Due to minecraft forum's new requirement of owning a twitch account and the fact that I don't have any interest in doing that, I have decided to leave minecraft forums entirely. These shaders aren't going anywhere, but I won't be watching this thread anymore after my account becomes unusable on october 23'rd, 2017. As I type this, the only other contact method I have is through the shader labs discord (https://discord.gg/FMghhxk), so for the forseeable future that will be the recommended place to report bugs or request features. This also means I won't be replying to this topic anymore to announce new releases, but the download link should still be valid for all versions, past or future. If minecraft forums ever removes the twitch requirement (and doesn't replace it with an even worse requirement), I'll gladly come back, but right now the odds of that are pretty slim. I just hope that people can continue enjoying these shaders without me.
Welcome to Builder's QOL shaders! As the name suggests, this shader pack adds a few features to make the game look nicer, without going completely overboard. It doesn't have volumetric lights, bloom, or even shadows; but it does have a handful of features that I think blend in quite nicely with vanilla, and are cheap to do computationally. As such, it should (hopefully) be very good on framerate.
Noteworthy features and screenshots can be found here. This is not the complete list, but hopefully it should give you an idea of what this shader pack was designed for: being usable in survival, even on low-end computers like mine.
All: Enabled optifine's old lighting setting by default, this replaces my hacky SHADE_FIX code.
QOL and modded: Overhauled underwater fog colors
QOL: Clouds and void clouds now render through end portals
V1.14.4:
QOL: Fixed failure to compile when fog was disabled
All: End portals that are in the end now show the overworld
All: Moved ambient and block config screens out of the misc. page and into the main page.
V1.14.3:
All: New effect for end portals
All: Possibly fixed a compile error on some graphics cards
Hotfix 1: All: Fixed end portals being invisible with BRIGHT_PORTAL_FIX is enabled
V1.14.2:
All: Added support for blindness
All: Added support for some modded blocks (botania, ars magica, and streams so far). If you notice certain "effect blocks" failing to apply their effects (like tallgrass not waving or water not refracting), you'll need to enable block ID fix (under "internal stuff").
QOL: Removed nether-vision, since nightvision has been supported for quite a while now.
All: Added sliders for some config options (for versions of optifine which support it)
All: Re-enabled end portal effects by default, since the version of optifine that fixes them has been released for MC1.9 and above, and is available as a preview for older versions like 1.7.
Lite and modded: Fixed desaturation being applied to the nether
Lite: Fixed fog being completely black when entering a dark area
V1.14.1:
All: Fixed fog/sky colors being incorrect during sunset while it's also raining
All: Block shading is now reduced during rain
QOL and modded: Fixed a dumb derp.
QOL: Disabled vanilla clouds by default (you can still enable them manually through video settings)
V1.14.0:
All: Added compatibility for camera being under lava (requires optifine preview HD_U_C2 or later)
All: Improved sunset colors a bit more
QOL: Cloud density now randomly fluctuates with time, so some days will be cloudier than others.
QOL: Added depth of field (disabled by default)
QOL and modded: Fixed ugly edges on ice when ice scattering is enabled
QOL: Fixed minor visual artifact with fog on stained glass in the nether/end
QOL: Removed debug mode and LIGHT_FIX options, since neither of them have been used since they were implemented.
All: Enabled the GL_EXT_gpu_shader4 extension in hopes that I can better optimize my code. If this causes compile errors for anyone let me know and I'll revert it.
All: Fixed compile errors on some graphics cards
All: Code cleanups
V1.13.2:
All: Tweaked sunset colors again
All: Fancy stars/galaxies now fade out around the moon
QOL and modded: The sun/moon now fade out near the horizon when infinite oceans are enabled.
Modded: Fixed failure to compile when infinite oceans are disabled (whoops)
All: Standard bug fixes and improvements
Lite and modded: Changed versioning system to keep major versions consistent between editions. All future releases will match the major version of the QOL edition.
V1.13.1:
QOL: Added config option to bring back the old clouds. This is why we can't have nice things.
V1.13.0: The BIG update 2, the sequel!
QOL: Clouds have been massively overhauled to actually look like the type of clouds you'd expect from a high quality shader pack
QOL: Added void clouds to the end
All: Brand new overworld star renderer, complete with galaxies too! (both can be toggled independently)
All: Removed hacky end portal code, as optifine has now kindly implemented a proper fix for it in HD_U_B9. However, since that version is still in beta, end portal effects have been temporarily disabled by default until it's officially released and back-ported to all supported MC versions.
All: XP orbs now cycle through the entire color spectrum instead of just yellow and green (configurable). Coincidentally, this has also fixed a few bugs with circular shadows as well. And speaking of which:
Lite and modded: Ported circular entity shadows from main version.
QOL and modded: Improved detection of which hand is currently rendering. It's still not perfect when rapidly rotating your camera while eating/drinking, but at least half of your hand won't think something different from the other half anymore. As such, the COMPAT17 option has been removed. And speaking of hands:
Lite and modded: Ported hand sway from main version.
Lite and modded: Nightvision fix (also known as OLD_LIGHTMAP) is now disabled by default, since the version of optifine required for nightvision to work properly has been out of beta for quite a while now.
All: Generic code improvements and bug fixes, as usual.
V1.12.0:
All: Improved brightness of fog again
All: Generic code improvements
Modded: Fixed sea level being at y52 instead of y63. I changed that for my own use because I was using biome bundle at the time (which has a lower sea level than vanilla), and forgot to change it back to normal when I released it.
QOL and modded: Revamped noise algorithms for water refraction/reflection and ice scattering. Both now use new noise functions, water now takes sky access and rain strength into account, and ice scattering now has LOD.
QOL and modded: Tweaked sun reflections a bit
QOL: Fixed clouds not having volumetric effects behind transparent objects, which caused z-fighting issues in some cases
V1.11.0:
QOL: Ender sky effects now apply to end portals too
QOL: Better glass more accurately reflects reality. still not flawless when there are other transparent things in front of or behind it though.
QOL: Ported cross-processing from modded version
QOL: Ported wet dirt from modded version
All: New feature: Can now remove biome coloring on sugar cane (disabled by default)
All: Fixed star rendering
QOL: Possibly improved enchantment glow rendering. Still doesn't work with held items, but it should work slightly better with other mobs/players now.
All: Reduced block shading underground slightly
All: Vignette for held lights is now configurable
QOL: Ported new block alias system from the modded version. Once again, if you notice that tallgrass no longer waves or that water no longer refracts, you'll need to enable ID_FIX to revert to the old system!
All: No longer disabling optifine's native dynamic lights. Do note that it it still not recommended to use both at the same time!
All changes below here only apply to the QOL edition, since the modded and lite versions did not exist until now.
V1.10.1:
Possibly fixed entity shadows being too bright again. Maybe.
Improved opacity of clouds: denser areas are now more opaque than less dense areas, the overall opacity has been reduced, and it no longer gets more opaque when raining.
Fixed z-fighting with clouds on water/ice
Fixed circular shadows thinking that XP orbs were made entirely out of shadows
Made clear water and bright water separate config options
V1.10.0: The WINDsday update.
Added wind effects to tallgrass
Rain has been overhauled to more accurately simulate wind too. It's also now configurable for those of you who build houses without overhangs on your roofs
Some rain effects now no longer apply above cloud height
Fixed circular entity shadows only applying to spiders and endermen. Also made this configurable too.
Added config option that fixes hand sway issues when blocking/eating in old MC versions
Organized the misc. config page
V1.9.0: The ender update!
Added ender nebulae/stars. I hope I can apply this effect to ender portals in the future, but currently that's waiting on a bug fix in optifine.
Tweaked water fog: now green-ish at close range, and blue-ish at far range. Also applies more strongly now so water isn't quite so invisible when used in fountains anymore.
Held end rods now emit purple light
Tweaked overworld cloud colors/opacity again
Entity shadows are now perfectly circular
V1.8.0:
Made sunsets even MORE pretty! (and slightly less overwhelmingly red)
Added some effects to clouds that give them the illusion of being more 3D than they actually are
Reduced brightness of nether-vision, since it was too bright to be useful at close range. Also affects larger radius now.
Fixed fog rendering weirdly with better stained glass
Tweaked water fog color during sunset
Tweaked cloud colors very slightly
Added readme, for people on old MC versions where in-game config options aren't a thing.
V1.7.2:
Added alternate blending method for stained glass which looks much more realistic
Made nether fog/sky get brighter every now and then
V1.7.1:
Fixed dark stripy patterns appearing on water in older MC versions
Fixed spiders and endermen being too bright
Fixed entity shadows being too bright
Fixed grass becoming too red under certain circumstances
V1.7.0:
Added nether-vision, a workaround for shaders not supporting night vision. (activate by holding a nether star)
Reduced blur in several places to improve framerate
Buffed dynamic lights in the nether
Water fog color is now darker at night
V1.6.0: The BIG update!
Added clouds! Attempt number 1: They look quite minecrafty and square at the moment. I will probably tweak them many times in the future, but the framework for them is now in place.
Finally fixed transparent stuff not rendering through water
Revamped held lighting system: different items now emit different colors of light, and some items will also flicker with time. Additionally, zooming in with optifine now increases the distance held lights are effective for.
Enabled hand sway by default
Sunset fog colors are now less overwhelming when it rains
Improved shadow colors at sunset (now matches the color of the sunset instead of being always blue-tinted)
Fixed border between oceans and infinite oceans being visible when refraction is disabled
V1.5.0:
Improved ocean/infinite ocean rendering, the border between them should now be even more invisible
Fixed ugly fog colors below the horizon when infinite oceans are disabled
Fog colors now adjust to darkness faster
Improved brightness of fog again
Tweaked underwater fog color
Made hands slightly less boring
V1.4.0:
Added LODs to water reflections. No more super pixelated sun reflections at sunset!
Glass and ice are now half as reflective as water.
Water blur now depends on fog density, which means that infinite oceans no longer calculate excessive blur when they don't have to.
Fixed incorrect blur values during rain. Maybe. No idea if this was even an issue before I tweaked a bunch of other stuff.
Various other tweaks/improvements.
V1.3.0:
Changes/improvements:
Sunsets are now redder
Held lights now follow the 1/dist^2 rule slightly more accurately, which further reduces the "circle that follows you" effect.
Improved fog colors based on brightness some more, dark fog should now only apply to being in a cave, and not to being in a house.
Cobwebs no longer have shadows.
Dead bushes are no longer affected by grass patches.
Bug fixes:
Fixed the horizon separating from the rest of the sky when rotating your camera rapidly during sunset. This is a temporary fix for a bug in optifine. Once it does get get fixed on optifine's end, I'll leave this code in but disabled by default for people playing in old MC versions.
Fixed water fog getting applied twice when underwater and looking at water.
Fixed several minor visual artifacts related to desaturation. Also added desaturation data to debug mode output.
Fixed several major visual artifacts on water with clear water disabled (I really should have tested this better)
Fixed fog not applying to hand during rain (since fog density is positive during rain, even at 0 distance)
V1.2.2:
Fixed compile issues on some graphics cards
Fixed water having an identity crisis
Fixed more flickering on lava. Again.
Fixed incorrect fog/sky colors underground
V1.2.1 hotfix:
Fixed some artifacts related to new fog rendering algorithm. Fog should now work correctly through transparent blocks.
Fixed normals of lava not getting set, causing flickering issues.
V1.2.0:
Sun now reflects off of ice/glass, even in your hand!
Fog is now calculated more accurately for water that isn't part of the ocean. The down side of this is that infinite oceans look... well, different. You can decide for yourself if they're better or worse.
Clear water now also controls weather or not to overwrite water's texture with 0% opacity
Added desaturation to the end
General bug fixes/improvements
V1.1.0:
Added nether and end shaders (no more infinite oceans outside the overworld!)
Added some effects to lava
Improved block detection for water/lava on old minecraft versions
V1.0.0:
Initial release: re-coded my original version from scratch. Many effects are temporarily removed until I figure out how to make them not quite so laggy.
Step 2: place the shader zip file inside .minecraft/shaderpacks
Step 3: select it from options > video settings > shaders
For versions of minecraft earlier than 1.10:
Most features will still work in earlier versions, but there are probably a few things which will break due to old optifine versions not supporting them. If you find things that are broken in earlier MC versions, let me know, and I might be able to fix it. No guarantees though.
For 1.7.10:
You will need to make sure that you have optifine version HD_U_D7 or later, otherwise a lot of things are likely to be broken.
For versions of minecraft earlier than 1.7.10:
You will also need to download and install the shaders mod by karyonix. I will not be supporting these versions, so apologies in advance if it doesn't work.
If you get a chat message saying "[shaders] Error: Invalid program", simply screenshotting that message is not enough to find out where the problem is. I'll also need your log file, which can be found in .minecraft/logs/latest.log. If you have forge installed, use .minecraft/logs/fml-client-latest.log instead. Do NOT simply copy-paste the entire file into a reply to this thread. Either put it in a spoiler, or use a site like pastebin instead.
If things are rendering weirdly or other graphical glitches occur, you'll need to take a screenshot or video recording of the issue. Describing it with text is not helpful.
Sun now reflects off of ice/glass, even in your hand!
Fog is now calculated more accurately for water that isn't part of the ocean. The down side of this is that infinite oceans look... well, different. You can decide for yourself if they're better or worse.
Clear water now also controls weather or not to overwrite water's texture with 0% opacity
Added desaturation to the end
General bug fixes/improvements
V1.2.1 hotfix:
Fixed some artifacts related to new fog rendering algorithm. Fog should now work correctly through transparent blocks.
Fixed normals of lava not getting set, causing flickering issues.
If you get a chat message saying "[shaders] Error: Invalid program", simply screenshotting this message is not enough to find out where the problem is. I'll also need your log file. This file can be located in .minecraft/logs/latest.log. Do NOT simply copy-paste the entire thing into a reply to this thread. Either put it in a spoiler, or use a site like pastebin instead.
Your system seems to be rejecting shaders entirely. I've never seen errors like that before. Only thing I can think of trying would be to update your graphics drivers.
well,there's three things that doesn't look right: (idk if you can see the lava one) And here's the log to be sure.
Lava should be fixed in beta 3.
End portals are broken whenever shaders are enabled at all. I could overwrite their render completely, but they're not exactly the most common block in the world so I'm in no rush to do that. (Still, I do have some ideas on various effects to give them)
Entity shadows I'm not entirely sure why they're broken. For some reason their light levels are much higher than they should be, and due to the way I handle things, light "rendering" is done AFTER normal rendering, which means light levels always overwrite whatever happens to be behind them. For opaque things this doesn't matter, since you can't see through them anyway, but transparent things are… problematic. I've (mostly) fixed this for things like stained glass/water by rendering them separately from everything else, but entities are rendered with the rest of the world, which means the "overwriting" issue will persist for any entity with a transparent texture. I *could* change this to render entities the same way I render water, but that just means more duplicated, messy code that will be harder to maintain. Plus, entity shadows and slimes are the only things I'm aware of that are affected by this, so I usually just play with entity shadows turned off, and kill slimes on sight
Also, I do appreciate you giving me your log file, but I don't actually need it unless you get the "[shaders] Error: Invalid program" message.
Can you add support for MC Clouds? right now, they're not working properly. If you'll look at the 4th photo, you'll understand what i mean.
For some reason, default MC clouds ignore depth testing whenever they're writing to any framebuffer other than gcolor (the main buffer). But only if you're below them. If you happen to find a mountain taller than the clouds, they'll actually render normally if you're above y128-ish. I've tried testing the depth mask manually and discarding clouds that should be behind the terrain, but sampling the depth mask seems to return the depth of the clouds, instead of the terrain behind them. Which is weird, since the clouds aren't supposed to have finished rendering yet. In any case, I'm pretty sure this is a bug in either optifine or vanilla.
I've tried many things to get them to work right and the only thing that has worked so far is rendering directly to the main buffer, which is quite simply unacceptable for anything that's transparent. As mentioned in an above post, everything that gets rendered overwrites the light level of whatever happened to be behind it. So I have 2 options here: use the cloud brightness to modify the terrain behind it, or ignore cloud brightness and let the terrain behind it take priority. If I go with option 1, clouds will apply a full bright effect to anything behind them, and if I go with option 2, all shadows in the world (including things like tree shadows) will darken clouds in front of them. Neither of these are acceptable in my opinion, which is why I play with clouds disabled.
If optifine ever fixes this, I already have code to support them natively. Still, I should probably report this on optifine's issue tracker. There's one already there about this but it was closed because "most shader packs don't support vanilla clouds anyway", which isn't the case here. I'll put together a simpler shader pack that demonstrates the issue with the least amount of code possible and maybe that'll get a better response.
For some reason, default MC clouds ignore depth testing whenever they're writing to any framebuffer other than gcolor (the main buffer). But only if you're below them. If you happen to find a mountain taller than the clouds, they'll actually render normally if you're above y128-ish. I've tried testing the depth mask manually and discarding clouds that should be behind the terrain, but sampling the depth mask seems to return the depth of the clouds, instead of the terrain behind them. Which is weird, since the clouds aren't supposed to have finished rendering yet. In any case, I'm pretty sure this is a bug in either optifine or vanilla.
I've tried many things to get them to work right and the only thing that has worked so far is rendering directly to the main buffer, which is quite simply unacceptable for anything that's transparent. As mentioned in an above post, everything that gets rendered overwrites the light level of whatever happened to be behind it. So I have 2 options here: use the cloud brightness to modify the terrain behind it, or ignore cloud brightness and let the terrain behind it take priority. If I go with option 1, clouds will apply a full bright effect to anything behind them, and if I go with option 2, all shadows in the world (including things like tree shadows) will darken clouds in front of them. Neither of these are acceptable in my opinion, which is why I play with clouds disabled.
If optifine ever fixes this, I already have code to support them natively. Still, I should probably report this on optifine's issue tracker. There's one already there about this but it was closed because "most shader packs don't support vanilla clouds anyway", which isn't the case here. I'll put together a simpler shader pack that demonstrates the issue with the least amount of code possible and maybe that'll get a better response.
This maybe hard to understand for me, but i can understand some of what you"ve said.
But if you'll look on Chocapic13's V6 Shaders, there is a file in it that's called gbuffers_clouds, and this file is the one supporting the MC Clouds in his versions from Lite to Medium. I don't think this is a bug with OptiFIne in my opinion, considering the some shaderpacks don't support MC Clouds, i'm with a group of Shader Devs & i can see most of them are removing support of the MC Clouds, but unlike CaptTatsu & DeDelner, they support it.
So in some cases, they just take it off maybe because they want to use their own clouds, or just use Custom Clouds, or whatever.
But anyways, thanks!
Rollback Post to RevisionRollBack
I'm TheCoolSteveMan, you can call me CSM for short!
This maybe hard to understand for me, but i can understand some of what you"ve said.
But if you'll look on Chocapic13's V6 Shaders, there is a file in it that's called gbuffers_clouds, and this file is the one supporting the MC Clouds in his versions from Lite to Medium. I don't think this is a bug with OptiFIne in my opinion, considering the some shaderpacks don't support MC Clouds, i'm with a group of Shader Devs & i can see most of them are removing support of the MC Clouds, but unlike CaptTatsu & DeDelner, they support it.
So in some cases, they just take it off maybe because they want to use their own clouds, or just use Custom Clouds, or whatever.
But anyways, thanks!
I'm using gbuffers_clouds too. Simply having the file there doesn't automatically make it work. In chocapic's case, it works because he renders clouds to the gcolor buffer. And if clouds choose to ignore depth testing based on which buffer they render to, then that IS a bug in optifine.
Held lights now follow the 1/dist^2 rule slightly more accurately, which further reduces the "circle that follows you" effect.
Improved fog colors based on brightness some more, dark fog should now only apply to being in a cave, and not to being in a house.
Cobwebs no longer have shadows.
Dead bushes are no longer affected by grass patches.
Bug fixes:
Fixed the horizon separating from the rest of the sky when rotating your camera rapidly during sunset. This is a temporary fix for a bug in optifine. Once it does get get fixed on optifine's end, I'll leave this code in but disabled by default for people playing in old MC versions.
Fixed water fog getting applied twice when underwater and looking at water.
Fixed several minor visual artifacts related to desaturation. Also added desaturation data to debug mode output.
Fixed several major visual artifacts on water with clear water disabled (I really should have tested this better)
Fixed fog not applying to hand during rain (since fog density is positive during rain, even at 0 distance)
There isn't supposed to be water there. (btw you can fix this by deactivating infinite oceans)
That's how infinite oceans work. Anywhere there's no terrain below the horizon, it gets replaced with simulated oceans. Restricting them to only render after a certain distance wouldn't help your world either, since it would just start abruptly at that distance (which wouldn't look particularly good). I'd recommend just leaving it disabled for void worlds. Also fun fact: if you use spectator mode and fly inside a mountain, it'll display infinite oceans below you there too.
Due to minecraft forum's new requirement of owning a twitch account and the fact that I don't have any interest in doing that, I have decided to leave minecraft forums entirely. These shaders aren't going anywhere, but I won't be watching this thread anymore after my account becomes unusable on october 23'rd, 2017. As I type this, the only other contact method I have is through the shader labs discord (https://discord.gg/FMghhxk), so for the forseeable future that will be the recommended place to report bugs or request features. This also means I won't be replying to this topic anymore to announce new releases, but the download link should still be valid for all versions, past or future. If minecraft forums ever removes the twitch requirement (and doesn't replace it with an even worse requirement), I'll gladly come back, but right now the odds of that are pretty slim. I just hope that people can continue enjoying these shaders without me.
Welcome to Builder's QOL shaders! As the name suggests, this shader pack adds a few features to make the game look nicer, without going completely overboard. It doesn't have volumetric lights, bloom, or even shadows; but it does have a handful of features that I think blend in quite nicely with vanilla, and are cheap to do computationally. As such, it should (hopefully) be very good on framerate.
Noteworthy features and screenshots can be found here. This is not the complete list, but hopefully it should give you an idea of what this shader pack was designed for: being usable in survival, even on low-end computers like mine.
Releases: https://www.dropbox.com/sh/bko0b0ctaovdwda/AACStbybl9uhCkP6TtFfFPIAa?dl=0
V1.14.5:
V1.14.4:
V1.14.3:
V1.14.2:
V1.14.1:
V1.14.0:
V1.13.2:
V1.13.1:
V1.13.0: The BIG update 2, the sequel!
V1.12.0:
V1.11.0:
All changes below here only apply to the QOL edition, since the modded and lite versions did not exist until now.
V1.10.1:
V1.10.0: The WINDsday update.
V1.9.0: The ender update!
V1.8.0:
V1.7.2:
V1.7.1:
V1.7.0:
V1.6.0: The BIG update!
V1.5.0:
V1.4.0:
V1.3.0:
Changes/improvements:
Bug fixes:
V1.2.2:
V1.2.1 hotfix:
V1.2.0:
V1.1.0:
V1.0.0:
Step 1: download and install optifine.
Step 2: place the shader zip file inside .minecraft/shaderpacks
Step 3: select it from options > video settings > shaders
For versions of minecraft earlier than 1.10:
Most features will still work in earlier versions, but there are probably a few things which will break due to old optifine versions not supporting them. If you find things that are broken in earlier MC versions, let me know, and I might be able to fix it. No guarantees though.
For 1.7.10:
You will need to make sure that you have optifine version HD_U_D7 or later, otherwise a lot of things are likely to be broken.
For versions of minecraft earlier than 1.7.10:
You will also need to download and install the shaders mod by karyonix. I will not be supporting these versions, so apologies in advance if it doesn't work.
If you get a chat message saying "[shaders] Error: Invalid program", simply screenshotting that message is not enough to find out where the problem is. I'll also need your log file, which can be found in .minecraft/logs/latest.log. If you have forge installed, use .minecraft/logs/fml-client-latest.log instead. Do NOT simply copy-paste the entire file into a reply to this thread. Either put it in a spoiler, or use a site like pastebin instead.
If things are rendering weirdly or other graphical glitches occur, you'll need to take a screenshot or video recording of the issue. Describing it with text is not helpful.
I made my own shader pack, by the way.
V1.1.0 released:
I made my own shader pack, by the way.
V1.2.0 released:
V1.2.1 hotfix:
I made my own shader pack, by the way.
Something happened... and its not pretty:
See my bug reporting section.
I made my own shader pack, by the way.
[14:54:48] [Client thread/INFO]: Setting user: Julsilagi
[14:54:51] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[14:54:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[14:54:51] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[14:54:51] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:54:52] [Client thread/INFO]: [OptiFine]
[14:54:52] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B5
[14:54:52] [Client thread/INFO]: [OptiFine] Build: 20161222-122306
[14:54:52] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[14:54:52] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[14:54:52] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[14:54:52] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[14:54:52] [Client thread/INFO]: [OptiFine] OpenGL: GeForce GTX 950/PCIe/SSE2, version 4.5.0 NVIDIA 355.82, NVIDIA Corporation
[14:54:52] [Client thread/INFO]: [OptiFine] OpenGL Version: 4.0
[14:54:52] [Client thread/INFO]: [OptiFine] Maximum texture size: 16384x16384
[14:54:52] [Thread-5/INFO]: [OptiFine] Checking for new version
[14:54:52] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[14:54:52] [Client thread/INFO]: [Shaders] OpenGL Version: 4.5.0 NVIDIA 355.82
[14:54:52] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[14:54:52] [Client thread/INFO]: [Shaders] Renderer: GeForce GTX 950/PCIe/SSE2
[14:54:52] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[14:54:52] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[14:54:52] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[14:54:52] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[14:54:52] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[14:54:52] [Client thread/INFO]: [Shaders] Loaded shaderpack: KUDA-Shaders v6.5.05 - BETA.zip
[14:54:52] [Client thread/INFO]: [OptiFine] [Shaders] Dimensions: -1 1
[14:54:52] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: fogBlur!SSAO
[14:54:52] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: bloom!fogBlur
[14:54:52] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: SSAO
[14:54:52] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: SSAO
[14:54:52] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: SSAO
[14:54:52] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: SSAO
[14:54:52] [Thread-5/INFO]: [OptiFine] Version found: B5
[14:54:52] [Client thread/INFO]: Reloading ResourceManager: Default, SE-Soundfix-v0.1.zip, Default Improved.zip
[14:54:53] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[14:54:53] [Client thread/INFO]: [OptiFine] Resource packs: SE-Soundfix-v0.1.zip, Default Improved.zip
[14:54:54] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:54:54] [Client thread/INFO]: [OptiFine] Loading textures/font/ascii.properties
[14:54:54] [Client thread/INFO]: [OptiFine] Loading textures/font/ascii_sga.properties
[14:54:54] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:54:54] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:54:54] [Thread-6/INFO]: OpenAL initialized.
[14:54:54] [Sound Library Loader/INFO]: Sound engine started
[14:54:57] [Client thread/INFO]: [OptiFine] Mipmap levels: 4
[14:54:57] [Client thread/INFO]: [OptiFine] Multitexture: false
[14:54:57] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:54:57] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[14:54:57] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[14:54:58] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[14:54:58] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:54:58] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[14:54:59] [Client thread/INFO]: Created: 2048x1024 textures-atlas
[14:54:59] [Client thread/INFO]: [Shaders] allocateTextureMap 4 2048 1024
[14:55:02] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[14:55:02] [Client thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[14:55:02] [Client thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[14:55:20] [Client thread/INFO]: [Shaders] Loaded shaderpack: Builder's QOL Shaders V1.2.1.zip
[14:55:20] [Client thread/INFO]: [OptiFine] [Shaders] Dimensions: -1 1
[14:55:20] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[14:55:20] [Client thread/INFO]: Reloading ResourceManager: Default, SE-Soundfix-v0.1.zip, Default Improved.zip
[14:55:20] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[14:55:20] [Client thread/INFO]: [OptiFine] Resource packs: SE-Soundfix-v0.1.zip, Default Improved.zip
[14:55:21] [Client thread/INFO]: SoundSystem shutting down...
[14:55:21] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[14:55:21] [Client thread/INFO]: [OptiFine] Loading textures/font/ascii.properties
[14:55:21] [Client thread/INFO]: [OptiFine] Loading textures/font/ascii_sga.properties
[14:55:21] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:55:22] [Thread-9/INFO]: Initializing LWJGL OpenAL
[14:55:22] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:55:22] [Thread-9/INFO]: OpenAL initialized.
[14:55:22] [Sound Library Loader/INFO]: Sound engine started
[14:55:24] [Client thread/INFO]: [OptiFine] Mipmap levels: 4
[14:55:24] [Client thread/INFO]: [OptiFine] Multitexture: false
[14:55:24] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:55:24] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[14:55:24] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[14:55:24] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[14:55:24] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[14:55:25] [Client thread/INFO]: Created: 2048x1024 textures-atlas
[14:55:25] [Client thread/INFO]: [Shaders] allocateTextureMap 4 2048 1024
[14:55:27] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[14:55:27] [Client thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[14:55:27] [Client thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[14:55:27] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[14:55:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[14:55:36] [Server thread/INFO]: Generating keypair
[14:55:37] [Server thread/INFO]: Preparing start region for level 0
[14:55:38] [Server thread/INFO]: Preparing spawn area: 7%
[14:55:39] [Server thread/INFO]: Preparing spawn area: 14%
[14:55:40] [Server thread/INFO]: Preparing spawn area: 20%
[14:55:41] [Server thread/INFO]: Preparing spawn area: 27%
[14:55:42] [Server thread/INFO]: Preparing spawn area: 34%
[14:55:43] [Server thread/INFO]: Preparing spawn area: 41%
[14:55:44] [Server thread/INFO]: Preparing spawn area: 51%
[14:55:45] [Server thread/INFO]: Preparing spawn area: 60%
[14:55:46] [Server thread/INFO]: Preparing spawn area: 71%
[14:55:47] [Server thread/INFO]: Preparing spawn area: 82%
[14:55:48] [Server thread/INFO]: Preparing spawn area: 93%
[14:55:49] [Server thread/INFO]: Changing view distance to 7, from 10
[14:55:50] [Server thread/INFO]: Julsilagi[local:E:f48c4bcb] logged in with entity id 727 at (211.5, 72.0, 206.5)
[14:55:50] [Server thread/INFO]: Julsilagi joined the game
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_skybasic.vsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
0(8) : error C7521: OpenGL does not allow initialization of varying variables
0(9) : error C7521: OpenGL does not allow initialization of varying variables
[14:55:51] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[14:55:51] [Client thread/ERROR]: [Shaders] Error linking program: 13
[14:55:51] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
Vertex info
-----------
0(8) : error C7521: OpenGL does not allow initialization of varying variables
0(9) : error C7521: OpenGL does not allow initialization of varying variables
[14:55:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skybasic"
[14:55:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skybasic"
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
0(14) : error C7521: OpenGL does not allow initialization of varying variables
0(15) : error C7521: OpenGL does not allow initialization of varying variables
0(16) : error C7521: OpenGL does not allow initialization of varying variables
[14:55:51] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:55:51] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[14:55:51] [Client thread/ERROR]: [Shaders] Error linking program: 15
[14:55:51] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
Vertex info
-----------
0(14) : error C7521: OpenGL does not allow initialization of varying variables
0(15) : error C7521: OpenGL does not allow initialization of varying variables
0(16) : error C7521: OpenGL does not allow initialization of varying variables
[14:55:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
[14:55:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
0(16) : error C7521: OpenGL does not allow initialization of varying variables
0(21) : error C7521: OpenGL does not allow initialization of varying variables
0(22) : error C7521: OpenGL does not allow initialization of varying variables
0(33) : error C7521: OpenGL does not allow initialization of varying variables
0(52) : error C1101: ambiguous overloaded function reference "max(int, int)"
(0) : gp5 superp vec4 max(superp vec4, superp float)
(0) : gp5 superp vec3 max(superp vec3, superp float)
(0) : gp5 superp vec2 max(superp vec2, superp float)
(0) : gp5 superp vec1 max(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float max(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 max(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 max(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 max(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 max(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 max(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 max(mediump vec2, mediump float)
(0) : vec4 max(vec4, float)
(0) : vec3 max(vec3, float)
(0) : vec2 max(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float max(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float max(mediump float, mediump float)
(0) : float max(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] Error linking program: 15
[14:55:51] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Vertex info
-----------
0(16) : error C7521: OpenGL does not allow initialization of varying variables
0(21) : error C7521: OpenGL does not allow initialization of varying variables
0(22) : error C7521: OpenGL does not allow initialization of varying variables
0(33) : error C7521: OpenGL does not allow initialization of varying variables
0(52) : error C1101: ambiguous overloaded function reference "max(int, int)"
(0) : gp5 superp vec4 max(superp vec4, superp float)
(0) : gp5 superp vec3 max(superp vec3, superp float)
(0) : gp5 superp vec2 max(superp vec2, superp float)
(0) : gp5 superp vec1 max(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float max(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 max(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 max(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 max(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 max(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 max(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 max(mediump vec2, mediump float)
(0) : vec4 max(vec4, float)
(0) : vec3 max(vec3, float)
(0) : vec2 max(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float max(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float max(mediump float, mediump float)
(0) : float max(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
[14:55:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_hand.vsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
0(12) : error C7521: OpenGL does not allow initialization of varying variables
0(29) : error C1101: ambiguous overloaded function reference "max(int, int)"
(0) : gp5 superp vec4 max(superp vec4, superp float)
(0) : gp5 superp vec3 max(superp vec3, superp float)
(0) : gp5 superp vec2 max(superp vec2, superp float)
(0) : gp5 superp vec1 max(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float max(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 max(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 max(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 max(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 max(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 max(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 max(mediump vec2, mediump float)
(0) : vec4 max(vec4, float)
(0) : vec3 max(vec3, float)
(0) : vec2 max(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float max(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float max(mediump float, mediump float)
(0) : float max(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] Error linking program: 18
[14:55:51] [Client thread/INFO]: [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
Vertex info
-----------
0(12) : error C7521: OpenGL does not allow initialization of varying variables
0(29) : error C1101: ambiguous overloaded function reference "max(int, int)"
(0) : gp5 superp vec4 max(superp vec4, superp float)
(0) : gp5 superp vec3 max(superp vec3, superp float)
(0) : gp5 superp vec2 max(superp vec2, superp float)
(0) : gp5 superp vec1 max(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float max(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 max(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 max(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 max(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 max(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 max(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 max(mediump vec2, mediump float)
(0) : vec4 max(vec4, float)
(0) : vec3 max(vec3, float)
(0) : vec2 max(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float max(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float max(mediump float, mediump float)
(0) : float max(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand"
[14:55:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand"
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite.vsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh
0(14) : error C7521: OpenGL does not allow initialization of varying variables
0(15) : error C7521: OpenGL does not allow initialization of varying variables
0(26) : error C7521: OpenGL does not allow initialization of varying variables
0(38) : error C1101: ambiguous overloaded function reference "max(int, int)"
(0) : gp5 superp vec4 max(superp vec4, superp float)
(0) : gp5 superp vec3 max(superp vec3, superp float)
(0) : gp5 superp vec2 max(superp vec2, superp float)
(0) : gp5 superp vec1 max(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float max(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 max(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 max(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 max(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 max(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 max(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 max(mediump vec2, mediump float)
(0) : vec4 max(vec4, float)
(0) : vec3 max(vec3, float)
(0) : vec2 max(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float max(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float max(mediump float, mediump float)
(0) : float max(float, float)
[14:55:51] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[14:55:51] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[14:55:51] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[14:55:51] [Client thread/INFO]: [Shaders] gaux3 format: R16
[14:55:51] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[14:55:51] [Client thread/INFO]: [Shaders] composite format: RGBA16
[14:55:51] [Client thread/ERROR]: [Shaders] Error linking program: 19
[14:55:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Vertex info
-----------
0(14) : error C7521: OpenGL does not allow initialization of varying variables
0(15) : error C7521: OpenGL does not allow initialization of varying variables
0(26) : error C7521: OpenGL does not allow initialization of varying variables
0(38) : error C1101: ambiguous overloaded function reference "max(int, int)"
(0) : gp5 superp vec4 max(superp vec4, superp float)
(0) : gp5 superp vec3 max(superp vec3, superp float)
(0) : gp5 superp vec2 max(superp vec2, superp float)
(0) : gp5 superp vec1 max(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float max(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 max(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 max(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 max(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 max(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 max(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 max(mediump vec2, mediump float)
(0) : vec4 max(vec4, float)
(0) : vec3 max(vec3, float)
(0) : vec2 max(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float max(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float max(mediump float, mediump float)
(0) : float max(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite"
[14:55:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite1.vsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.vsh
0(13) : error C7521: OpenGL does not allow initialization of varying variables
0(14) : error C7521: OpenGL does not allow initialization of varying variables
[14:55:51] [Client thread/INFO]: [Shaders] Noise texture enabled
[14:55:51] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[14:55:51] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
[14:55:51] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh
0(312) : error C1101: ambiguous overloaded function reference "min(int, int)"
(0) : gp5 superp vec4 min(superp vec4, superp float)
(0) : gp5 superp vec3 min(superp vec3, superp float)
(0) : gp5 superp vec2 min(superp vec2, superp float)
(0) : gp5 superp vec1 min(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float min(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 min(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 min(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 min(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 min(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 min(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 min(mediump vec2, mediump float)
(0) : vec4 min(vec4, float)
(0) : vec3 min(vec3, float)
(0) : vec2 min(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float min(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float min(mediump float, mediump float)
(0) : float min(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] Error linking program: 19
[14:55:51] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Vertex info
-----------
0(13) : error C7521: OpenGL does not allow initialization of varying variables
0(14) : error C7521: OpenGL does not allow initialization of varying variables
Fragment info
-------------
0(312) : error C1101: ambiguous overloaded function reference "min(int, int)"
(0) : gp5 superp vec4 min(superp vec4, superp float)
(0) : gp5 superp vec3 min(superp vec3, superp float)
(0) : gp5 superp vec2 min(superp vec2, superp float)
(0) : gp5 superp vec1 min(superp vec1, superp float)
(0) : gp5 cp50 fp50 vp50 gp50 cpf fpf vpf gpf superp float min(superp float, superp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 min(lowp vec4, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 min(lowp vec3, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 min(lowp vec2, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 min(mediump vec4, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 min(mediump vec3, mediump float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 min(mediump vec2, mediump float)
(0) : vec4 min(vec4, float)
(0) : vec3 min(vec3, float)
(0) : vec2 min(vec2, float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float min(lowp float, lowp float)
(0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float min(mediump float, mediump float)
(0) : float min(float, float)
[14:55:51] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite1"
[14:55:51] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: composite2
[14:55:51] [Client thread/INFO]: [Shaders] Program loaded: composite3
[14:55:51] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[14:55:51] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[14:55:51] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[14:55:51] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[14:55:51] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[14:55:51] [Client thread/INFO]: [Shaders] usedDrawBuffers: 2
[14:55:51] [Client thread/INFO]: [Shaders] Framebuffer created.
[14:55:51] [Client thread/INFO]: [Shaders] Reset world renderers
[14:55:52] [Client thread/INFO]: [Shaders] Reset model renderers
[14:55:52] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3283ms behind, skipping 65 tick(s)
[14:55:57] [Server thread/INFO]: Saving and pausing game...
[14:55:57] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[14:55:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[14:55:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[14:55:58] [Server thread/INFO]: Stopping server
[14:55:58] [Server thread/INFO]: Saving players
[14:55:58] [Server thread/INFO]: Julsilagi lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[14:55:58] [Server thread/INFO]: Julsilagi left the game
[14:55:58] [File IO Thread/INFO]: [STDERR]: java.io.IOException: Stream Closed
[14:55:58] [File IO Thread/INFO]: [STDERR]: at java.io.RandomAccessFile.length(Native Method)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at avb.a(SourceFile:303)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at avb$a.close(SourceFile:244)
[14:55:58] [Server thread/INFO]: Stopping singleplayer server as player logged out
[14:55:58] [Server thread/INFO]: Saving worlds
[14:55:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[14:55:58] [File IO Thread/INFO]: [STDERR]: at java.util.zip.DeflaterOutputStream.close(DeflaterOutputStream.java:241)
[14:55:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[14:55:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[14:55:58] [File IO Thread/INFO]: [STDERR]: at java.io.FilterOutputStream.close(FilterOutputStream.java:159)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at java.io.FilterOutputStream.close(FilterOutputStream.java:159)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at avd.b(SourceFile:160)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at avd.c(SourceFile:145)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at bdp.c(SourceFile:37)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at bdp.run(SourceFile:30)
[14:55:58] [File IO Thread/INFO]: [STDERR]: at java.lang.Thread.run(Thread.java:745)
[14:55:59] [Client thread/INFO]: Stopping!
[14:55:59] [Client thread/INFO]: SoundSystem shutting down...
[14:55:59] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Here
Your system seems to be rejecting shaders entirely. I've never seen errors like that before. Only thing I can think of trying would be to update your graphics drivers.
EDIT: Try the beta version.
I made my own shader pack, by the way.
Oh the version 1.2.2 BETA actually works but the water have a little glitchy. when i deactivate the clear water it works. here's a pic: and the log
[01:29:18] [Client thread/INFO]: Setting user: Julsilagi
[01:29:20] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[01:29:20] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[01:29:20] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[01:29:20] [Client thread/INFO]: LWJGL Version: 2.9.4
[01:29:20] [Client thread/INFO]: [OptiFine]
[01:29:20] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B5
[01:29:20] [Client thread/INFO]: [OptiFine] Build: 20161222-122306
[01:29:20] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[01:29:20] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[01:29:20] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[01:29:20] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[01:29:20] [Client thread/INFO]: [OptiFine] OpenGL: GeForce GTX 950/PCIe/SSE2, version 4.5.0 NVIDIA 376.33, NVIDIA Corporation
[01:29:20] [Client thread/INFO]: [OptiFine] OpenGL Version: 4.0
[01:29:20] [Client thread/INFO]: [OptiFine] Maximum texture size: 16384x16384
[01:29:20] [Thread-5/INFO]: [OptiFine] Checking for new version
[01:29:20] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[01:29:20] [Client thread/INFO]: [Shaders] OpenGL Version: 4.5.0 NVIDIA 376.33
[01:29:20] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[01:29:20] [Client thread/INFO]: [Shaders] Renderer: GeForce GTX 950/PCIe/SSE2
[01:29:20] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[01:29:20] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[01:29:21] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[01:29:21] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[01:29:21] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[01:29:21] [Client thread/INFO]: [Shaders] Loaded shaderpack: Builder's QOL Shaders V1.2.2_BETA.zip
[01:29:21] [Client thread/INFO]: [OptiFine] [Shaders] Dimensions: -1 1
[01:29:21] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[01:29:21] [Thread-5/INFO]: [OptiFine] Version found: B5
[01:29:21] [Client thread/INFO]: Reloading ResourceManager: Default
[01:29:21] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[01:29:21] [Client thread/INFO]: [OptiFine] Resource packs: Default
[01:29:22] [Sound Library Loader/INFO]: Starting up SoundSystem...
[01:29:22] [Thread-6/INFO]: Initializing LWJGL OpenAL
[01:29:22] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[01:29:22] [Thread-6/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[01:29:22] [Thread-6/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported.
[01:29:22] [Thread-6/WARN]: ERROR MESSAGE:
[01:29:22] [Thread-6/INFO]: Could not locate OpenAL library.
[01:29:22] [Thread-6/WARN]: STACK TRACE:
[01:29:22] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:156)
[01:29:22] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:102)
[01:29:22] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:206)
[01:29:22] [Thread-6/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[01:29:22] [Thread-6/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[01:29:22] [Thread-6/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[01:29:22] [Thread-6/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121)
[01:29:22] [Sound Library Loader/WARN]: ERROR MESSAGE:
[01:29:22] [Sound Library Loader/INFO]: Could not locate OpenAL library.
[01:29:22] [Sound Library Loader/INFO]: Starting up SoundSystem...
[01:29:23] [Thread-8/INFO]: Switching to No Sound
[01:29:23] [Thread-8/INFO]: (Silent Mode)
[01:29:23] [Sound Library Loader/INFO]: Sound engine started
[01:29:25] [Client thread/INFO]: [OptiFine] Mipmap levels: 4
[01:29:25] [Client thread/INFO]: [OptiFine] Multitexture: false
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[01:29:25] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[01:29:25] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[01:29:25] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[01:29:27] [Client thread/INFO]: Created: 1024x512 textures-atlas
[01:29:27] [Client thread/INFO]: [Shaders] allocateTextureMap 4 1024 512
[01:29:29] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[01:29:29] [Client thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[01:29:29] [Client thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_side = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_side_overlay = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_side_snowed = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: mycelium_side = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: mycelium_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_path_top = 4
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_path_side = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: snow = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: coarse_dirt = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: dirt_podzol_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: farmland_wet = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: farmland_dry = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_granite = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_diorite = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_andesite = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: sandstone_top = 4
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: sandstone_bottom = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_slab_top = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: end_stone = 4
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: gravel = 2
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: clay = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_oak = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_spruce = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_birch = F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_jungle = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_acacia = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_big_oak = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_oak_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_spruce_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_birch_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_jungle_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_acacia_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: log_big_oak_top = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_oak = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_spruce = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_birch = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_jungle = 2
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_big_oak = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_acacia = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: gold_ore = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: iron_ore = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: coal_ore = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: diamond_ore = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: redstone_ore = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: lapis_ore = 2F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: netherrack = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: quartz_ore = 2
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: soul_sand = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: glowstone = 4
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: redstone_lamp_on = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: redstone_lamp_off = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: prismarine_rough = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: obsidian = 4F
[01:29:29] [Client thread/INFO]: [OptiFine] NaturalTextures: cactus_side = 2F
[01:30:14] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[01:30:18] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[01:30:18] [Server thread/INFO]: Generating keypair
[01:30:19] [Server thread/INFO]: Preparing start region for level 0
[01:30:20] [Server thread/INFO]: Preparing spawn area: 41%
[01:30:20] [Server thread/INFO]: Changing view distance to 7, from 10
[01:30:21] [Server thread/INFO]: Julsilagi[local:E:fc65ce8b] logged in with entity id 416 at (456.46146963996443, 70.21355879920343, 283.93257640213847)
[01:30:21] [Server thread/INFO]: Julsilagi joined the game
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[01:30:22] [Server thread/INFO]: Saving and pausing game...
[01:30:22] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[01:30:22] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[01:30:22] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[01:30:22] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[01:30:22] [Client thread/INFO]: [Shaders] Noise texture enabled
[01:30:22] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[01:30:22] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[01:30:22] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[01:30:22] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[01:30:22] [Client thread/INFO]: [Shaders] gaux3 format: R16
[01:30:22] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[01:30:22] [Client thread/INFO]: [Shaders] composite format: RGBA16
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: composite
[01:30:22] [Client thread/INFO]: [Shaders] Noise texture enabled
[01:30:22] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[01:30:22] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: composite1
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: composite2
[01:30:22] [Client thread/INFO]: [Shaders] Program loaded: composite3
[01:30:22] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[01:30:22] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[01:30:22] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[01:30:22] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[01:30:22] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[01:30:22] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[01:30:22] [Client thread/INFO]: [Shaders] Framebuffer created.
[01:30:22] [Client thread/INFO]: [Shaders] Reset world renderers
[01:30:23] [Client thread/INFO]: [Shaders] Reset model renderers
[01:30:29] [Server thread/INFO]: Saving and pausing game...
[01:30:29] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[01:30:30] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[01:30:30] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[01:30:34] [Server thread/INFO]: Stopping server
[01:30:34] [Server thread/INFO]: Saving players
[01:30:34] [Server thread/INFO]: Julsilagi lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[01:30:34] [Server thread/INFO]: Julsilagi left the game
[01:30:34] [Server thread/INFO]: Stopping singleplayer server as player logged out
[01:30:34] [Server thread/INFO]: Saving worlds
[01:30:34] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[01:30:34] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[01:30:34] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[01:30:35] [Client thread/INFO]: Stopping!
[01:30:35] [Client thread/INFO]: SoundSystem shutting down...
[01:30:35] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Does beta 2 fix the water issue?
Also, can you verify that everything works in the nether/end as well? If it works, I'll release this version with the new fixes.
I made my own shader pack, by the way.
well,there's three things that doesn't look right: (idk if you can see the lava one) And here's the log to be sure.
[02:34:06] [Client thread/INFO]: Setting user: Julsilagi
[02:34:08] [Client thread/INFO]: [OptiFine] *** Reflector Forge ***
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: akf.getWaterColorMultiplier
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addDestroyEffects
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.addHitEffects
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canCreatureSpawn
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.canRenderInLayer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.doesSideBlockRendering
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getBedDirection
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getExtendedState
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightOpacity
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getLightValue
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.getSoundType
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.hasTileEntity
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isAir
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBed
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isBedFoot
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: alu.isSideSolid
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.canRiderInteract
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.captureDrops
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Field not present: sn.capturedDrops
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRenderInPass
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sn.shouldRiderSit
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getDurabilityForDisplay
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.getRGBDurabilityForDisplay
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.onEntitySwing
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.shouldCauseReequipAnimation
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afh.showDurabilityBar
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bro.handleItemState
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: adp.hasOverlay
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: afy.getRecordResource
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyConflictContext
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.setKeyModifierAndCode
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bep.getKeyModifier
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.shouldRenderHUD
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sg.renderHUDEffect
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: sh.isCurativeItem
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.canRenderBreaking
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.getRenderBoundingBox
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.hasFastRenderer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: asc.shouldRenderInPass
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.preDraw
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: bzk$b.postDraw
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.countEntities
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.getPerWorldStorage
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajs.initCapabilities
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getCloudRenderer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getSkyRenderer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: avf.getWeatherRenderer
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[02:34:08] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[02:34:08] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[02:34:08] [Client thread/INFO]: LWJGL Version: 2.9.4
[02:34:09] [Client thread/INFO]: [OptiFine]
[02:34:09] [Client thread/INFO]: [OptiFine] OptiFine_1.11.2_HD_U_B5
[02:34:09] [Client thread/INFO]: [OptiFine] Build: 20161222-122306
[02:34:09] [Client thread/INFO]: [OptiFine] OS: Windows 7 (amd64) version 6.1
[02:34:09] [Client thread/INFO]: [OptiFine] Java: 1.8.0_25, Oracle Corporation
[02:34:09] [Client thread/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[02:34:09] [Client thread/INFO]: [OptiFine] LWJGL: 2.9.4
[02:34:09] [Client thread/INFO]: [OptiFine] OpenGL: GeForce GTX 950/PCIe/SSE2, version 4.5.0 NVIDIA 376.33, NVIDIA Corporation
[02:34:09] [Client thread/INFO]: [OptiFine] OpenGL Version: 4.0
[02:34:09] [Client thread/INFO]: [OptiFine] Maximum texture size: 16384x16384
[02:34:09] [Thread-5/INFO]: [OptiFine] Checking for new version
[02:34:09] [Client thread/INFO]: [Shaders] ShadersMod version: 2.4.12
[02:34:09] [Client thread/INFO]: [Shaders] OpenGL Version: 4.5.0 NVIDIA 376.33
[02:34:09] [Client thread/INFO]: [Shaders] Vendor: NVIDIA Corporation
[02:34:09] [Client thread/INFO]: [Shaders] Renderer: GeForce GTX 950/PCIe/SSE2
[02:34:09] [Client thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[02:34:09] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[02:34:09] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[02:34:09] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[02:34:09] [Client thread/INFO]: [Shaders] Load ShadersMod configuration.
[02:34:09] [Client thread/INFO]: [Shaders] Loaded shaderpack: BSL Standard v53.zip
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: ShadowShading
[02:34:09] [Thread-5/INFO]: [OptiFine] Version found: B5
[02:34:09] [Client thread/INFO]: Reloading ResourceManager: Default
[02:34:09] [Client thread/INFO]: [OptiFine] *** Reloading textures ***
[02:34:09] [Client thread/INFO]: [OptiFine] Resource packs: Default
[02:34:10] [Sound Library Loader/INFO]: Starting up SoundSystem...
[02:34:10] [Thread-6/INFO]: Initializing LWJGL OpenAL
[02:34:10] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[02:34:10] [Thread-6/INFO]: OpenAL initialized.
[02:34:11] [Sound Library Loader/INFO]: Sound engine started
[02:34:14] [Client thread/INFO]: [OptiFine] Mipmap levels: 4
[02:34:14] [Client thread/INFO]: [OptiFine] Multitexture: false
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[02:34:14] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[02:34:14] [Client thread/INFO]: [OptiFine] Multipass connected textures: false
[02:34:14] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[02:34:15] [Client thread/INFO]: Created: 1024x512 textures-atlas
[02:34:15] [Client thread/INFO]: [Shaders] allocateTextureMap 4 1024 512
[02:34:17] [Client thread/INFO]: [OptiFine] *** Reloading custom textures ***
[02:34:17] [Client thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[02:34:17] [Client thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_side = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_side_overlay = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_side_snowed = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: mycelium_side = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: mycelium_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_path_top = 4
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: grass_path_side = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: snow = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: coarse_dirt = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: dirt_podzol_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: farmland_wet = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: farmland_dry = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_granite = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_diorite = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_andesite = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: sandstone_top = 4
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: sandstone_bottom = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: stone_slab_top = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: end_stone = 4
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: gravel = 2
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: clay = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_oak = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_spruce = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_birch = F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_jungle = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_acacia = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_big_oak = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_oak_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_spruce_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_birch_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_jungle_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_acacia_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: log_big_oak_top = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_oak = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_spruce = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_birch = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_jungle = 2
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_big_oak = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: leaves_acacia = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: gold_ore = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: iron_ore = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: coal_ore = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: diamond_ore = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: redstone_ore = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: lapis_ore = 2F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: netherrack = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: quartz_ore = 2
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: soul_sand = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: glowstone = 4
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: redstone_lamp_on = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: redstone_lamp_off = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: prismarine_rough = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: obsidian = 4F
[02:34:17] [Client thread/INFO]: [OptiFine] NaturalTextures: cactus_side = 2F
[02:34:51] [Client thread/INFO]: [Shaders] Loaded shaderpack: Builder's QOL Shaders V1.2.2_BETA_2.zip
[02:34:51] [Client thread/INFO]: [OptiFine] [Shaders] Dimensions: -1 1
[02:34:51] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[02:34:52] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[02:34:55] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[02:34:55] [Server thread/INFO]: Generating keypair
[02:34:56] [Server thread/INFO]: Preparing start region for level 0
[02:34:57] [Server thread/INFO]: Preparing spawn area: 20%
[02:34:58] [Server thread/INFO]: Changing view distance to 7, from 10
[02:34:59] [Server thread/INFO]: Julsilagi[local:E:d00158d3] logged in with entity id 411 at (456.0697349384955, 64.0, 288.91937205325706)
[02:34:59] [Server thread/INFO]: Julsilagi joined the game
[02:35:00] [Server thread/INFO]: Saving and pausing game...
[02:35:00] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:35:00] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:35:00] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:35:00] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[02:35:00] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:35:00] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:35:00] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:35:01] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[02:35:01] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[02:35:01] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[02:35:01] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:35:01] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:35:01] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:35:01] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:35:01] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:35:01] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:35:01] [Client thread/INFO]: [Shaders] Program loaded: composite3
[02:35:01] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:35:01] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:35:01] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:35:01] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:35:01] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:35:01] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[02:35:01] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:35:01] [Client thread/INFO]: [Shaders] Reset world renderers
[02:35:02] [Client thread/INFO]: [Shaders] Reset model renderers
[02:35:05] [Server thread/INFO]: Saving and pausing game...
[02:35:05] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:35:05] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:35:05] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:35:06] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:35:06] [Server thread/INFO]: Julsilagi has just earned the achievement [Taking Inventory]
[02:35:06] [Client thread/INFO]: [CHAT] Julsilagi has just earned the achievement [Taking Inventory]
[02:35:11] [Server thread/INFO]: Saving and pausing game...
[02:35:11] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:35:11] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:35:11] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:35:16] [Client thread/INFO]: [Shaders] Uninit
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:35:16] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[02:35:16] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:35:16] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:35:16] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[02:35:16] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[02:35:16] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[02:35:16] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:35:16] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:35:16] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:35:16] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:35:16] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:35:16] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:35:16] [Client thread/INFO]: [Shaders] Program loaded: composite3
[02:35:16] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:35:16] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:35:16] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:35:16] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:35:16] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:35:16] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[02:35:16] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:35:16] [Client thread/INFO]: [Shaders] Reset world renderers
[02:35:16] [Client thread/INFO]: [Shaders] Reset model renderers
[02:35:18] [Client thread/INFO]: [Shaders] Uninit
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:35:18] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[02:35:18] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:35:18] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:35:18] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[02:35:18] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[02:35:18] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[02:35:18] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:35:18] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:35:18] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:35:18] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:35:18] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:35:18] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:35:18] [Client thread/INFO]: [Shaders] Program loaded: composite3
[02:35:18] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:35:18] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:35:18] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:35:18] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:35:18] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:35:18] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[02:35:18] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:35:18] [Client thread/INFO]: [Shaders] Reset world renderers
[02:35:18] [Client thread/INFO]: [Shaders] Reset model renderers
[02:35:40] [Server thread/INFO]: [Julsilagi: Set the time to 80000]
[02:35:40] [Client thread/INFO]: [CHAT] Set the time to 80000
[02:35:45] [Server thread/INFO]: [Julsilagi: Set the time to 90000]
[02:35:45] [Client thread/INFO]: [CHAT] Set the time to 90000
[02:35:50] [Server thread/INFO]: [Julsilagi: Set the time to 85000]
[02:35:50] [Client thread/INFO]: [CHAT] Set the time to 85000
[02:36:23] [Client thread/INFO]: [Shaders] Uninit
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_basic
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_textured
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_textured_lit
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_skybasic
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_skytextured
[02:36:23] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:36:23] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_terrain
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_water
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_beaconbeam
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_entities
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_spidereyes
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/gbuffers_hand
[02:36:23] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:36:23] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:36:23] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/composite
[02:36:23] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:36:23] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/composite1
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/composite2
[02:36:23] [Client thread/INFO]: [Shaders] Program loaded: world-1/composite3
[02:36:23] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:36:23] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:36:23] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:36:23] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:36:23] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:36:23] [Client thread/INFO]: [Shaders] usedDrawBuffers: 3
[02:36:23] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:36:23] [Client thread/INFO]: [Shaders] Reset world renderers
[02:36:23] [Client thread/INFO]: [Shaders] Reset model renderers
[02:36:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6418ms behind, skipping 128 tick(s)
[02:38:07] [Client thread/INFO]: [CHAT] Saved screenshot as 2017-01-08_02.38.07.png
[02:38:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2589ms behind, skipping 51 tick(s)
[02:38:39] [Client thread/INFO]: [Shaders] Uninit
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:38:39] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[02:38:39] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:38:39] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:38:39] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[02:38:40] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:38:40] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:38:40] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[02:38:40] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[02:38:40] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[02:38:40] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:38:40] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:38:40] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:38:40] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:38:40] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:38:40] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:38:40] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[02:38:40] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:38:40] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:38:40] [Client thread/INFO]: [Shaders] Program loaded: composite3
[02:38:40] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:38:40] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:38:40] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:38:40] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:38:40] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:38:40] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[02:38:40] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:38:40] [Client thread/INFO]: [Shaders] Reset world renderers
[02:38:40] [Client thread/INFO]: [Shaders] Reset model renderers
[02:38:46] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7387ms behind, skipping 147 tick(s)
[02:43:05] [Client thread/INFO]: [CHAT] Saved screenshot as 2017-01-08_02.43.04.png
[02:43:48] [Server thread/INFO]: Saving and pausing game...
[02:43:48] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:43:49] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:43:49] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:44:52] [Client thread/INFO]: [CHAT] Saved screenshot as 2017-01-08_02.44.52.png
[02:44:54] [Server thread/INFO]: Saving and pausing game...
[02:44:54] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:44:54] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:44:54] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:44:56] [Server thread/INFO]: Changing view distance to 12, from 7
[02:45:02] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2338ms behind, skipping 46 tick(s)
[02:45:06] [Client thread/INFO]: [CHAT] Saved screenshot as 2017-01-08_02.45.05.png
[02:54:52] [Server thread/INFO]: Saving and pausing game...
[02:54:52] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:54:52] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:54:52] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:54:54] [Client thread/INFO]: [Shaders] Loaded shaderpack: Chocapic13 V5 Extreme.zip
[02:54:55] [Client thread/INFO]: [Shaders] Uninit
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:54:55] [Client thread/INFO]: [Shaders] gdepth format: R8
[02:54:55] [Client thread/INFO]: [Shaders] gnormal format: RGB16
[02:54:55] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:54:55] [Client thread/INFO]: [Shaders] gaux2 format: RGBA16
[02:54:55] [Client thread/INFO]: [Shaders] gcolor format: RGBA8
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:54:55] [Client thread/INFO]: [Shaders] shadowtex1Mipmap
[02:54:55] [Client thread/INFO]: [Shaders] Shadow map resolution: 4096
[02:54:55] [Client thread/INFO]: [Shaders] Shadow map distance: 200.0
[02:54:55] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0f
[02:54:55] [Client thread/INFO]: [Shaders] Wetness halflife: 70.0f
[02:54:55] [Client thread/INFO]: [Shaders] Dryness halflife: 70.0f
[02:54:55] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0
[02:54:55] [Client thread/INFO]: [Shaders] Shadow map interval size: 6.f
[02:54:55] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:54:55] [Client thread/INFO]: [Shaders] Noise texture resolution: 1024
[02:54:55] [Client thread/INFO]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Fragment info
-------------
0(603) : warning C7050: "weight" might be used before being initialized
[02:54:55] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:54:56] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:54:56] [Client thread/INFO]: [Shaders] gaux2 mipmap enabled for /shaders/composite2.fsh
[02:54:56] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:54:56] [Client thread/INFO]: [Shaders] composite mipmap enabled for /shaders/final.fsh
[02:54:56] [Client thread/INFO]: [Shaders] Program loaded: final
[02:54:56] [Client thread/INFO]: [Shaders] Program loaded: shadow
[02:54:56] [Client thread/INFO]: [Shaders] usedColorBuffers: 8
[02:54:56] [Client thread/INFO]: [Shaders] usedDepthBuffers: 3
[02:54:56] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:54:56] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[02:54:56] [Client thread/INFO]: [Shaders] usedColorAttachs: 8
[02:54:56] [Client thread/INFO]: [Shaders] usedDrawBuffers: 3
[02:54:56] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:54:56] [Client thread/INFO]: [Shaders] Shadow framebuffer created.
[02:54:56] [Client thread/INFO]: [Shaders] Reset world renderers
[02:54:56] [Client thread/INFO]: [Shaders] Reset model renderers
[02:54:59] [Server thread/INFO]: Saving and pausing game...
[02:54:59] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:54:59] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:54:59] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:55:01] [Client thread/INFO]: [Shaders] Loaded shaderpack: Builder's QOL Shaders V1.2.2_BETA_2.zip
[02:55:01] [Client thread/INFO]: [OptiFine] [Shaders] Dimensions: -1 1
[02:55:01] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[02:55:01] [Client thread/INFO]: [Shaders] Uninit
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:55:01] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[02:55:01] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:55:01] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:55:01] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[02:55:01] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[02:55:01] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[02:55:01] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:55:01] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:55:01] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:55:01] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:55:01] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:55:01] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:55:01] [Client thread/INFO]: [Shaders] Program loaded: composite3
[02:55:01] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:55:01] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:55:01] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:55:01] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:55:01] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:55:01] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[02:55:01] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:55:01] [Client thread/INFO]: [Shaders] Reset world renderers
[02:55:02] [Client thread/INFO]: [Shaders] Reset model renderers
[02:55:03] [Client thread/INFO]: [Shaders] Save ShadersMod configuration.
[02:55:06] [Client thread/INFO]: [CHAT] Saved screenshot as 2017-01-08_02.55.05.png
[02:55:07] [Client thread/INFO]: [Shaders] Uninit
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_basic
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_textured
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_textured_lit
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_skybasic
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_skytextured
[02:55:07] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:55:07] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_terrain
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_water
[02:55:07] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_beaconbeam
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_entities
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_spidereyes
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/gbuffers_hand
[02:55:08] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:55:08] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:55:08] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/composite
[02:55:08] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:55:08] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/composite1
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/composite2
[02:55:08] [Client thread/INFO]: [Shaders] Program loaded: world1/composite3
[02:55:08] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:55:08] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:55:08] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:55:08] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:55:08] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:55:08] [Client thread/INFO]: [Shaders] usedDrawBuffers: 3
[02:55:08] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:55:08] [Client thread/INFO]: [Shaders] Reset world renderers
[02:55:08] [Client thread/INFO]: [Shaders] Reset model renderers
[02:55:09] [Server thread/INFO]: Scanning for legacy world dragon fight...
[02:55:10] [Server thread/INFO]: Found that the dragon has not yet been killed in this world.
[02:55:11] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2610ms behind, skipping 52 tick(s)
[02:59:36] [Server thread/INFO]: Saving and pausing game...
[02:59:36] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:59:36] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:59:36] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:59:39] [Server thread/INFO]: Saving and pausing game...
[02:59:39] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:59:39] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:59:39] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:59:50] [Client thread/INFO]: [Shaders] Uninit
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[02:59:50] [Client thread/INFO]: [Shaders] Sun path rotation: 30.0
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_clouds
[02:59:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:59:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_water
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_beaconbeam
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_spidereyes
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[02:59:50] [Client thread/INFO]: [Shaders] Eye brightness halflife: 25.0
[02:59:50] [Client thread/INFO]: [Shaders] Wetness halflife: 40.0
[02:59:50] [Client thread/INFO]: [Shaders] Dryness halflife: 80.0
[02:59:50] [Client thread/INFO]: [Shaders] gaux3 format: R16
[02:59:50] [Client thread/INFO]: [Shaders] gcolor format: RGBA16
[02:59:50] [Client thread/INFO]: [Shaders] composite format: RGBA16
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: composite
[02:59:50] [Client thread/INFO]: [Shaders] Noise texture enabled
[02:59:50] [Client thread/INFO]: [Shaders] Noise texture resolution: 256
[02:59:50] [Client thread/INFO]: [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
Fragment info
-------------
0(273) : warning C7050: "sunDot" might be used before being initialized
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: composite1
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: composite2
[02:59:50] [Client thread/INFO]: [Shaders] Program loaded: composite3
[02:59:50] [Client thread/INFO]: [Shaders] usedColorBuffers: 7
[02:59:50] [Client thread/INFO]: [Shaders] usedDepthBuffers: 2
[02:59:50] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[02:59:50] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 0
[02:59:50] [Client thread/INFO]: [Shaders] usedColorAttachs: 7
[02:59:50] [Client thread/INFO]: [Shaders] usedDrawBuffers: 4
[02:59:50] [Client thread/INFO]: [Shaders] Framebuffer created.
[02:59:50] [Client thread/INFO]: [Shaders] Reset world renderers
[02:59:51] [Client thread/INFO]: [Shaders] Reset model renderers
[02:59:57] [Server thread/INFO]: Saving and pausing game...
[02:59:57] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:59:57] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:59:57] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:59:58] [Server thread/INFO]: Stopping server
[02:59:58] [Server thread/INFO]: Saving players
[02:59:58] [Server thread/INFO]: Julsilagi lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[02:59:58] [Server thread/INFO]: Julsilagi left the game
[02:59:58] [Server thread/INFO]: Stopping singleplayer server as player logged out
[02:59:58] [Server thread/INFO]: Saving worlds
[02:59:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Overworld
[02:59:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/Nether
[02:59:58] [Server thread/INFO]: Saving chunks for level 'New Worldzx'/The End
[02:59:59] [Client thread/INFO]: Stopping!
[02:59:59] [Client thread/INFO]: SoundSystem shutting down...
[02:59:59] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Lava should be fixed in beta 3.
End portals are broken whenever shaders are enabled at all. I could overwrite their render completely, but they're not exactly the most common block in the world so I'm in no rush to do that. (Still, I do have some ideas on various effects to give them)
Entity shadows I'm not entirely sure why they're broken. For some reason their light levels are much higher than they should be, and due to the way I handle things, light "rendering" is done AFTER normal rendering, which means light levels always overwrite whatever happens to be behind them. For opaque things this doesn't matter, since you can't see through them anyway, but transparent things are… problematic. I've (mostly) fixed this for things like stained glass/water by rendering them separately from everything else, but entities are rendered with the rest of the world, which means the "overwriting" issue will persist for any entity with a transparent texture. I *could* change this to render entities the same way I render water, but that just means more duplicated, messy code that will be harder to maintain. Plus, entity shadows and slimes are the only things I'm aware of that are affected by this, so I usually just play with entity shadows turned off, and kill slimes on sight
Also, I do appreciate you giving me your log file, but I don't actually need it unless you get the "[shaders] Error: Invalid program" message.
I made my own shader pack, by the way.
Oh actually i made some pictures with your shaders so you can use on your thread. i used pixel perfection resource pack.
I'm assuming everything is working now, which means…
V1.2.2 released:
Also, thanks for the screenshots, but I already have a sunset pic. I could take some nighttime pics though…
I made my own shader pack, by the way.
Nice Shader Pack you got there!
It may not be popular, but it's one of the best Default Shaderpack that i've discovered in my opinion.
Now i took some screenies from my WIP village/map, it's not released.
Now i wanna ask one thing:
Can you add support for MC Clouds? right now, they're not working properly. If you'll look at the 4th photo, you'll understand what i mean.
I'm TheCoolSteveMan, you can call me CSM for short!
For some reason, default MC clouds ignore depth testing whenever they're writing to any framebuffer other than gcolor (the main buffer). But only if you're below them. If you happen to find a mountain taller than the clouds, they'll actually render normally if you're above y128-ish. I've tried testing the depth mask manually and discarding clouds that should be behind the terrain, but sampling the depth mask seems to return the depth of the clouds, instead of the terrain behind them. Which is weird, since the clouds aren't supposed to have finished rendering yet. In any case, I'm pretty sure this is a bug in either optifine or vanilla.
I've tried many things to get them to work right and the only thing that has worked so far is rendering directly to the main buffer, which is quite simply unacceptable for anything that's transparent. As mentioned in an above post, everything that gets rendered overwrites the light level of whatever happened to be behind it. So I have 2 options here: use the cloud brightness to modify the terrain behind it, or ignore cloud brightness and let the terrain behind it take priority. If I go with option 1, clouds will apply a full bright effect to anything behind them, and if I go with option 2, all shadows in the world (including things like tree shadows) will darken clouds in front of them. Neither of these are acceptable in my opinion, which is why I play with clouds disabled.
If optifine ever fixes this, I already have code to support them natively. Still, I should probably report this on optifine's issue tracker. There's one already there about this but it was closed because "most shader packs don't support vanilla clouds anyway", which isn't the case here. I'll put together a simpler shader pack that demonstrates the issue with the least amount of code possible and maybe that'll get a better response.
I made my own shader pack, by the way.
This maybe hard to understand for me, but i can understand some of what you"ve said.
But if you'll look on Chocapic13's V6 Shaders, there is a file in it that's called gbuffers_clouds, and this file is the one supporting the MC Clouds in his versions from Lite to Medium. I don't think this is a bug with OptiFIne in my opinion, considering the some shaderpacks don't support MC Clouds, i'm with a group of Shader Devs & i can see most of them are removing support of the MC Clouds, but unlike CaptTatsu & DeDelner, they support it.
So in some cases, they just take it off maybe because they want to use their own clouds, or just use Custom Clouds, or whatever.
But anyways, thanks!
I'm TheCoolSteveMan, you can call me CSM for short!
I'm using gbuffers_clouds too. Simply having the file there doesn't automatically make it work. In chocapic's case, it works because he renders clouds to the gcolor buffer. And if clouds choose to ignore depth testing based on which buffer they render to, then that IS a bug in optifine.
I made my own shader pack, by the way.
V1.3.0 released:
Changes/improvements:
Bug fixes:
I made my own shader pack, by the way.
When i was playing i noticed this:
There isn't supposed to be water there. (btw you can fix this by deactivating infinite oceans)
That's how infinite oceans work. Anywhere there's no terrain below the horizon, it gets replaced with simulated oceans. Restricting them to only render after a certain distance wouldn't help your world either, since it would just start abruptly at that distance (which wouldn't look particularly good). I'd recommend just leaving it disabled for void worlds. Also fun fact: if you use spectator mode and fly inside a mountain, it'll display infinite oceans below you there too.
I made my own shader pack, by the way.