Vic's Modern Warfare Mod uses 3D models and even has animations for the arms when it comes to reloading all on 1.12.2, maybe you can take a look at that mod to assist in updating the mod to 1.12.2?
This is the best gun mod for minecraft. Its configurability is one of its best features, it would be even better if more aspects of weapons were configurable, such as reload time and projectile speed, and if armor, explosives, and melee weapons were also configurable.
I'm trying to use CraftTweaker to remove crafting recipes for the guns with empty magazines, but nothing I try works. Can anyone help?
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This mod is good, It feels like you're playing (DOOM + Serious Sam + StarWars Dark Fonce + Fallout) in Minecraft (If you playing with Lycanite's Mobs, it will even like this...), Since this mod is focus in very realistic FPS games...
Some suggestion to this mod:
1. Made some gameplay config been toggle-able via commands, Sometimes you don't want to restart the game to see the difference, So some simple commands may coming handy.
2. Weapons modifying system, In Flan's mod, you can make a modifying workbench to adjusting or upgrading your weapons (rather then just combine some parts in crafting slots), you can add some extra part, such as sniper scopes and silencers on the weapons, This will makes the weapons more flaxable and more customized.
3. More special ammos, At now, we have Incendiary ammos that add fire damage to the weapons, How about add more ammos like these... For examples:
Incendiary ammos (current, for comparing) = Change damageType to fire, increase some base damage, set target on fire, ignite block on fire when safe mode was off...
Poison ammos = Change damageType to poison, No benefit for base damage but will infect targets with poison effects...
Cyro ammos = Change damageType to ice, No benefit for base damage, will cause (slow \ fatigue) effects on targets, freeze water(Sourse) and leave a layer of snow on the blocks when safe mode was off......
Dum-dum ammos = No change to damageType, Greatly increase base damage, At the cost for less armor-penetration, Good for unarmed targets...
AP ammos = No change to damageType, Increase armor-penetration for the cost of less damage, Good for heavy-armored targets...
Silver ammos = No change to damageType, No benefit for base damage, But deal more damage on undead mobs (Zombies, Skeletons, Pigmens)...
DU (Depleted uranium) ammo =Change damageType to radiation, Increase both armor-penetration and base damage (But not strong as Dum-dum and AP ammos, And like tatical nuke, Will cause radioative contamination rises)...
Another issue - from what I can see, I need a fabricator to make parts for the fabricator (cybernetic parts)...?
Cybernetic parts can also obtained by shot down the attack helicopter...(Large military base or Aircraft carrier sometimes will spawn an attack helicopter as mini boss)
I've never seen any of those in my world (uses Lost Cities), but I've found Cybernetic Parts in The Nether, when killing Cyberdemons. Thanks for the tip anyway!
I've never seen any of those in my world (uses Lost Cities), but I've found Cybernetic Parts in The Nether, when killing Cyberdemons. Thanks for the tip anyway!
Or... you can crafting from Fabricator...(Using soulsand, gold wire, redstone, and plastic sheet)
what mod do you uses for gasoline for the fuel tank and TGX?
In my option, I use Buildcraft to get the fuel, You can also using like Pneumaticraft , Immersive Engineering or Mekanism
But I prefer Thermal Expansion , Since there's lot of material you can get in this mod (For example : Harden glass, Liquid redstone and Liquid enderpearl to make advanced guns, Can also get Steel ingot to make parts)
If you didn't interesting these mods, You can change the recipe from the config file, Can change to using Lava instead of Fuel...
I have enjoyed your mod for a few days now but havent figured quite out how to use the machines mostly the chemistry lab. I was able to power it with a redstone block but didn't know what else to do. Could someone help me out?
Thanks!
*Sigh* Not only by redstone block, son........
To playing this mod you should have at least one of "Industrial mod" that supported RF energy installed
Can You Update The Mod And Add 1.12.2 And the latest update Aquatic 1.13 Please
HQGAMER505
Vic's Modern Warfare Mod uses 3D models and even has animations for the arms when it comes to reloading all on 1.12.2, maybe you can take a look at that mod to assist in updating the mod to 1.12.2?
https://minecraft.curseforge.com/projects/vics-modern-warfare-mod
This is the best gun mod for minecraft. Its configurability is one of its best features, it would be even better if more aspects of weapons were configurable, such as reload time and projectile speed, and if armor, explosives, and melee weapons were also configurable.
I'm trying to use CraftTweaker to remove crafting recipes for the guns with empty magazines, but nothing I try works. Can anyone help?
Sorry to necro, but I need help finding recipes for obsidian steel receivers and carbon receivers.
This mod is good, It feels like you're playing (DOOM + Serious Sam + StarWars Dark Fonce + Fallout) in Minecraft (If you playing with Lycanite's Mobs, it will even like this...), Since this mod is focus in very realistic FPS games...
Some suggestion to this mod:
1. Made some gameplay config been toggle-able via commands, Sometimes you don't want to restart the game to see the difference, So some simple commands may coming handy.
2. Weapons modifying system, In Flan's mod, you can make a modifying workbench to adjusting or upgrading your weapons (rather then just combine some parts in crafting slots), you can add some extra part, such as sniper scopes and silencers on the weapons, This will makes the weapons more flaxable and more customized.
3. More special ammos, At now, we have Incendiary ammos that add fire damage to the weapons, How about add more ammos like these...
For examples:
Incendiary ammos (current, for comparing) = Change damageType to fire, increase some base damage, set target on fire, ignite block on fire when safe mode was off...
Poison ammos = Change damageType to poison, No benefit for base damage but will infect targets with poison effects...
Cyro ammos = Change damageType to ice, No benefit for base damage, will cause (slow \ fatigue) effects on targets, freeze water(Sourse) and leave a layer of snow on the blocks when safe mode was off......
Dum-dum ammos = No change to damageType, Greatly increase base damage, At the cost for less armor-penetration, Good for unarmed targets...
AP ammos = No change to damageType, Increase armor-penetration for the cost of less damage, Good for heavy-armored targets...
Silver ammos = No change to damageType, No benefit for base damage, But deal more damage on undead mobs (Zombies, Skeletons, Pigmens)...
DU (Depleted uranium) ammo =Change damageType to radiation, Increase both armor-penetration and base damage (But not strong as Dum-dum and AP ammos, And like tatical nuke, Will cause radioative contamination rises)...
Say no to those "Low-quality MCreator Mods" !!!

Anyone else having problems with objects not stacking properly, especially items dropped by soldier zombies/skeletons?
Another issue - from what I can see, I need a fabricator to make parts for the fabricator (cybernetic parts)...?
Cybernetic parts can also obtained by shot down the attack helicopter...(Large military base or Aircraft carrier sometimes will spawn an attack helicopter as mini boss)
Say no to those "Low-quality MCreator Mods" !!!

I've never seen any of those in my world (uses Lost Cities), but I've found Cybernetic Parts in The Nether, when killing Cyberdemons. Thanks for the tip anyway!
Or... you can crafting from Fabricator...(Using soulsand, gold wire, redstone, and plastic sheet)
Say no to those "Low-quality MCreator Mods" !!!

make it so the guns can do damage to blocks kinda like flans mod, and the nukes especially!
on the twich app witch update of minecraft do i use so i can use the mod
TechGuns never work for me it crash over and over again
it never work i cant even see the title screen when i load techguns using forge
what mod do you uses for gasoline for the fuel tank and TGX?
In my option, I use Buildcraft to get the fuel, You can also using like Pneumaticraft , Immersive Engineering or Mekanism
But I prefer Thermal Expansion , Since there's lot of material you can get in this mod (For example : Harden glass, Liquid redstone and Liquid enderpearl to make advanced guns, Can also get Steel ingot to make parts)
If you didn't interesting these mods, You can change the recipe from the config file, Can change to using Lava instead of Fuel...
Say no to those "Low-quality MCreator Mods" !!!

Can You Please Make a Version For 1.10.2?
Can you please make a version for 1.10.2?
can you duel wield in the 1.7.10 version? and if so how ? thanks
not my mod but download this mod
No,looks like 1.7.10 not supported anymore.I want to port it back,but I need original assets
*Sigh* Not only by redstone block, son........
To playing this mod you should have at least one of "Industrial mod" that supported RF energy installed
(Ex: Thermal Expansion , Ender IO , Immersive Engineering , Mekanism etc.)
Some other recipe like Steel ingot , Fuel (Petrol) , Renforce glasses will also need these mods to get it...
Say no to those "Low-quality MCreator Mods" !!!
