You should join the discord there's a lot more activity there than here.
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
Villagers can't open doors with Comes alive mod. If i disable valkyrien warfare the problem disappears. With Valkyrien Warfare 0.8.7b villagers can open doors, everything works fine.
The Meaning of Life, the Universe, and Everything.
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I thought it would be interesting to make some textures for this mod for some of the missing ones (like the airship stealing device). I got carried away and just made alternates for a few more textures in the mod (mods technically if you count the cannons mod, which I included). I decided it would be kinda cool to share them, and if anyone particularly likes the any of the textures, feel free to use any them however you like (whether that be for a mod or a texture pack).
The Meaning of Life, the Universe, and Everything.
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Hmm... I feel like my hovercraft controller is confused as to what "stable" is...
I tried to right it by getting it rotating and then turning the stability control off with a lever on the thing, then turning it back on right as it got roughly level, and, for some reason, it promptly decided to flip the thing upside down... Also the % of thrust dedicated to stability keeps changing, not sure if its a new thing in 0.9 or something weird on my end that is causing the actual problem here. I did have to replace every single compressor and the controller, but fortunately, with there now being ultimate ones, it took far less placing of them to get the thing airborne (still, I feel like needing over 1000 of them is saying something for how big this ship is).
It had been stable in the last version, and the compressors are in the same spots, just... in smaller amounts, so I'm not really sure what's going on.
As a side note, I'd be cool to be able to activate the physics infuser with redstone, like each input toggling the state, for such things as adventure maps where you want to have an object only start doing stuff once the player is in it, or something (I really want some crazy parkour map with the whole structure spinning around and thereby have you go from block to block, going on different sides, like some real-time gravity altering stuff, like having a cube that would rotate 90 degrees in certain directions, possibly by player input, altering what jumps are possible. Seriously, that'd be epic. maybe when we can anchor things there could be something like a rotating hallway that you have to parkour along in a spiral that ends up being level as you get to it. I can't put it into words too well, but... the mental image I have is greatness)
As for the chisels and bits thing - it's much better now, but they still have a habit of disappearing, though I haven't had time and enough attention to them to figure out a cause or timing. Placing/breaking a block near them now makes the nearby pieces reappear though, unlike last version I tried where that made them disappear. The fences on the ship are still fine, though, and it was slopes that vanished once again. I am glad I can get a view from the front of the ship now without it unloading though. I like not having the ground drop out from under me if I go too far towards the bow.
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"They may all look the same to you, but there are different kinds and different levels of evil. A first-class villain doesn't target honest lives."
~Accelerator, Academy City's #1 Esper
"Its true I have no reason to save her. But that's no real reason to let her die."
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Are you using the 0.9 curseforge release for 1.10.2, or the 1.11.2 beta? thebest108 aka BigBastard kinda broke compressors in that update, they're fixed in the 1.11.2 betas.
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
The Meaning of Life, the Universe, and Everything.
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1.10.2, so, I suppose that may be the issue, but it makes use of multiple modded blocks for its structure, and notably EnderIO is not in 1.11 yet so upgrading isn't exactly an option at this point in time. I'm not in a particular rush to fix the thing though, its not like that save file is going anywhere, and there are other things I can do. I suppose I'll just wait for all the mods it utilizes to update and then see from there.
Rollback Post to RevisionRollBack
"They may all look the same to you, but there are different kinds and different levels of evil. A first-class villain doesn't target honest lives."
~Accelerator, Academy City's #1 Esper
"Its true I have no reason to save her. But that's no real reason to let her die."
1.10.2, so, I suppose that may be the issue, but it makes use of multiple modded blocks for its structure, and notably EnderIO is not in 1.11 yet so upgrading isn't exactly an option at this point in time. I'm not in a particular rush to fix the thing though, its not like that save file is going anywhere, and there are other things I can do. I suppose I'll just wait for all the mods it utilizes to update and then see from there.
Or you downgrade to 0.8.999, which seems to stay put much better. I have noticed a big bug with both versions. If I place a chair from Decocraft or Bibliocraft on a ship and try to sit, it sends me to the real location of the ship, and weird physics ensue. TheBest108 may want to disallow them from being placed unless he has a fix ready already for it.
If I place a chair from Decocraft or Bibliocraft on a ship and try to sit, it sends me to the real location of the ship, and weird physics ensue. TheBest108 may want to disallow them from being placed unless he has a fix ready already for it.
That's a normal bug considering how the physics works. The chairs make you sit on them, and they're at the ship's coords, so the game struggles with putting you on the chair and sending you back.
The Meaning of Life, the Universe, and Everything.
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ground vehicles no. wheels, however, are already WIP in the 1.11.2 beta builds. join the discord, you get lots more update notifications there
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
"Valkyrien Warfare is an airships mod that aims to succeed where all other mods have failed."[/b], except it failed in what version of MC it was for. Needs to be for 1.7.10.
"Valkyrien Warfare is an airships mod that aims to succeed where all other mods have failed.", except it failed in what version of MC it was for. Needs to be for 1.7.10.
Except that the mod was attempted first in 1.8.9 and had to be redone in 1.10 because 1.8.9 just didn't work.
How about you people stop getting stuck in previous versions instead?
Except that the mod was attempted first in 1.8.9 and had to be redone in 1.10 because 1.8.9 just didn't work.
How about you people stop getting stuck in previous versions instead?
In what way is 1.7.10 "better" than 1.10.2/1.11.2? I see no reason to spend time backporting my mod to a version of Minecraft that's now 5 major releases outdated. There's no reason other than the fact that it's "better". And believe it or not, VW isn't even possible to backport to 1.7.10 because of core changes to the Minecraft engine.
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"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
-- Unknown
The only reason the 1.7.10 version is "better" is because some major modders are too lazy to (or can't) update to further versions.
And don't tell me it's "becaues the combat update sucks", if you want to spam left click, go to before adventure update, there you can just hold left click and swing all day nonstop.
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great but quite impossible to use:
i build a simple sqare ship, with 8 lifters. After activating the "entity-maker" the ship drops to the ground and wobbles or flips. Hard to reach the airship command block to set the floating hight. After that i added an engine, that doesnt work at all - redstone or not.
The building process is horrible, we dont know, how much the lifters can lift, the balancing of the ship is outstanding crappy - no designprocess, just fingercrossing the it wont shoot like rocket into space or wobbling upside down.
After all that struggle, the entity it self is inaccessable after a while: No more block adding possible and the UI of the command block wont show up any more.
We also cant dismount the entitys back into the world. The controlls (up, down, left, right, ...) we can set in the options are also not working.
The Idea is outstanding, but try to keep it more simple, we do not need 50 or more flifter blocks. We need to adjust 4 or 5 with thrust to lift the ship up and keep it ballanced. We ne do dismount the entity back into the world, and we need to controll the ship by the keyboard. Maybe by holding a remote controler, that overrides the ingame wasd movment.
Keep that great work up, but keep it more simple. I was not able to fly that thing - after 2 years of using other airship mods or helicopter entitys.
You should join the discord there's a lot more activity there than here.
VW Release 0.9_alpha_pre is OUT! FeelsGoodMan
Hundreds of bugfixes, tons of new features, get it here on CurseForge!
https://minecraft.curseforge.com/projects/valkyrien-warfare/files
Villagers can't open doors with Comes alive mod. If i disable valkyrien warfare the problem disappears. With Valkyrien Warfare 0.8.7b villagers can open doors, everything works fine.
That's one weird bug, thanks for reporting
I thought it would be interesting to make some textures for this mod for some of the missing ones (like the airship stealing device). I got carried away and just made alternates for a few more textures in the mod (mods technically if you count the cannons mod, which I included). I decided it would be kinda cool to share them, and if anyone particularly likes the any of the textures, feel free to use any them however you like (whether that be for a mod or a texture pack).
https://www.dropbox.com/s/3aps50dbpa1cjp7/Alt%20Textures.zip?dl=0
I like your alternate Etherium Ore texture! Very well done, very similar to how I pictured it.
Thank you! You are free to use it.
Hmm... I feel like my hovercraft controller is confused as to what "stable" is...
I tried to right it by getting it rotating and then turning the stability control off with a lever on the thing, then turning it back on right as it got roughly level, and, for some reason, it promptly decided to flip the thing upside down... Also the % of thrust dedicated to stability keeps changing, not sure if its a new thing in 0.9 or something weird on my end that is causing the actual problem here. I did have to replace every single compressor and the controller, but fortunately, with there now being ultimate ones, it took far less placing of them to get the thing airborne (still, I feel like needing over 1000 of them is saying something for how big this ship is).
It had been stable in the last version, and the compressors are in the same spots, just... in smaller amounts, so I'm not really sure what's going on.
As a side note, I'd be cool to be able to activate the physics infuser with redstone, like each input toggling the state, for such things as adventure maps where you want to have an object only start doing stuff once the player is in it, or something (I really want some crazy parkour map with the whole structure spinning around and thereby have you go from block to block, going on different sides, like some real-time gravity altering stuff, like having a cube that would rotate 90 degrees in certain directions, possibly by player input, altering what jumps are possible. Seriously, that'd be epic. maybe when we can anchor things there could be something like a rotating hallway that you have to parkour along in a spiral that ends up being level as you get to it. I can't put it into words too well, but... the mental image I have is greatness)
As for the chisels and bits thing - it's much better now, but they still have a habit of disappearing, though I haven't had time and enough attention to them to figure out a cause or timing. Placing/breaking a block near them now makes the nearby pieces reappear though, unlike last version I tried where that made them disappear. The fences on the ship are still fine, though, and it was slopes that vanished once again. I am glad I can get a view from the front of the ship now without it unloading though. I like not having the ground drop out from under me if I go too far towards the bow.
~Accelerator, Academy City's #1 Esper
Are you using the 0.9 curseforge release for 1.10.2, or the 1.11.2 beta? thebest108 aka BigBastard kinda broke compressors in that update, they're fixed in the 1.11.2 betas.
1.10.2, so, I suppose that may be the issue, but it makes use of multiple modded blocks for its structure, and notably EnderIO is not in 1.11 yet so upgrading isn't exactly an option at this point in time. I'm not in a particular rush to fix the thing though, its not like that save file is going anywhere, and there are other things I can do. I suppose I'll just wait for all the mods it utilizes to update and then see from there.
~Accelerator, Academy City's #1 Esper
Or you downgrade to 0.8.999, which seems to stay put much better. I have noticed a big bug with both versions. If I place a chair from Decocraft or Bibliocraft on a ship and try to sit, it sends me to the real location of the ship, and weird physics ensue. TheBest108 may want to disallow them from being placed unless he has a fix ready already for it.
"Wake up."
That's a normal bug considering how the physics works. The chairs make you sit on them, and they're at the ship's coords, so the game struggles with putting you on the chair and sending you back.
Are we have chance to get wheels or same things for build ground vehicle with this amazing physics?
ground vehicles no. wheels, however, are already WIP in the 1.11.2 beta builds. join the discord, you get lots more update notifications there
"Valkyrien Warfare is an airships mod that aims to succeed where all other mods have failed."[/b], except it failed in what version of MC it was for. Needs to be for 1.7.10.
Except that the mod was attempted first in 1.8.9 and had to be redone in 1.10 because 1.8.9 just didn't work.
How about you people stop getting stuck in previous versions instead?
Well, what if the previous versions are better?
In what way is 1.7.10 "better" than 1.10.2/1.11.2? I see no reason to spend time backporting my mod to a version of Minecraft that's now 5 major releases outdated. There's no reason other than the fact that it's "better". And believe it or not, VW isn't even possible to backport to 1.7.10 because of core changes to the Minecraft engine.
The only reason the 1.7.10 version is "better" is because some major modders are too lazy to (or can't) update to further versions.
And don't tell me it's "becaues the combat update sucks", if you want to spam left click, go to before adventure update, there you can just hold left click and swing all day nonstop.
great but quite impossible to use:
i build a simple sqare ship, with 8 lifters. After activating the "entity-maker" the ship drops to the ground and wobbles or flips. Hard to reach the airship command block to set the floating hight. After that i added an engine, that doesnt work at all - redstone or not.
The building process is horrible, we dont know, how much the lifters can lift, the balancing of the ship is outstanding crappy - no designprocess, just fingercrossing the it wont shoot like rocket into space or wobbling upside down.
After all that struggle, the entity it self is inaccessable after a while: No more block adding possible and the UI of the command block wont show up any more.
We also cant dismount the entitys back into the world. The controlls (up, down, left, right, ...) we can set in the options are also not working.
The Idea is outstanding, but try to keep it more simple, we do not need 50 or more flifter blocks. We need to adjust 4 or 5 with thrust to lift the ship up and keep it ballanced. We ne do dismount the entity back into the world, and we need to controll the ship by the keyboard. Maybe by holding a remote controler, that overrides the ingame wasd movment.
Keep that great work up, but keep it more simple. I was not able to fly that thing - after 2 years of using other airship mods or helicopter entitys.