The game don't give me a message, sometimes I cant even turn on the reactor manually. I also removed NuclearCraft and tried it, same result. It must be another mod messing with extreme reactors. I put ExtremeReactors and the ConnectedTexturesMod in a clean Minecraft installation alone, just them two, it works great. If I take every mod from my modpack (along with extremereactors&ctm) and put it into a clean Minecraft with forge&liteloader I can build one just fine, but when I load up technic launcher and play my modpack from the launcher, it don't work right. And I used the exact same forge download to install forge to both the modpack and Minecraft.
I can try removing mods then trying it, like you said that might take awhile. Its only happening on the Technic Launcher. If I use my modified Minecraft, works good. I will try this though and see what I can find out.
I'm putting ZeroCore and Extreme Reactors in my private server pack, due to overwhelming demand. I'm trying to do the legal stuff right so I have the option to publish at some point in the future, so here's your heads up as requested in the license on CurseForge
Just thought I'd drop a note here to say I'm going to be using ZeroCore and Extreme Reactors in my Builders Paradise Pack which I sometimes stream to my Twitch channel. You wanted to know this, so this is my official post letting you know about this.
Feel free to send me a PM if you have any questions or comments.
Thanks for such a great mod!
Rollback Post to RevisionRollBack
I fold for team 233711. Do you run Folding at Home on your computers?
Building a city in modded Minecraft 1.12.2 using my own custom modpack!
Basically, blocks (and/or items) that were rappresented by a single block type (eg: the wool block) but have multiple subtypes (white wool, red wool, etc) have been split into different blocks (and items). So instead of a single wool block, in 1.13.x you have the white_wool block, the red_wool block and so on. The same is true for items.
A bunch of blocks from Extreme Reactors are similar to our wool block: there is a single block for yellorite, anglesite and benitoite, one for all the metal blocks (yellorium, graphite, luducrite, etc), an ingot item for all the ingots, one for all the dusts and one for the minerals
With this alpha release, I'm flattening all my blocks and items.
I have code in place to take advantage of this and convert my blocks and items from the old pre-flattening version to the new post-flattening ones. So, if no big surprise came out by the end of the port to 1.13.x, you should be able to convert your world without loosing things (as far as ER is concerned anyway).
There is a catch though. If you have some of my items in, say, a chest or a machine from another mods, my items will be converted only if that mod play nice and support the Minecraft fix system. If not, that item stack will be hidden from the system and I will not able to convert it. And I don't know how many mods actually do this...
I'm posting this here because I need your help to check how bad the situation really is. I've already checked AE2, Refided Storage, Iron Chests, RFTools and they do not support MC fix system. What a great start!
So, if you are willing, please download the alpha (of both ER and ZeroCore) and test it in your (test) world AFTER YOU MADE A BACKUP ! (You do backup your worlds regularly right?) and share here what you found, what work and what stopped working, what it still there and what vanished
This is the full changelog of this version so you know what's changed:
- This is an ALPHA release. Backup your worlds and be safe!
- Items and block flattening to prepare for the jump to 1.13.x:
the 3 ore blocks and their items (yellorite ore, benitoite ore, anglesite ore)
the metal blocks and their items (Yellorium, Cyanite, Graphite, Blutonium, Ludicrite, Steel)
The idea is that you test the blocks/fluid you think will work best in the Reactor (or Turbine). Start from a small Reactor and test away. If you think about it you could probably guess how a block or liquid would work inside the Reactor.
PS: to give you a hint, usually something more complicated to make will work better than something simpler
@ZeroNoRyouki: I'm currently putting a modpack together (still hidden on Technic Launcher, working title: Cayandria's Realm), using ZeroCore and Extreme Reactors. It's intended for twitch.tv/CayaGaming.