Hey max what about the elytra that got added it there plans to make vampire make better use of them like the distance forward for the distance down is changed
Hey Max! Love this mod, I am occasionally on the server x3
I have a question though- will we ever be able to turn into a Vampire Baron? I believe there was significant talk of this on the server back around Christmas time, and was wondering if the idea will ever see the light of day.
No, unfortunately I do not have time for that. I understand that optifine is important to many people, but it messed quite a lot with MC, so supporting it takes some time. Only severe compatibility issues will be fixed
No matter what number i put in the spawning doesn't change for hunter tents, there is WAAAY to many of them for my liking, is there any options that prevent them from spawning at all that works?
Eh the mod is ok but I was hoping there would be more to it like mirrors and them being invisible to it while other mobs and players were visible. And the coffins being opened with 1 door instead of 2. And being able to Mind control mobs only and can do layers too like real vampires. But I guess this will work.
No matter what number i put in the spawning doesn't change for hunter tents, there is WAAAY to many of them for my liking, is there any options that prevent them from spawning at all that works?
Did you restart the game after changing the value?
This is unfortunately required currently
I loved this mod in 1.7.10. I'm happy to see it's still getting work in 1.12
Is there a way to disable the vampire biome in the config? I'd love to add this to my server, but changing the list of biomes on an existing map causes all kinds of weird land discontinuities where new and old chunks meet. I'd like to just add the vampire and hunter mobs, and maybe the village hut in newly generated villages.
If this isn't possible, that's okay. I'll try it out the next time we reset the map.
I loved this mod in 1.7.10. I'm happy to see it's still getting work in 1.12
Is there a way to disable the vampire biome in the config? I'd love to add this to my server, but changing the list of biomes on an existing map causes all kinds of weird land discontinuities where new and old chunks meet. I'd like to just add the vampire and hunter mobs, and maybe the village hut in newly generated villages.
If this isn't possible, that's okay. I'll try it out the next time we reset the map.
You can disable the biome in the config file "disable_vampire_forest" or something.
Hey max what about the elytra that got added it there plans to make vampire make better use of them like the distance forward for the distance down is changed
i'm a vampire. beds are for plebs.
ı cant craft altar tip even ı look not just enoug item for recipe . it will show recipe but recipe wont work .
sometimes because of other mods when ı try to sleep in coffin it can crash
Any way to disable the spawning of Hunter Tents? i looked in the config and couldn't find anything...
There is a config setting that allows you to change the spawnrate of the tents, although I can't for the life of me remember what it was called.
Currently making a poor attempt to learn Java/Eclipse/etc to try to make a personal mod.
i spent over an hour searching the config but i couldn't for the life of me find it.
i have one question. Why are the vampires,converted mobs,also vampire players not considered undead in the mod because shouldn't they be?
Can you turn back human once you become a vampire?
If not can you add that in?
Yes, find an altar of cleansing. Its in random villages in the small stone church-like buildings.
If getting bitten does not work you can always inject it yourself by right clicking with a vampire fang
Some day it might
No, unfortunately I do not have time for that. I understand that optifine is important to many people, but it messed quite a lot with MC, so supporting it takes some time. Only severe compatibility issues will be fixed
I need some more detailed information about the crash
Config -> Balance settings -> General -> hunter_camp_densitity
Change that to a high value
(Applies for 1.12 and probably 1.11 , if hunter_camp_density does not exist check for hunter_camp_spawn_chance)
No matter what number i put in the spawning doesn't change for hunter tents, there is WAAAY to many of them for my liking, is there any options that prevent them from spawning at all that works?
Eh the mod is ok but I was hoping there would be more to it like mirrors and them being invisible to it while other mobs and players were visible. And the coffins being opened with 1 door instead of 2. And being able to Mind control mobs only and can do layers too like real vampires. But I guess this will work.
Did you restart the game after changing the value?
This is unfortunately required currently
I'm very sorry for the late response. Fixed now: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2473689
Yep, Already restarted and it still doesn't ever disable/change how many.
I loved this mod in 1.7.10. I'm happy to see it's still getting work in 1.12
Is there a way to disable the vampire biome in the config? I'd love to add this to my server, but changing the list of biomes on an existing map causes all kinds of weird land discontinuities where new and old chunks meet. I'd like to just add the vampire and hunter mobs, and maybe the village hut in newly generated villages.
If this isn't possible, that's okay. I'll try it out the next time we reset the map.
Me too but I was expecting more for it like real vampires. But I guess it works.
You can disable the biome in the config file "disable_vampire_forest" or something.
Regarding the next few months: Post on Patreon
ooh! were closer to castles!~ <3
i want a grand fortress for myself~!
i'm hoping we can summon our own castles and forts to act as a base of operations?