I'm confused, so I know that after the Mystril hammer in this mod there is the Dark/Cursed hammer, then the Blessed hammer, then the Mythic hammer. My question is, how do I get those? Or so far can I only get to Mystril? I'm new to the mod ya see and I have no idea how that works with the hammers. If someone could explain to me how I would be forever grateful!
Maybe someone can answer me this, since I've searched and been unable to find it anywhere. What mod or setting allows the player to go up and down the ladders quickly? I want to add this to other packs I play, but cannot seem to find the setting or mod.
Working on a SMP Series for some friends and I to record.
- Really love the idea behind this mod, unfortunately, it is not exactly what we need. I am curious if theres a way where we can somehow put the NPCs into our main city hub, and use them as vendors? I.e for buying seeds, animals and such ,that our players can then take to their own homes?
The builder part of the mod is kinda what makes it unuseable for us right now, as it dosent fit into what exactly we envision.
If this is not possible to do as the mod is right now, could i perhaps pay you for making a custom version where it would?
The city you build with this mod is already a merchant hub, exactly as you describe. But if you're wanting to just spawn in the NPCs, you can find them in the creative menu. I'm not sure if it's possible to permanently keep them in the same spot, but you could play around with it and see. Using this mod in conjunction with CustomNPCS to create stores that sell the items from this mod might give you more of the result you're looking for.
I just found out about this mod (via the Farming Valley modpack), and it looks amazing.
One thing that bugs me, though ("bug" may be too strong; different preference naybe?), is the amount of stuff that's flagged to only be purchasable from vendors, rather than gathered or crafted by the player. From the gameplay videos I've seen, this seems to include a number of craftable items and blocks, wild seeds, and ores added by other mods.
Isthere a way to disable this, so I can make and gather everything as normal if I choose? Or is this an aspect of FV modpack rather than this mod alone? (I looked at the list of mods in FV, and didn't find anything there that looked like it was responsible for this feature; I could have just overlooked it, however.)
Hey! So the vendor selling blocks from other mods is only part of FV and not installing the mod on a separate client. It's an option that is edited in the config to balance the modpack and keep the players focusing on running your farm. Under any other circumstances, it's usually only items added by Harvest Festival or Vanilla minecraft.
I'm not sure why you thought a "poultry farm" would be a chicken coop... It's in the name.
Ok, so I know this is a VERY old post but I just have to point out that in the US a farm is where you keep and tend your animals, in the case of a poultry farm it would include the coop, a storage area for feed and such and in most cases an area for the chicken's to roam outside of the coop, its normally on the same land as your house. But at the same time I have no clue what a poultry farm would include in the UK or other parts of the world.
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Link to my Dragon Cave scroll, help me with my eggs/hatchlings/dragons please!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/30/2014
Posts:
128
Minecraft:
Kestrah
Member Details
It seems that this mod is dead, no mod updates for more then a year and it looks like the developers have not responded on this threat for over two years, I looked through the thread to see if there was any world on if this mod was still being worked on or not but saw nothing, so my question is, has someone else taken over this mod? Or does anyone know the developers plan any future updates for this mod?
Rollback Post to RevisionRollBack
Link to my Dragon Cave scroll, help me with my eggs/hatchlings/dragons please!
Hello there! I'm having some buggy issues with the mod, the speech of the NPC don't appear, it is just blank
gota bit of a weird bug, no matter if it's the time she should be open or not the carpenter seems to think it's not time to be open. >.>
I'm confused, so I know that after the Mystril hammer in this mod there is the Dark/Cursed hammer, then the Blessed hammer, then the Mythic hammer. My question is, how do I get those? Or so far can I only get to Mystril? I'm new to the mod ya see and I have no idea how that works with the hammers. If someone could explain to me how I would be forever grateful!
Maybe someone can answer me this, since I've searched and been unable to find it anywhere. What mod or setting allows the player to go up and down the ladders quickly? I want to add this to other packs I play, but cannot seem to find the setting or mod.
Working on a SMP Series for some friends and I to record.
- Really love the idea behind this mod, unfortunately, it is not exactly what we need. I am curious if theres a way where we can somehow put the NPCs into our main city hub, and use them as vendors? I.e for buying seeds, animals and such ,that our players can then take to their own homes?
The builder part of the mod is kinda what makes it unuseable for us right now, as it dosent fit into what exactly we envision.
If this is not possible to do as the mod is right now, could i perhaps pay you for making a custom version where it would?
Hope that all makes sense.
Best regards,
René / Hyriell
Hey guys, does anyone know jade's favorite gift??? I really want to marry her....
The city you build with this mod is already a merchant hub, exactly as you describe. But if you're wanting to just spawn in the NPCs, you can find them in the creative menu. I'm not sure if it's possible to permanently keep them in the same spot, but you could play around with it and see. Using this mod in conjunction with CustomNPCS to create stores that sell the items from this mod might give you more of the result you're looking for.
harvestfestival:baitshop
harvestfestival:barn
harvestfestival:bloodmage
harvestfestival:cafe
harvestfestival:carpenter
harvestfestival:clockmaker
harvestfestival:cooking
harvestfestival:cow
harvestfestival:dairy
harvestfestival:general
harvestfestival:kitchen
harvestfestival:knitting
harvestfestival:mfc
harvestfestival:miner
harvestfestival:poultry
harvestfestival:recipes
harvestfestival:sheep
harvestfestival:trader
what npc do these shops refer to? especially wondering about: mfc, recipes, sheep, dairy, cooking and barn
1.7.10 is still widely played and supported by mod packs. 1.8.9 was a stop gap at best...incomplete and broken at worst.
guys i might be late but, i got this problem. whenever a crop is fully grown, i harvest it and nothing happened... no turnips... :C pls reply.!
When I go to launch any version of the mod and play it for about 2 minutes then it crashes with no crash report in the crash reports directory.
I just found out about this mod (via the Farming Valley modpack), and it looks amazing.
One thing that bugs me, though ("bug" may be too strong; different preference naybe?), is the amount of stuff that's flagged to only be purchasable from vendors, rather than gathered or crafted by the player. From the gameplay videos I've seen, this seems to include a number of craftable items and blocks, wild seeds, and ores added by other mods.
Isthere a way to disable this, so I can make and gather everything as normal if I choose? Or is this an aspect of FV modpack rather than this mod alone? (I looked at the list of mods in FV, and didn't find anything there that looked like it was responsible for this feature; I could have just overlooked it, however.)
Hey! So the vendor selling blocks from other mods is only part of FV and not installing the mod on a separate client. It's an option that is edited in the config to balance the modpack and keep the players focusing on running your farm. Under any other circumstances, it's usually only items added by Harvest Festival or Vanilla minecraft.
Great idea, but....
1. Sickle and Hoe got lost:
- It isn't really obvious how to gain another one back.
I checked all the NPCs, if they sold any, but they don't.
Maybe the flower girl could always sell you one (maybe even for free, since they are mandatory tools)?
- Searching the internet, I came across the Wiki, letting me know that I can exchange shears and a regular hoe for those.
Tried doing that, weirdly bugged out. Sickle removed some of the dead plants, some ended up being invisible glitched blocks.
Hoe instantly would transform back into the vanilla one upon first use.
Sickle randomly changed back to shears, no real indicator for the trigger.
I ended up activating cheats and spawned them into my inventory.
Was quite discouraging experience tho.
2. The carpenter disappeared:
- When trying to build a Ranch, Yulif didn't show up to the spot.
I went about my business thinking he would come eventually and build it.
After 2 hours, the space was still untouched and Yulif nowhere to be found.
And that's when I pretty much gave up on it. No idea how to progress without the carpenter on top of burning 7k.
I really like the concept behind this mod pack, but it seems highly unstable to me.
Ok, so I know this is a VERY old post but I just have to point out that in the US a farm is where you keep and tend your animals, in the case of a poultry farm it would include the coop, a storage area for feed and such and in most cases an area for the chicken's to roam outside of the coop, its normally on the same land as your house. But at the same time I have no clue what a poultry farm would include in the UK or other parts of the world.
Link to my Dragon Cave scroll, help me with my eggs/hatchlings/dragons please!
It seems that this mod is dead, no mod updates for more then a year and it looks like the developers have not responded on this threat for over two years, I looked through the thread to see if there was any world on if this mod was still being worked on or not but saw nothing, so my question is, has someone else taken over this mod? Or does anyone know the developers plan any future updates for this mod?
Link to my Dragon Cave scroll, help me with my eggs/hatchlings/dragons please!
Candice isnt selling Inventory pets and its at the correct time
Mod is not being developed at this time. However its not dead. No ETA.
Where's the main area?