Familiar by name, a unique adventure in game, Kindred Legacy adds new mobs, including tamables, that combines ideas from different places to create a new idea. Designed to complement vanilla Minecraft play, the mod adds a splash of hostile mobs to spice up a player’s adventure. Okami Umbreon, Demon Vulpix, and Snow Sorceress Braixen are a few of the mobs that await in Kindred Legacy.
Several mobs feature among the highest quality animation in Minecraft while staying true to the game’s blocky design so a player can play in style.
With enough resources, players can add a tamable to fight by their side. Upgradable, easy to transport around, and difficult to lose forever, Kindred Legacy tamables offer a high quality mob to do the player’s bidding.
The mod adds no world generation content and uses the Biome Dictionary for mob spawns, making Kindred Legacy easy to add to an already existing world.
Download:
Click other downloads to check out the Beta updates in between versions!
A player's manual PDF for Kindred Legacy 1.2 can be downloaded via my DeviantArt scraps: FuzzyAcornIndustries Scraps The page for the PDF is a little buggy due to the file size and may require loading the page a few times.
Support the modification with this banner!
Just copy and paste this block of text into a signature or other relevant page:
Kindred Legacy is the spiritual descendant of the modification, PokémonMD: Undaunted Heroes, a mod that added over 40 mobs and many items. With time, this mod is expected to become what PokémonMD was but for newer versions of Minecraft.
Glad to see MD is still alive! Can't wait to see what's to come in the future.
Thanks! ^^
In other news, I was shown there are some bad multiplayer problems. I'll try and remedy those soon and get a fix released in a timely manner.
I'm going to try and remember to move my documentation/bug testing to multiplayer instead of single player like I traditionally have. Hopefully that will help me catch this stuff better.
The Bandersnatch Fennekin can spawn in the End, and completely breaks Enderman farms. Is this intentional? The page doesn't even mention it can spawn there.
The Bandersnatch Fennekin can spawn in the End, and completely breaks Enderman farms. Is this intentional? The page doesn't even mention it can spawn there.
Lol! It does spawn in the end? I've actually never been to The End. Ever. So I couldn't have known to test that.
The End must be classified as a "Cold" biome in the Biome Dictionary for the Fennekin to be there which to me sounds a little odd.
Yes, I'll remedy that in the next update then. ^^ I had a similar problem with Shinx in the Nether with the mod's original release so it's an easy fix.
Lol! It does spawn in the end? I've actually never been to The End. Ever. So I couldn't have known to test that.
The End must be classified as a "Cold" biome in the Biome Dictionary for the Fennekin to be there which to me sounds a little odd.
Yes, I'll remedy that in the next update then. ^^ I had a similar problem with Shinx in the Nether with the mod's original release so it's an easy fix.
Please dont change that, the fact that it breaks enderman farms makes it the best mod for hard survival servers, at least add an option
Thanks, awesome mod!
Please dont change that, the fact that it breaks enderman farms makes it the best mod for hard survival servers, at least add an option
Thanks, awesome mod!
Hmm! Well, regardless, Bandersnatch Fennkin in The End is not at all intended and needs to be fixed.
And End mob might be something to add eventually anyways. I don't quite understand why a person would farm Endermen in The End to begin with.
The only End mob I ever conceived was Doomstone Umbreon but that never even got a concept sketch.
And End mob might be something to add eventually anyways. I don't quite understand why a person would farm Endermen in The End to begin with.
The reasons people make Enderman farms are because they're really easy to set up now with Endermites, they provide an overload of Ender Pearls for faster transport, and they can give enough XP to put almost any other farm to shame. They're pretty neat.
The reasons people make Enderman farms are because they're really easy to set up now with Endermites, they provide an overload of Ender Pearls for faster transport, and they can give enough XP to put almost any other farm to shame. They're pretty neat.
Hmm! I don't think I have ever encountered an Endermite nor know much about it.
Maybe as a compensation between these two differing requests for The End, would making mod End mobs only spawn on Endstone or other End materials still break or make impossible such a farm?
This is a long ways off for an End mob but something for me to think about if I have a spontaneous inspiration to make one. The other consideration I'd try and make for an End mob is cancel their spawns if the Enderdragon is active. I've never fought the Enderdragon (ever in all my years of playing Minecraft) but I have an idea of what happens. Would not want to make it harder than it already would be.
Hmm! I don't think I have ever encountered an Endermite nor know much about it.
It's a little purple thing that might spawn when you use an Enderpearl. Enderman try to kill it. It doesn't do much else, you're not really missing out.
Maybe as a compensation between these two differing requests for The End, would making mod End mobs only spawn on Endstone or other End materials still break or make impossible such a farm?
This would probably be the best of two worlds. People who want a challenging End get it, and people who want to build farms never use End Stone in them anyway...I hope.
This is a long ways off for an End mob but something for me to think about if I have a spontaneous inspiration to make one. The other consideration I'd try and make for an End mob is cancel their spawns if the Enderdragon is active. I've never fought the Enderdragon (ever in all my years of playing Minecraft) but I have an idea of what happens. Would not want to make it harder than it already would be.
Yeah, there's no way you can shoot all the things and climb up the other things and bottle up the armor-piecing things while being knocked all over the place by your style of quick mobs with statuses.
...Could you imagine if the two Clay mobs could spawn while fighting the Dragon? I think I might have nightmares.
Anyway, suggestion: What if you set the name of a Tameable to it's default, the nametag wouldn't show? Or maybe there could be some button for turning the tag on or off. I imagine that some players wouldn't want to name their tameables, so it's be a nice feature in case of accidental key-presses.
...Could you imagine if the two Clay mobs could spawn while fighting the Dragon? I think I might have nightmares.
Anyway, suggestion: What if you set the name of a Tameable to it's default, the nametag wouldn't show? Or maybe there could be some button for turning the tag on or off. I imagine that some players wouldn't want to name their tameables, so it's be a nice feature in case of accidental key-presses.
Oh god the Clay Army in the End sounds cruel. If that ever happens, it is definitely a glitch.
When I learn how to add buttons to GUIs I would like to add a nametag toggle. Making the nametag disappear when you enter the default name or
enter a blank name was with hope to compensate for people who did not want them.
I also want to add one for sound because I do want to add something else to tamables for their sneak + right click such as inventories or mounting for larger tamables in the future.
Thanks for the answer, so to break enderman farms all i have to do is add a small agressive mob to the end right? like the Bandersnatch.
How is the hitbox of the Bandersnatch? 1x1 or 1x2?
Thanks!
I'm not sure what you are going for here but Bandersnatch Fennekin's hitbox is 0.3F wide by 0.9F tall. The hit box is much taller than the model because of a Minecraft bug where if the vertical hitbox is made too short, a mob can't swim and drowns. I dunno if that's been fixed in this newer version of Minecraft but I haven't bothered to check.
Familiar by name, a unique adventure in game, Kindred Legacy adds new mobs, including tamables, that combines ideas from different places to create a new idea. Designed to complement vanilla Minecraft play, the mod adds a splash of hostile mobs to spice up a player’s adventure. Okami Umbreon, Demon Vulpix, and Snow Sorceress Braixen are a few of the mobs that await in Kindred Legacy.
Several mobs feature among the highest quality animation in Minecraft while staying true to the game’s blocky design so a player can play in style.
With enough resources, players can add a tamable to fight by their side. Upgradable, easy to transport around, and difficult to lose forever, Kindred Legacy tamables offer a high quality mob to do the player’s bidding.
The mod adds no world generation content and uses the Biome Dictionary for mob spawns, making Kindred Legacy easy to add to an already existing world.
Download:
Click other downloads to check out the Beta updates in between versions!
A player's manual PDF for Kindred Legacy 1.2 can be downloaded via my DeviantArt scraps: FuzzyAcornIndustries Scraps The page for the PDF is a little buggy due to the file size and may require loading the page a few times.
Support the modification with this banner!

Just copy and paste this block of text into a signature or other relevant page:
Kindred Legacy is the spiritual descendant of the modification, PokémonMD: Undaunted Heroes, a mod that added over 40 mobs and many items. With time, this mod is expected to become what PokémonMD was but for newer versions of Minecraft.
Glad that MD will get a spiritual successor and not truly die. This really is a great mod. :3
Great to see this !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Thanks. ^^ Yes, PokemonMD has had way too much work gone into it to simply just die.
Glad to see MD is still alive! Can't wait to see what's to come in the future.
Thanks! ^^
In other news, I was shown there are some bad multiplayer problems. I'll try and remedy those soon and get a fix released in a timely manner.
I'm going to try and remember to move my documentation/bug testing to multiplayer instead of single player like I traditionally have. Hopefully that will help me catch this stuff better.
A mod update has been released. It adds one new old mob but more importantly fixes several severe bugs. Enjoy!
The Bandersnatch Fennekin can spawn in the End, and completely breaks Enderman farms. Is this intentional? The page doesn't even mention it can spawn there.
Lol! It does spawn in the end? I've actually never been to The End. Ever. So I couldn't have known to test that.
The End must be classified as a "Cold" biome in the Biome Dictionary for the Fennekin to be there which to me sounds a little odd.
Yes, I'll remedy that in the next update then. ^^ I had a similar problem with Shinx in the Nether with the mod's original release so it's an easy fix.
Please dont change that, the fact that it breaks enderman farms makes it the best mod for hard survival servers, at least add an option
Thanks, awesome mod!
Hmm! Well, regardless, Bandersnatch Fennkin in The End is not at all intended and needs to be fixed.
And End mob might be something to add eventually anyways. I don't quite understand why a person would farm Endermen in The End to begin with.
The only End mob I ever conceived was Doomstone Umbreon but that never even got a concept sketch.
The reasons people make Enderman farms are because they're really easy to set up now with Endermites, they provide an overload of Ender Pearls for faster transport, and they can give enough XP to put almost any other farm to shame. They're pretty neat.
Hmm! I don't think I have ever encountered an Endermite nor know much about it.
Maybe as a compensation between these two differing requests for The End, would making mod End mobs only spawn on Endstone or other End materials still break or make impossible such a farm?
This is a long ways off for an End mob but something for me to think about if I have a spontaneous inspiration to make one. The other consideration I'd try and make for an End mob is cancel their spawns if the Enderdragon is active. I've never fought the Enderdragon (ever in all my years of playing Minecraft) but I have an idea of what happens. Would not want to make it harder than it already would be.
It's a little purple thing that might spawn when you use an Enderpearl. Enderman try to kill it. It doesn't do much else, you're not really missing out.
This would probably be the best of two worlds. People who want a challenging End get it, and people who want to build farms never use End Stone in them anyway...I hope.
Yeah, there's no way you can shoot all the things and climb up the other things and bottle up the armor-piecing things while being knocked all over the place by your style of quick mobs with statuses.
...Could you imagine if the two Clay mobs could spawn while fighting the Dragon? I think I might have nightmares.
Anyway, suggestion: What if you set the name of a Tameable to it's default, the nametag wouldn't show? Or maybe there could be some button for turning the tag on or off. I imagine that some players wouldn't want to name their tameables, so it's be a nice feature in case of accidental key-presses.
Thanks for the answer, so to break enderman farms all i have to do is add a small agressive mob to the end right? like the Bandersnatch.
How is the hitbox of the Bandersnatch? 1x1 or 1x2?
Thanks!
Oh god the Clay Army in the End sounds cruel. If that ever happens, it is definitely a glitch.
When I learn how to add buttons to GUIs I would like to add a nametag toggle. Making the nametag disappear when you enter the default name or
enter a blank name was with hope to compensate for people who did not want them.
I also want to add one for sound because I do want to add something else to tamables for their sneak + right click such as inventories or mounting for larger tamables in the future.
I'm not sure what you are going for here but Bandersnatch Fennekin's hitbox is 0.3F wide by 0.9F tall. The hit box is much taller than the model because of a Minecraft bug where if the vertical hitbox is made too short, a mob can't swim and drowns. I dunno if that's been fixed in this newer version of Minecraft but I haven't bothered to check.
Is this for forge?
This looks fun!
Yep!
This looks like a cool mod, i will try it after i get my problem with forge all figured out!
Actually it is for 1.11. I am still waiting for a stable version of Forge to come out for 1.11.2. ^^ The one out right now isn't recommended.