Since 1.1 is almost complete, I've started work on the MC1.11 update, and the annoying part is already done. It even runs already. But there is still some testing todo and I would like to add a few new features before any release. For example I would like to make use of the new exploration map system for finding vampire books (suggested by @Witchcrafter1 as far as I can remember).
Minecraft 1.10
I plan to work on 1.11 and 1.10 in parallel for some time. I've prepared Version 1.2 of Vampirism for MC1.10 to be as similar as possible to the MC1.11 version (code wise). So at least 1.2 will appear for both, not sure about the following versions.
Minecraft 1.9
1.2 won't come for MC1.9, but does anybody want to see 1.1 for MC1.9?
While updating to 1.11 I would like to add mod compat with a few more mods, but I need your help for that.
What mods do you use together with Vampirism and with which would you like to see some interaction (e.g. Howling Moon, or MCA of course):
But I also need to know what kind of interaction would you like to see exactly. (As I've not played with other mods for a long time, I need to know exactly what should happen).
E.g. (not sure if this is possible with MCA). MCA villagers only marry non vampires respectively vampire MCA villagers marry only vampires ...
- Well I personally think you should implement something like from vampire diaries and add witches and kinda like MCA where you can interact with them etc and as well add something like once you become friends or acquaintances where you can have them enchant a ring or something where you can walk around in the sun. you could use baubles mod ( https://mods.curse.com/mc-mods/minecraft/227083-baubles) for use for a ring.......
- Something else from vampire diaries add compolstion ( http://vampirediaries.wikia.com/wiki/Vervain etc.) and also add a plant called vervain is used to stop vampires from compelling humans.. You could also implement warewolf's and or Hybrids half vamp half warewolf.. you could also add wolfsbane (If a werewolf makes physical contact with wolfsbane in any form, it will burn and weaken them). And of course be able to have the choice to turn into a vamp or werewolf or hybrid..
- I Will Post More If I Can Think Of Anything Else
- Well I personally think you should implement something like from vampire diaries and add witches and kinda like MCA where you can interact with them etc and as well add something like once you become friends or acquaintances where you can have them enchant a ring or something where you can walk around in the sun. you could use baubles mod ( https://mods.curse.com/mc-mods/minecraft/227083-baubles) for use for a ring.......
hmm...with MCA, how about if your villaige likes you, they might be able to bottle up their own blood to give you?
like, if 50% likes you, they start putting blood bottles in chests?
or blood magic, you can eat the blood shards and drink the blood things?
Getting items from villagers that like you (and maybe are vampires themselves) sounds good. Not sure about bottling up their own blood ^^ kinda weird. But if they are vampires themselves, this could work.
I've yet to actually play with vampirism because of reasons, but I've got a small issue with Realistic Terrain Generation and Vampirism on 1.10.2. When I spawn the world through RTG it seems to override any vampire forest biomes, because when I check for the biome and go to the coordinates there is nothing there. I'm not sure what is happening but I've seen the posts on github about the compatability, namely #56 and #331. These state that it should work, yet for me it doesn't. Any help would be appreciated.
Sorry, took some time, was looking for an internal problem, but turns out, RTG simply has to add the biome in their mod. They are working on it, but are not sure when the next version is released
maxanier why no change the skill of vampires that make creepers dont get closer to the player for be neutral to skeletons and zombies because they are undead like vampires
maxanier why no change the skill of vampires that make creepers dont get closer to the player for be neutral to skeletons and zombies because they are undead like vampires
Since normal mobs are almost no threat to high level vampire/hunter players, I'm considering doing something like this. But not sure if as skill or just as of level x
I really like the mod but i have a few suggestions upon getting bitten and starting the process to become a vampire there should be a rare chance for the process to go wrong resulting in a ghoul instead of a vampire while ghouls are physically stronger and faster they lack many ability's vampires have but also while not a fan of the sun can survive in the sun but they are weaker they also have no taste for blood but their hunger does drain quicker than a normal mc player as a ghoul the white in your eyes remains normal but you do get the red dots in the pupil in either one or both eyes
Sounds interesting, but would be really time consuming, since I had to implement a new faction. So maybe later
Not sure about bottling up their own blood ^^ kinda weird.
think of it this way, if they just give you their blood, already collected, you won't have to bite them.
plus, if you are a valued member of the village, they can't just let you starve now can they?
What do you think of the rest of my ideas??? You only kinda talk about one.........
Werewolves (and Hybrids): No. Already discussed very often.
Vervain: We already have garlic beacons, which keep vampires away from certain areas. Keeping them away from people might be a little bit to strong
think of it this way, if they just give you their blood, already collected, you won't have to bite them.
plus, if you are a valued member of the village, they can't just let you starve now can they?
I understand what you mean and it is completely reasonable on a logical level, but still sounds kinda weird ^^
But maybe they take blood from their cows, etc.?
I have a problem with Vampire Hunter tents spawning every 20 blocks. Is there a config setting for changing their spawn rate? I haven't seen one. I can show you via picture if necessary... It's crazy how many are spawning.
have you considered making coagulated blood from thinkers construct an exception to the rule that normal food doesn't work? After all, it's blood and the tooltip is "one vampiric snack". If you decide to add this, I suggest making it so the slime ball variant is more restorative than the drying rack "droplet". justified because "drying removes some of the 'nutrients', including the poison which vampires' fangs require."
I have a problem with Vampire Hunter tents spawning every 20 blocks. Is there a config setting for changing their spawn rate? I haven't seen one. I can show you via picture if necessary... It's crazy how many are spawning.
have you considered making coagulated blood from thinkers construct an exception to the rule that normal food doesn't work? After all, it's blood and the tooltip is "one vampiric snack". If you decide to add this, I suggest making it so the slime ball variant is more restorative than the drying rack "droplet". justified because "drying removes some of the 'nutrients', including the poison which vampires' fangs require."
I will take a look at this, but I assume that effort needed to implement such compat outweighs the benefit
yay
happen to know a date?? 
Are you getting any closer to being able to make Vampires not take sun damage if they are in dark underwater places?
Nah, anything between next weekend and next century
Might have vanished from my TODO list, created a issue on Github so I don't forget. Will post any feedback there
https://github.com/TeamLapen/Vampirism/issues/161
Short Status Update:
Version 1.1
is almost complete, I released the second beta a few days ago. If I don't get any bug reports or similar, I will release the final version soon.
https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2410830
Minecraft 1.11
Since 1.1 is almost complete, I've started work on the MC1.11 update, and the annoying part is already done. It even runs already. But there is still some testing todo and I would like to add a few new features before any release. For example I would like to make use of the new exploration map system for finding vampire books (suggested by @Witchcrafter1 as far as I can remember).
Minecraft 1.10
I plan to work on 1.11 and 1.10 in parallel for some time. I've prepared Version 1.2 of Vampirism for MC1.10 to be as similar as possible to the MC1.11 version (code wise). So at least 1.2 will appear for both, not sure about the following versions.
Minecraft 1.9
1.2 won't come for MC1.9, but does anybody want to see 1.1 for MC1.9?
Happy hunting!
While updating to 1.11 I would like to add mod compat with a few more mods, but I need your help for that.
What mods do you use together with Vampirism and with which would you like to see some interaction (e.g. Howling Moon, or MCA of course):
But I also need to know what kind of interaction would you like to see exactly. (As I've not played with other mods for a long time, I need to know exactly what should happen).
E.g. (not sure if this is possible with MCA). MCA villagers only marry non vampires respectively vampire MCA villagers marry only vampires ...
- Well I personally think you should implement something like from vampire diaries and add witches and kinda like MCA where you can interact with them etc and as well add something like once you become friends or acquaintances where you can have them enchant a ring or something where you can walk around in the sun. you could use baubles mod ( https://mods.curse.com/mc-mods/minecraft/227083-baubles) for use for a ring.......
- Something else from vampire diaries add compolstion ( http://vampirediaries.wikia.com/wiki/Vervain etc.) and also add a plant called vervain is used to stop vampires from compelling humans.. You could also implement warewolf's and or Hybrids half vamp half warewolf.. you could also add wolfsbane (If a werewolf makes physical contact with wolfsbane in any form, it will burn and weaken them). And of course be able to have the choice to turn into a vamp or werewolf or hybrid..
- I Will Post More If I Can Think Of Anything Else
hmm...with MCA, how about if your villaige likes you, they might be able to bottle up their own blood to give you?
like, if 50% likes you, they start putting blood bottles in chests?
or blood magic, you can eat the blood shards and drink the blood things?
I'm back.
Link for server?
ooh! would vampires be able to make a block that prevents hostile mobs from spawning on it? so they can have dark homes with no risks of being killed?
Getting items from villagers that like you (and maybe are vampires themselves) sounds good. Not sure about bottling up their own blood ^^ kinda weird. But if they are vampires themselves, this could work.
Sounds useful
Sorry, took some time, was looking for an internal problem, but turns out, RTG simply has to add the biome in their mod. They are working on it, but are not sure when the next version is released
maxanier why no change the skill of vampires that make creepers dont get closer to the player for be neutral to skeletons and zombies because they are undead like vampires
will come with Version 1.2.
Only vampires will be able to spawn on Castle Blocks
Also added a new variant "Dark Stone" on which even vampire cannot spawn
Since normal mobs are almost no threat to high level vampire/hunter players, I'm considering doing something like this. But not sure if as skill or just as of level x
Sounds interesting, but would be really time consuming, since I had to implement a new faction. So maybe later
What do you think of the rest of my ideas??? You only kinda talk about one.........
think of it this way, if they just give you their blood, already collected, you won't have to bite them.
plus, if you are a valued member of the village, they can't just let you starve now can they?
Werewolves (and Hybrids): No. Already discussed very often.
Vervain: We already have garlic beacons, which keep vampires away from certain areas. Keeping them away from people might be a little bit to strong
I understand what you mean and it is completely reasonable on a logical level, but still sounds kinda weird ^^
But maybe they take blood from their cows, etc.?
hybrids could be more of a compatibility with the howling moon mod, such as an api or addon maybe?
I have a problem with Vampire Hunter tents spawning every 20 blocks. Is there a config setting for changing their spawn rate? I haven't seen one. I can show you via picture if necessary... It's crazy how many are spawning.
have you considered making coagulated blood from thinkers construct an exception to the rule that normal food doesn't work? After all, it's blood and the tooltip is "one vampiric snack". If you decide to add this, I suggest making it so the slime ball variant is more restorative than the drying rack "droplet". justified because "drying removes some of the 'nutrients', including the poison which vampires' fangs require."
Which version of Vampirism are you using?
I will take a look at this, but I assume that effort needed to implement such compat outweighs the benefit