There's are pros and cons to both older version and new versions. I prefer 1.7.10 because some of my favorite mods like galacticraft are in that version and I like the combat system. The new combat system sucks, but I will admit that I do love elytra. Plus if the developer did update this mod he could just leave the 1.7 version and have the newer version and make everyone happy. XD
I'm mostly just asking if they'll update cause this would make my friends 1.10.2 server very interesting XD, especially knowing that the hunting reserve I plan on making may have infected animals that need to be culled. would make culling local cow herds have purpose hahah
I'm mostly just asking if they'll update cause this would make my friends 1.10.2 server very interesting XD, especially knowing that the hunting reserve I plan on making may have infected animals that need to be culled. would make culling local cow herds have purpose hahah
AH I see lol! (Puts cows in hazmat suit, never worries again XD)
AH I see lol! (Puts cows in hazmat suit, never worries again XD)
0h if only it was that easy, that's why I'm hoping they add the ability to vaccinate infected mobs via splash potions, I like to keep spiders for pets and I'd hate if they got sick D= my little spider babies 3:
Yes, the ability to vaccinate infected mobs is planned. But not via splash potions, it will be via syringe. There are tons of ideas what to do, so it needs some time for implementing
0h if only it was that easy, that's why I'm hoping they add the ability to vaccinate infected mobs via splash potions, I like to keep spiders for pets and I'd hate if they got sick D= my little spider babies 3:
I can honestly say out of the years I have been playing MC I have never heard of anyone keeping spiders for pets lol. Well if it ever reaches 1.10 I hope your spiders stay nice and healthy lol.
Yes, the ability to vaccinate infected mobs is planned. But not via splash potions, it will be via syringe. There are tons of ideas what to do, so it needs some time for implementing
isn't by syringe a bit dangerous XD I'm not sure about you but if I was a enderman and I got poked by a random needle I woudnt be too happy bout it XD
will you implement other diseases in the future that can affect other animals, it may sound cliché but i was thinking of something like, Rabies, but instead you can name it...i don't know rage disease, that effects wolves.
if your bitten by it, you can go through stages that act similar to how rabies acts. symptoms of rabies often include violent movements, uncontrolled excitement, fear of water, an inability to move parts of the body, confusion, and loss of consciousness. Once symptoms appear, the result is nearly always death
so maybe it could in stages could act similar to how rabies is
stage 1-movement speed and Strength
Stage 2- weakness/slowdown and weight (to implement the fear of water)
stage 3-confusion, weakness
stage 4- Paralysis (player will slowly be unable to move)
Stage 5- Death
in wolves the symptom can be they are constantly in their red eye mode, but are considerably stronger, and more dangerous and until their put down, more likely to kill other animals, unlike their normal self who only kill sheep
will you implement other diseases in the future that can affect other animals, it may sound cliché but i was thinking of something like, Rabies, but instead you can name it...i don't know rage disease, that effects wolves.
if your bitten by it, you can go through stages that act similar to how rabies acts. symptoms of rabies often include violent movements, uncontrolled excitement, fear of water, an inability to move parts of the body, confusion, and loss of consciousness. Once symptoms appear, the result is nearly always death
so maybe it could in stages could act similar to how rabies is
stage 1-movement speed and Strength
Stage 2- weakness/slowdown and weight (to implement the fear of water)
stage 3-confusion, weakness
stage 4- Paralysis (player will slowly be unable to move)
Stage 5- Death
in wolves the symptom can be they are constantly in their red eye mode, but are considerably stronger, and more dangerous and until their put down, more likely to kill other animals, unlike their normal self who only kill sheep
Added Garlic and Garlic Bulb. Garlic Bulb can restore 2 immunity. Garlic generates everywhere;
Added new item called Mob Analyzer and block called Bio Transformer. With Mob Analyzer player can get mob samples which are used in Bio Transformer to prepare Battle Potions with special bacteria. Battle Potions give player some cool and useful effects;
Added 4 new enchantments: Bio Defence, Immunity Vamp, Weapon Defence and Effect Luck;
Added mechanical and some scary sounds! So be careful!
Added Garlic and Garlic Bulb. Garlic Bulb can restore 2 immunity. Garlic generates everywhere;
Added new item called Mob Analyzer and block called Bio Transformer. With Mob Analyzer player can get mob samples which are used in Bio Transformer to prepare Battle Potions with special bacteria. Battle Potions give player some cool and useful effects;
Added 4 new enchantments: Bio Defence, Immunity Vamp, Weapon Defence and Effect Luck;
Added mechanical and some scary sounds! So be careful!
Fixed some effects;
Event and network optimisation;
Changed power of some effects.
Tomorrow i will update wiki page. Enjoy
tomorrow i plan to redowload forge since i just got my pc back i cant wait to try this out.
I don't see the Immunity GUI at all after this new patch though.
Also it looks like you can only get Z1's effects if your immunity is below ~80%, right? That's not mentioned in the wiki so I was a bit confused when nothing happened until I lowered it.
Rollback Post to RevisionRollBack
Hey! I'm making Mod Reviews, Let's Plays and other Minecraft videos :3
I don't see the Immunity GUI at all after this new patch though.
Also it looks like you can only get Z1's effects if your immunity is below ~80%, right? That's not mentioned in the wiki so I was a bit confused when nothing happened until I lowered it.
Hi! Thanks! Delete old configuration file to see the GUI, because there are new values. You can get Z1 effect if your immunity is below 85%. I will update wiki tomorrow because i missed some pieces of info
I'm mostly just asking if they'll update cause this would make my friends 1.10.2 server very interesting XD, especially knowing that the hunting reserve I plan on making may have infected animals that need to be culled. would make culling local cow herds have purpose hahah
AH I see lol! (Puts cows in hazmat suit, never worries again XD)
0h if only it was that easy, that's why I'm hoping they add the ability to vaccinate infected mobs via splash potions, I like to keep spiders for pets and I'd hate if they got sick D= my little spider babies 3:
Yes, the ability to vaccinate infected mobs is planned. But not via splash potions, it will be via syringe. There are tons of ideas what to do, so it needs some time for implementing
I can honestly say out of the years I have been playing MC I have never heard of anyone keeping spiders for pets lol. Well if it ever reaches 1.10 I hope your spiders stay nice and healthy lol.
isn't by syringe a bit dangerous XD I'm not sure about you but if I was a enderman and I got poked by a random needle I woudnt be too happy bout it XD
XD me too
will you implement other diseases in the future that can affect other animals, it may sound cliché but i was thinking of something like, Rabies, but instead you can name it...i don't know rage disease, that effects wolves.
if your bitten by it, you can go through stages that act similar to how rabies acts. symptoms of rabies often include violent movements, uncontrolled excitement, fear of water, an inability to move parts of the body, confusion, and loss of consciousness. Once symptoms appear, the result is nearly always death
so maybe it could in stages could act similar to how rabies is
stage 1-movement speed and Strength
Stage 2- weakness/slowdown and weight (to implement the fear of water)
stage 3-confusion, weakness
stage 4- Paralysis (player will slowly be unable to move)
Stage 5- Death
in wolves the symptom can be they are constantly in their red eye mode, but are considerably stronger, and more dangerous and until their put down, more likely to kill other animals, unlike their normal self who only kill sheep
sorry I got carried away XD
OK.Thank you very much.Can I translate it into Chinese?
wow, cool idea. I will think about it
Yes
Do you have any other contact information? I have some questions to ask.
You can ask me here, in private messages
Where are the following language files for those items?I can't find it.
Here comes rare but big update!
Version 1.0.1:
Tomorrow i will update wiki page. Enjoy
tomorrow i plan to redowload forge since i just got my pc back i cant wait to try this out.
Final 1.7.10 release!
What's new:
Please, leave your feedback!
Hey! Nice mod, well done!
I don't see the Immunity GUI at all after this new patch though.
Also it looks like you can only get Z1's effects if your immunity is below ~80%, right? That's not mentioned in the wiki so I was a bit confused when nothing happened until I lowered it.
Hi! Thanks! Delete old configuration file to see the GUI, because there are new values. You can get Z1 effect if your immunity is below 85%. I will update wiki tomorrow because i missed some pieces of info
Thanks, it appeared now. Looking good!