hello writing here as asked on the ZeroCore curseforge to inform about using this mod in a modpack. whenever the modpack becomes public (still in REALLY early development) it can be found on curseforge under one or both of the following ( yet another quest pack attempt ) or ( YAQPA) or ( yet another quest pack attempt (YAQPA) ) note: when releasing to curseforge might not include any ( ) i have yet to decide the pack name upon public release.
Just a note, as requested on the CurseForge page: I'm adding ZeroCore and Extreme Reactors to my modpack "A Thinking Pack 2", and using them in livestreams and videos.
If all goes according to plan, next Friday's let's play livestream will be about Extreme Reactors! (Also, I already tried them out at the end of today's stream, in hindsight, probably should've mentioned it here first).
Rollback Post to RevisionRollBack
We have fun! We play minigames! All with clean language commentary.
Just leaving a note: I am going to add this mod to my modpack
hello writing here as asked on the ZeroCore curseforge to inform about using this mod in a modpack. whenever the modpack becomes public (still in REALLY early development) it can be found on curseforge under one or both of the following ( yet another quest pack attempt ) or ( YAQPA) or ( yet another quest pack attempt (YAQPA) ) note: when releasing to curseforge might not include any ( ) i have yet to decide the pack name upon public release.
hello I wanted to know if it is possible to increase the limit of the energy buffer of the reactors .
is it possible to change it from 10M to 100M RF.
@eneas14: No, currently it's a by-design balancing factor. In the future, who knows
Just a note, as requested on the CurseForge page: I'm adding ZeroCore and Extreme Reactors to my modpack "A Thinking Pack 2", and using them in livestreams and videos.
If all goes according to plan, next Friday's let's play livestream will be about Extreme Reactors! (Also, I already tried them out at the end of today's stream, in hindsight, probably should've mentioned it here first).
We play minigames!
All with clean language commentary.
I am using the mod in a modded factions modpack ^^
Iam using it on a 1.12.2 factions server
Hi there, just postest on Curse the first release for MC 1.16.3. Hope you have fun while I'll add more stuff lol
Hi, big update for ER: Turbines are back!
for MC 1.16.3 or 1.16.4
Can anyone tell me why the interface for the 1.16 versions (and possibly others, I haven't checked) include a SCRAM button?
As far as I can tell, these reactors still can't blow up like the legacy version, at least I haven't gotten one to.
Does it actually serve a purpose other than shutting down the reactor in a way that you have to fix the control rods afterwords?
Or maybe it's going to be a part of something that's implemented in the future?
The last thing you said