I'm honestly wondering why the 1.11 version doesn't work with 1.11.2. but eh. An update to that would be real nice since my other downloaded mods don't with with 1.11, just 1.11.2. I'll be patient, though!
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The ships hung in the sky in much the same way that bricks don't.[/header]
I'm honestly wondering why the 1.11 version doesn't work with 1.11.2. but eh. An update to that would be real nice since my other downloaded mods don't with with 1.11, just 1.11.2. I'll be patient, though!
I think that's because of 1.11.2 being different [a little] to 1.11, coz it added a few new things right? i mean, they probs don't go lined in with 1.11 stuff.
I think that's because of 1.11.2 being different [a little] to 1.11, coz it added a few new things right? i mean, they probs don't go lined in with 1.11 stuff.
I tried decompiling the 1.11 version and building it on 1.11.2, but I was given zero errors and it seems to be functioning perfectly normally, yet it doesn't work. The mod's a bit too complex for me to figure out what's going on looking at it.
I tried decompiling the 1.11 version and building it on 1.11.2, but I was given zero errors and it seems to be functioning perfectly normally, yet it doesn't work. The mod's a bit too complex for me to figure out what's going on looking at it.
Either way, it's not like I can release it to anyone else, it's not mine to share, it's Sonic Ether's. I managed to get the decompiled code working as it normally would (which in the case of 1.11.2, is not at all..) so it's at the same place the compiled code is at (when decompiling, something will often not decompile properly and will result in the code being broken until you sort out the issues by hand). However, I haven't messed with transformers and I don't exactly know how to work them or their purpose or anything... I just know that the plugin must overwrite Minecraft's default code and hijack several methods as well as adding some fields in order to take over the sound system and play sounds itself. It seems to do all this successfully, but the sound system crashes upon loading and you get no sound at all now thanks to the below error...
java.lang.VerifyError: (class: paulscode/sound/SoundSystem, method: newSource signature: (ZLjava/lang/String;Ljava/net/URL;Ljava/lang/String;ZFFFIF)V) Register 7 contains wrong type
[13:47:18] [Sound Library Loader/INFO]: [STDERR]: at net.minecraft.client.audio.SoundManager$1.run(SoundManager.java:142)
[13:47:18] [Sound Library Loader/INFO]: [STDERR]: at java.lang.Thread.run(Thread.java:745)
Also, why'd you make a new account just to say "I'm almost positive it isn't.?
EDIT: Turns out I just needed to reinitialize the injection variable each time, which I had forgotten to redo... However, now it plays a single sound, the click of trying to hit a button, then due to the variables lastSoundName and lastSoundCategory not being set, the thread stops and you don't hear any more sounds ever again...
LOOKS AMAZING. However is it just me or does the sound of your own footsteps favor the right ear? Idk why. Nevermind, I believe it was a bug in my headset.
Yeah I just don't really know much about the Minecraft sound system and how it works. Couldn't figure out why the game wasn't calling my methods to set the last sound data.
He doesn't come on the forums to often , so it would be better to use twitter . Better yet , anyone that has twitter , can ask him to post the source code for Sound Physics to Github . That way it can be worked on and updated by the community .
I think it's not working for me, i'm not using any sound packs, might be the game version though, i'm on minecraft 1.11.2
Does not work on 1.11.2 and you should use the soundfix pack they have you download.
I'm a gamer! I have lots of Lives!
I'm honestly wondering why the 1.11 version doesn't work with 1.11.2. but eh. An update to that would be real nice since my other downloaded mods don't with with 1.11, just 1.11.2. I'll be patient, though!
I am using it, doesnt really do anything for me tho x3
So is this just abandoned now? It's been over a month since the last update.
You're probably real busy but you could at least let us know if your just dropping it completely.
I think that's because of 1.11.2 being different [a little] to 1.11, coz it added a few new things right? i mean, they probs don't go lined in with 1.11 stuff.
I tried decompiling the 1.11 version and building it on 1.11.2, but I was given zero errors and it seems to be functioning perfectly normally, yet it doesn't work. The mod's a bit too complex for me to figure out what's going on looking at it.
Is your code under Prook ?
Prook? .-.
Either way, it's not like I can release it to anyone else, it's not mine to share, it's Sonic Ether's. I managed to get the decompiled code working as it normally would (which in the case of 1.11.2, is not at all..) so it's at the same place the compiled code is at (when decompiling, something will often not decompile properly and will result in the code being broken until you sort out the issues by hand). However, I haven't messed with transformers and I don't exactly know how to work them or their purpose or anything... I just know that the plugin must overwrite Minecraft's default code and hijack several methods as well as adding some fields in order to take over the sound system and play sounds itself. It seems to do all this successfully, but the sound system crashes upon loading and you get no sound at all now thanks to the below error...
Also, why'd you make a new account just to say "I'm almost positive it isn't.?
EDIT: Turns out I just needed to reinitialize the injection variable each time, which I had forgotten to redo... However, now it plays a single sound, the click of trying to hit a button, then due to the variables lastSoundName and lastSoundCategory not being set, the thread stops and you don't hear any more sounds ever again...
Thanks Jan , for clarifying . I just checked the Git and see the repo is gone
Sorry for the confusion , I found a decompiled version of soundphysics in Jan Winkler's GITHUB , I guess the 2 of you had the same idea .
LOOKS AMAZING. However is it just me or does the sound of your own footsteps favor the right ear? Idk why. Nevermind, I believe it was a bug in my headset.
Yeah I just don't really know much about the Minecraft sound system and how it works. Couldn't figure out why the game wasn't calling my methods to set the last sound data.
How does this compare to the Sound Filters Mod?
Github! If you will run out just let the community continue your glorious work!
https://twitter.com/sonic_ether/status/833069768152199169
Yes
Dead Links
Cody Darr (Sonic) , said on twitter , his Website is down . https://twitter.com/sonic_ether/status/833069768152199169
He doesn't come on the forums to often , so it would be better to use twitter . Better yet , anyone that has twitter , can ask him to post the source code for Sound Physics to Github . That way it can be worked on and updated by the community .
is there a 1.7.10 or going to be?? most of the mods I use are still on 1.7.10! my modlist is like 60+ mods!!