I can't seem to add the Activated Gem into an Incubator by right-clicking, in the most recent version on 1.11. (Yes I have both the Drill and the Incubator)
We've discovered the bug and fixed it. The build is currently under review and should be available in half an hour.
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"I should put a meaningful quote about my modding skills here, shouldn't I?"
No, I was planning on using them to power Gem machines in the future.
Cool. Is that going to be part of the Diamond Update? I ask because I'm making gem ruins to spawn in my worlds and I'm wondering if cracked gems might be a good choice for rare loot.
Cool. Is that going to be part of the Diamond Update? I ask because I'm making gem ruins to spawn in my worlds and I'm wondering if cracked gems might be a good choice for rare loot.
I plan to add machines sometime in March. I'm probably going to split the Diamond Update in two, the first half adding the new Gems (Agate, Carnelian, the Diamonds), and then the other half adding Gem Ruins and the Homeworld dimension.
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"I should put a meaningful quote about my modding skills here, shouldn't I?"
The Meaning of Life, the Universe, and Everything.
Join Date:
3/11/2013
Posts:
207
Location:
Missouri
Minecraft:
Akrivus
Member Details
Technically you can poof a Gem and that keeps their Gems safe and secure, so bubbling would just have the same effect (I guess it could only be locked to you when you bubble it?), all you need is when a Gem dies (and their Gem isn't cracked), you can pick up their dropped Gem item and when you're ready just right click it and they'll reappear.
I'd imagine that bubbles and bubbled Gems would be some sort of small storage block that only holds a Gem. I'll add it in future updates when I add corrupted Gems.
For anyone interested in a developer scoop, I've been working on warp pads. Just ironing out all the bugs in time for the release this weekend.
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"I should put a meaningful quote about my modding skills here, shouldn't I?"
I've found a bug with nametags: when naming a Jasper with a name tag, it ignores whatever text the nametag has and gives the gem the name "Name Tag". If another name tag is applied, it will display correctly, but if the chunk containing the gem is unloaded and reloaded, her name will revert to "Name Tag".
I've found a bug with nametags: when naming a Jasper with a name tag, it ignores whatever text the nametag has and gives the gem the name "Name Tag". If another name tag is applied, it will display correctly, but if the chunk containing the gem is unloaded and reloaded, her name will revert to "Name Tag".
That's interesting. I'll look at it right now.
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"I should put a meaningful quote about my modding skills here, shouldn't I?"
I updated to the 1.11 version of 1.7 and all of the gems that I grew in 1.6 (three jaspers, an amethyst, a peridot, and two pearls) have disappeared. Luckily I was able to restore them using cheats, but I thought I'd give everyone else a heads-up.
Also, what are the crafting recipes for the warp pads?
also also I'm still getting the nametag bug
One more thing: did injector behavior change? The 1.6 method of providing redstone power to the front of the injector head isn't working anymore.
I updated to the 1.11 version of 1.7 and all of the gems that I grew in 1.6 (three jaspers, an amethyst, a peridot, and two pearls) have disappeared. Luckily I was able to restore them using cheats, but I thought I'd give everyone else a heads-up.
Also, what are the crafting recipes for the warp pads?
also also I'm still getting the nametag bug
One more thing: did injector behavior change? The 1.6 method of providing redstone power to the front of the injector head isn't working anymore.
I sadly removed the warp pads because they were causing issues with the servers, I'll do really vigorous testing with that name tag bug because I thought I fixed it. Injectors now guess depth, if they aren't injecting then I'll have another bone to pick (for the 300th time) with 1.11
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"I should put a meaningful quote about my modding skills here, shouldn't I?"
I've attached an image of my injector setup. I found out something else: when I add the gem base to an already-powered injector, it works, but not if I add the gem base first and then power the injector.
I know you had a lot of comments about the old injector-redstone mechanics, but I do want the ability to control exactly how deep the injector injects. Whether through a GUI, a redstone current, or some other method, I want some way to ensure that all the holes end up at the same height.
Another thing: the guessing doesn't seem to work. The injector pictured above (with redstone power of 1) put a seed somewhere around level 10, without any nearby caves. By the time I figured out what had happened and dug down all the way, the peridot had suffocated in the stone (although her gem still existed, as I was able to use a /tp command to bring it to me).
We've discovered the bug and fixed it. The build is currently under review and should be available in half an hour.
Curious about what is coming up in KAGIC v1.7? Here's a sneak peak...
Stay tuned for more...
Nice mod! Congratulations!
hi, are you looking for a 1.14 server to play on? IP: 198.50.183.66:25573
Okay, I am very excited for the Diamonds. (especially since those non-leak episodes)
Here's the official teaser poster I made!
Stay tuned for the next release of KAGIC, version 1.7, The Diamond Update.
What can I do with cracked gems? Is there any way to repair them?
Can't wait for the next update.
No, I was planning on using them to power Gem machines in the future.
Cool. Is that going to be part of the Diamond Update? I ask because I'm making gem ruins to spawn in my worlds and I'm wondering if cracked gems might be a good choice for rare loot.
I plan to add machines sometime in March. I'm probably going to split the Diamond Update in two, the first half adding the new Gems (Agate, Carnelian, the Diamonds), and then the other half adding Gem Ruins and the Homeworld dimension.
can you some how add a way to bubble gems and stuff
Technically you can poof a Gem and that keeps their Gems safe and secure, so bubbling would just have the same effect (I guess it could only be locked to you when you bubble it?), all you need is when a Gem dies (and their Gem isn't cracked), you can pick up their dropped Gem item and when you're ready just right click it and they'll reappear.
I'd imagine that bubbles and bubbled Gems would be some sort of small storage block that only holds a Gem. I'll add it in future updates when I add corrupted Gems.
For anyone interested in a developer scoop, I've been working on warp pads. Just ironing out all the bugs in time for the release this weekend.
ok thanks
I've found a bug with nametags: when naming a Jasper with a name tag, it ignores whatever text the nametag has and gives the gem the name "Name Tag". If another name tag is applied, it will display correctly, but if the chunk containing the gem is unloaded and reloaded, her name will revert to "Name Tag".
That's interesting. I'll look at it right now.
The moment you've all been waiting for... KAGIC v1.7 is finally out, download it here.
and if you can, consider donating to my PayPal here.
I updated to the 1.11 version of 1.7 and all of the gems that I grew in 1.6 (three jaspers, an amethyst, a peridot, and two pearls) have disappeared. Luckily I was able to restore them using cheats, but I thought I'd give everyone else a heads-up.
Also, what are the crafting recipes for the warp pads?
also also I'm still getting the nametag bug
One more thing: did injector behavior change? The 1.6 method of providing redstone power to the front of the injector head isn't working anymore.
I sadly removed the warp pads because they were causing issues with the servers, I'll do really vigorous testing with that name tag bug because I thought I fixed it. Injectors now guess depth, if they aren't injecting then I'll have another bone to pick (for the 300th time) with 1.11
I've attached an image of my injector setup. I found out something else: when I add the gem base to an already-powered injector, it works, but not if I add the gem base first and then power the injector.
I know you had a lot of comments about the old injector-redstone mechanics, but I do want the ability to control exactly how deep the injector injects. Whether through a GUI, a redstone current, or some other method, I want some way to ensure that all the holes end up at the same height.
Another thing: the guessing doesn't seem to work. The injector pictured above (with redstone power of 1) put a seed somewhere around level 10, without any nearby caves. By the time I figured out what had happened and dug down all the way, the peridot had suffocated in the stone (although her gem still existed, as I was able to use a /tp command to bring it to me).