Just wanted to add I have progressed further into the mod and managed to build up to the poultry farm. It's been super fun so far and I look forward to progressing further. I have not experienced any issues so far and I am running 102 mods so it seems quite compatible to be able to be run alongside other mods. I look forward to the next update and will endeavor to report any issues I encounter.
There's something wrong with blue feathers when you give it to someone.
Your description really wasn't very helpful. Next time actually tell me what the issue was. This time I was able to work it out. Forgot some localisation. Fixed that for the next update. Also bug reports should be filed properly on our issue tracker: https://github.com/PenguinSquad/Harvest-Festival/issues
Your description really wasn't very helpful. Next time actually tell me what the issue was. This time I was able to work it out. Forgot some localisation. Fixed that for the next update. Also bug reports should be filed properly on our issue tracker: https://github.com/PenguinSquad/Harvest-Festival/issues
I'm sorry my description wasn't helpful. I'm not very good at describing such issues.
At least you were able to work it out and fix things for the next update.
I'm sorry my description wasn't helpful. I'm not very good at describing such issues.
At least you were able to work it out and fix things for the next update.
Excellent! I'm so happy to see this out. I've seen the snapshot for 1.11, and between that and this mod, I think we might actually server wipe our old grandma 1.7.10 and finally come up-to-date.
Rollback Post to RevisionRollBack
~We are forgotten in times of peace. It is only when war looms... When we're remembered.~
Oh my goodness I got so excited seeing this while browsing through the mod forums. I have been playing Harvest Moon since I was little! This mod is amazing and absolutely tides me over until the new Story of Seasons game comes out. I do hope you continue with this mod for awhile haha. I have a quick question though. I assumed the poultry blueprint was a hen house and plopped it down on my farm. And then I realized it was that large because it was a store! Can I destroy it without anything bad happening and just buy a new blueprint and put it down in my town?
Oh my goodness I got so excited seeing this while browsing through the mod forums. I have been playing Harvest Moon since I was little! This mod is amazing and absolutely tides me over until the new Story of Seasons game comes out. I do hope you continue with this mod for awhile haha. I have a quick question though. I assumed the poultry blueprint was a hen house and plopped it down on my farm. And then I realized it was that large because it was a store! Can I destroy it without anything bad happening and just buy a new blueprint and put it down in my town?
You can destroy it with no issue. The NPCs will just consider wherever you put it the poultry farm though. Unfortunately there's a limit of one building per town. (Based on distance). So you won't be able to replace it. I don't think I'll allow you to place one more than one anytime soon, but I do plan to add a way to move the spawn points eventually, which I believe is the better option. (I'll add a hen house etc eventually too :P). Just the basics for now! There's a LOT to add yet. And I'm excited myself.
You can destroy it with no issue. The NPCs will just consider wherever you put it the poultry farm though. Unfortunately there's a limit of one building per town. (Based on distance). So you won't be able to replace it. I don't think I'll allow you to place one more than one anytime soon, but I do plan to add a way to move the spawn points eventually, which I believe is the better option. (I'll add a hen house etc eventually too :P). Just the basics for now! There's a LOT to add yet. And I'm excited myself.
Yeah moving would be better, otherwise I could just see multiple spawns of the same shopkeeper. That's okay though, I just moved my farm around and now it looks like the poultry shop is somewhat by the forest. And I read through all that you have planned and saw that you were planning on adding Barns and coops, my fault for not reading it completely the first time haha. Again, amazing job for what you have already in the mod. I am blown away by the ability to see where the blueprint of the building will be and being able to preview it before having it built is great!
SUGGESTIONS:
- break bigger logs/rocks with lower tier tools [requires jumping extra times?or maybe right click charge the tool?]
- decorative items, and maybe a shop with npc to sell them ;P [carpets, furniture, and other design items for the home. other random things like
HM game series]
- DONT FORGET THE DUCKS! purchasable duck pond!!! and DUCKS of course! [purchasable from Carpenter, and poultry NPC]
- an inn to sleep until the player has made a house ;P [available after carpenter moves in to help with early staging]
BUGS:
- you can milk cow infinitely [put timer on milker? or possibly add negative hearts for over milking?]
- items disappearing when received from NPCs [un able to recreate happens randomly it seems ex:axe and hammer disappeared after repairing and
using once, 5 starter turnip seeds vanished when they hit invo. doesnt always happen tried multiple recreations]
- cannot upgrade the watering can [ive tried with it full of water empty of water and even a few times inbetween the blacksmith only wants to repair not upgrade the poor watering can]
- CHICKENS!! randomly die, or dissappear. hatched chickens wont lay eggs?
- YULIF! YULIF! everywhere! >.> randomly doubles? [quite often when placing blueprints]
QUESTIONS
- What does the option "ol'mcdonald had a farm" in the config file actually do?
MY RESPONSE:
i have played the HM series since HM64, and i have to say this mod is already very fun and unique! sure to be one of the best I've played yet! makes the game feel like a harvest moon sequel and is coming along very nicely. I've tried for a while now to recreate the harvest moon feeling in minecraft and nothing has even come close to the feel this mod brings! i am excited for each update! keep up the good work! sorry if this post was a little long!
~sincerely Hhrunting
SUGGESTIONS:
- break bigger logs/rocks with lower tier tools [requires jumping extra times?or maybe right click charge the tool?]
- decorative items, and maybe a shop with npc to sell them ;P [carpets, furniture, and other design items for the home. other random things like
HM game series]
- DONT FORGET THE DUCKS! purchasable duck pond!!! and DUCKS of course! [purchasable from Carpenter, and poultry NPC]
- an inn to sleep until the player has made a house ;P [available after carpenter moves in to help with early staging]
BUGS:
- you can milk cow infinitely [put timer on milker? or possibly add negative hearts for over milking?]
- items disappearing when received from NPCs [un able to recreate happens randomly it seems ex:axe and hammer disappeared after repairing and
using once, 5 starter turnip seeds vanished when they hit invo. doesnt always happen tried multiple recreations]
- cannot upgrade the watering can [ive tried with it full of water empty of water and even a few times inbetween the blacksmith only wants to repair not upgrade the poor watering can]
- CHICKENS!! randomly die, or dissappear. hatched chickens wont lay eggs?
- YULIF! YULIF! everywhere! >.> randomly doubles? [quite often when placing blueprints]
QUESTIONS
- What does the option "ol'mcdonald had a farm" in the config file actually do?
MY RESPONSE:
i have played the HM series since HM64, and i have to say this mod is already very fun and unique! sure to be one of the best I've played yet! makes the game feel like a harvest moon sequel and is coming along very nicely. I've tried for a while now to recreate the harvest moon feeling in minecraft and nothing has even come close to the feel this mod brings! i am excited for each update! keep up the good work! sorry if this post was a little long!
~sincerely Hhrunting
Features:
Logs: I could probably do something like that, But i'm not doing right click charging for it that's for sure.
Decorative: A nice suggestion, but there is a lot other others thing I'd want to add first.
Ducks: New animals are on my future to do list, but they are far off. After 1.0+ Alpacas, Bunnies, Ducks and Silk Worms I know I want to do.
Inn: There will be a purchasable house and other things eventually, so that should hopefully suffice!
Bugs
Milker: Huh? The milker can only be used once a day to get milk by default?
Disappearing: I have literally never had this happen. I can't fix something I can't recreate D=
Upgrading: Make sure you're using the latest version, this bug was fixed!
Chickens: Randomly dying seems more like you're not keeping them under control, they shouldn't die otherwise O.o. I think I'll probably make all the animals a bit tougher though. As for them not laying eggs. There's nothing to tell them not to. I'll have to do some experimenting with that one.
Yulif: About this one, are you playing on a server? Because I've only heard of that issue on sponge servers. So far.
Questions:
Old mcdonald makes you able to get infinite milk from cows, and give treats to animals aka cheat mode.
Thanks, I'm a fan of the series too! Otherwise well, why would I make the mod hehe. Thanks for the kind words. I can't wait to add a ton more things.
can't wait teeming with anticipation! im playing on multiple local worlds testing things out and playing through the mod, and it seems on every instance a double of yulif spawns eventually. however i don't mind it seems to make the building a little faster and as far as immersive goes HM64 had 3 carpenters xP as for the chickens i have been tending to them meticulously but i shall continue my efforts! also thank you for the clarification on old mcdonald.
I've been playing around with the latest version of this mod in creative, just to get a feel for what's in it before I set out to properly play it in survival. This is a very, VERY well made mod, and I can't praise you enough for making it. It's... surprisingly not as jarring as I thought it would be? You've managed to take the Harvest moon gameplay and make it work within Minecraft's mechanics, and I'm honestly impressed. My only real qualm is how things like combat mechanics and Minecraft's hostile mobs feel like they've been set to the side. Maybe once you've completed your active plans, you might consider "Harvest Moon"-ifying Zombies and Skeletons to give the player some kind of active threat to their peaceful farming lifestyle.
Now, I've only encountered two problems while playing and they're both minor. First of all, one of the dialogues for the Clock maker has a word misspelled. "away" is written as "a[Way" for some reason, thought you might like to know. And while it's not really a bug and you're probably aware it's a problem- Yulif has this bad habit of getting stuck. Like a lot. A number of times, I'd go to check on his progress and he was either pacing back and forth in a small area, or he'd have placed a block on the same tile he was standing on. I found him multiple times just kinda chillin with only his head and shoulders protruding from whatever he was working on. Using a lead to drag him to where he needed to be solved the problem, but it was still a bit frustrating, as I had to do so multiple times during a single build.
Again, I've been having a ball with this mod. Thank you so much for the work you've put into it, your effort really shows.
Edit: Actually, now that I'm thinking of it, there was something else I wanted to bring to your attention. When gifting an item to an NPC of which you only have one, the item temporarily remains in your inventory, only with a stack size of 0. When you try to interact with it, it disappears, so it's hardly a problem. Just an oddity I thought you'd want to know about.
can't wait teeming with anticipation! im playing on multiple local worlds testing things out and playing through the mod, and it seems on every instance a double of yulif spawns eventually. however i don't mind it seems to make the building a little faster and as far as immersive goes HM64 had 3 carpenters xP as for the chickens i have been tending to them meticulously but i shall continue my efforts! also thank you for the clarification on old mcdonald.
Out of interest was this in the latest version(0.5.5) or before, because I did tweak something with yulif. I've never had him duplicate so it's a hard issue for me to fix. :/
I've been playing around with the latest version of this mod in creative, just to get a feel for what's in it before I set out to properly play it in survival. This is a very, VERY well made mod, and I can't praise you enough for making it. It's... surprisingly not as jarring as I thought it would be? You've managed to take the Harvest moon gameplay and make it work within Minecraft's mechanics, and I'm honestly impressed. My only real qualm is how things like combat mechanics and Minecraft's hostile mobs feel like they've been set to the side. Maybe once you've completed your active plans, you might consider "Harvest Moon"-ifying Zombies and Skeletons to give the player some kind of active threat to their peaceful farming lifestyle.
Now, I've only encountered two problems while playing and they're both minor. First of all, one of the dialogues for the Clock maker has a word misspelled. "away" is written as "a[Way" for some reason, thought you might like to know. And while it's not really a bug and you're probably aware it's a problem- Yulif has this bad habit of getting stuck. Like a lot. A number of times, I'd go to check on his progress and he was either pacing back and forth in a small area, or he'd have placed a block on the same tile he was standing on. I found him multiple times just kinda chillin with only his head and shoulders protruding from whatever he was working on. Using a lead to drag him to where he needed to be solved the problem, but it was still a bit frustrating, as I had to do so multiple times during a single build.
Again, I've been having a ball with this mod. Thank you so much for the work you've put into it, your effort really shows.
Edit: Actually, now that I'm thinking of it, there was something else I wanted to bring to your attention. When gifting an item to an NPC of which you only have one, the item temporarily remains in your inventory, only with a stack size of 0. When you try to interact with it, it disappears, so it's hardly a problem. Just an oddity I thought you'd want to know about.
Mobs: I want to add some rune factory like weapons and that eventually but not till after exhausted what i want from the main series, so I'd deal with that stuff then.
a|Way: This is actually intentional, it's a umm in joke I guess. Tiberius is based on the blood magic author WayofTime. a|Way is what he sets his name to on irc.
Yulif: Yeah it's frustrating. I'll admit I am clueless with ai, I tried to make him not build on himself but because he goes to the block.. He'just stop building. I'll try and target a couple blocks away and see how that goes.
Gifts: Yep noticed myself, already fixed for next version.
Thanks for the feedback and glad you like the mod :]
WARNING: coremods are present:
HFTransformer (Harvest-Festival-1.10.2-0.5.5.jar)
Contact their authors BEFORE contacting forge
// I bet Cylons wouldn't have this problem.
Time: 10/3/16 2:22 AM
XRay version: 33
Description: Tesselating block model
java.lang.IllegalArgumentException: Cannot get property PropertyEnum{name=croptype, clazz=class joshie.harvest.crops.block.BlockHFCrops$CropType, values=[FRESH, WITHERED, FRESH_DOUBLE, WITHERED_DOUBLE]} as it does not exist in BlockStateContainer{block=harvestfestival:crops_block, properties=[croptype]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:203)
at joshie.harvest.core.base.block.BlockHFEnum.getEnumFromState(BlockHFEnum.java:75)
at joshie.harvest.crops.block.BlockHFCrops.func_185496_a(BlockHFCrops.java:264)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185900_c(BlockStateContainer.java:454)
at net.minecraft.block.Block.func_176225_a(Block.java:400)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185894_c(BlockStateContainer.java:424)
at net.minecraft.client.renderer.BlockModelRenderer.func_187497_c(BlockModelRenderer.java:136)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187497_c(ForgeBlockModelRenderer.java:86)
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:72)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:52)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:278)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(ChunkRenderWorker.java:119)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(ChunkRenderWorker.java:47)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:203)
at joshie.harvest.core.base.block.BlockHFEnum.getEnumFromState(BlockHFEnum.java:75)
at joshie.harvest.crops.block.BlockHFCrops.func_185496_a(BlockHFCrops.java:264)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185900_c(BlockStateContainer.java:454)
at net.minecraft.block.Block.func_176225_a(Block.java:400)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185894_c(BlockStateContainer.java:424)
at net.minecraft.client.renderer.BlockModelRenderer.func_187497_c(BlockModelRenderer.java:136)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187497_c(ForgeBlockModelRenderer.java:86)
-- Block model being tesselated --
Details:
Block: harvestfestival:crops_block[stage=1]
Block location: World: (-98,67,-70), Chunk: (at 14,4,10 in -7,-5; contains blocks -112,0,-80 to -97,255,-65), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Using AO: false
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:72)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:52)
-- Block being tesselated --
Details:
Block type: ID #610 (harvestfestival.crops.block // joshie.harvest.crops.block.BlockHFCrops)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-98,67,-70), Chunk: (at 14,4,10 in -7,-5; contains blocks -112,0,-80 to -97,255,-65), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
It worked! Thanks!
Just wanted to add I have progressed further into the mod and managed to build up to the poultry farm. It's been super fun so far and I look forward to progressing further. I have not experienced any issues so far and I am running 102 mods so it seems quite compatible to be able to be run alongside other mods. I look forward to the next update and will endeavor to report any issues I encounter.
How, THAT'S SO WONDERFUL ♥
Please, translate to Portuguese / Brazil
banner? ^^
> Dragões de gelo e fogo Mod ♡
> Fósseis e Arqueologia Revival Mod ♡
> JurassicCraft Mod ♡
> Animania ♡
There's something wrong with blue feathers when you give it to someone.
Your description really wasn't very helpful. Next time actually tell me what the issue was. This time I was able to work it out. Forgot some localisation. Fixed that for the next update. Also bug reports should be filed properly on our issue tracker: https://github.com/PenguinSquad/Harvest-Festival/issues
I'm sorry my description wasn't helpful. I'm not very good at describing such issues.
At least you were able to work it out and fix things for the next update.
Version 0.5.4 is now uploaded with this fixed
Excellent! I'm so happy to see this out. I've seen the snapshot for 1.11, and between that and this mod, I think we might actually server wipe our old grandma 1.7.10 and finally come up-to-date.
~We are forgotten in times of peace. It is only when war looms... When we're remembered.~
Oh my goodness I got so excited seeing this while browsing through the mod forums. I have been playing Harvest Moon since I was little! This mod is amazing and absolutely tides me over until the new Story of Seasons game comes out. I do hope you continue with this mod for awhile haha. I have a quick question though. I assumed the poultry blueprint was a hen house and plopped it down on my farm. And then I realized it was that large because it was a store! Can I destroy it without anything bad happening and just buy a new blueprint and put it down in my town?
Mandy
You can destroy it with no issue. The NPCs will just consider wherever you put it the poultry farm though. Unfortunately there's a limit of one building per town. (Based on distance). So you won't be able to replace it. I don't think I'll allow you to place one more than one anytime soon, but I do plan to add a way to move the spawn points eventually, which I believe is the better option. (I'll add a hen house etc eventually too :P). Just the basics for now! There's a LOT to add yet. And I'm excited myself.
Yeah moving would be better, otherwise I could just see multiple spawns of the same shopkeeper. That's okay though, I just moved my farm around and now it looks like the poultry shop is somewhat by the forest. And I read through all that you have planned and saw that you were planning on adding Barns and coops, my fault for not reading it completely the first time haha. Again, amazing job for what you have already in the mod. I am blown away by the ability to see where the blueprint of the building will be and being able to preview it before having it built is great!
Mandy
SUGGESTIONS:
- break bigger logs/rocks with lower tier tools [requires jumping extra times?or maybe right click charge the tool?]
- decorative items, and maybe a shop with npc to sell them ;P [carpets, furniture, and other design items for the home. other random things like
HM game series]
- DONT FORGET THE DUCKS! purchasable duck pond!!! and DUCKS of course! [purchasable from Carpenter, and poultry NPC]
- an inn to sleep until the player has made a house ;P [available after carpenter moves in to help with early staging]
BUGS:
- you can milk cow infinitely [put timer on milker? or possibly add negative hearts for over milking?]
- items disappearing when received from NPCs [un able to recreate happens randomly it seems ex:axe and hammer disappeared after repairing and
using once, 5 starter turnip seeds vanished when they hit invo. doesnt always happen tried multiple recreations]
- cannot upgrade the watering can [ive tried with it full of water empty of water and even a few times inbetween the blacksmith only wants to repair not upgrade the poor watering can]
- CHICKENS!! randomly die, or dissappear. hatched chickens wont lay eggs?
- YULIF! YULIF! everywhere! >.> randomly doubles? [quite often when placing blueprints]
QUESTIONS
- What does the option "ol'mcdonald had a farm" in the config file actually do?
MY RESPONSE:
i have played the HM series since HM64, and i have to say this mod is already very fun and unique! sure to be one of the best I've played yet! makes the game feel like a harvest moon sequel and is coming along very nicely. I've tried for a while now to recreate the harvest moon feeling in minecraft and nothing has even come close to the feel this mod brings! i am excited for each update! keep up the good work! sorry if this post was a little long!
~sincerely Hhrunting
Features:
Logs: I could probably do something like that, But i'm not doing right click charging for it that's for sure.
Decorative: A nice suggestion, but there is a lot other others thing I'd want to add first.
Ducks: New animals are on my future to do list, but they are far off. After 1.0+ Alpacas, Bunnies, Ducks and Silk Worms I know I want to do.
Inn: There will be a purchasable house and other things eventually, so that should hopefully suffice!
Bugs
Milker: Huh? The milker can only be used once a day to get milk by default?
Disappearing: I have literally never had this happen. I can't fix something I can't recreate D=
Upgrading: Make sure you're using the latest version, this bug was fixed!
Chickens: Randomly dying seems more like you're not keeping them under control, they shouldn't die otherwise O.o. I think I'll probably make all the animals a bit tougher though. As for them not laying eggs. There's nothing to tell them not to. I'll have to do some experimenting with that one.
Yulif: About this one, are you playing on a server? Because I've only heard of that issue on sponge servers. So far.
Questions:
Old mcdonald makes you able to get infinite milk from cows, and give treats to animals aka cheat mode.
Thanks, I'm a fan of the series too! Otherwise well, why would I make the mod hehe. Thanks for the kind words. I can't wait to add a ton more things.
can't wait teeming with anticipation! im playing on multiple local worlds testing things out and playing through the mod, and it seems on every instance a double of yulif spawns eventually. however i don't mind it seems to make the building a little faster and as far as immersive goes HM64 had 3 carpenters xP as for the chickens i have been tending to them meticulously but i shall continue my efforts! also thank you for the clarification on old mcdonald.
I've been playing around with the latest version of this mod in creative, just to get a feel for what's in it before I set out to properly play it in survival. This is a very, VERY well made mod, and I can't praise you enough for making it. It's... surprisingly not as jarring as I thought it would be? You've managed to take the Harvest moon gameplay and make it work within Minecraft's mechanics, and I'm honestly impressed. My only real qualm is how things like combat mechanics and Minecraft's hostile mobs feel like they've been set to the side. Maybe once you've completed your active plans, you might consider "Harvest Moon"-ifying Zombies and Skeletons to give the player some kind of active threat to their peaceful farming lifestyle.
Now, I've only encountered two problems while playing and they're both minor. First of all, one of the dialogues for the Clock maker has a word misspelled. "away" is written as "a[Way" for some reason, thought you might like to know. And while it's not really a bug and you're probably aware it's a problem- Yulif has this bad habit of getting stuck. Like a lot. A number of times, I'd go to check on his progress and he was either pacing back and forth in a small area, or he'd have placed a block on the same tile he was standing on. I found him multiple times just kinda chillin with only his head and shoulders protruding from whatever he was working on. Using a lead to drag him to where he needed to be solved the problem, but it was still a bit frustrating, as I had to do so multiple times during a single build.
Again, I've been having a ball with this mod. Thank you so much for the work you've put into it, your effort really shows.
Edit: Actually, now that I'm thinking of it, there was something else I wanted to bring to your attention. When gifting an item to an NPC of which you only have one, the item temporarily remains in your inventory, only with a stack size of 0. When you try to interact with it, it disappears, so it's hardly a problem. Just an oddity I thought you'd want to know about.
Out of interest was this in the latest version(0.5.5) or before, because I did tweak something with yulif. I've never had him duplicate so it's a hard issue for me to fix. :/
Mobs: I want to add some rune factory like weapons and that eventually but not till after exhausted what i want from the main series, so I'd deal with that stuff then.
a|Way: This is actually intentional, it's a umm in joke I guess. Tiberius is based on the blood magic author WayofTime. a|Way is what he sets his name to on irc.
Yulif: Yeah it's frustrating. I'll admit I am clueless with ai, I tried to make him not build on himself but because he goes to the block.. He'just stop building. I'll try and target a couple blocks away and see how that goes.
Gifts: Yep noticed myself, already fixed for next version.
Thanks for the feedback and glad you like the mod :]
Very nice =D, thanks.
OOOOHHHHH BOY..... IM SO EXCITED!
Put your spoiler here.
Put your spoiler here.
hello I have these crash problem:wacko:
---- Minecraft Crash Report ----
WARNING: coremods are present:
HFTransformer (Harvest-Festival-1.10.2-0.5.5.jar)
Contact their authors BEFORE contacting forge
// I bet Cylons wouldn't have this problem.
Time: 10/3/16 2:22 AM
XRay version: 33
Description: Tesselating block model
java.lang.IllegalArgumentException: Cannot get property PropertyEnum{name=croptype, clazz=class joshie.harvest.crops.block.BlockHFCrops$CropType, values=[FRESH, WITHERED, FRESH_DOUBLE, WITHERED_DOUBLE]} as it does not exist in BlockStateContainer{block=harvestfestival:crops_block, properties=[croptype]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:203)
at joshie.harvest.core.base.block.BlockHFEnum.getEnumFromState(BlockHFEnum.java:75)
at joshie.harvest.crops.block.BlockHFCrops.func_185496_a(BlockHFCrops.java:264)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185900_c(BlockStateContainer.java:454)
at net.minecraft.block.Block.func_176225_a(Block.java:400)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185894_c(BlockStateContainer.java:424)
at net.minecraft.client.renderer.BlockModelRenderer.func_187497_c(BlockModelRenderer.java:136)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187497_c(ForgeBlockModelRenderer.java:86)
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:72)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:52)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:278)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(ChunkRenderWorker.java:119)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(ChunkRenderWorker.java:47)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:203)
at joshie.harvest.core.base.block.BlockHFEnum.getEnumFromState(BlockHFEnum.java:75)
at joshie.harvest.crops.block.BlockHFCrops.func_185496_a(BlockHFCrops.java:264)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185900_c(BlockStateContainer.java:454)
at net.minecraft.block.Block.func_176225_a(Block.java:400)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185894_c(BlockStateContainer.java:424)
at net.minecraft.client.renderer.BlockModelRenderer.func_187497_c(BlockModelRenderer.java:136)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187497_c(ForgeBlockModelRenderer.java:86)
-- Block model being tesselated --
Details:
Block: harvestfestival:crops_block[stage=1]
Block location: World: (-98,67,-70), Chunk: (at 14,4,10 in -7,-5; contains blocks -112,0,-80 to -97,255,-65), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Using AO: false
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:72)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:52)
-- Block being tesselated --
Details:
Block type: ID #610 (harvestfestival.crops.block // joshie.harvest.crops.block.BlockHFCrops)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-98,67,-70), Chunk: (at 14,4,10 in -7,-5; contains blocks -112,0,-80 to -97,255,-65), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Ayumycraft'/203, l='MpServer', x=-63.75, y=66.00, z=-55.54]]
Chunk stats: MultiplayerChunkCache: 625, 625
Level seed: 0
Level generator: ID 07 - RTG, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-48,67,-64), Chunk: (at 0,4,0 in -3,-4; contains blocks -48,0,-64 to -33,255,-49), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 269645 game time, 654078 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 110 total; [EntityBat['Murciélago'/22, l='MpServer', x=-139.17, y=39.10, z=-114.49], EntityRabbit['Conejo'/23, l='MpServer', x=-123.50, y=68.00, z=-129.50], EntityRabbit['Conejo'/24, l='MpServer', x=-124.70, y=69.00, z=-131.70], EntityRabbit['Conejo'/25, l='MpServer', x=-124.70, y=69.00, z=-132.70], EntityRabbit['Conejo'/26, l='MpServer', x=-117.96, y=67.00, z=-119.30], EntityBat['Murciélago'/31, l='MpServer', x=-109.25, y=50.10, z=-104.57], EntityBat['Murciélago'/32, l='MpServer', x=-96.43, y=59.10, z=-77.21], EntityRabbit['Conejo'/37, l='MpServer', x=-93.70, y=69.00, z=-132.70], EntityBat['Murciélago'/38, l='MpServer', x=-80.42, y=49.10, z=-89.07], EntityBat['Murciélago'/39, l='MpServer', x=-95.80, y=59.10, z=-74.42], EntityRabbit['Conejo'/40, l='MpServer', x=-89.73, y=65.00, z=1.05], EntityRabbit['Conejo'/41, l='MpServer', x=-89.70, y=65.00, z=2.30], EntityRabbit['Conejo'/48, l='MpServer', x=-74.76, y=66.00, z=-117.13], EntityBat['Murciélago'/49, l='MpServer', x=-77.50, y=50.10, z=-85.25], EntityBat['Murciélago'/50, l='MpServer', x=-78.25, y=51.10, z=-85.25], EntityItemFrame['entity.ItemFrame.name'/51, l='MpServer', x=-78.97, y=67.50, z=-81.50], EntityItemFrame['entity.ItemFrame.name'/52, l='MpServer', x=-78.97, y=67.50, z=-80.50], EntityItemFrame['entity.ItemFrame.name'/53, l='MpServer', x=-77.97, y=67.50, z=-82.50], EntityItemFrame['entity.ItemFrame.name'/54, l='MpServer', x=-76.50, y=67.50, z=-84.97], EntityItemFrame['entity.ItemFrame.name'/55, l='MpServer', x=-75.97, y=67.50, z=-85.50], EntityItemFrame['entity.ItemFrame.name'/56, l='MpServer', x=-73.50, y=67.50, z=-86.97], EntityItemFrame['entity.ItemFrame.name'/57, l='MpServer', x=-72.50, y=67.50, z=-80.03], EntityItemFrame['entity.ItemFrame.name'/58, l='MpServer', x=-71.03, y=67.50, z=-81.50], EntityItemFrame['entity.ItemFrame.name'/59, l='MpServer', x=-70.03, y=67.50, z=-83.50], EntityNPCShopkeeper['Brandon'/60, l='MpServer', x=-76.48, y=66.00, z=-83.38], EntityItemFrame['entity.ItemFrame.name'/61, l='MpServer', x=-71.50, y=68.50, z=-50.97], EntityItemFrame['entity.ItemFrame.name'/62, l='MpServer', x=-73.97, y=69.50, z=-48.50], EntityItemFrame['entity.ItemFrame.name'/63, l='MpServer', x=-69.03, y=69.50, z=-48.50], EntityItemFrame['entity.ItemFrame.name'/64, l='MpServer', x=-71.50, y=68.50, z=-42.03], EntityItemFrame['entity.ItemFrame.name'/65, l='MpServer', x=-73.97, y=69.50, z=-44.50], EntityItemFrame['entity.ItemFrame.name'/66, l='MpServer', x=-69.03, y=69.50, z=-44.50], EntityHarvestCow['Cow'/67, l='MpServer', x=-72.68, y=66.00, z=-45.33], EntityItemFrame['entity.ItemFrame.name'/68, l='MpServer', x=-67.97, y=67.50, z=-34.50], EntityItemFrame['entity.ItemFrame.name'/69, l='MpServer', x=-67.97, y=67.50, z=-32.50], EntityItemFrame['entity.ItemFrame.name'/70, l='MpServer', x=-77.97, y=68.50, z=-33.50], EntityItemFrame['entity.ItemFrame.name'/71, l='MpServer', x=-69.03, y=68.50, z=-33.50], EntityItemFrame['entity.ItemFrame.name'/72, l='MpServer', x=-75.50, y=69.50, z=-35.97], EntityItemFrame['entity.ItemFrame.name'/73, l='MpServer', x=-71.50, y=69.50, z=-35.97], EntityHarvestSheep['Sheep'/74, l='MpServer', x=-70.94, y=66.00, z=-46.74], EntityNPCShopkeeper['Ashlee'/75, l='MpServer', x=-76.39, y=66.00, z=-32.50], EntityNPCShopkeeper['Jim'/76, l='MpServer', x=-73.70, y=66.00, z=-45.94], EntityNPCVillager['Candice'/77, l='MpServer', x=-70.30, y=66.00, z=-43.50], EntityHarvestChicken['Chicken'/78, l='MpServer', x=-67.49, y=66.00, z=-39.83], EntityItemFrame['entity.ItemFrame.name'/79, l='MpServer', x=-73.50, y=67.50, z=-31.03], EntityItemFrame['entity.ItemFrame.name'/80, l='MpServer', x=-75.50, y=69.50, z=-31.03], EntityItemFrame['entity.ItemFrame.name'/81, l='MpServer', x=-71.50, y=69.50, z=-31.03], EntityHarvestChicken['Chicken'/82, l='MpServer', x=-69.72, y=66.00, z=-10.85], EntityPainting['Cuadro'/85, l='MpServer', x=-58.50, y=70.50, z=-80.97], EntityItemFrame['entity.ItemFrame.name'/86, l='MpServer', x=-48.50, y=68.50, z=-80.97], EntityItemFrame['entity.ItemFrame.name'/87, l='MpServer', x=-48.97, y=72.50, z=-80.50], EntityNPCShopkeeper['Jenni'/88, l='MpServer', x=-48.50, y=61.00, z=-78.01], EntityItemFrame['entity.ItemFrame.name'/89, l='MpServer', x=-57.03, y=67.50, z=-78.50], EntityItemFrame['entity.ItemFrame.name'/90, l='MpServer', x=-59.97, y=67.50, z=-78.50], EntityItemFrame['entity.ItemFrame.name'/91, l='MpServer', x=-58.50, y=70.50, z=-76.03], EntityNPCVillager['Jade'/92, l='MpServer', x=-58.50, y=69.00, z=-76.99], EntityPainting['Cuadro'/93, l='MpServer', x=-48.97, y=71.50, z=-80.00], EntityItemFrame['entity.ItemFrame.name'/94, l='MpServer', x=-48.97, y=72.50, z=-77.50], EntityNPCBuilder['Yulif'/95, l='MpServer', x=-57.62, y=66.00, z=-78.48], EntityRabbit['Conejo'/97, l='MpServer', x=-55.31, y=66.00, z=-13.24], EntityBat['Murciélago'/98, l='MpServer', x=-48.55, y=33.10, z=5.75], EntityItemFrame['entity.ItemFrame.name'/100, l='MpServer', x=-43.50, y=61.50, z=-85.97], EntityItemFrame['entity.ItemFrame.name'/101, l='MpServer', x=-47.50, y=61.50, z=-85.97], EntityItemFrame['entity.ItemFrame.name'/102, l='MpServer', x=-39.50, y=62.50, z=-84.97], EntityNPCVillager['Johan'/103, l='MpServer', x=-40.70, y=60.00, z=-81.30], EntityItemFrame['entity.ItemFrame.name'/104, l='MpServer', x=-39.50, y=66.50, z=-85.97], EntityItemFrame['entity.ItemFrame.name'/105, l='MpServer', x=-42.50, y=68.50, z=-80.97], EntityItemFrame['entity.ItemFrame.name'/106, l='MpServer', x=-44.50, y=68.50, z=-80.97], EntityItemFrame['entity.ItemFrame.name'/107, l='MpServer', x=-46.50, y=68.50, z=-80.97], EntityPainting['Cuadro'/108, l='MpServer', x=-39.50, y=70.50, z=-85.97], EntityItemFrame['entity.ItemFrame.name'/109, l='MpServer', x=-42.97, y=70.50, z=-80.50], EntityItemFrame['entity.ItemFrame.name'/110, l='MpServer', x=-44.03, y=70.50, z=-80.50], EntityItemFrame['entity.ItemFrame.name'/111, l='MpServer', x=-43.50, y=71.50, z=-80.97], EntityItemFrame['entity.ItemFrame.name'/112, l='MpServer', x=-39.50, y=73.50, z=-85.97], EntityItemFrame['entity.ItemFrame.name'/113, l='MpServer', x=-39.50, y=73.50, z=-82.03], EntityItemFrame['entity.ItemFrame.name'/114, l='MpServer', x=-39.50, y=61.50, z=-77.03], EntityItemFrame['entity.ItemFrame.name'/115, l='MpServer', x=-43.50, y=61.50, z=-77.03], EntityItemFrame['entity.ItemFrame.name'/116, l='MpServer', x=-47.50, y=61.50, z=-77.03], EntityPainting['Cuadro'/117, l='MpServer', x=-38.03, y=68.50, z=-79.00], EntityItemFrame['entity.ItemFrame.name'/118, l='MpServer', x=-39.50, y=68.50, z=-77.03], EntityItemFrame['entity.ItemFrame.name'/119, l='MpServer', x=-43.50, y=68.50, z=-77.03], EntityItemFrame['entity.ItemFrame.name'/120, l='MpServer', x=-47.50, y=68.50, z=-77.03], EntityItemFrame['entity.ItemFrame.name'/121, l='MpServer', x=-40.97, y=73.50, z=-79.50], EntityItemFrame['entity.ItemFrame.name'/122, l='MpServer', x=-40.97, y=73.50, z=-78.50], EntityItem['item.goddess'/123, l='MpServer', x=-42.99, y=67.00, z=-63.75], EntityBat['Murciélago'/124, l='MpServer', x=-44.77, y=51.94, z=3.64], EntityBat['Murciélago'/125, l='MpServer', x=-42.75, y=48.00, z=11.87], EntityBat['Murciélago'/126, l='MpServer', x=-41.70, y=50.41, z=-0.06], EntityPainting['Cuadro'/93, l='MpServer', x=-48.97, y=71.50, z=-80.00], EntityRabbit['Conejo'/129, l='MpServer', x=-17.49, y=66.00, z=-111.95], EntityRabbit['Conejo'/130, l='MpServer', x=-25.75, y=66.00, z=-114.78], EntityItemFrame['entity.ItemFrame.name'/131, l='MpServer', x=-24.03, y=66.50, z=-78.50], EntityItemFrame['entity.ItemFrame.name'/132, l='MpServer', x=-31.97, y=67.50, z=-78.50], EntityItemFrame['entity.ItemFrame.name'/133, l='MpServer', x=-31.97, y=67.50, z=-77.50], EntityItemFrame['entity.ItemFrame.name'/134, l='MpServer', x=-26.97, y=68.50, z=-78.50], EntityItemFrame['entity.ItemFrame.name'/135, l='MpServer', x=-28.03, y=68.50, z=-78.50], EntityItemFrame['entity.ItemFrame.name'/136, l='MpServer', x=-26.97, y=68.50, z=-77.50], EntityItemFrame['entity.ItemFrame.name'/137, l='MpServer', x=-28.03, y=68.50, z=-77.50], EntityNPCShopkeeper['Danieru'/138, l='MpServer', x=-29.50, y=66.00, z=-78.50], EntityRabbit['Conejo'/139, l='MpServer', x=-16.98, y=66.00, z=-24.69], EntityRabbit['Conejo'/140, l='MpServer', x=-22.58, y=68.00, z=-6.38], EntityItem['item.tile.flower2.poppy'/148, l='MpServer', x=-13.46, y=65.00, z=-32.80], EntityItem['item.tile.flower2.poppy'/149, l='MpServer', x=-6.64, y=65.00, z=-42.86], EntityRabbit['Conejo'/152, l='MpServer', x=9.13, y=66.00, z=-81.70], EntitySquid['Calamar'/921, l='MpServer', x=-97.50, y=46.00, z=-111.50], EntityPainting['Cuadro'/117, l='MpServer', x=-38.03, y=68.50, z=-79.00], EntityPainting['Cuadro'/85, l='MpServer', x=-58.50, y=70.50, z=-80.97], EntityLeashKnot['entity.LeashKnot.name'/201, l='MpServer', x=-70.50, y=66.50, z=-44.50], EntityLeashKnot['entity.LeashKnot.name'/202, l='MpServer', x=-73.50, y=66.50, z=-44.50], EntityPlayerSP['Ayumycraft'/203, l='MpServer', x=-63.75, y=66.00, z=-55.54], EntityPainting['Cuadro'/108, l='MpServer', x=-39.50, y=70.50, z=-85.97]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:498)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(ChunkRenderWorker.java:57)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 479257088 bytes (457 MB) / 2410151936 bytes (2298 MB) up to 5726797824 bytes (5461 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G
IntCache: cache: 55, tcache: 10, allocated: 1, tallocated: 20
FML: Minecraft 1.10.2 MCP 9.32 Powered by Forge 12.18.1.2095 Optifine OptiFine_1.10.2_HD_U_C3 27 mods loaded, 27 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2095.jar)
UCHIJAAAA Forge{12.18.1.2095} [Minecraft Forge] (forge-1.10.2-12.18.1.2095.jar)
UCHIJAAAA BiomesOPlenty{5.0.0.2085} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2085-universal.jar)
UCHIJAAAA chiselsandbits{12.1} [Chisels & Bits] (chiselsandbits-12.1.jar)
UCHIJAAAA dooglamoopaintermod{1.10.2-1.4} [Dooglamoo Painter Mod] (dooglamoopaintermod-1.10.2-1.4.jar)
UCHIJAAAA thutcore{3.5.1} [ThutCore] (thutcore-1.9.4-3.5.1.jar)
UCHIJAAAA thuttech{3.0.5} [Thut's Tech] (Elevators-mod-by-thutmose-1.10.2.jar)
UCHIJAAAA FastLeaveDecay{1.1} [Fast Leave Decay] (FastLeaveDecay-MC1.9.4-1.2.1.jar)
UCHIJAAAA FlatBedrockx{1.2.1} [FlatBedrock Xplosion's Edition] (FlatBedrock-1.2.1_1.9.4.jar)
UCHIJAAAA flatcoloredblocks{mc1.10-v4.1} [Flat Colored Blocks] (flatcoloredblocks-mc1.10-v4.1.jar)
UCHIJAAAA geographicraft{0.7.1} [GeographiCraft] (GeographiCraft-1.9.4-0.7.2.jar)
UCHIJAAAA harvestfestival{0.5.5} [Harvest Festival] (Harvest-Festival-1.10.2-0.5.5.jar)
UCHIJAAAA hopperducts{1.4.8} [Hopper Ducts] (hopperducts-mc1.9.4-1.4.8.jar)
UCHIJAAAA JEI{3.12.3.292} [Just Enough Items] (jei_1.10.2-3.12.3.292.jar)
UCHIJAAAA journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
UCHIJAAAA KeepingInventory{2.1} [Keeping Inventory] (Keeping-Inventory-Mod-1.10.2.jar)
UCHIJAAAA mantle{1.10.2-1.0.0.jenkins170} [Mantle] (Mantle-1.10.2-1.0.0.jar)
UCHIJAAAA mobends{0.22.5} [Mo'Bends] (mobends-0.22.5_for_MC-1.10.2.jar)
UCHIJAAAA powerinventory{2.3.0} [Overpowered Inventory] (OverpoweredInventory-1.10.2-2.3.0.jar)
UCHIJAAAA reap{1.3.0} [Reap Mod] (ReapMod 1.3.0.jar)
UCHIJAAAA RTG{1.10.2} [Realistic Terrain Generation] (RTG-1.10.2-4.1.1.2-snapshot-8.jar)
UCHIJAAAA SophisticatedWolves{3.6.1} [SophisticatedWolves] (SophisticatedWolves-3.6.3.jar)
UCHIJAAAA soundfilters{0.9_for_1.9} [Sound Filters] (SoundFilters-0.9_for_1.9.4.jar)
UCHIJAAAA trashslot{6.3.6} [TrashSlot] (TrashSlot_1.10.2-6.3.6.jar)
UCHIJAAAA VeinMiner{0.34.0_1.9-58ffb13} [Vein Miner] (VeinMiner-0.34.0-1.9r565+58ffb13.jar)
UCHIJAAAA VeinMinerModSupport{0.34.0_1.9-58ffb13} [Mod Support] (VeinMiner-0.34.0-1.9r565+58ffb13.jar)
Loaded coremods (and transformers):
HFTransformer (Harvest-Festival-1.10.2-0.5.5.jar)
joshie.harvest.asm.HFTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Launched Version: 1.10.2-forge1.10.2-12.18.1.2095
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: Español (España)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C3
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 3.3.0
OpenGlRenderer: GeForce 210/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4