Maybe you could include wireless redstone so others wouldn't have to install rftools too?
Good idea... but there are a lot of wireless redstone mods already.
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
I'm trying to run a spongeforge server with this mod and it crashes whenever I try to run it... Thing is I can't see what's on the command line since it closes before I can read any of it
I'm trying to run a spongeforge server with this mod and it crashes whenever I try to run it... Thing is I can't see what's on the command line since it closes before I can read any of it
I get that too. It doesn't create a crash report, it's only saved in the log because the JVM exits immediately.. It's something about SpongeForge not being able to patch FMLPreinitializationEvent (is that actually still a thing in 1.10?) because the class is already loaded. Will post back in a few mins once i have the log.
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
The Meaning of Life, the Universe, and Everything.
Location:
Somewhere
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Posts:
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This is the whole log, from startup to finish. The server starts up fine if I remove VW, and re-adding VW and removing SpongeForge fixes it too. I've never had any issues with SpongeForge before.
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
Water on ships doesn't work... And having a TNT cannon on a ship adds a ton of weight. Besides, what's the range of the usual TNT cannon? My modded cannons could reach 100 blocks away if angled well (a tuner item that adds vertical angle).
You're using Minecraft Flight Sim with this? I've been trying and it seems like it causes the windows on my MFS planes to go pitch black. Are you experiencing this as well?
The Meaning of Life, the Universe, and Everything.
Location:
Somewhere
Join Date:
3/7/2015
Posts:
212
Location:
In my chair
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DaPorkchop_
Member Details
Any status updates here? Would hate to see this be abandoned so soon, especially as we don't have the source (#MCPHasABuiltInModDecompiler). Also, I've noticed that there are almost no crashes on the client when playing on a dedicated server compared to single player.
Rollback Post to RevisionRollBack
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
The Meaning of Life, the Universe, and Everything.
Location:
Somewhere
Join Date:
3/7/2015
Posts:
212
Location:
In my chair
Minecraft:
DaPorkchop_
Member Details
Also: @thebest108
Is there a way for me to get some basic information about an airship like position, rotation, velocity... I'm trying to add OpenComputers integration into my addon mod and can't seem to understand much of the code (I'm trying to figure all of this out with a bytecode editor, so most of it is gibberish )
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
You shouldn't be lurking into the mod's code without permission... I haven't seen thebest say anything about all of this, and it'll just end up in wasted efforts.
Good idea... but there are a lot of wireless redstone mods already.
Yup. It's dumb having to learn and make a new mod, when there's a lot other mods that already do this.
I'm trying to run a spongeforge server with this mod and it crashes whenever I try to run it... Thing is I can't see what's on the command line since it closes before I can read any of it
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
That are either included with other mods that I don't exactly want or are outdated.
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
I get that too. It doesn't create a crash report, it's only saved in the log because the JVM exits immediately.. It's something about SpongeForge not being able to patch FMLPreinitializationEvent (is that actually still a thing in 1.10?) because the class is already loaded. Will post back in a few mins once i have the log.
This is the whole log, from startup to finish. The server starts up fine if I remove VW, and re-adding VW and removing SpongeForge fixes it too. I've never had any issues with SpongeForge before.
http://pastebin.com/MhemEH11
I think I found the cause for the SpongeForge crash; I'll push an update for you guys soon
Made another ship
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Excellent, great to see more progress.
I'll repost my ship video, if you would like to include it in your OP thebest108
EDIT: Just notice you already have it there, thanks!
I'll just leave it here anyway so people can watch it.
Ok, got two crash reports from a friend. Both of these happened while building onto his test airship (300+ blocks) on a single player world.
http://pastebin.com/tLXWy1b8
http://pastebin.com/5Ueunty2
Water on ships doesn't work... And having a TNT cannon on a ship adds a ton of weight. Besides, what's the range of the usual TNT cannon? My modded cannons could reach 100 blocks away if angled well (a tuner item that adds vertical angle).
You're using Minecraft Flight Sim with this? I've been trying and it seems like it causes the windows on my MFS planes to go pitch black. Are you experiencing this as well?
Yeah, I'm getting that too...
Afaik entities like the planes will clip right through the ship..
Ah. Thanks for replying, at least now I know that it isn't a problem with my computer.
Will there be a 1.7.10 version?
Nop. The mod was started in 1.8 but was moved to 1.10 because 1.10 is less laggy or something.
Don't remember, thebest told me.
Any status updates here? Would hate to see this be abandoned so soon, especially as we don't have the source (#MCPHasABuiltInModDecompiler). Also, I've noticed that there are almost no crashes on the client when playing on a dedicated server compared to single player.
Also: @thebest108
Is there a way for me to get some basic information about an airship like position, rotation, velocity... I'm trying to add OpenComputers integration into my addon mod and can't seem to understand much of the code (I'm trying to figure all of this out with a bytecode editor, so most of it is gibberish )
EDIT: I think I need to get the
of the airship that the block is placed on, as that has a
in it, right?
EDITEDIT:
never mind, i figured it out.
You shouldn't be lurking into the mod's code without permission... I haven't seen thebest say anything about all of this, and it'll just end up in wasted efforts.