1.11 is still pretty much in beta. We have some language problem yet to resolve which don't work in smp very well.
At the same time trying to push some new functions.
the mod is getting better with each update and much fun
I am still getting 2 errors in the log regularly. It seems we can play fine though.
This one appears every 5 seconds.
[09:10:23] [Server thread/WARN] [minecolonies]: Action for target com.minecolonies.coremod.entity.ai.util.AITarget@4ca262e7 threw an exception:
java.lang.NullPointerException
at com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.lambda$generateStructureGenerator$68(AbstractEntityAIStructure.java:362) ~[AbstractEntityAIStructure.class:?]
at com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.lambda$generateStructureGenerator$70(AbstractEntityAIStructure.java:367) ~[AbstractEntityAIStructure.class:?]
at com.minecolonies.coremod.entity.ai.util.AITarget.apply(AITarget.java:125) ~[AITarget.class:?]
at com.minecolonies.coremod.entity.ai.basic.AbstractAISkeleton.applyTarget(AbstractAISkeleton.java:203) ~[AbstractAISkeleton.class:?]
at com.minecolonies.coremod.entity.ai.basic.AbstractAISkeleton.checkOnTarget(AbstractAISkeleton.java:176) ~[AbstractAISkeleton.class:?]
at java.util.stream.MatchOps$1MatchSink.accept(Unknown Source) [?:1.8.0_101]
at java.util.ArrayList$ArrayListSpliterator.tryAdvance(Unknown Source) [?:1.8.0_101]
at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.copyInto(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) [?:1.8.0_101]
at java.util.stream.MatchOps$MatchOp.evaluateSequential(Unknown Source) [?:1.8.0_101]
at java.util.stream.MatchOps$MatchOp.evaluateSequential(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.evaluate(Unknown Source) [?:1.8.0_101]
at java.util.stream.ReferencePipeline.anyMatch(Unknown Source) [?:1.8.0_101]
at com.minecolonies.coremod.entity.ai.basic.AbstractAISkeleton.func_75246_d(AbstractAISkeleton.java:129) [AbstractAISkeleton.class:?]
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129) [uj.class:?]
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:769) [sx.class:?]
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2255) [sw.class:?]
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:573) [sx.class:?]
at net.minecraft.entity.EntityAgeable.func_70636_d(EntityAgeable.java:171) [sk.class:?]
at com.minecolonies.coremod.entity.EntityCitizen.func_70636_d(EntityCitizen.java:811) [EntityCitizen.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2085) [sw.class:?]
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:296) [sx.class:?]
at net.minecraft.world.World.func_72866_a(World.java:1961) [ajs.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:840) [lw.class:?]
at net.minecraft.world.World.func_72870_g(World.java:1931) [ajs.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1747) [ajs.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:621) [lw.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:720) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:384) [lh.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_101]
[09:10:23] [Server thread/INFO] [minecolonies]: Pausing Entity for 5 Seconds
And sometimes lots of these messages for example when the a Worker is doing an action like farming or fishing.
[08:44:10] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@608
Please report to MineColonies with this text to add support!
[08:44:12] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@608
Please report to MineColonies with this text to add support!
[08:44:15] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@609
Please report to MineColonies with this text to add support!
[08:44:16] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@609
Please report to MineColonies with this text to add support!
[08:44:20] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@610
Please report to MineColonies with this text to add support!
[08:44:22] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@610
Please report to MineColonies with this text to add support!
I tried the dedicated server again, and everything seems to work fine with the new version. That is nice, so I don't have to be logged in all the time myself and also much easier to see the log messages.
On the description it says the mod is for SSP and SMP, so is dedicated Server not recommended ? Or does SMP include dedicated Server ?
I am getting the above errors also when I start singleplayer and open it to LAN so I don't think it has to do with it.
I'm wondering if you could explain the schematic tool to me in a little more detail? Does the system scan any schematic and allow the builder to build it where you specify?
Playing 1.10.2 and started a new single player world, builder keeps asking me for tools they already have. They just won't build their builder's hut. I have farmed all the resources they needed and they still won't build it. Help anyone?
Oh and I already tried running with just MineColonies mod alone.
Oh this happened to me too, the problem was that when he would say "Axe of a maximum grade of stone" that meant he could only use stone(or worse) tools. Didn't mater how many iron axes i gave him he just needed a stone one( a wood one would have worked too). Seems to be tied to their upgrade system.
We also just pushed a lot of new changes to our pack including a lot of bug fixes for the existing workers and a construction tape which shows the building outlines.
Fix up problems with the construction tape. Make it craftable, make it passable. Turn on/off in config
Fix up problems with various commands, make them usable in console and add config option to let colony owners use them.
Add colony teleport command /mc rtp
Add colony refresh command /mc colony refresh colonyId (If owner has no access to things execute this)
Add colony ownerchange command (only for admins and owners, can be changed in the config)
Fix various bugs with miner and builder getting stuck.
Add possibility to cancel build and repair in hut gui.
More detailed list of required resoucrs in hut gui.
I recently started trying out this mod and have to say it's my current favorite for villager type mods. Good work I do have one problem and one suggestion.
First, monsters spawn like crazy in the colony's roofs (in not on). Every day I spend time in the morning shooting them in the head with arrows, since their heads are the only thing that is showing.
Second, I don't understand why the deliveryman needs 2 houses. Instead of a house, I'd recommend a market stall type building for him/her.
Also here's what happens to the lazy (bad stats) in my colony:
The deliveryman only needs 1 building. But he needs a warehouse to take things to.
The reason is that you're able to employ until 5 deliverymen at only 1 warehouse.
I recently started trying out this mod and have to say it's my current favorite for villager type mods. Good work I do have one problem and one suggestion.
First, monsters spawn like crazy in the colony's roofs (in not on). Every day I spend time in the morning shooting them in the head with arrows, since their heads are the only thing that is showing.
Second, I don't understand why the deliveryman needs 2 houses. Instead of a house, I'd recommend a market stall type building for him/her.
Also here's what happens to the lazy (bad stats) in my colony:
I tried out this mod a couple days ago on 1.11.2 along with a few others I have and I have to say, I'm very impressed with the AI of all the workers! They do get stuck on blocks every once in a while, but they usually figure it out pretty quickly. I do have a couple issues though...
First, and I don't know if it's just because I need to upgrade my warehouse or if it's just an incomplete feature, but my Deliverywoman never seems to take any items from the Inventories of both my Lumberjack and my Miner. It's always up to me to clear them out. Do the double chests account for all of the space in the warehouse, or does the warehouse only count a few slots in the chests as things the Deliveryman will take from? Because I have loads of cobblestone and wood that I store away in there, but I'm always the one who has to bring them there. She will take items from the warehouse and deliver them, just as she's supposed to, although.
Another thing is that my Lumberjack tends to hoard eggs for some reason? I have a chicken coop set up not far from her hut and she will sometimes stand there collecting the eggs they lay. She then stores them in her hut Inventory and it takes up a lot of space since the Deliverywoman won't take them out. It's funny, but also kind of annoying.
Overall though, great work with the mod! I'm excited to see what else is to come.
Ahhh yeah we didn't push that 1.11 fixes to curse yet.
https://www.dropbox.com/sh/9cnqcjl0nan57cy/AAC99g-CJiTZjQiXMuLKkDgja/branch/version/1.11?dl=0&preview=minecolonies-universal-1.11-0.6.2265.jar
I will adapt some more heavy changes for 1.11 in the next days with some new functions etc.
And then we'll push a new and better version out =D
We're happy about all crash and bug reports.
If you find anything let us know and report them here: https://github.com/Minecolonies/minecolonies/issues
1.11 is still pretty much in beta. We have some language problem yet to resolve which don't work in smp very well.
At the same time trying to push some new functions.
Working heavily to get everything run smoothly.
Hello,
the mod is getting better with each update and much fun
I am still getting 2 errors in the log regularly. It seems we can play fine though.
This one appears every 5 seconds.
[09:10:23] [Server thread/WARN] [minecolonies]: Action for target com.minecolonies.coremod.entity.ai.util.AITarget@4ca262e7 threw an exception:
java.lang.NullPointerException
at com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.lambda$generateStructureGenerator$68(AbstractEntityAIStructure.java:362) ~[AbstractEntityAIStructure.class:?]
at com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.lambda$generateStructureGenerator$70(AbstractEntityAIStructure.java:367) ~[AbstractEntityAIStructure.class:?]
at com.minecolonies.coremod.entity.ai.util.AITarget.apply(AITarget.java:125) ~[AITarget.class:?]
at com.minecolonies.coremod.entity.ai.basic.AbstractAISkeleton.applyTarget(AbstractAISkeleton.java:203) ~[AbstractAISkeleton.class:?]
at com.minecolonies.coremod.entity.ai.basic.AbstractAISkeleton.checkOnTarget(AbstractAISkeleton.java:176) ~[AbstractAISkeleton.class:?]
at java.util.stream.MatchOps$1MatchSink.accept(Unknown Source) [?:1.8.0_101]
at java.util.ArrayList$ArrayListSpliterator.tryAdvance(Unknown Source) [?:1.8.0_101]
at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.copyInto(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) [?:1.8.0_101]
at java.util.stream.MatchOps$MatchOp.evaluateSequential(Unknown Source) [?:1.8.0_101]
at java.util.stream.MatchOps$MatchOp.evaluateSequential(Unknown Source) [?:1.8.0_101]
at java.util.stream.AbstractPipeline.evaluate(Unknown Source) [?:1.8.0_101]
at java.util.stream.ReferencePipeline.anyMatch(Unknown Source) [?:1.8.0_101]
at com.minecolonies.coremod.entity.ai.basic.AbstractAISkeleton.func_75246_d(AbstractAISkeleton.java:129) [AbstractAISkeleton.class:?]
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129) [uj.class:?]
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:769) [sx.class:?]
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2255) [sw.class:?]
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:573) [sx.class:?]
at net.minecraft.entity.EntityAgeable.func_70636_d(EntityAgeable.java:171) [sk.class:?]
at com.minecolonies.coremod.entity.EntityCitizen.func_70636_d(EntityCitizen.java:811) [EntityCitizen.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2085) [sw.class:?]
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:296) [sx.class:?]
at net.minecraft.world.World.func_72866_a(World.java:1961) [ajs.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:840) [lw.class:?]
at net.minecraft.world.World.func_72870_g(World.java:1931) [ajs.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1747) [ajs.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:621) [lw.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:720) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:384) [lh.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_101]
[09:10:23] [Server thread/INFO] [minecolonies]: Pausing Entity for 5 Seconds
And sometimes lots of these messages for example when the a Worker is doing an action like farming or fishing.
[08:44:10] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@608
Please report to MineColonies with this text to add support!
[08:44:12] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@608
Please report to MineColonies with this text to add support!
[08:44:15] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@609
Please report to MineColonies with this text to add support!
[08:44:16] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@609
Please report to MineColonies with this text to add support!
[08:44:20] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@610
Please report to MineColonies with this text to add support!
[08:44:22] [Server thread/INFO] [minecolonies/]: ForgeHook not in sync with EfficientTool for Block{minecraft:carrots} and 1xitem.hoeDiamond@610
Please report to MineColonies with this text to add support!
I tried the dedicated server again, and everything seems to work fine with the new version. That is nice, so I don't have to be logged in all the time myself and also much easier to see the log messages.
On the description it says the mod is for SSP and SMP, so is dedicated Server not recommended ? Or does SMP include dedicated Server ?
I am getting the above errors also when I start singleplayer and open it to LAN so I don't think it has to do with it.
Thank you for keeping up the good work !
I'm wondering if you could explain the schematic tool to me in a little more detail? Does the system scan any schematic and allow the builder to build it where you specify?
Exactly.
If you want a short intro:
Epic Update:
We now finally added Warehouses and the Deliveryman to the game.
Additionally a lot of bugfixes:
Check out all changes and the newest version on curse:
On curse already:
Playing 1.10.2 and started a new single player world, builder keeps asking me for tools they already have. They just won't build their builder's hut. I have farmed all the resources they needed and they still won't build it. Help anyone?
Oh and I already tried running with just MineColonies mod alone.
Oh this happened to me too, the problem was that when he would say "Axe of a maximum grade of stone" that meant he could only use stone(or worse) tools. Didn't mater how many iron axes i gave him he just needed a stone one( a wood one would have worked too). Seems to be tied to their upgrade system.
Just a quick question, any way to apply Mo,Bend's animations to the NPCs?
You could create the code and create a pullrequest to add it to our mod =D
Unfortunately, we're a limited amount of developers with limited time =/
and @allion
The builder needs wooden tools to construct his own hut to level 1, after that he will need up to stone tools until level 2, after that iron etc
Video out of our Deliveryman:
We're proud to announce our new server!
We had to remove the old one since the provider lost our backups.
But we're now bag, with more performance, less lag. Live map:
http://mc.minecolonies.com/#minecolonies_day/0/11/39/-33/64
And an impressive spawn.
Download the modpack which has the server predefined already.
You can help us with the mod development on patreon as well:
https://www.patreon.com/Minecolonies?ty=h
We also just pushed a lot of new changes to our pack including a lot of bug fixes for the existing workers and a construction tape which shows the building outlines.
can you make it for 1.7.10 so i can use it with my other mods
Unfortunately it's very complicated to continue supporting older versions.
We already support 1.10 and 1.11.
This is really a fun mod. Very well thought out with lot's to do. Can hardly wait for some of the future item's to materialize. Thank You!
There are also a few new vids up on our channel, check them out:
New version out:
Fix up problems with the construction tape. Make it craftable, make it passable. Turn on/off in config
Fix up problems with various commands, make them usable in console and add config option to let colony owners use them.
Add colony teleport command /mc rtp
Add colony refresh command /mc colony refresh colonyId (If owner has no access to things execute this)
Add colony ownerchange command (only for admins and owners, can be changed in the config)
Fix various bugs with miner and builder getting stuck.
Add possibility to cancel build and repair in hut gui.
More detailed list of required resoucrs in hut gui.
Various more bugfixes.
Get it on curse:
I recently started trying out this mod and have to say it's my current favorite for villager type mods. Good work I do have one problem and one suggestion.
First, monsters spawn like crazy in the colony's roofs (in not on). Every day I spend time in the morning shooting them in the head with arrows, since their heads are the only thing that is showing.
Second, I don't understand why the deliveryman needs 2 houses. Instead of a house, I'd recommend a market stall type building for him/her.
Also here's what happens to the lazy (bad stats) in my colony:
Thanks for your review =D
The deliveryman only needs 1 building. But he needs a warehouse to take things to.
The reason is that you're able to employ until 5 deliverymen at only 1 warehouse.
Imagine the possibilities =D
(PS: More updates coming soon)
That escalated quickly!
I tried out this mod a couple days ago on 1.11.2 along with a few others I have and I have to say, I'm very impressed with the AI of all the workers! They do get stuck on blocks every once in a while, but they usually figure it out pretty quickly. I do have a couple issues though...
First, and I don't know if it's just because I need to upgrade my warehouse or if it's just an incomplete feature, but my Deliverywoman never seems to take any items from the Inventories of both my Lumberjack and my Miner. It's always up to me to clear them out. Do the double chests account for all of the space in the warehouse, or does the warehouse only count a few slots in the chests as things the Deliveryman will take from? Because I have loads of cobblestone and wood that I store away in there, but I'm always the one who has to bring them there. She will take items from the warehouse and deliver them, just as she's supposed to, although.
Another thing is that my Lumberjack tends to hoard eggs for some reason? I have a chicken coop set up not far from her hut and she will sometimes stand there collecting the eggs they lay. She then stores them in her hut Inventory and it takes up a lot of space since the Deliverywoman won't take them out. It's funny, but also kind of annoying.
Overall though, great work with the mod! I'm excited to see what else is to come.
The leaf you need in your life.