Loving the diversity of the mod so far, although i have some quick questions which relate to the original mod;
Currently the vanilla sword with this mod is redundant since the sabre, katana, dirk and knife all share the same speed and damage stats as the sword. Is it possible to add the stats from the original mod to give the sword its place so it remains as a jack of all trades weapon?
Secondly, why can't the default boomerangs return to the user like they did in the original mod?
Thirdly, what is the eta on the cannon?
Again thank you for recreating this mod, it is a great alternative to other weapon mods currently in 1.12.2 and keep up the good work!
Edit: Did some research, redid first question.
For the first thing: That could be possible for 0.9.
The second: Way too overpowered in my (and many others') eyes. You have to enchant the boomerang with "Goalseeker" to achieve this (see Wiki how to enchant in properly).
Third: ETAs won't be announced. I have a full-time-job and can only code very little time per day (I'm doing it in my free time). So, this could take a little bit... But it's the one weapon, that is currently WIP.
Had a feeling you would say the boomerangs were overpowered. Okay well let me ask you this, if the boomerang cannot return to the user, then surely it isn't a boomerang?
Can you just make a config to allow all boomerangs to have the "goalseeker" enchantment by default?
Yes, I have that feeling, but let me ask this question instead:
Did you ever see a boomerang IRL, which flies like this (Goalseeker Boomerang): https://imgur.com/iSmIwef
Instead of this (normal Reforged-Boomerang): https://imgur.com/bXZ4bN9
Would be funny xD
1. The sabre, katana, dirk and knife are all same speed and damage stats as the vanilla sword, So what's this supposed to be? (In the original mod, each weapon has different stats to make each weapon unique, For example: The original katana has very fast speed in exchange for less damage; pikes has wider attack range but has slow attack speed)
2. In 1.12.2 version, the enchants on the ranged weapons has no effect on the weapon (Even with Power V, the musket's damage are same as no enchanted; And no effect on Flame enchant, in the orginal mod, ranged weapons will shoot flaming projectile when with Flame enchants)
3. The projectiles cannot firing in the dispenser, in the orginal mod, all projectiles include dynamite can be launched from dispensers to make as a powerful traps...
Hey! I made a texture pack for this mod. It was mostly for myself, but I figured I should share it too.
Using a combination of the old Painterly Pack texture pack I had lying around from the old Balkon's Weapon Mod days (which I think I made myself, but I don't remember; either way I heavily modified it myself back then and now), the colors from Pixel Perfection and various specific tweaks by hand, I've made a Pixel Perfection themed texture pack. Your mileage may vary using it with other resource packs, but it should at least be better than the vanilla Minecraft themed textures. Your mileage may also vary for certain weapons as well. I basically bodged the entity textures so the darts may or may not actually resemble the items and the boomerangs definitely don't resemble their items, but they should look better than vanilla in any case. I also wasn't very happy with the iron mace but decided not to bother with it anymore because I already spent too long on it and it looks fine.Honestly. Probably. Hopefully.
Installation instructions: Open the rar and drop the folder into the rar of your copy of Pixel Perfection.
If installing it onto a different resource pack: Open the rar, go into the assets folder and delete the minecraft folder so it doesn't replace your resource pack's default gold and diamond sword textures because you probably don't want it to. Or maybe you do. I don't know.
Links down below. Hopefully. Having to make a new account because of losing my old one due to the whole Twitch kerfuffle that happened a while ago, I may not be allowed to post links which would make this post pointless.