While Mojang releases Mod-like updates, we're developing update-like mods!
Have you felt like Microsoft is leading minecraft the wrong way? Wasn't it supposed to be a simple survival sandbox game rather than an RPG we have today, that just doesn't feel minecrafty? People are complaining about that more and more ever since beta 1.8 came out. Modders like Exalm, the creator of OldDays brought the feeling back to all nostalgia freaks, one of which I am myself, but he went unactive. WIP projects like NostalgiaProject have also failed. Minecraft still doesn't have that unique feeling that only Notch understood. The feeling of a challenge, of something undescovered and new... I don't know.
But I think I have this mod as the final response to your nostalgia! You are the judges.
Don't get me wrong, I do not hate the features that has been added after Notch left Mojang. I find great at least a half of them, but why would they kill what's time-tested?
Like the beaches from beta? I decied to bring them back as many people were complaining about their lack. Note that I keep the generator!
Looks perfectly fine to me, even with the scattered noise!
Note that this is a non-forge mod, like any other mod of mine meaning that everything is done in the original minecraft code.
So Mojang could've done this easily!
The generator is the same. That means that
the mod combines the best both from old and new versions!
But not just that! We also add some new features that for my opinion should be in the game!
Let's move through the features:
The green apple is the mod's icon. This is the first mod feature ever.
Players named "alexcrish" drop green apples when killed.
Back in alpha days Notch planned to add so-called loops which would play in certain environment like singing birds, ocean waves etc. Some of these audio samples could be found in minecraft beta. He renounced this idea later, probably because it would annoy some players. This feature is realized in RBoD RC1 and whenever you need you can adjust the volume of these noises in the sound settings.
Here is the vanilla sound list:
1.Birds screaming loop. Executes in the jungle biomes in day time.
2.Ocean loop. Executes wherever on surface where the water is at least 5 blocks deep.
3.Cave chimes. Execute in dark dungeons.
And here is the additional sound list:
1.Night loop. -Cricket noises. Execute wherever on surface near the trees.
2.Frogs croaking loop. Execute in the swamp biomes near the water.
3.Swamp loop. -Birds + frogs. Execute in the swamp biome near the trees.
4.Wind loop. -Executes everywhere above the 128th block under the open sky.
5.Cave loop. -Executes everywhere under the 32th block where blocks can't see the sky.
Here is the video showing the loops in action:
Sand and Gravel Beaches!
Taken straight from beta code and imported in 1.7.10!
This feature can be downloaded separately for 1.10.
The Green Lands
Basically an alpha biome. If you're tired of the boring terrain that always looks the same try finding yourself a place of eden with very green grass everyone was missing back in beta! Note that it replaces to savanna biome. I'm sorry at this point, but I always felt like it's just not minecrafty enough. (Also this means that you can use 1.7.10 savanna seeds if you want to spawn in one of these)
Flooded caves were a feature in indev. I have created a new block of water that spreads infinitely until it reaches all of the borders. Once it's unable to fill any more space it reverts back to normal water. Using this technique the flooded caves and ravines were created!
The mountain biome height is increased by 2!
Sometimes in the morning you can observe an interesting natural phenomena. The fog is basically minecraft beta on tiny but it comes naturally. Moreover, zombies and skeletons don't burn during the fog, since the sun is invisible.
Isn't it beautiful anyway?
Notch originally wanted to populate the villages with pigmen but instead he decided that caveman squidwards would be a better idea for some reason.
This is probably what we could've get instead of what we have now:
Pigs Eat Everything
This mod makes pigs not only eat but also seek fot certain kinds of blocks. The list of blocks includes all kinds of mushrooms, carrots, potatoes.
The same goes about dropped items.
Cows eat grass
The main purpose of eating grass for cows is restoring their ability to give milk.
Sheep and cows eat leaves
Torches on Slabs
New building possibilities!
Apples, Acorns and Cones
Too many people wanted the apple trees, so why not have them instead of random apple drops from leaves?
Better Pumpkin / Melon Farming
This mod makes cucurbits grow more natural!
Also the stem has a chance to die.
Use the hoe to get seeds from grass like in the good old days before beta 1.6.
Get pumpkin seeds using iron hoe and melon seeds using the diamond one! Also the drop ammount increases with the harvest level.
Before pistons were originally based on an early minecraft beta pistons mod, one of the cool features of which was the block/entity launching. Sadly this was never implemented in vanilla. This mod feature will make the game better once again!
Animated Doors/ Trapdoors
Notch originally planned to make the doors have their own closing and opening animations. Back in infdev he even created a texture for the future animated tileentity but for some reason desided to render the doors like a normal block. I've managed to get as close as possible to what was in his mind using the same texture and although it works well as a tileentity, the 2/8 block offset may be the reason he renounced this feature. Otherwise the animation would not be right having a different rotation point at closed and opened position.
When maps were first added in minecraft back in beta 1.6, Notch said that he had an idea about the cave maps, although this doesn't mean that it was in upcoming features. And the idea is good indeed! However that would make finding caves no longer a challange meaning the maps to be a bit cheaty. My solve to this problem is decreasing the view radius aroung the player and being unnable to draw the map while moving on land above the sea level! Overall it looks as I imagined it back when I didn't know how to do coding. However the cavelayers are inverted meaning a one cave located underneath the over will draw above it. But I hope it's not a big deal since the most precious ores are located in the deepest caves.
Can be found in dungeons only!
When a stream of water hits static water you can hear an old unused sound of waterfall, which used to be in the game files.
Also it spawns the steam particles!
Fixed Static Liquid Side Texture
The side texture of a static liquid block no longer renders as of a dynamic one.
Replace the stupid pygmy baby chickens. They sound like chicks aswell!
Just a simple night ambient addition. They spawn randomly or on player walking through the tall grass.
Twice as big and high. They are rendered in two layers. There is still some work to be done related to them.
Blocks In Water
Mojang never mentioned water rendering on non-opaque blocks, butI think it's something that should've been done a long time ago!
Note Block Pipe Organ Effect
You will need a reed block underneath the note block to make it sound like a pipe organ. The ammount of reed blocks underneath it will determine the note length. Also you can add netherrack instead of reed blocks to make it sound deep.
Mobs No Longer Jump In The Water If They Don't Need To
Randomly Jumping Animals
Just like before the 1.2 update came out they walk around and jump randomly for no reason. This seemed fun!
Once again Mojang, why not?
Gravity affected snow
As featured in pocket edition.
The TNT has now better physics as shown in the video. Moreover it can be deactivated using shears!
Also since RC1 you can put TNT into furnace and make it pop out of it. This can be useful making the automated mines. Or troll your friends whenever the server is released!
In minecraft alpha there was a myth about being able to find a sponge under the sand. This myth comes true now! Plus it has a use.
For those who are missing the colorless light!
Of course you could've just use the mcpatcher to change the light the way you want, but I wanted to make myself a challange to change it straight in the code.
I have been struggling for almost a year for this result!
Fast Minecart With Furnace
What was the last time you used a "minecart with furnace"? I don't want it to be forgotten, so I decided to tweak the mechanics. Now you can use different types of fuel to lit it and travel without any golden rails. Although you can use the boosters bug, these are much faster.
Spreads faster + infinite log burning is back!
Notch had an idea about adding scarecrows involving them to attract monsters.
But instead we have snowmen...
You better not use it as a decoration on your wheat fields unless you have it inaccessible to monsters, otherwise they will destroy the wheat around the scarecrow!
Created by the same artist.
For your aestetic pleasures.
Another thing that just so needs to be in the game. In minecraft indev we used to cook food instantly using fire, and now I present you the hibachi!
Hibachi is a redstone powered block that can turn fire on and off. Using it you can cook like in indev!
The cage can be obtained by mining the mob spawner.
This is a unique feature with it's own sound offects that makes water located 2 blocks above the source of heat deal damage. Unless the fire comes from the hibachi, mentioned above. It's a little hardcore feature in flooded caves that have lava beneath the obsidian floor. Often only there you are able to find diamonds!
The next features are somewhat hardcore
Have you felt like minecraft now feels to easy? For instance, the diamonds' are no longer that valuable as they used to be before enchanting got introduced into the game. Surviving the night is not always a challange if all the monster just sit in the caves. And remember how uncommon the clay used to be? And mushrooms? These little difficulties truly make the game interesting! I hope you are ready for some challanges that I offer you and experience the game like never before!
Here we go:
Back in alpha Notch wanted to make torches fade in course of time and replace them with lanterns. But the community didn't like this idea so he had to postpone this feature. I decided to test how it would work out and I'm pretty sure this should've been implemented as it brings more survival challange! Because now you need to find iron and flint besides coal to light your house up.
Do you remember the time animals used to spawn on grass near the torches? As a little buff lanterns have brought that feature back!
3 Times More Monsters
Not much to say about that rather than "now that is achallenge!". At this point you will feel like a noob again.
There is peaceful in the difficulty menu to fix some crashes, but in reality it's easy. I always found peaceful a bit cheaty due to the fact you can remove all the monsters by clicking while being trapped. Just try to never get in a situation like that.
Skeletons Shoot Through Glass Panes
So can the players since RC3.
Beds Don't Reset The Spawn Point
Death must be a punishment. You won't feel the pleasure of the game being indifferent to your life!
No Coordinates on F3
Notch has done a great job on compass and maps, and we never use them because of the coordinate system! This needs to be stopped!
Diamonds in Caves Only
No more tunneling for diamonds! This way the diamonds are valuable again!
Often creepers swell and cool down instead of exploding. Now they have a 25% chance to explode anyway!
Moreover creeper will increase it's movement speed if it's damaged by the player.
Zombies Feel The Player
Zombies can see through walls meaning that you need to get yourself locked in the house well.
Sometimes they can make a long way though the mineshaft to get you, if the entrance in the mine is located in your house.
After milking a cow you need to wait a while to do so again.
25% less coal is generated in caves. There's still a lot of it!
No Flint Farming
You can no longer get flint from the gravel you've already mined before.
I am quite liking the mod so far as well! Haven't played it for so long so haven't encountered any huge bugs yet, but I would just like to say a server for this would be really nice as I would love to play this with a friend. I also do agree with the FPS thing above, maybe a stripped down F3 menus would be better rather than disabling the functionality completely.
The torch thing also kinda sucks for very early game, but I do not completely oppose the burnout until you are able to get glowstone. Maybe a better system can be implemented for this (keep in mind the current system doesn't completely suck as there's gravel beaches for flint). I also encountered the food stacking bug mentioned in the post before me. Apples also seem to spawn wayyy too often as also already mentioned.
Otherwise, keep up the great work and good luck
(Also, I'm not sure about the legality of distributing full *.jar files. You ideally should be distributing patches to a *.jar file that the end user already has. I know it is tougher on the end user but it is about legal)
Ok I've finally updated the mod, so here is the answers:
- Are 2 apples suppose to grow on 1 tree ?
-Why wouldn't 2 apples be growing on one tree?
- For some reason water is more bigger and i saw a huuuge waterfall, with pigs on top of the mountain.
-How is this a bug?
- Using flint and steel and torches, isnt really a good idea, since flint and steel has less durablity and we use torches alot.
-Flint and steel had twice it's durability since the mechanic was added.
- Creepers from a bit far distance almost kill you, (it let me to 2 in a half hearts.)
-The damage they cause was never changed.
- Squids are spawning on 1 tile places.
- Creepers, sometimes spin around when near water and aswell as near a player
-Mojang's problem. May fix soon.
- I've seen so far, that mobs (in the older version) never spawned too much.
-Once again, it was implemented intentionally
- Peaceful mode, doesn't work, mobs still have the same behavier, even on peaceful mode.
-Peaceful is removed as a difficulty. I kept it there with easy params to fix a crash bug.
- The Hunger bar doesn't work, never drains down.
-Works fine for me. In the newer version however it really won't drain down on difficulties lower than hard. So it's optional now.
- On Peaceful mode, mobs don't despawn, but mobs don't spawn. Even on Nights.
-Just don't play on peaceful. I'll try finding a way to remove it.
- When the sun is rising, the fog is instantly starting, make it a bit alpha like
-Made the fog start a lot smother now.
- When the fog started, the fog sometimes starts
- After hitting a pig, it instantly fells off and dies. (on mountain)
- tile.mushroomGlowing.name ? (happens on glowing mushrooms.)
- tile.obsidianMolten.name (some obsidian thing.)
- tile.scarecrow.name (it's even just a wooden plank!)
- Enderchest design is broken. (when opened and closed.)
- Frames, load up slowly (my Laptop is fast actually.)
-The water flooding the caves block by blocks is what causes lags. Just wait the generator out.
- Water spawns A LOT, in caves.
-I made it spawn in huge caves and mainly ravines only. Also I tried to decrease the depth, but once a cave connected with other caves is crossing the ravine, the whole system gets flooded. Can't do much about that, since the ravines themself sometimes last for hundreds of blocks.
- Alpha terrain is mixed up with the normal terrain sometimes.
-If you are talking about the wierd chunk bug, I have fixed it.
Pigman villagers, walk too fast making it impossible to talk with.
-All I changed was the models. The AI was not touched so it must be Mojang's problem.
- I know you removed the f3 thing, but why ? We can't see our FPS that way.
-I've brought it back. But the xyz coordinates still will not display.
As a conclusion thanks for sharing your observations, at least I know that someone is actually playing it. But for future always make sure that the bug discovered is not yet another feature, after I update the thread, of course.
The Meaning of Life, the Universe, and Everything.
Thank you so much, this brings back good memories when Minecraft was the most awesome thing in the world... And the paintings man... finally more of them I like the snow bellow the plants, and the water rendering around blocks, this is perfect! I understand your decision on making it the old way, but why 1.7.10? That MC version runs terrible in my pc ;p
I will try to port this mod to 1.10 or even 1.11 as soon as mcp is ready. But the problem is that Mojang has rewrote the entire code in minecraft 1.8 making the next versions a completely new game. Considering how many changes I've made, that would be pain.
PLEASE DO PORT THIS MOD!!! please. pretty please with cherries on top. this mod(aside from a few misc. features i can get over) is like, my ideal mod.
i have one big suggestion i can't believe you forgot though. well, maybe it's pretty believable, yeah: the way creepers stared at you even when they couldn't "see" you. i think that was what they did, at least, i just remember them being a lot creepier because of something regarding the way they looked at the player.
one other thing that i wonder: is it possible to remove the new better lighting? back in alpha the lighting-- like, the transition from day to night-- was really sudden. it was a lot more... well, terrifying. then they added in that one dude's better lighting mod... or was it dynamic lighting? probably that. all i know is that turning dynamic lighting off doesn't make the day/night transition sudden like it used to be.
i would love to use this mod in newer versions! i hate using older versions just,,, cause i feel out of date. sort of a weird paradox. i want an up to date out of date mod.
Hi, Alex! I admire your mod! It is simply divine!
I have a couple of ideas for your mod that you may look and feel
PS: The idea about the sheep are not serious, but still it would be nice
PSS: I am sorry if any of my words you do not understand, I'm just from Russia and I do not really know english language, so he wrote chereh Google translator
ONE PROBLEM that i have found with your mod. PLEASE fix beds, and sleeping, and it spawning monsters in the dark. I will fall asleep in a well lit, mob proof room and stuff will STILL spawn and kill me, just because the bed is in the corner of the room and not surrounded by torches.. It is SO INCREDIBLY INSANELY IMMENSELY frustrating!!! If the bed is in an area that is enclosed by walls, a roof, and player made light sources like torches, lamps, and lanterns are nearby, nothing should spawn. PERIOD. if a player sleeps in the dark, he is in for a surprise. PLEASE fix this. Other than this, great work, and keep it up.
this is probably my computer since it didn't want to start the recorder, but this is a very strange thing i found.
I was playing survival, and I started to see missing chunks on the floor of my house. the sound wouldn't play. I placed down some glowing mushrooms then I left the world and went back in. it was fine. Eventually I decided to sleep, only to wake up to a zombie. I died and then minecraft ran out of memory. I ran the world back up, and I switched to creative mode and I flew up and I saw these... very large black grids. They seemed to act like NPCs. Some of them moved up and down, as if they were laughing. I didn't want to go near them. I paused the game to record, but it wouldn't work. I went back in, only to pause the game again. I tried to record one more time, and it worked. But minecraft crashed.
Everything seems normal now, this was a very weird experience.
EDIT: It happened again, this time I took screenshots instead
It was working fine, but suddenly my fps got permanently stuck at 1. I'm not joking, the game is running at 0-1 fps. I already opened and closed the game and restarted my pc. Normal 1.7.10 works just fine.
My PC specs- Athlon 270 dual core at 3.4Ghz, GTX 750 ti, 4GB ddr3 ram. java 32 bit 1.8.
I really liked your mod, was so hyped to play it, but came across this problem. If you could fix it, I'd be absolutely happy!
Also make more minecraft for noobs pls
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