The Meaning of Life, the Universe, and Everything.
Join Date:
2/22/2017
Posts:
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Quick question Im trying to add aroma dimension to world gen for extreme reactors. Do i put a , after the 0 for whitelist dimensions or how do I do this?Aroma dimension ID is 6.
I was testing some Actively Cooled Reactors and Turbines in a flat world with the latest version (Beta) of DireWolf20 modpack.
Everything was working fine, when I went to click an ender fluid conduit and it wouldn't link up the the Turbine Fluid Port. No matter how I try to click on that fluid conduit it won't connect with the Turbine Fluid Port any more.
I tried exiting, reloading, restarting Minecraft, and nothing is getting the fluid conduits (of any variety) to connect to the turbine fluid port any more. When I logged back in all my Turbine Fluid port connections were broken. Reactor fluid ports stayed connected, but no new connections can be made. I tried using Yeta wrench on the conduits but it ignores the click. The conduits still connect to tanks and other fluid containing blocks, but not the Turbine fluid port.
Transfer pipes would connect to the transfer nodes I put on the turbine fluid port, but not the turbine fluid port itself. Only if there's a transfer node on it.
Now I'm nervous to change my config in my legit world for fear the pipes will stop connecting.
Since your bit on mod packs ask to let you know where this is used, I've recently put out the first release version of my new pack Cinders (https://minecraft.curseforge.com/projects/cinders) which includes your mod.
Hey everybody, I made a modpack using this mod , and as of ZeroNoRyouki's request I am posting a link to the FTB forum post and the FTB launcher code so that you can download it without visiting the post.
The modpack is called Tritech and is for 1.10.2
currently in testing right now, so please message any concerns or advice to our discord: https://discord.gg/ay8wgHb
The Meaning of Life, the Universe, and Everything.
Join Date:
8/5/2011
Posts:
73
Minecraft:
shortybsd
Member Details
Awesome mod! We have missed BigReactors forever now, love seeing it ported! What is the recipe for the Reactor Computer Port? It is missing from JEI and when hitting "U" on the Reactor Casing, nothing showed up for the computer port. Also the recipe for the Reactor Rednet Port is missing as well.
@Triactis: thank you! We hope you and your players have fun with the mod
@shortybsd: thank you! There is currently no version of Minefactory Reloaded for Minecraft 1.10 or 1.11 that I'm aware of, so no rednet support (that's way there is no recipe for the Rednet Port).
It's basically the same reason for the Computer Ports. If you don't have Computer Craft or OpenComputers on 1.10 I do not register the port recipe. OpenComputer was recently released on 1.11 and I'm updating the mod to support it on that Minecraft version
@shortybsd: thank you! There is currently no version of Minefactory Reloaded for Minecraft 1.10 or 1.11 that I'm aware of, so no rednet support (that's way there is no recipe for the Rednet Port).
It's basically the same reason for the Computer Ports. If you don't have Computer Craft or OpenComputers on 1.10 I do not register the port recipe. OpenComputer was recently released on 1.11 and I'm updating the mod to support it on that Minecraft version
Ahh that makes sense, I am running 1.11.2 as well as OpenComputers Thanks for all your hard work, we'll be watching like a hawk for future updates.
Rollback Post to RevisionRollBack
There is a spell-check built in most browsers, why don't people use it?!
Ok, so, I've tried Liquid Ender (pre Themal Expansion), liquid Crytothium (post Thermal Expansion), blocks of Viberant Alloy, blocks of Diamonds, etc and nada, my 9x9x9 (internal) 25 rod staggered like this reactor remains maxed out temp both core and casing. Used to be Cryothium, now days, what is the best coolant for reactors?
Ok, so, I rebuilt it bigger, just run into the problem of how do I put the cyrothium back in? With the old design it was easy, the new design becomes a whole lot more difficult. I was thinking that grate thing in Buildcraft until I realized Buildcraft decided to skip from 1.7.10 to 1.11 and, so, Buildcraft doesn't exist in the Direwolf20 1.10.2 pack.>.<
Awesome. Just started playing FTB Beyond on Prospercraft server.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Just Dropping in to say I am using the mod in a new pack that I am making, Glad you decided to port to 1.10 great mod.
I make YouTube Videos! https://www.youtube.com/channel/UC4Uhng7jLPmiiI4rnRT0FwA
Quick question Im trying to add aroma dimension to world gen for extreme reactors. Do i put a , after the 0 for whitelist dimensions or how do I do this?Aroma dimension ID is 6.
No, just a single number on each line
I was testing some Actively Cooled Reactors and Turbines in a flat world with the latest version (Beta) of DireWolf20 modpack.
Everything was working fine, when I went to click an ender fluid conduit and it wouldn't link up the the Turbine Fluid Port. No matter how I try to click on that fluid conduit it won't connect with the Turbine Fluid Port any more.
I tried exiting, reloading, restarting Minecraft, and nothing is getting the fluid conduits (of any variety) to connect to the turbine fluid port any more. When I logged back in all my Turbine Fluid port connections were broken. Reactor fluid ports stayed connected, but no new connections can be made. I tried using Yeta wrench on the conduits but it ignores the click. The conduits still connect to tanks and other fluid containing blocks, but not the Turbine fluid port.
Transfer pipes would connect to the transfer nodes I put on the turbine fluid port, but not the turbine fluid port itself. Only if there's a transfer node on it.
Now I'm nervous to change my config in my legit world for fear the pipes will stop connecting.
Any thoughts?
Just wanted to let you know that i'm putting this in my modpack! Really love this, it is so convenient!
Since your bit on mod packs ask to let you know where this is used, I've recently put out the first release version of my new pack Cinders (https://minecraft.curseforge.com/projects/cinders) which includes your mod.
Oh dang it this is the same forum thread!
@NerpyDerpston, @NullMagic1: have fun!
Hey everybody, I made a modpack using this mod , and as of ZeroNoRyouki's request I am posting a link to the FTB forum post and the FTB launcher code so that you can download it without visiting the post.
The modpack is called Tritech and is for 1.10.2
currently in testing right now, so please message any concerns or advice to our discord: https://discord.gg/ay8wgHb
FTB pack code: Tritech
https://forum.feed-the-beast.com/threads/1-10-2-tritech-tiered-modpack.229515/
Awesome mod! We have missed BigReactors forever now, love seeing it ported! What is the recipe for the Reactor Computer Port? It is missing from JEI and when hitting "U" on the Reactor Casing, nothing showed up for the computer port. Also the recipe for the Reactor Rednet Port is missing as well.
There is a spell-check built in most browsers, why don't people use it?!
@Triactis: thank you! We hope you and your players have fun with the mod
@shortybsd: thank you! There is currently no version of Minefactory Reloaded for Minecraft 1.10 or 1.11 that I'm aware of, so no rednet support (that's way there is no recipe for the Rednet Port).
It's basically the same reason for the Computer Ports. If you don't have Computer Craft or OpenComputers on 1.10 I do not register the port recipe. OpenComputer was recently released on 1.11 and I'm updating the mod to support it on that Minecraft version
Ahh that makes sense, I am running 1.11.2 as well as OpenComputers Thanks for all your hard work, we'll be watching like a hawk for future updates.
There is a spell-check built in most browsers, why don't people use it?!
Ok, so, I've tried Liquid Ender (pre Themal Expansion), liquid Crytothium (post Thermal Expansion), blocks of Viberant Alloy, blocks of Diamonds, etc and nada, my 9x9x9 (internal) 25 rod staggered like this reactor remains maxed out temp both core and casing. Used to be Cryothium, now days, what is the best coolant for reactors?
Try a different fuel rods configuration
@ZeroRoRyouki What configuration would you recommend? What I used is the old school method that put a block of coolant around every rod equally.
That never worked quite well. Experiment with different layouts, with maybe more space for the coolant to work. Or less, who knows
Ok, so, I rebuilt it bigger, just run into the problem of how do I put the cyrothium back in? With the old design it was easy, the new design becomes a whole lot more difficult. I was thinking that grate thing in Buildcraft until I realized Buildcraft decided to skip from 1.7.10 to 1.11 and, so, Buildcraft doesn't exist in the Direwolf20 1.10.2 pack.>.<
Cryotheum flows downs on it's own, just place it like you would do with gravel to, let's say, fill a lava pool. Another random block can be of help
Right but I still need something to click against to do that. The grate thingy from BC would fill an entire volume up to the level of the grate.