The Meaning of Life, the Universe, and Everything.
Location:
Zuid-Holland
Join Date:
6/12/2016
Posts:
80
Location:
The Netherlands
Minecraft:
Xenoniuss
PSN:
Xenoniuss
Member Details
Updating Forge is never a problem... It literally says your minimum Forge version, so it shouldn't be hard to know what to do ^^. But from what I've heard they're working on making it, recommended Forge compatible . As of now it's only the latest ^^
Rollback Post to RevisionRollBack
Creative Department of the Zora no Densha train mod.
java.lang.ArrayIndexOutOfBoundsException: -1
at person.mister.auw.GuiPickEntity$2.drawElement(GuiPickEntity.java:381)
at person.mister.auw.GuiScrollBox.draw(GuiScrollBox.java:149)
at person.mister.auw.GuiPickEntity.func_73863_a(GuiPickEntity.java:2577)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1400)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at person.mister.auw.GuiPickEntity$2.drawElement(GuiPickEntity.java:381)
at person.mister.auw.GuiScrollBox.draw(GuiScrollBox.java:149)
at person.mister.auw.GuiPickEntity.func_73863_a(GuiPickEntity.java:2577)
As you can see this is not a problem from our mod. Contact the other developer for it.
java.lang.ArrayIndexOutOfBoundsException: -1
at person.mister.auw.GuiPickEntity$2.drawElement(GuiPickEntity.java:381)
at person.mister.auw.GuiScrollBox.draw(GuiScrollBox.java:149)
at person.mister.auw.GuiPickEntity.func_73863_a(GuiPickEntity.java:2577)
btw im making a route map with traincraft and railcraft (it doesn't use railcraft rails) (NO CITIES). There is a still long way to be completed. But i made the first train yard! Do you want to see some screenshots later?
Rollback Post to RevisionRollBack
respect my English plz, because it's not perfect
DO NOT OPEN THIS SPOILER CUZ ANYTHING INSIDE HERE DOESNT MAKE ANY SENSE,
btw im making a route map with traincraft and railcraft (it doesn't use railcraft rails) (NO CITIES). There is a still long way to be completed. But i made the first train yard! Do you want to see some screenshots later?
If you wanna share the screenshots with us you can do
But what are they showing if there are no Cities?
Pretty much what I want is to be able to have the same key for some things such as inventories (if your in a flans mod vehicle with inventory the button would show that inventory instead of your normal one) or other things when in use. it's hard to explain, but because of so many mods in my modpack I couldn't reassign any traincraft keys and couldn't test it with my pack.
Just out of Curiosity I have seen some pictures showing stephenson's Rocket in the mod is this something we might see in a future version of the mod? Also it's good to be on the roll with this mod again
Yeah that one. Brutal made this for a special museum event. I already talked with him about this model. Maybe we will add it.
Pretty much what I want is to be able to have the same key for some things such as inventories (if your in a flans mod vehicle with inventory the button would show that inventory instead of your normal one) or other things when in use. it's hard to explain, but because of so many mods in my modpack I couldn't reassign any traincraft keys and couldn't test it with my pack.
you can actually change the keybinds of traincraft in your options menu with revision 3 and later. Beyond that, I can't really help.
are there any plans to add more trains to the mod or are we just getting the stuff that was ported over? Because if you guys do have plans to add more trains, could you perhaps consider adding the trains from LOZ: Spirit tracks to the mod?
There are plans to add trains but we are kinda waiting for 1.10 to get finished first lol I personally am waiting till some more bugs get fixed or as well as can be lol
are there any plans to add more trains to the mod or are we just getting the stuff that was ported over? Because if you guys do have plans to add more trains, could you perhaps consider adding the trains from LOZ: Spirit tracks to the mod?
amerem is correct, mostly. Adding trains to 1.7.10 is planned but its not really reliant on 1.10 to get finished, 1.10 is kind of it's own thing...
It's more reliant on the 1.7.10 code getting cleaned up to a generally useable point (because the code is a spaghetti mess), or for my TC rewrite for 1.7 to finish, whichever happens first.
Lol there you have it from one of the port leads himself lol if I can figure out modelling programs I might make a train for 1.7 but i'm not sure atm and yeah...the code is a big mess lol
are there any plans to add more trains to the mod or are we just getting the stuff that was ported over? Because if you guys do have plans to add more trains, could you perhaps consider adding the trains from LOZ: Spirit tracks to the mod?
If they are based on real trains: yes.
If not: no cuz copyriiiiight.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/20/2012
Posts:
1,544
Member Details
Can someone please explain how this Jukebox car works . I've created a playlist.m3u and saved to my desktop . I then copied the link to the jukebox GUI and it says its invalid ?
Pretty much what I want is to be able to have the same key for some things such as inventories (if your in a flans mod vehicle with inventory the button would show that inventory instead of your normal one) or other things when in use. it's hard to explain, but because of so many mods in my modpack I couldn't reassign any traincraft keys and couldn't test it with my pack.
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
P.S: My English is not good.
You can update forge, but the better solution is to update Traincraft to 4.3.0_003. then the minimum forge version is 10.13.4.1558
Updating Forge is never a problem... It literally says your minimum Forge version, so it shouldn't be hard to know what to do ^^. But from what I've heard they're working on making it, recommended Forge compatible . As of now it's only the latest ^^
Creative Department of the Zora no Densha train mod.
Follow me on twitter https://twitter.com/ThomasWaagenaar for the latest updates regarding modeling.
If you have any questions, feel free to send a message.
As you can see this is not a problem from our mod. Contact the other developer for it.
OMG YESSS!!! FINALLY UPDATED!!!
btw im making a route map with traincraft and railcraft (it doesn't use railcraft rails) (NO CITIES). There is a still long way to be completed. But i made the first train yard! Do you want to see some screenshots later?
respect my English plz, because it's not perfect
DO NOT OPEN THIS SPOILER CUZ ANYTHING INSIDE HERE DOESNT MAKE ANY SENSE,
fgvrsg uaegwhtfesugfserguyeshgbrhthsghdrıug ıthuETRFEWYT7EWHYTUewltıhgıufgvrsg uaegwhtfesugfserguyeshgbrhthsghdrıug ıthuETRFEWYT7EWHYTUewltıhgıufgvrsg uaegwhtfesugfserguyeshgbrhthsghdrıug ıthuETRFEWYT7EWHYTUewltıhgıufgvrsg uaegwhtfesugfserguyeshgbrhthsghdrıug ıthuETRFEWYT7EWHYTUewltıhgıufgvrsg uaegwhtfesugfserguyeshgbrhthsghdrıug ıthuETRFEWYT7EWHYTUewltıhgıufgvrsg uaegwhtfesugfserguyeshgbrhthsghdrıug ıthuETRFEWYT7EWHYTUewltıhgıufgvrsg uaeg
If you wanna share the screenshots with us you can do
But what are they showing if there are no Cities?
Thank you so much! I'm so glad!
does anyone know a mod that can stop key conflicts/allow more than one thing to bind to a key? I want to add it to my modpack but I tried this mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387347-key-combinations-are-here-over-9000-combos and after ten minutes of trying to download that mod through adfly (grrr) I tried to add it and it crashes everytime.
Pretty much what I want is to be able to have the same key for some things such as inventories (if your in a flans mod vehicle with inventory the button would show that inventory instead of your normal one) or other things when in use. it's hard to explain, but because of so many mods in my modpack I couldn't reassign any traincraft keys and couldn't test it with my pack.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
The Valley 1.19.3 is available at this IP: thevalley.noip.me:25567
we're working fine with shaders. The only problem with Optifine is the Multithread-Chunkloading. Set it to default and everything is fine.
Yeah that one. Brutal made this for a special museum event. I already talked with him about this model. Maybe we will add it.
already saw that one on Twitter and replied to it
you can actually change the keybinds of traincraft in your options menu with revision 3 and later. Beyond that, I can't really help.
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
I'm making a mod spotlight
Nice to see that this mod is back up and running again. Props to you guys for keeping this active.
-Bagels
10 points if you know who ⬇️ is.
are there any plans to add more trains to the mod or are we just getting the stuff that was ported over? Because if you guys do have plans to add more trains, could you perhaps consider adding the trains from LOZ: Spirit tracks to the mod?
There are plans to add trains but we are kinda waiting for 1.10 to get finished first lol I personally am waiting till some more bugs get fixed or as well as can be lol
amerem is correct, mostly. Adding trains to 1.7.10 is planned but its not really reliant on 1.10 to get finished, 1.10 is kind of it's own thing...
It's more reliant on the 1.7.10 code getting cleaned up to a generally useable point (because the code is a spaghetti mess), or for my TC rewrite for 1.7 to finish, whichever happens first.
Traincraft and TiM official links:
Source code - Traincraft 1.7.10 port
Source code - My 1.7+ Traincraft rewrite & Trains In Motion
Public Traincraft discord chat (we're always hanging around here, text & voice, no download needed to join)
Traincraft official download via curse
Lol there you have it from one of the port leads himself lol if I can figure out modelling programs I might make a train for 1.7 but i'm not sure atm and yeah...the code is a big mess lol
If they are based on real trains: yes.
If not: no cuz copyriiiiight.
Can someone please explain how this Jukebox car works . I've created a playlist.m3u and saved to my desktop . I then copied the link to the jukebox GUI and it says its invalid ?
This is what you want and it does a whole lot more http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275039-macro-keybind-mod
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
P.S: My English is not good.