That's just stupid, if more people ask for it, you should make it quicker.
are YOU gonna make it? upgrading versions takes a SERIOUSLY long time, and a LOT of work. Also take into account that this is work done with no profit, and for people like you have next to no respect for the team doing it. TBH, you're just making yourself out to be a jerk at this point.
i see peopel asking for an update to 1.10 if they update the mod at all as it takes a lot of work i dont think they will make it for every single version its more likly they will make it for 1.12 and skip the others or 1.13 or all the way up to 1.15 it depends on how far along they are and what version of the game is out at the time with modding support it would be far easyer to skip all the versions and just make it for one version the most recent current update that supports mods currently is more likly for 1.12 1.13 dosnet yet have mod support as forge is still being rewritten it is more likly they will update it for 1.13 insted of 1.12 becuase 1.13 is a compleate rewirte from 1.12 for example 1.13 no longer uses item ids this is why its takeing longer for mods to come out they have to redo them to use names insted of numbers as IDS.. chances are this mod will not come out for anything lower then 1.13 once 1.13 supports mods due to the fact it would be pointless to relase it for 1.12 and than compleaty rewirte it agian for 1.13 after that it will probbaly be easyer to update mods their will be no issues with id conflicts anymore and makes adding items that much easyer
After attaching on speed of 1 km/h this happens. (The attaching tool was used)
What can I do to avoid this and make the mod work properly? The train can"t move after this
Make sure you are coupling it to the back of the train.
Trains are always placed in the direction you are looking. Where you click on the rails it places the back of the train.
It's also possible that your computer can't keep up the ticks and this is the result of the poor performance.
The first time when I played with this awesome mod were more than 5 years ago, but I have account here for not so long time and decided now to report two issues.
-Driver position - driver is located always at centre of width, what in most of locomotives makes problems with visibility - usually the vehicle has a window separating column on centre which covers the track, so camera should be moved left or right (depending on seat place in certain type of locomotive). But the worst situation is in subway driving car - the camera is located in the middle of car in passenger space intead of cabin.
-There is no possibilty of decoupling cars. As I see and as I tried, there is only possibility of coupling, and to separate I have to remove a vehicle.
The first time when I played with this awesome mod were more than 5 years ago, but I have account here for not so long time and decided now to report two issues.
-Driver position - driver is located always at centre of width, what in most of locomotives makes problems with visibility - usually the vehicle has a window separating column on centre which covers the track, so camera should be moved left or right (depending on seat place in certain type of locomotive). But the worst situation is in subway driving car - the camera is located in the middle of car in passenger space intead of cabin.
-There is no possibilty of decoupling cars. As I see and as I tried, there is only possibility of coupling, and to separate I have to remove a vehicle.
the decoupling of cars should be the same way as coupling them, it's like a toggle switch, do the same action to turn it on or off, if that makes any sense at all, my apologies if that sounded rude at all.
Hi guys. I use trackbuilder a lot to create a long railroad. I previously used the "S" track. Now I have added RailCrfat to my mods and trackbuilder (Traincraft) has stopped working with the "S" track, but it works with vanilla minecraft track. I tried changing the settings in the Railcraft folder but that does not help. Does anyone have a solution to this problem? Sorry for my English.
Hello, Im using Traincraft 4.3.0_002 for minecraft 1.7.10 and Ive found weird behaviour of sloped track with length of 6 - over Y=130 they wont work as in lower altitudes, making locomotive to hang in place with max speed whithout possibility to stop it (using S movement key) when traying to leave upper end of track; and after punching loco to drop it off the rails Steve hangs in air jumping up and down or falling through the track stopping at block below it, standing half buried in block above which is directly supporting sloped track. Any idea why this happens?
Hello, Im using Traincraft 4.3.0_002 for minecraft 1.7.10 and Ive found weird behaviour of sloped track with length of 6 - over Y=130 they wont work as in lower altitudes, making locomotive to hang in place with max speed whithout possibility to stop it (using S movement key) when traying to leave upper end of track; and after punching loco to drop it off the rails Steve hangs in air jumping up and down or falling through the track stopping at block below it, standing half buried in block above which is directly supporting sloped track. Any idea why this happens?
Does the same thing happen with Traincraft-4.4.1_021 . Try it out and post back
Thanks, I'll try it then in newer version, hope it wont crash at start.
-EDIT-
It's working! Thanks a lot!
-EDIT-
However its working, but now trains behaves really weird: they have problems with turning - it ends with drifting effect, cant hold carts connected - after few turns linkage fails and freight wagons mostly derails, and locomotives are derailing easily at very slow velocities - 60 kmph at 3x3 medium turn what was not happening earlier. Afterall I cannot see rails ahead sitting in any electric locomotive. Ahh, updates! Anyway, great job with new stuff, sounds are amazing, however, can I make something to fix that or I need to wait for fixes?
-EDIT v2-
One more thing. With Railcraft installed, how can I change direction in medium 90* degree 4x4 turn (large 90* and parallel tracks wont change either)? Standard minecraft lever is not working, railcraft seems not working either, high star switch stand of traincraft also cahnges nothing.
I was wondering to choose some extra mods for energy storage for my electric locmotives. Are Industrial Craft 2 or Universal Electricity compatible with traincraft?
My friends and I have a realm where we would like to use this beautiful mod. We play on minecraft bedrock for pc, switch, playstation, etc.
But when we downloaded it, we couldn't use it. We tried everything but nothing worked. this was a real disappointment for us. Hopefully someone could help us or fix it
I don't mean to sound rude but you've answered your own comment. if you read the section your in (mapping and modding JAVA edition) you would know that this mod is for JAVA only, NOT BEDROCK edition which is what you said your trying it on.
It seems that the output slots section is overwhelmed. I can't reach the needed wagon, although the recipe is followed precisely. (I need mk 3 buffet and only mk3 coach is available
Any suggestions on how to deal with it? The "output slots" pad-thingy seem not doing anything, I don't even know what this is.
the more people are asked to update to a newer version, the longer it will take.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
are YOU gonna make it? upgrading versions takes a SERIOUSLY long time, and a LOT of work. Also take into account that this is work done with no profit, and for people like you have next to no respect for the team doing it. TBH, you're just making yourself out to be a jerk at this point.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
i see peopel asking for an update to 1.10 if they update the mod at all as it takes a lot of work i dont think they will make it for every single version its more likly they will make it for 1.12 and skip the others or 1.13 or all the way up to 1.15 it depends on how far along they are and what version of the game is out at the time with modding support it would be far easyer to skip all the versions and just make it for one version the most recent current update that supports mods currently is more likly for 1.12 1.13 dosnet yet have mod support as forge is still being rewritten it is more likly they will update it for 1.13 insted of 1.12 becuase 1.13 is a compleate rewirte from 1.12 for example 1.13 no longer uses item ids this is why its takeing longer for mods to come out they have to redo them to use names insted of numbers as IDS.. chances are this mod will not come out for anything lower then 1.13 once 1.13 supports mods due to the fact it would be pointless to relase it for 1.12 and than compleaty rewirte it agian for 1.13 after that it will probbaly be easyer to update mods their will be no issues with id conflicts anymore and makes adding items that much easyer
I have a other Question,
How can i convert a map from 1.7.10 to 1.12.2?
I've installed latest version for 1.7.10
After attaching on speed of 1 km/h this happens. (The attaching tool was used)
What can I do to avoid this and make the mod work properly? The train can"t move after this
make sure the car and engine are facing the same direction before attaching them.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Make sure you are coupling it to the back of the train.
Trains are always placed in the direction you are looking. Where you click on the rails it places the back of the train.
It's also possible that your computer can't keep up the ticks and this is the result of the poor performance.
Hello!
The first time when I played with this awesome mod were more than 5 years ago, but I have account here for not so long time and decided now to report two issues.
-Driver position - driver is located always at centre of width, what in most of locomotives makes problems with visibility - usually the vehicle has a window separating column on centre which covers the track, so camera should be moved left or right (depending on seat place in certain type of locomotive). But the worst situation is in subway driving car - the camera is located in the middle of car in passenger space intead of cabin.
-There is no possibilty of decoupling cars. As I see and as I tried, there is only possibility of coupling, and to separate I have to remove a vehicle.
the decoupling of cars should be the same way as coupling them, it's like a toggle switch, do the same action to turn it on or off, if that makes any sense at all, my apologies if that sounded rude at all.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
Hello! Please add the ER2-1001 train to version 1.7.10. PLEASE
Hi guys. I use trackbuilder a lot to create a long railroad. I previously used the "S" track. Now I have added RailCrfat to my mods and trackbuilder (Traincraft) has stopped working with the "S" track, but it works with vanilla minecraft track. I tried changing the settings in the Railcraft folder but that does not help. Does anyone have a solution to this problem? Sorry for my English.
Hello, Im using Traincraft 4.3.0_002 for minecraft 1.7.10 and Ive found weird behaviour of sloped track with length of 6 - over Y=130 they wont work as in lower altitudes, making locomotive to hang in place with max speed whithout possibility to stop it (using S movement key) when traying to leave upper end of track; and after punching loco to drop it off the rails Steve hangs in air jumping up and down or falling through the track stopping at block below it, standing half buried in block above which is directly supporting sloped track. Any idea why this happens?
Does the same thing happen with Traincraft-4.4.1_021 . Try it out and post back
Thanks, I'll try it then in newer version, hope it wont crash at start.
-EDIT-
It's working! Thanks a lot!
-EDIT-
However its working, but now trains behaves really weird: they have problems with turning - it ends with drifting effect, cant hold carts connected - after few turns linkage fails and freight wagons mostly derails, and locomotives are derailing easily at very slow velocities - 60 kmph at 3x3 medium turn what was not happening earlier. Afterall I cannot see rails ahead sitting in any electric locomotive. Ahh, updates! Anyway, great job with new stuff, sounds are amazing, however, can I make something to fix that or I need to wait for fixes?
-EDIT v2-
One more thing. With Railcraft installed, how can I change direction in medium 90* degree 4x4 turn (large 90* and parallel tracks wont change either)? Standard minecraft lever is not working, railcraft seems not working either, high star switch stand of traincraft also cahnges nothing.
Hello. Not much activity here nowadays, heh.
I was wondering to choose some extra mods for energy storage for my electric locmotives. Are Industrial Craft 2 or Universal Electricity compatible with traincraft?
How to activate it? And there's no manifest.json and my Minecraft keep showing an error because it did not contain manifest.json.
My friends and I have a realm where we would like to use this beautiful mod. We play on minecraft bedrock for pc, switch, playstation, etc.
But when we downloaded it, we couldn't use it. We tried everything but nothing worked. this was a real disappointment for us. Hopefully someone could help us or fix it
I don't mean to sound rude but you've answered your own comment. if you read the section your in (mapping and modding JAVA edition) you would know that this mod is for JAVA only, NOT BEDROCK edition which is what you said your trying it on.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
Hello.
I have a problem with crafting.
It seems that the output slots section is overwhelmed. I can't reach the needed wagon, although the recipe is followed precisely. (I need mk 3 buffet and only mk3 coach is available
Any suggestions on how to deal with it? The "output slots" pad-thingy seem not doing anything, I don't even know what this is.