Trade your excess blocks for the ones you really want. Why keep a chest
full of cobblestone when you can have a chest full of coins instead? Get
a job farming, mining, or crafting items for money. Buy stacks of
stonebrick to build that awesome fort you’ve always wanted. There are so
This mod allows you to trade almost any item using coins. The coins come
in five values: the Coin (value 1), the Coin Stack (value 9), the Large
Coin Stack (value 81), the Small Coin Bag (value 729), and the Coin Bag
(value 6561). Obviously, 9 of a lower tier will get you 1 of the higher
tier; also 1 of a higher tier will get you 9 of the lower tier. The
trading is done at an Universal Trade Station. The only way to get coins
is by selling an item. Most vanilla items have a predefined price and
prices can be changed in the pricelist files. Support for mod items has
been implemented and predefined prices are coming soon. Items can only
be bought after the player has found at least one of that item (no
buying blaze rods before finding one).
ATM - Used for managing cards and accounts. A player can have two
accounts. One will display the player's name on the card and use the
player's UID as the identifier, the other can be customized to any name
wanted. The account can be transferred to a new one if cards are stolen.
The ATM has been updated to use an iris scanner in the top right of the
GUI to identify the player if card is lost or stolen(It actually just
uses the player's UID to look up the account). Cards are used only as an
identifier. The actual account holding coins is saved in the world
data. This means that if you throw your card in lava, you won't be
throwing away your coins. You will however, have to go back to an ATM
and get a new card.
Trade Station - The Trade Station allows a player to buy or sell most
blocks and items with coins. Selling a block or item is done by sticking
it in the upper left slot. The Buy and Sell buttons will activate if
the item has a price set in the config files. By default, clicking sell
will sell one item. Shift+Click on the sell button will sell the entire
stack of the item. Selling damaged armor, tools, or weapons will return a
portion of the item price displayed. Enchanted items cannot be sold.
Buying a block or item is similar. Just click, or shift+click the buy
button to get one or one stack respectively. If an enchanted item is
placed in the input slot, buying a new item will return a new item
Ender Safe - This block was mainly added for the purpose of automation.
Coins can be pumped into this block and will be deposited directly to a
player's primary account. It has a GUI that can be accessed only by the
block owner. The block owner is the player who places the block down in
Vending Block - The Vending Block allows a player to buy or sell items
of any kind with other players. The GUI that opens when the block is
activated depends on whether the player is the block owner or not.
Non-owners will get a GUI that can be used to buy or sell stuff
depending on how the owner set up the block. A sign must be placed on
the block below the vending block to display whether the block is buying
or selling, what is being bought or sold, the price, how many if more
than one, and any errors such as "out of stock", "out of coins",
Vending Frame - The Vending Frame functions exactly the same as the
Vending Block. Only the appearance of this block differs. Items are not
rotatable like they are in item frames. When crafting, the vending frame
will keep the plank type of the plank it is crafted with. A sign is
required above or below the frame to display frame details.
Advanced Signs - The signs were added as a means to display details of
the items for sale in vending blocks and frames. When placed on a block
directly below a vending block, the sign will be updated with the name
and price of the item for sale. Also, when placed above or below a
vending frame on a wall they will update with the info. When placed on a
chest, the sign will update with the quantity of the first four types
of items or blocks found in the chest. The signs support color codes by
prefixing the line being edited with an ampersand(&) and a
hexadecimal digit(0-f). Entries of up to 40 characters are supported and
the sign will scroll the line while displaying 15 characters of the
entry. Signs have block break protection. Signs can be edited at any
time by the player that places the sign by right clicking.
Redstone Signal Generator - This block generates a redstone signal for a
predetermined amount of time. Both the cost and duration are
configurable by the block owner. Players can activate the block by right
clicking. The block will search the player's inventory for coins.
Players must have enough coins to pay the fee to activate. Cards not
Slot Machine - A coin operated slot machine. One coin equals one spin. Prizes for three or four of a kind.
Power Base - This block can be used to sell RF to "the power company"
at the wholesale rate. The wholesale rate can be changed via the config
file. Power is sold in 10 kRF (10,000 RF) chunks. The default rate is
12 coins per chunk. All power sold goes into a server wide queue of
Power Receiver = This block is used to purchase RF from the server
power queue at retail rate. The retail rate can be changed via the
config file. Power is bought in 10 kRF (10,000 RF) chunks. The default
rate is 15 coins per chunk. You cannot buy more power than is sold to
Universal Card - This is the basic card for accessing a player's account. Right clicking will display the account balance.
Ender Card - The Ender Card is an upgraded card that has a few special
properties. It will automagically deposit any coins a player picks up if
held anywhere in a player's inventory. Right clicking will deposit any
coins held in inventory and display the account balance. Another feature
is that this card allows coin free use of Vending Blocks, Vending
Frames, and Trade Stations. Coins are debited and credited directly to
Coins - There are 5 tiers of coins. Each tier is equal to 9 of the
lower, so 9 coins equals one coin stack. Coins can be earned by selling
stuff in a Trade Station, from mob drops, or from treasure in dungeons
and abandoned mineshafts. All two legged mobs have a chance of dropping
coins. Endermen will drop coin stacks instead of coins.
Vendor Wrench - This is a special wrench for admins or OPs. It is not
craftable. Opening the vending block or frame GUI with this wrench by
right clicking. The wrench GUI allows a player to change owners or
enable or disable the infinite sell mode. With the infinite mode
enabled, inventory is not used. The vending block will still collect the
buyer's coins unless this is disabled in the main config file.
Remote Storage Linking Card - This card will link a vending block or
frame to a remote chest. Shift click a chest to store its location, then
shift click the vending block or frame to link the inventory. Multiple
vending blocks or frames can link to a single chest.
/balance - This command displays coin balance in inventory. Also, if you
have a Universal Card or Ender Card it will display those account
/pay (alias: send) - This command will send coins from your inventory to
another player's inventory. It will only work if the other player is
online. If the receiving player is short of inventory space, coins will
/rebalance - This command will take all the coins in your inventory and
consolidate them into the largest coin types possible. Most of the time,
this saves inventory space.
/givecoins - This command is an op command that will give a player a specified amount of coins.
/universalcoins (alias: uc) - This command is an op command for managing
item prices. It allows for changing, saving, or reloading prices
without rebooting the server.
A big thanks to TED_996 for writing this mod and for making it open source instead of abandoning it!!!
Havvy and Wuppy29 for their forge modding tutorials!
Adaptivity for the Russian lang. DanNetwalker for es_ES lang
sb023612 for zh_CN.lang
mymagadsl for zh_TW.lang
DJCherryTempo for beta testing 1.5.5 and reporting issues
By the end of the week going to change every thing over to the 64x resolution blocks. I don't think I have ever played with out it there for i think the blocks will look much better with it and maybe make it better to build into your banks and shops
The pricelist files are located in the config/universalcoins folder.
Each mod has a separate file in this folder. Blacklists have been
removed in 1.5.0. To disable buying/selling an item, change the price to
-1. If you want to help set the default prices for a mod or you feel
that a price is wrong, change it and please let me know why you think
Why can't I buy or sell beacons or dragon eggs?
Because those are achievement items. You shouldn't have 64 dragon eggs
or have unlimited beacons while being lazy about fighting withers.
Why can't I buy or sell potions?
Because I can't have the same price for an Awkward Potion and an Regeneration 2. This may change in future releases.
Why is there no config file for the mod I just added?
Move the config/universalcoins folder to your desktop. Universal Coins
will generate a new set of configs from all the currently installed
mods. Copy back your customized files. Set prices and you’re done!
Can I include this mod in a mod pack?
Sure, as long as you abide by the MIT License. If you do include this
mod in a public mod pack, please comment that you did so or send me a PM
because I might like to check out your mod pack.
What is the max price I can put on an item?
Due to the length of the item price box, try to keep the price under 100,000,000. 99,999,99 fits just fine.
Installing the mod:
Just copy the jar file to the mods folder after installing minecraft forge.
notabadminer put together a few higher resolution resource packs for Universal Coins.
Just wanted to make sure his work was seen by all down load them and give them a check out
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Meaning of Life, the Universe, and Everything.
yep same problem all the way around the pricing list is running incorrectly.
still working on writing a fix for it don’t worry every one it coming but it a big part of the mod.
so it going to take a little bit to get everything happy with each other trying to get the file size and memory leak I found fixed.
also making the mod it self a bit smaller. (personal edit) there are a tone more comments now it walks you throw every thing in the mod there will be a file called step in if set the true it will walk you throw what to keep the mod up to date ect...
also I add SQL data pulling so the price list can be on your websites let me know what you think this is a good time to have this added this in with the rework of the price list. after three day i wont have the opportunity to add this any more so let me know before the 17th
The Meaning of Life, the Universe, and Everything.
that is what is taking so long i am making it so it gets all the items from both normal minecraft saved in conf/uvc/VinPrice.txt and a file for modded items called conf/uvc/modPrice.txt modded will get all the modded items and try to guess at a price list if it fails it will then be just dropped to 0