Ever wondered if there was life after death? Wonder no more.....
Death in minecraft is easy, you die, your items scatter on the ground, you run to retrieve them. This mod changes that with a couple of new variations on old mobs
Zombies
These rotting corpses are the standard enemy in minecraft, but ever wonder why it is only them that rise from the dead at night?
You need to be careful when fighting them in UnDeath! as if they win, your corpse may just join them ..
This undead monstrosity will still partially look like you, and it has enough sense to be wearing what you were wearing when you died
Skeletons
The skeletal archers you are all familiar with take on a sinister turn, as they seek to corrupt players to be like them.
These new archers will also resemble your skin as your corpse rises from the dead, but be carefull, they hate you just as much.
Zombie Pigmen
The corruption is spreading! However just like the normal zombie pigmen, Your corpse does not hate you .... yet.
Slimes
These slimey things are not undead, and have no interest in corruption or necromancy, instead they are just partial to digesting you, sometimes the items get left behind
This mod has been ressurected from it's old 1.6.4 version for 1.11
Oh, this is just the right amount of creepy and unsettling, while also (seemingly) being a good "gravestone" mod for lost items on death, preserved from the 5-minute item decay inside the undead's (or slime's) inventory. Glad to see this being revived for 1.11!
This mod looks really good so far! Hope more 'corpse' mobs get added in the future as it would be very interesting.
An idea. Perhaps you could make a 'possessed' mob for whenever a player is killed by a Ghast or Blaze? Both of them are evil spirits of the Nether world, so I figure they would attempt to possess the player's body after death and try to breach into the overworld. For Blazes, the player's corpse begins to float with blaze rods and smoke around it, using rapid firing blasts and melee tactics to attack the player. For Ghasts, the player's corpse would float around as well, but would have large white tentacles reaching from the back. It'd just be a tankier and longer ranged version of the Blaze one though.
Oh, this is just the right amount of creepy and unsettling, while also (seemingly) being a good "gravestone" mod for lost items on death, preserved from the 5-minute item decay inside the undead's (or slime's) inventory. Glad to see this being revived for 1.11!
The gravestone option is default off, as with so many mobs adding gravestones rescently, I thought people would appreciate not being suddenly faced with "you thought your items were safe? NO FIGHT THIS ZOMBIE!"" unexpectedly, thanks to the low default spawn rate
This mod looks really good so far! Hope more 'corpse' mobs get added in the future as it would be very interesting.
An idea. Perhaps you could make a 'possessed' mob for whenever a player is killed by a Ghast or Blaze? Both of them are evil spirits of the Nether world, so I figure they would attempt to possess the player's body after death and try to breach into the overworld. For Blazes, the player's corpse begins to float with blaze rods and smoke around it, using rapid firing blasts and melee tactics to attack the player. For Ghasts, the player's corpse would float around as well, but would have large white tentacles reaching from the back. It'd just be a tankier and longer ranged version of the Blaze one though.
That sounds a perfect way to pull in some more nether mods, if I use those ideas will definatly credit for the idea, thankyou!
Here's another idea that I found might be interesting. Perhaps a mob will appear, not only dependent on the mob that got the kill, but the area of death? For example, if you drown within an ocean biome, the mob that spawns would be a humanoid with a squid as a head and their tentacles wrapped around like a mane. After a squid finds the body adrift, they will take control of the body and attempt to go to land, using the blood and water within as a source of oxygen as it tries to find any society to integrate into. They would be 'afraid' of water, though, not damaged by it, to show this little bit of lore. Another example of this is if a mob dies in a swamp without dying to another means of undeath. If this happens, the player's death will default to a slime mob. One that I thought would be sort of 'sweet', is if the player would die in the village. Instead of dying and a mob spawning though, the player would get a grave with a coffin inside that acts like a chest. The villagers, out of respect for the player, would kindly make them a grave, entirely unaware of the idea of respawn.
Ever wondered if there was life after death? Wonder no more.....
Death in minecraft is easy, you die, your items scatter on the ground, you run to retrieve them. This mod changes that with a couple of new variations on old mobs
Zombies
These rotting corpses are the standard enemy in minecraft, but ever wonder why it is only them that rise from the dead at night?
You need to be careful when fighting them in UnDeath! as if they win, your corpse may just join them ..
This undead monstrosity will still partially look like you, and it has enough sense to be wearing what you were wearing when you died
Skeletons
The skeletal archers you are all familiar with take on a sinister turn, as they seek to corrupt players to be like them.
These new archers will also resemble your skin as your corpse rises from the dead, but be carefull, they hate you just as much.
Zombie Pigmen
The corruption is spreading! However just like the normal zombie pigmen, Your corpse does not hate you .... yet.
Slimes
These slimey things are not undead, and have no interest in corruption or necromancy, instead they are just partial to digesting you, sometimes the items get left behind
This mod has been ressurected from it's old 1.6.4 version for 1.11
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Oh, this is just the right amount of creepy and unsettling, while also (seemingly) being a good "gravestone" mod for lost items on death, preserved from the 5-minute item decay inside the undead's (or slime's) inventory. Glad to see this being revived for 1.11!
This mod looks really good so far! Hope more 'corpse' mobs get added in the future as it would be very interesting.
An idea. Perhaps you could make a 'possessed' mob for whenever a player is killed by a Ghast or Blaze? Both of them are evil spirits of the Nether world, so I figure they would attempt to possess the player's body after death and try to breach into the overworld. For Blazes, the player's corpse begins to float with blaze rods and smoke around it, using rapid firing blasts and melee tactics to attack the player. For Ghasts, the player's corpse would float around as well, but would have large white tentacles reaching from the back. It'd just be a tankier and longer ranged version of the Blaze one though.
The Slime thing is really cool. Someone has played Dungeons and Dragons...
If I seem megalomaniacal, chances are I'm just kidding
The gravestone option is default off, as with so many mobs adding gravestones rescently, I thought people would appreciate not being suddenly faced with "you thought your items were safe? NO FIGHT THIS ZOMBIE!"" unexpectedly, thanks to the low default spawn rate
That sounds a perfect way to pull in some more nether mods, if I use those ideas will definatly credit for the idea, thankyou!
Exactly where it came from!
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Undeath has been updated to Minecraft 1.12
Here's another idea that I found might be interesting. Perhaps a mob will appear, not only dependent on the mob that got the kill, but the area of death? For example, if you drown within an ocean biome, the mob that spawns would be a humanoid with a squid as a head and their tentacles wrapped around like a mane. After a squid finds the body adrift, they will take control of the body and attempt to go to land, using the blood and water within as a source of oxygen as it tries to find any society to integrate into. They would be 'afraid' of water, though, not damaged by it, to show this little bit of lore. Another example of this is if a mob dies in a swamp without dying to another means of undeath. If this happens, the player's death will default to a slime mob. One that I thought would be sort of 'sweet', is if the player would die in the village. Instead of dying and a mob spawning though, the player would get a grave with a coffin inside that acts like a chest. The villagers, out of respect for the player, would kindly make them a grave, entirely unaware of the idea of respawn.
woah cool!