This may be my fault entirely, I haven't kept up with the RF energy system. I just got techguns, and when I realized it needed an RF mod I put on buildcraft which I'm familiar with. But the pipes are not connecting to techgun machines like they're supposed to. I've tried buildcraft 7.99.14 and 7.99.21. Using Techguns 2.0.1.2_1 . Appreciate any help on what I might be doing wrong!
This may be my fault entirely, I haven't kept up with the RF energy system. I just got techguns, and when I realized it needed an RF mod I put on buildcraft which I'm familiar with. But the pipes are not connecting to techgun machines like they're supposed to. I've tried buildcraft 7.99.14 and 7.99.21. Using Techguns 2.0.1.2_1 . Appreciate any help on what I might be doing wrong!
The newer buildcraft was switched back the MJ energy again, It's not supported RF energy anymore...
The Meaning of Life, the Universe, and Everything.
Location:
Louisiana
Join Date:
4/7/2013
Posts:
51
Minecraft:
MCSuire
Discord:
SlimChimichanga
Member Details
Definately a great mod, very fun to play with and the effects are amazing.
Only one problem I've found is that if I try to play it while another mod is active, the game immediately crashes before I can even get to the loading screen.
UPDATE: After installing the other mods that come with this one (such as Chisel and FTB Utilities), the mod works fine with others.
The Meaning of Life, the Universe, and Everything.
Location:
Louisiana
Join Date:
4/7/2013
Posts:
51
Minecraft:
MCSuire
Discord:
SlimChimichanga
Member Details
Okay, I have one more problem with the mod. There seems to be problems with reloading magazines. I'm not sure whether magazines are destroyed after use or if they can be reused with more bullets. Sometimes reloading leaves you with an empty magazine and other times it leaves you with nothing. Is it a glitch or is there something I'm missing?
Okay, I have one more problem with the mod. There seems to be problems with reloading magazines. I'm not sure whether magazines are destroyed after use or if they can be reused with more bullets. Sometimes reloading leaves you with an empty magazine and other times it leaves you with nothing. Is it a glitch or is there something I'm missing?
Each bullet items has a value for actual bullets value, For example: Rifle magazine use three rifle round items to refilled, and most rifle has 30 shots, This means each rifle round item value 10 shots...
If you force reload when your magazine has 20 more shots, it return two rifle round items and an empty magazine... If your magazine has 10 more shots, it return one rifle round item and an empty magazine... If your magazine has less then 10 shots, it return only an empty magazine...
The Meaning of Life, the Universe, and Everything.
Location:
Louisiana
Join Date:
4/7/2013
Posts:
51
Minecraft:
MCSuire
Discord:
SlimChimichanga
Member Details
This is, without a doubt, one of the best mods I have seen on Minecraft. There's tons of gun mods out there for minecraft these days, and for a while, Flan's mod was my go-to mod for that. However, Techguns has entirely replaced it. It's far more interesting, way less glitchy, and the content just really beefs up the game. The detail put into the weapons along with the amazing graphics keeps up with the minecraft feel, and it introduces both a new thrill and a new challenge to the game. You get guns, buildings to find them, neat ways to build them, different enemies to shoot at, and that's only the beginning. When combined with other mods such as Lycanite's Mobs or Ice and Fire, it completely overhauls things and introduces a brave new experience for players.
I'm looking forward to the 1.13 version and beyond. Can't wait to see what else comes up with the next update. My compliments to the programmer - amazing job!
What's the best mod for supplying fluid to the reaction chamber?
For my example: I'm using Thermal Expansion's Fluiducts or Ender I/O's fluid pipes....
If your reaction chamber is just for only one kind process (Such as making Enriched Uranium), Use Thermal Expansion's Fluiducts...
If you has more different fluids wants to process, Use Ender I/O's fluid pipes (It can transfer different fluids in one pipe without blockage each other)....
For my example: I'm using Thermal Expansion's Fluiducts or Ender I/O's fluid pipes....
If your reaction chamber is just for only one kind process (Such as making Enriched Uranium), Use Thermal Expansion's Fluiducts...
If you has more different fluids wants to process, Use Ender I/O's fluid pipes (It can transfer different fluids in one pipe without blockage each other)....
I tried Thermal Expansion, but it makes my game lag a little. I tried Immersive Engineering instead. It seems to work just as well. Thanks for the reply!
Not sure if this has been asked before, but is there a way to turn down/disable mob spawning in the twilight forest? I love adding challenges, but I have the nether for a warzone hellscape, the forest is supposed to be more...whimsical. Instead I go through my little flower portal and get torn to shreds by several psycho steves and commandos.
Love the mod btw, probably one of my all time favorites. The models are great, the effects are amazing, and in general it's just incredible fun
Hey so my game keeps crashing, is it ok if I post the crash log here?
-Void
Edit: Never mind I found the problem. It seems like either Techguns or one of the mods I installed along with Techguns conflict with Advanced Lightsabers
Does the Reaction Chamber work with the power requirements disabled? I have the titanium ore in the input slot, I have pumped creeper acid up to 30%, I have the heat ray focus in the slot, and I have set the focus to 5, but nothing happens.
I've been searching about the internet for hours and have tried dozens of configurations, not sure what I'm missing.
If you add more guns in the future, will they be added every now and then when you finish them, or will you wait to do one large update/wait till you're ready to take it out of beta?
Nope... Steel is not a natural element like iron or copper, It an alloy for iron and carbon mixed together , You can get it from alloy furnace by mixing iron ingots and coal or charcoal...
This may be my fault entirely, I haven't kept up with the RF energy system. I just got techguns, and when I realized it needed an RF mod I put on buildcraft which I'm familiar with. But the pipes are not connecting to techgun machines like they're supposed to. I've tried buildcraft 7.99.14 and 7.99.21. Using Techguns 2.0.1.2_1 . Appreciate any help on what I might be doing wrong!
The newer buildcraft was switched back the MJ energy again, It's not supported RF energy anymore...
Say no to those "Low-quality MCreator Mods" !!!

Definately a great mod, very fun to play with and the effects are amazing.Only one problem I've found is that if I try to play it while another mod is active, the game immediately crashes before I can even get to the loading screen.UPDATE: After installing the other mods that come with this one (such as Chisel and FTB Utilities), the mod works fine with others.
Okay, I have one more problem with the mod. There seems to be problems with reloading magazines. I'm not sure whether magazines are destroyed after use or if they can be reused with more bullets. Sometimes reloading leaves you with an empty magazine and other times it leaves you with nothing. Is it a glitch or is there something I'm missing?
Each bullet items has a value for actual bullets value, For example: Rifle magazine use three rifle round items to refilled, and most rifle has 30 shots, This means each rifle round item value 10 shots...
If you force reload when your magazine has 20 more shots, it return two rifle round items and an empty magazine...
If your magazine has 10 more shots, it return one rifle round item and an empty magazine...
If your magazine has less then 10 shots, it return only an empty magazine...
Say no to those "Low-quality MCreator Mods" !!!

Thanks a bunch for the help! The mod is a bit difficult to figure out, but once you do, it's insanely fun to mess around with
This is, without a doubt, one of the best mods I have seen on Minecraft. There's tons of gun mods out there for minecraft these days, and for a while, Flan's mod was my go-to mod for that. However, Techguns has entirely replaced it. It's far more interesting, way less glitchy, and the content just really beefs up the game. The detail put into the weapons along with the amazing graphics keeps up with the minecraft feel, and it introduces both a new thrill and a new challenge to the game. You get guns, buildings to find them, neat ways to build them, different enemies to shoot at, and that's only the beginning. When combined with other mods such as Lycanite's Mobs or Ice and Fire, it completely overhauls things and introduces a brave new experience for players.
I'm looking forward to the 1.13 version and beyond. Can't wait to see what else comes up with the next update. My compliments to the programmer - amazing job!
What's the best mod for supplying fluid to the reaction chamber?
For my example: I'm using Thermal Expansion's Fluiducts or Ender I/O's fluid pipes....
If your reaction chamber is just for only one kind process (Such as making Enriched Uranium), Use Thermal Expansion's Fluiducts...
If you has more different fluids wants to process, Use Ender I/O's fluid pipes (It can transfer different fluids in one pipe without blockage each other)....
Say no to those "Low-quality MCreator Mods" !!!

I tried Thermal Expansion, but it makes my game lag a little. I tried Immersive Engineering instead. It seems to work just as well. Thanks for the reply!
Not sure if this has been asked before, but is there a way to turn down/disable mob spawning in the twilight forest? I love adding challenges, but I have the nether for a warzone hellscape, the forest is supposed to be more...whimsical. Instead I go through my little flower portal and get torn to shreds by several psycho steves and commandos.
Love the mod btw, probably one of my all time favorites. The models are great, the effects are amazing, and in general it's just incredible fun
Hey so my game keeps crashing, is it ok if I post the crash log here?
-Void
Edit: Never mind I found the problem. It seems like either Techguns or one of the mods I installed along with Techguns conflict with Advanced Lightsabers
Live and let spy.
When i fire the nuclear death ray, it lags for a second then... Boom, it crashes. Can i get some help?
Does the Reaction Chamber work with the power requirements disabled? I have the titanium ore in the input slot, I have pumped creeper acid up to 30%, I have the heat ray focus in the slot, and I have set the focus to 5, but nothing happens.
I've been searching about the internet for hours and have tried dozens of configurations, not sure what I'm missing.
hi is there anyway to get the recipes for this mod because I cant seem to find them anywhere? thanks
If you add more guns in the future, will they be added every now and then when you finish them, or will you wait to do one large update/wait till you're ready to take it out of beta?
Hi.
Can you help me?
how can i set it to generate steel ore?
please help me.
Nope... Steel is not a natural element like iron or copper, It an alloy for iron and carbon mixed together , You can get it from alloy furnace by mixing iron ingots and coal or charcoal...
Say no to those "Low-quality MCreator Mods" !!!

I'm hoping we'll be able to see a 1.14 version soon. Sadly the creator hasn't mentioned anything about it from my knowledge.
I know this question is prolly old AF right now, but i want to know; is there a power mod that works best with Techguns?
I used immersive engineering but it gives me a bunch of the same ores i get from Techguns like tin, copper, Lead, etc.
i'd like to know if there's a simpler power mod that doesn't in essence add duplicates of the same materials