrain generation (such as Applied Energistics 2's meteors) will work?
I'm running it with Ruins and it works fine. Recurrent Complex kept crashing, not sure whether it was the combination or just the mod itself. Miscellaneous mods like Natura, Roguelike Dungeons, Thermal Foundation/Dynamics/Expansion, and Actually Additions are all spawning their additions to the world with no problems. Sometimes it looks a little funny when they clip a city block, but I'm running a modified version of the rare cities profile and it comes up less often than you'd think.
Wait so this is normal overworld with buildings on top of it... Does this mean that other terrain generation (such as Applied Energistics 2's meteors) will work?
Yes they should
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
In the latest version, how would I enable a different city profile on a multiplayer server?
Also: I love this mod. I've been playing basically nothing else this week. Thank you!
You can probably do this in server.properties generator-settings
Something like:
generator-settings={"profile":nodamage"}
Not sure that will work. It is possibly you need to quote things
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
By any chance will you make a mode where these cities spawn as large structures akin to villages instead of as a world spanning feature?
That's already there. There is a profile for 'rare' cities where they are much harder to find. And you can make a custom profile in the config to make it even more rare and restrict it to certain biomes
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Oh my thats a great idea! It must of been a ton of work! Did you build all the structures yourself or did you get help?
This is auto-generated. I didn't build anything
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
The Lost Cities is a mod for Minecraft 1.10.2, 1.11.2, and 1.12 that allows the player to play in an old abandoned city instead of the normal overworld. When you create your world you can select 'Lost Cities' as your worldtype. You spawn in an old and partially destroyed city that takes over the entire overworld.
This mod is very configurable and in future versions it will be even more so. You will be able to add custom buildings and use modded building blocks.
This mod can be used server-side only (so vanilla clients can connect). To use it server side you have to use 'lostcities' as the worldtype.
If Biomes O Plenty is present there is also a Lost Cities (BoP) variant (or 'lostcities_bop' for servers) which will use Biomes O Plenty biomes.
Download:
Required Dependency (only for 1.10.2/1.11.2):
Optional Companion Mod:
Screenshots:
Modpack policy: Feel free to use this mod in any modpack you want.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Is there is a dimlet for this generation?
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Really nice work! Keep doing it! It has really huge potential!
Great Work! Please do keep working on this project and ones like it.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
There is a new release fixing some bugs and also a version for MC 1.12
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
whoa its awesome, entire world? can you just make it to be some biome so it also can spawn in overworld and also is there any loot in there? like gold block or some chest its kinda pointless if just some random building,maybe add monster spawner too for the challenge
This *is* the overworld already. It replaces the overworld. And yes, you can disable generation of cities per biome or make them less common in certain biomes. In addition you can also change the city style depending on biome. Yes there is loot and spawners already.
Preview video of the upcoming version of this mod:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
This would make a great foundation for a new "Regrowth" modpack.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Released a new version (0.0.6beta) of The Lost Cities for 1.10.2, 1.11.2 and 1.12:
https://minecraft.curseforge.com/projects/the-lost-cities
Changelog:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
In the latest version, how would I enable a different city profile on a multiplayer server?
Also: I love this mod. I've been playing basically nothing else this week. Thank you!
Wow, this will be really useful for different types of roleplays and modpacks
Wait so this is normal overworld with buildings on top of it... Does this mean that other terrain generation (such as Applied Energistics 2's meteors) will work?
I'm running it with Ruins and it works fine. Recurrent Complex kept crashing, not sure whether it was the combination or just the mod itself. Miscellaneous mods like Natura, Roguelike Dungeons, Thermal Foundation/Dynamics/Expansion, and Actually Additions are all spawning their additions to the world with no problems. Sometimes it looks a little funny when they clip a city block, but I'm running a modified version of the rare cities profile and it comes up less often than you'd think.
Yes they should
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
You can probably do this in server.properties generator-settings
Something like:
generator-settings={"profile":nodamage"}
Not sure that will work. It is possibly you need to quote things
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
By any chance will you make a mode where these cities spawn as large structures akin to villages instead of as a world spanning feature?
That's already there. There is a profile for 'rare' cities where they are much harder to find. And you can make a custom profile in the config to make it even more rare and restrict it to certain biomes
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New release of the Lost Cities (0.0.8beta) with tons of changes. Here is a visual changelog:
http://imgur.com/a/8nqrm
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Oh my thats a great idea! It must of been a ton of work! Did you build all the structures yourself or did you get help?
This is auto-generated. I didn't build anything
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
You didn't design the individual buildings? Even their design is auto-generated?
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod