Playing on Sky Factory 3, and just tried the reactor with Manyullyn blocks...wont take it. Keeps giving a set of coordinates inside the reactor and says it isn't used for interior "tile.tconstruct.metal.name is not valid for the reactor's interior"
...every coordinate it throws up is where I have a many block (Tinkers'). Any help would be appreciated.
I had the chance to mess with the mod some today and I simply love the mod, thank you.
I tried the basic reactor, the actively cooled reactor with the turbine and I accidentally used reactor casing the first go on the turbine and it kept telling me the wrong block in position x, y, & z which didn't click at first with me. The real wrong block was the one attached to my neck I guess. When I finally got that worked out it took awhile to get the fluid pipes configured since I was forced to use pressure pipe mod to move the water and steam and I wasn't familiar with this mod (wish Mekanism was in 1.11.2). When this was all worked out and I got the system running it sure was fun figuring out how to get the efficiency right between the units. I experimented with RF Tools power cells and linking them to create a massive RF storage system with wireless access points for all that great RF the wonderful machine was pumping out until it will be needed later. I did run into a few problems when trying to figure out the correct size to make the turbine. It kept telling me the machine was the wrong size. I couldn't find documentation anywhere that would show the correct size or sizes and I final used a video from the OP and copied the turbine design in it. Is there a list somewhere that shows the appropriate ratios that are needed? I know 5x9 works (at least when you use the right housing frame).
I also have a question concerning the reactor access that supplies the fuel. Can two of these be used on the same reactor and if so do they need to touch? I was able to use a hopper and a chest to refuel the block but that makes it so you can't click the reactor access port to remove cyanite ingots without breaking the hopper. I found out that it you set it to output you can place a chest against it and the cyanite will just output to the chest and I could still access the reactor access block due to the smaller hit-box on the chest versus the hopper. I feel I must have done something wrong since I couldn't get it to auto feed and auto extract for automation of this process.