How did you get the airship onto the rail? I haven't been able to cleanly get an airship onto a rail/shaft in the normal world yet. It just is always wobbling.
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
How did you get the airship onto the rail? I haven't been able to cleanly get an airship onto a rail/shaft in the normal world yet. It just is always wobbling.
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
No github for bug reports? Thus I must report this bug in this thread. When combined with Placement Preview this causes a crash to desktop. It looks to me like VW can't handle temporary fake dimensions.
No github for bug reports? Thus I must report this bug in this thread. When combined with Placement Preview this causes a crash to desktop. It looks to me like VW can't handle temporary fake dimensions.
Try running the mod in a server. Having my client connect to a dedicated server program, even if it's on the same computer, seems to decimate the amount of crashes that I get.
(Also: nice 1060, I'm thinking about getting one too ;-) )
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
for a 1.11 update you could use McJty's mod CompatLayer to ease the process.
best to actually do the update by hand. and forge 1.11 is still in beta (last I saw) so that wouldn't make sense to start yet.
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
Great, hadn't seen that yet. Maybe I can do the update and then PR.
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
uh I've had an issue
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
I meant you guys could post pics and vids, I didn't mean thebest. Show us what you're ship designed, cool things you've discovered, etc.
How did you get the airship onto the rail? I haven't been able to cleanly get an airship onto a rail/shaft in the normal world yet. It just is always wobbling.
/setPhysIter 30
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Ah. Should have tried that
I made some form of a subway?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Serverside crash for when thebest gets back: http://pastebin.com/ANww3hQe
Much cool. Very intelligence. Wow!
No github for bug reports? Thus I must report this bug in this thread. When combined with Placement Preview this causes a crash to desktop. It looks to me like VW can't handle temporary fake dimensions.
Log
Try running the mod in a server. Having my client connect to a dedicated server program, even if it's on the same computer, seems to decimate the amount of crashes that I get.
(Also: nice 1060, I'm thinking about getting one too ;-) )
I'll get back to work once Christmas break comes around. Sorry for being so dead all this time (Please Forgive Me D:)
In the meantime, I'm opening the source https://github.com/BigBastard/Valkyrien-Warfare-Revamped/tree/1.10.2 (DaPorkchop go nuts man)
YAAAAAYYYYYYY SOURCE CODE
for a 1.11 update you could use McJty's mod CompatLayer to ease the process.
best to actually do the update by hand. and forge 1.11 is still in beta (last I saw) so that wouldn't make sense to start yet.
there are now recommended 1.11 forge builds
http://files.minecraftforge.net/
Great, hadn't seen that yet. Maybe I can do the update and then PR.
I hope you don't stop working on the 1.10.2 version since 1.11 is not very good (just my opinion)
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Except for the fact that they removed alot of functionality in bud blocks in 1.11
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
CompatLayer fixes that problem by enabling support for both versions
CompatLayer?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!